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d026
temp holding
Posted - 2006.09.14 14:48:00 - [1]
 

I realy wonder why its possible to hide in a complex for the whole day not being vulnerable execpt probably for couple of minutes if somebody manages to get a key. I really think if you use probes you should be able to warp to those targets and do whatever you think you have to with those ueber safespotersTwisted Evil its just realy anoying. stop sharding!

ToxicFire
Phoenix Knights
Posted - 2006.09.14 14:54:00 - [2]
 

Because deadspace is surrounded with pockets of space that prevent convential warp drives from operating on inbound journeys

Za Po
Caldari
Posted - 2006.09.14 14:57:00 - [3]
 

Edited by: Za Po on 14/09/2006 14:58:13
Well, they are deadspace. You can't warp there. That's pretty much the point of deadspace. That's why all those rats build their bases in there. If anything, it would be nice if there was some way to hack acceleration gates. Twisted Evil

edit: it's not just surrounded, the deadspace area itself has some sort of 'wrong' space; that's why mwds don't work in there.

Traxio Nacho
Dark Knights of Deneb
Posted - 2006.09.14 14:58:00 - [4]
 

Main reason I would think is because it could be exploited by people missing out parts of the plex.

Splagada
Minmatar
Tides of Silence
Posted - 2006.09.14 15:01:00 - [5]
 

traxio, your sig is hilarious Laughing

Traxio Nacho
Dark Knights of Deneb
Posted - 2006.09.14 15:05:00 - [6]
 

Originally by: Splagada
traxio, your sig is hilarious Laughing


Cheers not sure which one is funnier Razz

Splagada
Minmatar
Tides of Silence
Posted - 2006.09.14 15:06:00 - [7]
 

the must not moon forum mods looked great :p i like this one too !

Niivvy
Caldari
Posted - 2006.09.14 15:25:00 - [8]
 

Quote:
Because deadspace is surrounded with pockets of space that prevent convential warp drives from operating on inbound journeys


In that case in the high sec ones, I should be able to wtfpwn these annoying isk farmers without concord coming in like the friggin right hand of god to kill me!

waddau think?

SIlver Light
Minmatar
C0RP 1
Posted - 2006.09.14 15:34:00 - [9]
 

Originally by: Niivvy
Quote:
Because deadspace is surrounded with pockets of space that prevent convential warp drives from operating on inbound journeys


In that case in the high sec ones, I should be able to wtfpwn these annoying isk farmers without concord coming in like the friggin right hand of god to kill me!

waddau think?


That actually sounds plausable, from an RP stance.

CharlieMurphy
Amarr
Viziam
Posted - 2006.09.15 02:14:00 - [10]
 

Quote:
Because deadspace is surrounded with pockets of space that prevent convential warp drives from operating on inbound journeys


so how do concord warp in?

Telemicus Thrace
Thrace Inc
Posted - 2006.09.15 02:25:00 - [11]
 

Rats can use their MWDs in Deadspace for the same reason that Concord can warp in. They use a slightly different form of warp drive technology that is unaffected by deadspace. Unfortunatly such a warp field around a ship causes the amniotic fluid of any pod interface to reach boiling point due to it's quantuum flux characteristics. They fly like drunken cats because they don't have a pod interface like we do. We can't use that warp tech because we would be boiled alive.

How's that for an on the spot, out of thin air contrived RP excuse for what is obviously a game mechanic? (To be crytal clear I just made that up before anyone demands I quote my source.)

Danton Marcellus
Nebula Rasa Holdings
Posted - 2006.09.15 03:12:00 - [12]
 

My question is more, why do you have to waste time sitting around waiting for keys there when it would be better for all concerned if you could just play through and the end prize would be the thing missing, not some key to get to the end.

I want a sense of progress running a complex, not to sit around in queue.

Malthros Zenobia
Posted - 2006.09.15 03:14:00 - [13]
 

Originally by: d026
I realy wonder why its possible to hide in a complex for the whole day not being vulnerable execpt probably for couple of minutes if somebody manages to get a key. I really think if you use probes you should be able to warp to those targets and do whatever you think you have to with those ueber safespotersTwisted Evil its just realy anoying. stop sharding!


I know a semi-exploit, which I have no doubt some people use, that would let you enter any part of any complex, at any time.Confused

Malthros Zenobia
Posted - 2006.09.15 03:16:00 - [14]
 

Originally by: CharlieMurphy
Quote:
Because deadspace is surrounded with pockets of space that prevent convential warp drives from operating on inbound journeys


so how do concord warp in?


With warp drives based off of the MWD NPCs use.Wink

Danton Marcellus
Nebula Rasa Holdings
Posted - 2006.09.15 03:18:00 - [15]
 

Originally by: Malthros Zenobia
Originally by: d026
I realy wonder why its possible to hide in a complex for the whole day not being vulnerable execpt probably for couple of minutes if somebody manages to get a key. I really think if you use probes you should be able to warp to those targets and do whatever you think you have to with those ueber safespotersTwisted Evil its just realy anoying. stop sharding!


I know a semi-exploit, which I have no doubt some people use, that would let you enter any part of any complex, at any time.Confused


There's no such thing, either it's an exploit or it's not, that to me sounds like an exploit.

Niivvy
Caldari
Posted - 2006.09.15 03:25:00 - [16]
 

Edited by: Niivvy on 15/09/2006 03:25:38
Quote:
I know a semi-exploit, which I have no doubt some people use, that would let you enter any part of any complex, at any time.



snifff snifff snifff /me smells the distinct smell of bull****

Infinity Ziona
Minmatar
Cloakers
Posted - 2006.09.15 04:03:00 - [17]
 

Would be better if your probes just took you to the outside of the deadspace. Would make more sense then always taking you some magical single spot. And I would have deadspace not able to be warped out of just for good measure. You have to travel to the edge and then warp off. Wink

Alekto Erinys
Platinum Investments
Posted - 2006.09.15 04:31:00 - [18]
 

Originally by: Niivvy
Edited by: Niivvy on 15/09/2006 03:25:38
Quote:
I know a semi-exploit, which I have no doubt some people use, that would let you enter any part of any complex, at any time.



snifff snifff snifff /me smells the distinct smell of bull****


I suppose he could just be talking about ABing in an inty/fast frig through the different parts of the complex.

Noluck Ned
Vanishing Point.
The Initiative.
Posted - 2006.09.15 07:45:00 - [19]
 

*Notify* Concord is on their way to help you, just hang in there, they are waiting for the gatekeeper to respawnLaughing


Thut'ankh Amon
Viziam
Posted - 2006.09.15 08:43:00 - [20]
 

Originally by: Noluck Ned
*Notify* Concord is on their way to help you, just hang in there, they are waiting for the gatekeeper to respawnLaughing




ill stealzor it for sig Laughing


MrRookie
M. Corp
M. PIRE
Posted - 2006.09.15 10:20:00 - [21]
 

Edited by: MrRookie on 15/09/2006 10:22:29
Originally by: Thut'ankh Amon
Originally by: Noluck Ned
*Notify* Concord is on their way to help you, just hang in there, they are waiting for the gatekeeper to respawnLaughing




ill stealzor it for sig Laughing




funny indeed Very Happy

Edit: I haven't had anything in my sig for months so I stole it aswell Embarassed

d026
temp holding
Posted - 2006.09.15 10:48:00 - [22]
 

Quote:
Would be better if your probes just took you to the outside of the deadspace. Would make more sense then always taking you some magical single spot


That allready happens, probes take you just i front of the first gate:) Still dont see why once you passed the 1st/2nd gate you become invulnerable for the whole time till respawn -.-

DukDodgerz
Amarr
Doomheim
Posted - 2006.09.15 10:50:00 - [23]
 

Originally by: Niivvy
Quote:
Because deadspace is surrounded with pockets of space that prevent convential warp drives from operating on inbound journeys


In that case in the high sec ones, I should be able to wtfpwn these annoying isk farmers without concord coming in like the friggin right hand of god to kill me!

waddau think?



  • ok so they are making isk,
    you are jealous of their ability to make isk,
    you want to kill weaker players in a high sec space like it was 0.0 space,
    you can't be arsed to bother going to 0.0 space,
    you whine on the forums you want to kill players in high sec space

i get where this problem starts....

move your butt to 0.0 space, find a plex, find anyone not a 'freind (if there is such a thing as a friend in your standings) and kill away...problem solved.


Bawldeux IV
Caldari Provisions
Posted - 2006.09.15 10:58:00 - [24]
 

Originally by: Danton Marcellus
My question is more, why do you have to waste time sitting around waiting for keys there when it would be better for all concerned if you could just play through and the end prize would be the thing missing, not some key to get to the end.

I want a sense of progress running a complex, not to sit around in queue.


well, it is this timer thing the complexes have, set up to favor the european players, while sticking up a middle finger at the players on that 'other' half of the world some call "bushland"

yayaya, those bushinites are pesky, they want to run a plex like those euro types, but no, the timers are not there for that.

CCP has a fear that if the 'b' players get treated with equal favor, that somehow the eve universe would implode, sucking all of the systems into another blackhole.

so accept the fact the bushinites will never be treated like real customers, and that the euro players will reign supreme (you can hear the sounds of icy lips applied to euro-rumps from the next star system, its deafening).

LaughingLaughingLaughingLaughingLaughingLaughing

spookz
Four Rings
Phalanx Alliance
Posted - 2006.09.15 11:03:00 - [25]
 

Originally by: MrRookie
funny indeed Very Happy

Edit: I haven't had anything in my sig for months so I stole it aswell Embarassed


You should at least quote Noluck Ned in your sig Smile

Semkhet
Dark Tornado
Ethereal Dawn
Posted - 2006.09.15 11:44:00 - [26]
 

Edited by: Semkhet on 15/09/2006 12:01:07
Originally by: Bawldeux IV
well, it is this timer thing the complexes have, set up to favor the european players, while sticking up a middle finger at the players on that 'other' half of the world some call "bushland"

yayaya, those bushinites are pesky, they want to run a plex like those euro types, but no, the timers are not there for that.

CCP has a fear that if the 'b' players get treated with equal favor, that somehow the eve universe would implode, sucking all of the systems into another blackhole.

so accept the fact the bushinites will never be treated like real customers, and that the euro players will reign supreme (you can hear the sounds of icy lips applied to euro-rumps from the next star system, its deafening).

LaughingLaughingLaughingLaughingLaughingLaughing


Interesting how you try to inject a venimous biaised political opinion which is completely out of subject and then attempt to close your argument with supposed humor to give a final touch of ambiguity.

It is impossible to define a scheduled downtime which would accomodate equally european, australian and US players. For example european players could argue that the DT schedule decreases their available playtime by 1 hour, but unless I'am mistaken I don't see people whining about that. Maybe you could enlighten us how a DT could optimally be choosed for US players given that like the EU, your country covers several timezones (Los Angeles for ex. is 3 hours behind Miami...).

Anything else to feed your bubbling cerebral septic tank ?

Noluck Ned
Vanishing Point.
The Initiative.
Posted - 2006.09.15 12:07:00 - [27]
 

Edited by: Noluck Ned on 15/09/2006 13:39:38
OMFG Veto Pirated my forum post.....is there nowhere we can feel safe from their ebil crew?

What is the system sec rating on these boards anyway?
Must be <0.4




Bawldeux IV
Caldari Provisions
Posted - 2006.09.15 12:13:00 - [28]
 

Originally by: Semkhet
Originally by: Bawldeux IV
well, it is this timer thing the complexes have, set up to favor the european players, while sticking up a middle finger at the players on that 'other' half of the world some call "bushland"

yayaya, those bushinites are pesky, they want to run a plex like those euro types, but no, the timers are not there for that.

CCP has a fear that if the 'b' players get treated with equal favor, that somehow the eve universe would implode, sucking all of the systems into another blackhole.

so accept the fact the bushinites will never be treated like real customers, and that the euro players will reign supreme (you can hear the sounds of icy lips applied to euro-rumps from the next star system, its deafening).

LaughingLaughingLaughingLaughingLaughingLaughing


Interesting how you try to inject a venimous biaised political opinion which is completely out of subject and then attempt to close your argument with supposed humor to give a final touch of ambiguity.

It is impossible to define a scheduled downtime which would accomodate equally european, US and australian players. For example european players could argue that the DT schedule decreases their available playtime by 1 hour, but unless I'am mistaken I don't see people whining about that.

Anything else to feed the bubbling cerebral septic tank you use as brain ?


amazing, LOOK UP, sarcasm and humor zoooomed over your head.

now lets look at your response. hmmm, DT...DT was never mentioned ANYWHERE (until you posted), the subject was about a plex, and a plex has a timer, now to be fair the DT resets the timers, which is BULLPATTIES, and does favor one time zone by this (in relation to running a plex with all the keys and bosses present)....so you aknowledge there is truth to what I posted. one time zone is favored by this. (CCP cold let the time stamp of the last 'kill' stay in the DB as a reference, it is done in many programs I have written that use SQL db's, even ini files)

if sarcasm is beyound your ability to concieve and understand, then you should take the side of caution and STFU or get petitioned for your insults next time.

(I wonder if you sit around ranting and raving over 'The Today Show" and other comedy shows that poke fun at 'b'. Lighten up and go to Walart, I hear they are having a sell on "sense of humor" and "clues")ZOMG, more sarcasm!Shocked



Heikki
Gallente
Erasers inc.
Controlled Chaos
Posted - 2006.09.15 12:32:00 - [29]
 

Originally by: d026
possible to hide in a complex for the whole day
I wonder would the following system be exploitable:
- Once someone uses a key the gate remains open till the next spawn
- No spawning, or at most only small subset (non-loot-dropping guardians), would spawn while a player is inside a complex
- Complex spawns fully at some point, assuming it has no players inside it (==past the entry gate)

As result one couldn't camp inside such complex in order to gain ISK. One could block it from other players, but there wouldn't be that much motivation (==profit) for it. Although might have to classify such complexes as 'trial accounts not allowed'.

Someone figure bad (worse than current) side-effects for this, or should just start lobbying CCP for something like this?

-Lasse

Roxors
Caldari
Solar Wind
Interstellar Alcohol Conglomerate
Posted - 2006.09.15 12:50:00 - [30]
 

i really think the key rat should spawn roughly once an hour.. there is no good reason that im aware of to keep the key that rare..


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