open All Channels
seplocked EVE General Discussion
blankseplocked Is 0.0 Getting harder?
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: [1] 2

Author Topic

evistin
Multiverse Corporation
The Core Collective
Posted - 2006.09.13 15:21:00 - [1]
 

Edited by: evistin on 13/09/2006 23:57:20
Edited for Clarity

I talk to a lot of my friend who have being playing, and they talk on how in the past 300 people in an alliance was scary, and now its just another number in the game, with bob being 1,300 strong holding out against everything thrown at them.


After discussion with them on the important of reputation, friends, skill versus sp, specialization. We feel that it has become harder to live and survive in 0.0 as an individual and as a corporation or alliance, than it was 6 month or even 1 year ago.

Would you guys agree with such a statement?

Jenny Spitfire
Caldari
Posted - 2006.09.13 15:25:00 - [2]
 

Edited by: Jenny Spitfire on 13/09/2006 15:25:42

Specialise in a role or die.
You do not join 0.0. In 0.0, alliance joins you!

evistin
Multiverse Corporation
The Core Collective
Posted - 2006.09.13 15:29:00 - [3]
 

Originally by: Jenny Spitfire
Edited by: Jenny Spitfire on 13/09/2006 15:25:42

Specialise in a role or die.
You do not join 0.0. In 0.0, alliance joins you!


Then let me ask you, how specialise is specialise?

alpha seno
E X O D U S
Imperial Republic Of the North
Posted - 2006.09.13 15:30:00 - [4]
 

http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=370209

Jenny Spitfire
Caldari
Posted - 2006.09.13 15:31:00 - [5]
 

PvPing:
Interdictor pilot.
Interceptor/Assault frig pilot.
Cov ops pilot.

NPCing:
Battlecruisers, cruisers with medium weapons.
Assault frigs.

evistin
Multiverse Corporation
The Core Collective
Posted - 2006.09.13 15:34:00 - [6]
 

Originally by: alpha seno
http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=370209


I was expecting this, He is extra ordinay, not the majority. He is funded by people who donate and massive good will of corps and alliances. If you can tell me his suitation is common with proof, then I retract my question.

Slevin Kalebra
Posted - 2006.09.13 15:35:00 - [7]
 

Edited by: Slevin Kalebra on 13/09/2006 15:38:57
Originally by: evistin
Originally by: Jenny Spitfire
Edited by: Jenny Spitfire on 13/09/2006 15:25:42
Specialise in a role or die.
You do not join 0.0. In 0.0, alliance joins you!

Then let me ask you, how specialise is specialise?

Someone with 20 million SP is likely only to be employing a fraction of them in any given situation (although the larger the ship, the more SPs are required to fly it effectively).

To specialise, pick a ship... commonly an interceptor is a good starting point for 0 sec. Look at the common / recommended setups for that ship. Train your skills to maximise efficiency in that ship and those modules. Once you have 'maxxed out' the skills for your current ship (or gotten bored with it) look at other options - preferably ones that make use of a good proportion of the skills you already trained.

You can be pretty effective in an inty with a couple of million SP and corps always need tacklers.

evistin
Multiverse Corporation
The Core Collective
Posted - 2006.09.13 15:35:00 - [8]
 

Originally by: Jenny Spitfire
PvPing:
Interdictor pilot.
Interceptor/Assault frig pilot.
Cov ops pilot.

NPCing:
Battlecruisers, cruisers with medium weapons.
Assault frigs.




You know very well flying the ship and flying it well are totally different things. I know they are all tech 2 ships, but the same rule still applys here.

James Lyrus
Lyrus Associates
The Star Fraction
Posted - 2006.09.13 15:36:00 - [9]
 

I've seen 4 week old characters in ospreys mining and ratting in 0.0.
An alliance may be 4000 people, but odds are you won't ever see that number online, let alone all trying to kill you at once.

Many corps have sp requirements, but in real terms these are more 'game experience' requirements. 's just you can't really measure the latter ;).

However with outposts and POSes, 0.0 is getting easier IMO. The difference between living in a region (e.g. providence) without a station, and living in one with is vast.

So, no, I don't think it's harder than ever to get into 0.0.

alpha seno
E X O D U S
Imperial Republic Of the North
Posted - 2006.09.13 15:36:00 - [10]
 

i wouldnt say its comon but it certainly doesnt take a genius to do.
and tbh he hasnt used this isk handed to him, i truly believe 0.0 is there for anyone willing to try and go for it.

Ithildin
Gallente
The Corporation
Cruel Intentions
Posted - 2006.09.13 15:38:00 - [11]
 

Erm... Xetic Federation still holds the record for most people in an alliance. Has held it for about two years now. Think it's somewhere along the lines of 5,700 characters.

evistin
Multiverse Corporation
The Core Collective
Posted - 2006.09.13 15:39:00 - [12]
 

Originally by: Slevin Kalebra


To specialise, pick a ship... commonly an interceptor is a good starting point for 0 sec. Look at the common / recommended setups for that ship. Train your skills to maximise efficiency in that ship. You can be pretty effective in an inty with a couple of million SP and corps always need tacklers


This I know, I am not actually asking how to get into 0.0, I am asking has the requirments to get in gone up from 2 years ago compared to now, verus how to actually get in?

evistin
Multiverse Corporation
The Core Collective
Posted - 2006.09.13 15:41:00 - [13]
 

Originally by: James Lyrus


However with outposts and POSes, 0.0 is getting easier IMO. The difference between living in a region (e.g. providence) without a station, and living in one with is vast.

So, no, I don't think it's harder than ever to get into 0.0.


Thank you for answering my question, everyone else thinks I am whinning about it.

Jenny Spitfire
Caldari
Posted - 2006.09.13 15:45:00 - [14]
 

Originally by: evistin
You know very well flying the ship and flying it well are totally different things. I know they are all tech 2 ships, but the same rule still applys here.


Unlikely. The future of alliance warfare requires those 20M SP players in Battleships, capital ships, etc. Specialised support roles will always be needed like interceptors, cov ops, interdictors. They are fast to climb into. There isnt any point to field battleship capable players in interceptors, frigs, cruisers so you have enough tacklers and support when they can get into battleships when they are called for. Younger players have a role and so do older players. Like an alliance mate says, "Battleships win battles".

BTW, it is only closer to the truth when/if CCP can balance some stuffs like T2 ammos else you are right. Was pretty balanced before T2 ammos got out.

Slevin Kalebra
Posted - 2006.09.13 15:48:00 - [15]
 

Edited by: Slevin Kalebra on 13/09/2006 15:56:21
Originally by: evistin
Originally by: Slevin Kalebra

To specialise, pick a ship... commonly an interceptor is a good starting point for 0 sec. Look at the common / recommended setups for that ship. Train your skills to maximise efficiency in that ship. You can be pretty effective in an inty with a couple of million SP and corps always need tacklers

This I know, I am not actually asking how to get into 0.0, I am asking has the requirments to get in gone up from 2 years ago compared to now, verus how to actually get in?


In that case your initial question was badly-phrased. There's nothing to stop a newbie entering 0 sec at all. I don't know how hard it was 2-3 years ago because I wasn't playing then, but my answer still stands. If you want to join a 0-sec based corp then they'll be looking to find out what you can do and what you know. If you have 2 million SP scattered across 80 skills with no real direction then you're not very useful without weeks of training. If you can say "well I only have 2M SP but they're all dedicated to flying a Crow as well as possible" then I think your chances are better.

If you make yourself useful, know a little about the game and have a sensible attitude then I'm sure there are corps out there in 0 sec that will give you a trial at least, which is enough to get your toe in the water & learn the ropes.

I think most corp are more interested in recruiting people with a basic game knowledge and enthusiasm to learn than 20 million SP characters that could easily have been bought on eBay (perish the thought!)

Wilfan Ret'nub
Singularity.
The SUdden Death Squad
Posted - 2006.09.13 15:50:00 - [16]
 

Originally by: evistin
This I know, I am not actually asking how to get into 0.0, I am asking has the requirments to get in gone up from 2 years ago compared to now, verus how to actually get in?
As far as SPs go: for the corps that recruit only "veterans", most definitely. For those that care to recruit newbies, probably not.

Then again, a newbie player with a clue is worth ten times more than a dimwit with 40 mil SP. Shame we can't spot the difference from the char screen.

Tsanse Kinske
WeMeanYouKnowHarm
Posted - 2006.09.13 15:53:00 - [17]
 

Originally by: Jenny Spitfire
PvPing:

NPCing:
Battlecruisers, cruisers with medium weapons.
Assault frigs.



Just curious, what are the cruisers for?

RobW1
Caldari
Iyen-Oursta Salvage
Posted - 2006.09.13 15:55:00 - [18]
 

I use a thorax very effectively against Serpentis 0.0 rats include Dual Commodore (sp) spawns, or 3 cruiers + 2 Battlecruise spawns.

You don't need a BS for tacking the likes of Sansha's Nation either - just the rght cruiser with half decent resists against what you're like to get fired upon with, and then an appropriate hardener for good measure.

Death Kill
Caldari
SolaR KillerS
UN1CUM
Posted - 2006.09.13 16:00:00 - [19]
 

Originally by: evistin
with bob being 1,300 strong holding out against everthing thrown at them.



Xetic was something like 5000 and they sucked because they sucked. Numbers are nothing.

Xelios
Minmatar
Broski Enterprises
-Mostly Harmless-
Posted - 2006.09.13 16:00:00 - [20]
 

The answer to the OP is no. There are plenty of corps and alliances in 0.0 who are willing to take relatively new players under their wing. CCP could help the situation immensely by letting CEO's view a character's alts and other accounts, because the only reason people are wary of letting new characters in is to try and prevent spies. This is one of the biggest road blocks for a new player trying to enter 0.0, a simple lvl 4 agent service that will reveal the names of alts and other accounts belonging to the same subscriber would seperate the spy alts from the geniunely new players.

Without such a tool I'm afraid it's still going to be very hard for a new player to join a 0.0 corp without references from someone already inside. Don't blame the people in 0.0, they've had to adopt this policy because the game mechanics force them to.

Zafon
Caldari
Caldari Provisions
Posted - 2006.09.13 16:03:00 - [21]
 

In my, admittedly reasonably limited experience, living successfully in 0.0 is far more about attitude and teamwork than skill points.

Sergeant Spot
Galactic Geographic BookMark Surveying Inc.
Posted - 2006.09.13 16:10:00 - [22]
 

Originally by: Wilfan Ret'nub

Then again, a newbie player with a clue is worth ten times more than a dimwit with 40 mil SP. Shame we can't spot the difference from the char screen.


QFT

As far as BoB goes, the SP requirements are only a guide line, not a rule.

"References" are FAR more important. With good enough references, even a one day old newbie could get into BoB. (For example, a one day old noob who is WELL known by several hardcore veteran BoB members, and who think so highly of him they'd trust him with their account info. Needless to say, this is EARNED reputation).

Your personal reputation can open doors for you, and not just in Eve. A noob who is well known as a player "with a clue" will find eager welcome in elite places.

eveplayer11
Posted - 2006.09.13 16:10:00 - [23]
 

friends > sp ugh

Tsanse Kinske
WeMeanYouKnowHarm
Posted - 2006.09.13 16:17:00 - [24]
 

Edited by: Tsanse Kinske on 13/09/2006 16:25:41
Originally by: RobW1
I use a thorax very effectively against Serpentis 0.0 rats include Dual Commodore (sp) spawns, or 3 cruiers + 2 Battlecruise spawns.

You don't need a BS for tacking the likes of Sansha's Nation either - just the rght cruiser with half decent resists against what you're like to get fired upon with, and then an appropriate hardener for good measure.


Well, I was asking specifically in the context of Jenny saying people needed to be specialized to be in demand for Alliances. So while a Cruiser might be fine for ratting, I'm wondering what a specialized Cruiser pilot offers over someone who is specialized in bigger or more focused ships.

edit: Maybe she meant HACs?

Skawl
Red Federation
Posted - 2006.09.13 16:32:00 - [25]
 

Cruisers are good at taking down frigates which are tackling your battleships. Equally they can fit some ECM, warp jammers, webs etc to make tacklers themselves.

They can also contribute some good DPS.

Essentially they're more versatile than a frig at the cost of being a little slower and easier to hit.

Callisto Miir
H A V O C
Against ALL Authorities
Posted - 2006.09.13 16:58:00 - [26]
 

Hello Everyone,

I'm very excited to have joined this community and I've read through so many of the forums these past few days, it's almost too much to take in at once. Information Overload here... When I came across this one, I was a little intrigued. I haven't done much really. I've gone through the tutorial as was recommended in the 'Player Guide' when I first joined. It briefly talked about 0.5 - 1.0 space as being "safe space" and anything lower then 0.5 as "use at own risk".

Now, I've just started, and already feel very fragile. I decided to be a little over-zealous in one of my missions and took on 4 bandits at the same time. Almost died, but it was so exciting at the same time. Now, obivously being such a new player I don't really have much to offer any experienced players or a 'mega' corporation for that matter. The thread indicates that the only way I can enter 0.0 space is if I get 'sponsored' by a corporation.

Xelios, you stated: "...There are plenty of corps and alliances in 0.0 who are willing to take relatively new players under their wing...". To me as a new player, this is music to my ears. Who wants to be tied down in 0.5 - 1.0 space by flying policemen everywhere. I've always been a free spirit and like to make my own way in the world. Obviously I'm not that independant, I know when to rely on others help and this is definitely an area I would most definitely need help with. I don't have references, and I don't know anyone else that plays the game unfortunately. :( (yea, my weak pathetic attempt at garnering some sympathy, call me a drama Queen) :)

Seeing as I've just joined, perhaps 'you' (my fellow community members) could give me suggestions on how to properly build up a Fighter Pilot. I think I took one of the best races/sub-types for flying, at least I think so. I'd love to be able to contribute and join a corporation in 0.0 space and be free... but I fear that I will always be behind playing catch-up to the people who have spent years progressing their characters. I do hope that I can still participate in this great game. What type of ship should I be concentrating on after I master Frigate? I picked Caldari because I read that they have stealthy ships, I liked that idea, so perhaps I can do that... but I don't know what ships have that ability.

Thanks in advance to any replies.

Sincerely,
-Callisto Miir (Hopefully an up and coming Fighter Pilot :)

P.S. if anyone knows of a Coporation willing to take a 'new' person who's exited and motivated to learn and master this game, I would greatly appreciate it.

Kye Kenshin
Posted - 2006.09.13 17:11:00 - [27]
 

Originally by: Jenny Spitfire
Edited by: Jenny Spitfire on 13/09/2006 15:25:42
You do not join 0.0. In 0.0, alliance joins you!


WTF is that suppose to mean?

Anyway to the op getting 0.0 access is simply clicking the jump button on the first 0.0 region gate.

You can happily solo in 0.0 all you want and if you smart theres not a damn thing anyone can do about it. Alot of alliance drones may preach you need the saftey of alliance membership to even have a hope but they are usually the ones who die the most often in 0.0.

Obviously you need the player skills to survive but the only way you learn is by doing. Sp is only needed in 0.0 for f1 f2 droning in blobs.


D'onryu Shoqui
Vengeance of the Fallen
Curse Alliance
Posted - 2006.09.13 17:16:00 - [28]
 

bob arent 0.0 so there 20mil sp requirement for them is irelevant!

i bet theres more people than you would think in 0.0 with alot less than 10mil sp.

Caletha
Posted - 2006.09.13 17:40:00 - [29]
 

I joined a 0.0 corp when I had 500k SP, I sucked at ratting and PvP. But they let me into their corp and I've been with them ever since. I usually jumped into a jamming ship (blackbird or later when I could fly BS, a scorpion), and although skills matter with those as well. Even a noob can turn the tide of a fight in a jamming ship.

The hardest thing for me, at 500k (back then) was making isk. I could fly a battlecruiser but had a hard time tanking rats, but as soon as I got into my raven that all changed. Since then I've advised all new commers in the corp to at least be able to fly a battleship to rat in. Without any means to make money, 0.0 can be harsh.

Definitly if you lose a 2nd vagabond in 2 weeks Sad (I still blame the lag Laughing)

James Lyrus
Lyrus Associates
The Star Fraction
Posted - 2006.09.13 17:45:00 - [30]
 

Quote:

P.S. if anyone knows of a Coporation willing to take a 'new' person who's exited and motivated to learn and master this game, I would greatly appreciate it.



Wrong forum for this really, but try posting on the ISS Forum

Not that they're the only alliance recruiting in 0.0 by any means, but the nature of the alliance (loose corporate group) means there's quite a few corps who may be interested.


Pages: [1] 2

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only