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Brucette
Posted - 2006.10.09 00:21:00 - [241]
 

Originally by: Complacency's Bane

Because mission runners kited non-deadspace missions, causing them to be utterly riskless in every sense of the word, and deadspace missions cant take place at gates/stations.

Any further questions about things you should know if youre participating in this debate?


If you say so. I never saw that. I did see them as a hideous source of losec ganks though.

Tsanse Kinske
WeMeanYouKnowHarm
Posted - 2006.10.09 00:24:00 - [242]
 

Actually I think the intent of moving missions to deadspace was to make them easier to code, plug in, and modify. I really doubt it had anything to do with piracy either way, as it's almost completely random at this point whether a DS mission is probeable or not.

Quote:
I invite you to read through one of the many WCS threads in Ships+Fittings. You will note that people are mostly complaining about sniping gankers that can't be pinned down.


Even if it's true that the majority of complaints in those threads are about stabbing snipers (Why do I doubt you've actually gone through and and graphed the numbers? Very Happy ) I wouldn't call that evidence of anything except that the people who do snipe and who do use a ton of stabs are a PITA.

As I'm sure you know, the connection between the number of complaints about something on these forums and its seriousness is...loose. <cough>.

But you know, this is getting way OT. If you're willing to put down that axe you're grinding for a bit, feel free to add something constructive to the thread. You're obviously smart enough to do so if you choose.

Brucette
Posted - 2006.10.09 02:03:00 - [243]
 

Originally by: Tsanse Kinske

Even if it's true that the majority of complaints in those threads are about stabbing snipers (Why do I doubt you've actually gone through and and graphed the numbers? Very Happy ) I wouldn't call that evidence of anything except that the people who do snipe and who do use a ton of stabs are a PITA.

As I'm sure you know, the connection between the number of complaints about something on these forums and its seriousness is...loose. <cough>.



I think we have an understanding with both of these points :)

Originally by: Tsanse Kinske

But you know, this is getting way OT.


A little bit certainly.

At least a part of the problem is the artificial distinction between "pirates" and "carebears". Piracy in EVE is noteably different from RL crime because there is a very strong community support vibe encouraging more people to become pirates. There seems to be very little in the way of territorial tendancies or efforts to extinguish any competition for prey.

What this thread has highlighted is that currently there is insufficient pain to cause either party to change their behavior.
It is worth noting, however, that with the recent tendancy towards Deadspace missions which drop very small amounts of loot, lowsec becomes less and less affordable for the casual missioner.

Complacency's Bane
Caldari
Posted - 2006.10.09 02:05:00 - [244]
 

Originally by: Brucette
At least a part of the problem is the artificial distinction between "pirates" and "carebears". Piracy in EVE is noteably different from RL crime because there is a very strong community support vibe encouraging more people to become pirates. There seems to be very little in the way of territorial tendancies or efforts to extinguish any competition for prey.
I know when I was a pirate, that anything flashing red would probably drop better loot then usual. Unless its blue, as a pirate you shoot it. Other pirates arent exempt from that (although it is nice not having them whine about being 'forced' to PvP).

Samirol
Love is Hate
Posted - 2006.10.09 04:00:00 - [245]
 

brucette, i think you have a vast misunderstanding of pirating as it stands. Each thing is a cause and effect of different changes, and pirates have proved remarkably adaptable to such changes.

One of the changes was a 1 second delay before lock time and warp scrambler activation. So pirates went out where you didn't need to warp scram your target to kill it.

Another was the increase in stab use. So pirates started ganging up on a target in order to get enough points.

Like i said, 90% of pirates would rather have an awesome 1v1, fight to the death, than a quick gank 200km away. Sniping is just an adaptation to changes in game mechanics.

We aren't in it for cheap thrills, but for fun. Gate camping is mining for pirates. Low risk, good returns. Pirating has increased because they are people that dislike alliance or 0.0 warfare, but prefer low sec piracy. I like that the solo pvper has room in low sec, and less so in 0.0.

Please put down the flame thrower for a bit, or post with your main. This is getting kind of ridiculous with your uneducated slashes at piracy.


Brucette
Posted - 2006.10.09 06:42:00 - [246]
 

I agree that these things are always complicated, with a great deal of relevant historical information etc. That said, the only useful thing I can contribute to this discussion is what I see. I can understand why you might be unhappy if I had been suggesting that all pirates are defective/should be nerfed to hell and back etc - but if you have some issue with what I see occuring ingame, that is not my problem.

Pirating "as it stands" is an irritation I need to waste small amounts of effort to avoid, and occasionally costs me a ship if I mess up.

To be honest, I feel that my uneducated slashes at "piracy" are much like the uneducated slashes at "carebears" (<- a very poor label for most people who can be stuffed trying to live in lowsec) which can be found around the place.

I am quite happy to admit I have met a number of pirates who sound like entirely nice and intelligent people. That said, I believe there are at least two distinct populations among the pirates in EVE.

Flabida jaba
Caldari
Posted - 2006.10.10 05:11:00 - [247]
 

Originally by: Samirol


We aren't in it for cheap thrills, but for fun. Gate camping is mining for pirates. Low risk, good returns. Pirating has increased because they are people that dislike alliance or 0.0 warfare, but prefer low sec piracy. I like that the solo pvper has room in low sec, and less so in 0.0.




@Samirol. you seem to have your head screwed on right.....
But that is the point right??? pirate's prefer low sec because the reasons mentioned above.

But mining in low sec is not as you say good reward, low risk.
its more like slightly better than empire reward...and way, way more risk

@the other guy who wants to point out we were not carfull enough
well fair point/whatever. but being carefull in low sec means spending upto 50% of your online time docked and reading local like an autistic child. ok ok you say " thats just how it is in low sec"..i say
"pfft back to empire to mine uninterupted for hours on end while talking **** to my mates in the corp channel and going afk all the time to grab a another beer" ....kapeesh?

you pirate type's seem to think we exagerate the risk of pirate attack in low sec...I belive it is you who underestimate the frequency.
another pirate is not likely to attcak you in your PvP fitted BS because that is high risk!

how ever flying around low sec in a barge is totally diffrent.
Any pirate in the system will try and smoke you (soft, low risk target.) as been amply justified previously in this thread. slim pickings, low risk, isk making venture.

well that,s fine. thats what pirate's do. im just saying why would I want to subject myself to that kind of risk???

from where im standing high sec space is actually more rewarding ( as you dont have to factor in ship and module losses to your isk making)
and way less stressful

sorry if they are nerfing the pirate's way of life....yoho yoho the pirates life for me.....but QQ.....preying on noobs ought to have a price

Karlemgne
Tides Of War
Posted - 2006.10.10 06:39:00 - [248]
 

Originally by: Flabida jaba
Originally by: Samirol


We aren't in it for cheap thrills, but for fun. Gate camping is mining for pirates. Low risk, good returns. Pirating has increased because they are people that dislike alliance or 0.0 warfare, but prefer low sec piracy. I like that the solo pvper has room in low sec, and less so in 0.0.




Where does this idea come from that pirates "prey" on newbs? Certainlly, I, as a pirate, will kill a newb from time to time, but only if A. I think they might be an alt running loot to someone in low sec B. If it looks like they might be mining (and thus have good loot) C. I'm really, really, really bored.

90% of my kills are of people at least my age, who I think will have the better loot modded to their ship.

-Karlemgne
@Samirol. you seem to have your head screwed on right.....
But that is the point right??? pirate's prefer low sec because the reasons mentioned above.

But mining in low sec is not as you say good reward, low risk.
its more like slightly better than empire reward...and way, way more risk

@the other guy who wants to point out we were not carfull enough
well fair point/whatever. but being carefull in low sec means spending upto 50% of your online time docked and reading local like an autistic child. ok ok you say " thats just how it is in low sec"..i say
"pfft back to empire to mine uninterupted for hours on end while talking **** to my mates in the corp channel and going afk all the time to grab a another beer" ....kapeesh?

you pirate type's seem to think we exagerate the risk of pirate attack in low sec...I belive it is you who underestimate the frequency.
another pirate is not likely to attcak you in your PvP fitted BS because that is high risk!

how ever flying around low sec in a barge is totally diffrent.
Any pirate in the system will try and smoke you (soft, low risk target.) as been amply justified previously in this thread. slim pickings, low risk, isk making venture.

well that,s fine. thats what pirate's do. im just saying why would I want to subject myself to that kind of risk???

from where im standing high sec space is actually more rewarding ( as you dont have to factor in ship and module losses to your isk making)
and way less stressful

sorry if they are nerfing the pirate's way of life....yoho yoho the pirates life for me.....but QQ.....preying on noobs ought to have a price

Flabida jaba
Caldari
Posted - 2006.10.10 11:28:00 - [249]
 

did i say something good or bad??

infraX
Caldari
Pastry Productions Inc.
Advocated Destruction
Posted - 2006.10.10 11:40:00 - [250]
 

Edited by: infraX on 10/10/2006 11:45:11
Edited by: infraX on 10/10/2006 11:40:44
Originally by: Dynast
Originally by: infraX
High sec empire can be played solo but high sec isn't even half of the game. If you want to play the rest of the game (i.e 0.0 and low sec empire) you will need friends to do it properly or you will go home crying in your pod or wake up in your cloning station. Not to suggest that it's impossible to survive in these areas solo but you really need work with others to reap the benefits properly and more safely.

That just isn't true. I joined my first corp a couple weeks ago, before that I spent more than six months soloing in 0.0 space, and it's been entirely worth it. Good bounties, good loot, okay missions when I'm willing to take the time, and fights against people who are at least mostly able to fight back. And I trained for BC/BS, rather than going for an AF, which would have made soloing in 0.0 space a piece of cake.

It's fair to say that corporations are much more effective at everything, especially maintaining space in 0.0, but claiming that it's impossible to solo in 0.0, or that you can do so but only poorly, is fallacious.


L2Read. I'm not claiming it's impossible to survive on your own - many have proved it is possible. However no matter what, you will always be safER if you have friends. It's the people without friends that think they can survive in 0.0/lowsec that get killed and then cry about it.

Samirol
Love is Hate
Posted - 2006.10.10 12:15:00 - [251]
 

Edited by: Samirol on 10/10/2006 12:15:43
Originally by: Flabida jaba
sorry if they are nerfing the pirate's way of life....yoho yoho the pirates life for me.....but QQ.....preying on noobs ought to have a price
alright, lets nerf mining since it is causing unneeded inflation Rolling Eyes

In my miner days, i mined in low sec. It sounds like you are too lazy to do what is necessary to mine in low sec. You don't want to do the same things that pirates do to find you. Some people are just not built for low sec.

Jenial
Posted - 2006.10.10 12:23:00 - [252]
 

How many pirates where there 2 years ago compared to today?? just want to know.

From what i can tell the people who had this game best were the first ones here.

Samirol
Love is Hate
Posted - 2006.10.10 12:30:00 - [253]
 

Originally by: Jenial
How many pirates where there 2 years ago compared to today?? just want to know.

From what i can tell the people who had this game best were the first ones here.
things weren't "best", things were just different. Whenever Snig.gerdly (not trying to bypass the profanity filter, just letting jenial know the corp in question) without the "." gatecamps in amamake, they make 800m-1 bil from each of their gatecamps.

Battlecheese
Posted - 2006.10.10 13:44:00 - [254]
 

I think all this thread shows is that nothing needs changing.

We have:
a) craploads of pirates who, despite complaining of overcrowding and sparse prey, seem to make plenty of isk (even if most of them seem to use hisec lvl4 agents...)
b) relatively small numbers of missionrunners/miners who are able to at least turn a profit after factoring in massive ship/module losses.

Monitoring complaints on the forums is not really the way I would like CCP to balance the game further.
While this thread has, for the most part, been quite rational - it is not clear that CCP is unhappy with the current status quo.

If they don't like that all their precious pirates have bought themselves blueprints and barges and are living in Jita, then they'll change it. Until then, if you don't like the game as it is currently, maybe you should play it some other way until the balance changes back more to your liking?

Caliwyrm O'Libr
Token Ring Assembly
Posted - 2006.10.10 13:50:00 - [255]
 

Originally by: Brucette


To be honest, I feel that my uneducated slashes at "piracy" are much like the uneducated slashes at "carebears" (<- a very poor label for most people who can be stuffed trying to live in lowsec) which can be found around the place.

I am quite happy to admit I have met a number of pirates who sound like entirely nice and intelligent people. That said, I believe there are at least two distinct populations among the pirates in EVE.



Ding ding ding. We have a winner.

I too can make a distinction between 2 classes of pirates: the PvP pirate and the 'carebear*' pirate. (*I use the 'carebear' definition of 'extremely risk adverse' for this post and not as a slur)

The PvP pirate put themselves in harms way with actual risks. Their usual target is one that can fight back. They generally get within weapons range and they use no 'tricks' to get a fight. Some will honor 1v1 requests and respectful ones will 'go down with the ship.'

The 'carebear' pirates are the ones who bend each and every rule/game mechanic to their advantage so they have nearly 0 risk. They snipe at shuttles from 187km away. They gang people in high sec just to gank them (like another post in this forum), they suicide gank then loot with an alt. They put out "FREE TAKE THIS" cans in 1.0 space hoping to get kill rights in noobs in noob ships.

I respect the PvP pirates because they have just as much to lose (or more sometimes) than their prey but they are honorable enough to take that risk.

"Carebear" pirates deserve no respect because they literally risk nothing through loopholes, psuedo-exploits or outright exploits.

Karlemgne
Tides Of War
Posted - 2006.10.10 14:42:00 - [256]
 

I meant to say this:

Where does this idea come from that pirates "prey" on newbs? Certainlly, I, as a pirate, will kill a newb from time to time, but only if A. I think they might be an alt running loot to someone in low sec B. If it looks like they might be mining (and thus have good loot) C. I'm really, really, really bored.

90% of my kills are of people at least my age, who I think will have the better loot modded to their ship.

-Karlemgne

Dionisius
Gallente
the muppets
RED.OverLord
Posted - 2006.10.10 16:10:00 - [257]
 

Originally by: Karlemgne
I meant to say this:

Where does this idea come from that pirates "prey" on newbs? Certainlly, I, as a pirate, will kill a newb from time to time, but only if A. I think they might be an alt running loot to someone in low sec B. If it looks like they might be mining (and thus have good loot) C. I'm really, really, really bored.

90% of my kills are of people at least my age, who I think will have the better loot modded to their ship.

-Karlemgne


But most pirates do prey on newbs.
I've seen gatecampers kill rookie ships countless times just because they could, or seen people gget chased, and i meen a Ibis vs an APOC, just because the "pirate" was bored and "could" do it.

I'm a newb myself and all my still short EVE life i have lived in Lowsec and i do pirate, but i hardly see people hunting for targets.

I've fought quite a few nice battles and there's nothing better than to win or loose a good scrimm.

Mostly gatecampers and snipers, as far as i've seen aren't pirates, but just people who shoot others cuz.. they can.

I'm not saying i won't do it if i need it, but instead that as long as i can find a pirate, a miner, a trader, even one of those alliances members in a belt, moon or whatever i will fight him and i will ransom him if i can.

Piracy is much more fun than most people think, and it does not resume to gatecamping.

Tsanse Kinske
WeMeanYouKnowHarm
Posted - 2006.10.10 16:32:00 - [258]
 

Originally by: Battlecheese
I think all this thread shows is that nothing needs changing.

We have:
a) craploads of pirates who, despite complaining of overcrowding and sparse prey, seem to make plenty of isk (even if most of them seem to use hisec lvl4 agents...)
b) relatively small numbers of missionrunners/miners who are able to at least turn a profit after factoring in massive ship/module losses.

Monitoring complaints on the forums is not really the way I would like CCP to balance the game further.
While this thread has, for the most part, been quite rational - it is not clear that CCP is unhappy with the current status quo.

If they don't like that all their precious pirates have bought themselves blueprints and barges and are living in Jita, then they'll change it. Until then, if you don't like the game as it is currently, maybe you should play it some other way until the balance changes back more to your liking?



Though if you really look at the thread, you'll see that the a lot of the posts aren't about giving pirates perks, they're about making LowSec more vibrant. Many of them advocate things that on the surface would be nerfs to piracy.

I don't know if CCP is happy with things the way they are or not. I wish I did know more about what they intended LowSec to become.

But I do believe that having this huge portion of the game universe as empty and underused as it is to be a bit sad. And if CCP intended LowSec to be an intermediary step between HighSec and NoSec, it's clearly not doing a good job of that.

Battlecheese
Posted - 2006.10.10 22:42:00 - [259]
 

Originally by: Tsanse Kinske

I don't know if CCP is happy with things the way they are or not. I wish I did know more about what they intended LowSec to become.



Precisely.

There are strong arguements saying that all three security regions are stuffed in various ways.
Without any definitive knowledge of what result CCP is hoping to achieve this is merely our opinion though.

While there definitely seems to be an oversupply of pirates, I also quite like that the region doesn't crawl with afk miners.

Samirol
Love is Hate
Posted - 2006.10.10 22:45:00 - [260]
 

Making low sec vibrant through taking away the risks that are involved with low sec is the easy way to doing things.

Cadela Fria
Amarr
x13
Raiden.
Posted - 2006.10.10 22:47:00 - [261]
 

Originally by: Samirol
Making low sec vibrant through taking away the risks that are involved with low sec is the easy way to doing things.


z0mG *butseckses Samirol!!111oneone* I mean I agree..risk = good (assuming thats what you said >_>)

Jenial
Posted - 2006.10.10 23:01:00 - [262]
 

Originally by: Samirol
Originally by: Jenial
How many pirates where there 2 years ago compared to today?? just want to know.

From what i can tell the people who had this game best were the first ones here.
things weren't "best", things were just different. Whenever Snig.gerdly (not trying to bypass the profanity filter, just letting jenial know the corp in question) without the "." gatecamps in amamake, they make 800m-1 bil from each of their gatecamps.


In regards to freedoms and the ability to use the game as a whole yeah I think the beginning was better then where it stands today. I see seperate games almost today. the game has evolved into two type of games from the patches and changes they have put into place to protect non-PvP players from the abuses of Pking PvP players. which in turn has created 2 areas of space that are very divided in the player base.

In a sense I see a game thats closing in on ittself with limited areas and controlled freedoms instead of what should be a wide open universe for all types of players.

Maybe thats the way they want it?? Maybe its not??




Samirol
Love is Hate
Posted - 2006.10.10 23:19:00 - [263]
 

Edited by: Samirol on 10/10/2006 23:21:46
Originally by: Cadela Fria
Originally by: Samirol
Making low sec vibrant through taking away the risks that are involved with low sec is the easy way to doing things.


z0mG *butseckses Samirol!!111oneone* I mean I agree..risk = good (assuming thats what you said >_>)
no, i was saying i want to make a carebear heaven and i want to pick space flowers on my space horse and sing jolly songs. Then i would make a space potion and drink it then my pony would turn PINK! then we would sail into the space rainbows singing "I am a lumberjack" Very Happy

@ Jenial, maybe, if they feel the need to fix it, they will fix it. The forums are here for us to ***** at each other and maybe the devs will find an idea that they think is great (like boosting the phoon)

Tsanse Kinske
WeMeanYouKnowHarm
Posted - 2006.10.11 00:10:00 - [264]
 

Originally by: Samirol
Making low sec vibrant through taking away the risks that are involved with low sec is the easy way to doing things.


It should stay dangerous. And it should become even more dangerous to the criminal element, especially campers. And more rewarding to everybody.

But I think we're in agreement.

/goes off to ransom purple space flowers from lumberjacks... Razz

Flabida jaba
Caldari
Posted - 2006.10.11 00:51:00 - [265]
 

Originally by: Samirol
Edited by: Samirol on 10/10/2006 12:15:43
Originally by: Flabida jaba
sorry if they are nerfing the pirate's way of life....yoho yoho the pirates life for me.....but QQ.....preying on noobs ought to have a price
alright, lets nerf mining since it is causing unneeded inflation Rolling Eyes

In my miner days, i mined in low sec. It sounds like you are too lazy to do what is necessary to mine in low sec. You don't want to do the same things that pirates do to find you. Some people are just not built for low sec.


Ok, not really sure what your point is here??

all i can say is in my experience.....low sec is hard to make a living as an industial toon...

With the 30k concurrent user mark broken all of this "I used to mine in low sec" just dont stack up anymore...

At any given point in time there are 4-5 people in any low sec system and garenteed at least 1 of them will hull a retriver out of bordom at least!

yes steps can be taken to try and protect a small mining fleet..but 9 outa 10 times you will at least lose your combat ship while your barges warp away
hell even if its 5 outa 10 times a raven a week is 100mil and thats a serious dent in any profit.......pirate's are extremely good at sneaking up and killing ships ..thats why they are pirates

dont know what else to say
In my experience life in low sec for the non pirate is nerve racking, profitless, and pointless. If you disagree then explain why low sec is so fricking empty and full of starving pirates








Samirol
Love is Hate
Posted - 2006.10.11 01:14:00 - [266]
 

Originally by: Flabida jaba
In my experience life in low sec for the non pirate is nerve racking, profitless, and pointless. If you disagree then explain why low sec is so fricking empty and full of starving pirates
Look at local, a low sec rating, or low standings towards npc corps that players go into (the newb schools, aliastra, etc) usually signify a pirate. It really isn't that empty, i think it should be economically more vibrant.

You don't need protection for a mining fleet, you just need vigilance. I have corpmembers that mine in low sec for hours at a time, warp off and safespot/dock when a baddie comes in, then continue. They make 3-4 times the profits that they do mining in high sec. It is only nerve wracking if you are not prepared to do what is necessary to succeed.

Ripline
FinFleet
Lotka Volterra
Posted - 2006.10.11 01:34:00 - [267]
 

As things stand seems like only profitable low sec activity right now is level 4 missions, at least that would be my personal experience. And that's not all that good relative to 0.0. On flip side, the odds are stacked pretty heavily for the mission runners. If you've ever tried to probe one, you know what I mean. Scouts, instas. More scouts. Liberal use warp core stabilizers. Anyone can make themselves hard to catch. And in low sec you won't have to deal with interdictors and static bubbles either. And yes, I did spend half a year running missions in Amarr low sec (Gyerzen, Aridia agents).
Of course same doesn't apply to mining which is always more dangerous, killing some uber fitted raven under sentry guns and possibly other hostile mission runners in the system is not exactly a low risk activity relative to barge popping.

I have to say I'm seeing very few pirates around traveling through Derelik and Molden Heath low sec, even when actively hunting for them. There's usually some at Amamake but most often just sitting in some station. Also tend not to have many near 0.0 choke points.

Maximillian Pele
Caldari
Keel Hauler's Inc.
Posted - 2006.10.11 01:39:00 - [268]
 

Originally by: Samirol
Originally by: Flabida jaba
In my experience life in low sec for the non pirate is nerve racking, profitless, and pointless. If you disagree then explain why low sec is so fricking empty and full of starving pirates
Look at local, a low sec rating, or low standings towards npc corps that players go into (the newb schools, aliastra, etc) usually signify a pirate. It really isn't that empty, i think it should be economically more vibrant.

You don't need protection for a mining fleet, you just need vigilance. I have corpmembers that mine in low sec for hours at a time, warp off and safespot/dock when a baddie comes in, then continue. They make 3-4 times the profits that they do mining in high sec. It is only nerve wracking if you are not prepared to do what is necessary to succeed.


But again if you are able to do the above and mine in low sec, then you will be able to mine in 0.0. And in fact 0.0 again is easier because you don't have many NPC stations, so if you see anyone enter your 0.0 system you can tell instantly if they are a threat.

That is the problem with low sec - why do anything but pirate in low sec when you can move to 0.0, face similar risks, and reap far greater rewards?

The only thing low sec offers above 0.0 is NPC stations. But any corp worth its salt will be able to set up a POS.

How you can fix this I don't know? Loners afraid of risk and disorganised corps will stay in high sec because the trade offs mean they get better rewards there than in low sec or 0.0. Brave loners or organised corps will jump low sec and move straight to 0.0 as their get far better rewards for the risk than in low sec.


Flabida jaba
Caldari
Posted - 2006.10.11 01:42:00 - [269]
 

Originally by: Samirol
Look at local, a low sec rating, or low standings towards npc corps that players go into (the newb schools, aliastra, etc) usually signify a pirate. It really isn't that empty, i think it should be economically more vibrant.


once we got attacked by a 3 year old toon with a +5 sec rating in a rifter
with T2 autos ...absolutely cained us. 10 sec barge kill x2

Originally by: Samirol
You don't need protection for a mining fleet, you just need vigilance. I have corpmembers that mine in low sec for hours at a time, warp off and safespot/dock when a baddie comes in, then continue. They make 3-4 times the profits that they do mining in high sec. It is only nerve wracking if you are not prepared to do what is necessary to succeed.


hey i agree with you! that's the kinda thing we were doing...but unless your willing to be ultra paranoid you will get hulled! fair play!
and you will get hulled on occasion even if your are being ultra paranoid
plus the time you spend docked or safespotted actually means not that much more profit at all ( I suspect 4-5 times a slight exageration)

plus the farting around replacing strips and barges in low sec just sucks
thank the lord for insta's

got 2 beta mod cargo hold expanders drop on a mission the other day sold em for 21 mill a pop...i wonder how much stress and time it would take me to mine 42 mil isk of omber in 0.3
thats all im saying




Jan Riksma
Caldari
Cosmic Fusion
Advocated Destruction
Posted - 2006.10.11 07:58:00 - [270]
 

For the books i am a casual pirate,

I didn't play this game in the beginning but what i have read is that concord wasn't there in the begin and high-sec protection as we know it today was created later on to protect the newer players right?

some sugested to move only 0+ lvl4 agents into low sec i want to take a step further move all high-end lvl 3 and all the lvl 4 agents into low sec. Those arent played by newer players but by players who should have basic understanding of the game and shouldn't be protected and babied by CCP.

Ice fields; we need an emergency patch tomorrow to move all of them into low sec. That stuff is used for high-end game-items, cap ships etc. Used only by expierenced players again those players don't need to be be protected and babied by CCP.

Those Cosmos agents and complexes, the high-end ones big big reward and need massive amount of standings. Again only accesable for older players no need for them to be in high sec.

This isn't a easy game.

My 2 cents,

Jan


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