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blankseplocked POSs: Flogging the Dead Horse
 
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James Duar
Merch Industrial
Goonswarm Federation
Posted - 2006.12.15 13:18:00 - [121]
 

This idea really hasn't stopped being awesome, so why why does it get no attention.

high star
EARLS OF MAELSTROM
Posted - 2006.12.17 12:46:00 - [122]
 

Originally by: James Duar
This idea really hasn't stopped being awesome, so why why does it get no attention.


That is an very good question James.

Come on devs why?

To be honest this thread is possibly the best idea that been on here in a long time. In fact it is about the only thread in the that is not whining about something.

Now may be thats why theres no answer?

Lord Matrix
Flying Banana Squad
Posted - 2006.12.17 23:12:00 - [123]
 

This looks awesome Shocked

/me wants

Scythe Axattax
Posted - 2006.12.18 00:16:00 - [124]
 

Awsome, I love this idea - the modular design is sweet (and so are the sketches too)

another option would be to make them essentially like giant immovable ships with slots for the different modules, say 'passive' modules like hangers and such go in low, maybe refining and construction in med and weapons and defensive mods (shield hp, resists etc) in high.

just thinking of a way to make it easier to implement, since it seems to me that many ppl dont like writing new code from scratch, and tend to just modify existing stuff.

however it pans out the idea of linked structures and being able to dock in a limited manner is extremely appealing

Jinx Barker
Caldari
GFB Scientific
Posted - 2006.12.28 05:14:00 - [125]
 

I really, really, really want a POS overhaul. Please, please, pleaaaaasssseeee!!!!!!!!!!!!

Harris
Posted - 2006.12.28 12:20:00 - [126]
 

Hit the nail on the head. Top idea put forward by many people but presented extremely well.
The only issue I would have is that at the moment, people can position their offensive modules according to a defense plan that is affected by range. (~50km difference in distance on a large pos from one side of a bubble to another).

The rest would be fine and dandy, but I would suggest that the weaponary and ECM modules be free floating whilst those that affect the pos directly (hardners and the like) be attached as you have illustrated.

Dev7
Caldari
E-x7 Network
Posted - 2006.12.28 14:49:00 - [127]
 

Edited by: Dev7 on 28/12/2006 14:49:11
Only problem... how u navigate between those structures with Capital ships?
I gonna stuck.. if there is 50 ppl at pos and all want to do something then its not gonna work...Unless structures are really big sized..so u could navigate between them..even with capital ships...

Athren Soulsteal
Gallente
Intergalaxy Salvage And Repair
Posted - 2006.12.28 17:14:00 - [128]
 

Edited by: Athren Soulsteal on 28/12/2006 17:16:57
Argg have to fix those links

The reason the Devs are not responding is that this was suggested back in 2003, they did not like it then even though it makes perfect sense.


What we were expecting a POS would look like back in 2003


The connectors and modules


A mining and refining POS


What we expected mining a roid would be like.


A large POS MFG/Research facility


A Gas miner


An asteroid field


None of the proposed ideas in this tread would be hard to implement, but that would require CCP to actually add new content (models, etc) why do that when they can just slap a new paint job on old beta models and call it done.Rolling Eyes

Jinx Barker
Caldari
GFB Scientific
Posted - 2006.12.28 17:34:00 - [129]
 

Edited by: Jinx Barker on 28/12/2006 17:35:29
Originally by: Athren Soulsteal
The reason the Devs are not responding is that this was suggested back in 2003, they did not like it then even though it makes perfect sense.


What we were expecting a POS would look like back in 2003


The connectors and modules


A mining and refining POS


What we expected mining a roid would be like.


A large POS MFG/Research facility


A Gas miner


An asteroid field



Dude...where is my Freelancer? Very Happy.

I, personally have faith in CCP and I'm sure the main idea - consolidation of POS modules - will get implemented. We just need to keep reminding them Cool.

Draec Sjet
Dark Knights of Deneb
Against ALL Authorities
Posted - 2006.12.29 00:12:00 - [130]
 

that idea on the first page of this thread looks brilliant. i was a litle dissapointed when i saw POSes for the first time. in addition, i don't think they were scaled up like stations were ages ago, so they look stupidly small for something so powerful. i think they should have more weaponry; it's far too easy for a dreadnought to tank an entire POS defence in siege before it gets taken down which is all wrong; dreadnoughts have the edge as their mobile but POSes should reall kick out some powerful damage.

Aki Yamato
Posted - 2006.12.29 10:59:00 - [131]
 

Edited by: Aki Yamato on 29/12/2006 11:00:22
Very nice POS design ! I did amost similar by my own HERE due i did not have any idea of existence of this.
I must admit thah Evelgrivions design looks better but you mingt find something interesting in rest of my idea :)

Jinx Barker
Caldari
GFB Scientific
Posted - 2007.01.08 08:59:00 - [132]
 

*/me kicks the horse again, there aint much left of it - but whatever, this deserves to be where more people can see it and show their approval and desire for this nessesary modification.

Kirika Misono
The Eiken Club
Posted - 2007.01.08 18:13:00 - [133]
 

If we all yell long enough and loud enough, maybe we'll get a response... or that volcano could erupt again burying Iceland. Again. One of the two is GOING to happen, but the question is, which one will be first?

Haas Tabris
Posted - 2007.01.15 21:26:00 - [134]
 


This is a great thread. Kudos to the OP for all his hard work (and that other guy a few posts up who also built models).

I'm guessing CCP was under time pressure to get POS's done and they just couldn't make the contiguous POS work. A revamp like this would be great, but I'd suggest we leave the sentry guns independant like they are now for better area / tracking arc coverage.

Sarf
Spacelane Logistics
Posted - 2007.01.16 22:49:00 - [135]
 

This is so needed, the POS need a total overhaul, my two biggest pet peves are:

- there is no documentation in the descriptions of pos modules that tell you how to use them, just some stuff about what they are. so you have no information for planning what to buy, what to place, or how to figure out how it all works to gether. Ther eis some nice web posts and PDF that fill in the blanks. Just wish all that missing information was in the game.

- Pos LABS are borked. You can't effectively use them in alliances as they won't let you do anything with them that requires input materials, or produces anything (copy invent...) so all they are good for is ME/PE... Also you can set a lab slot public, assignee charges, discounts... but no one out side your alliance can use it, so you can't build a buisness around renting labs.

I am sure there are others that can give you more examples of how POS are broken, we had a pos in our alliance go nuts today and start killing alliance members. had to off-line it to make it stop... These have been out for a while, there should not be anything wrong with them by now...

The whole idea of having your corp standing up there to plant a pos in empire space is a non starter, any corp that is not special built member ship to do this hasn't got a hope. We are a small corp and even we han't got a hope of getting the corp standing up to this point. With alts that don't do combat, to people that only play Sunday after noons, to others that are on military duty ... it is impossible to get a average standing high enough. this leave one recourse, make a corp with 1 member that plants the POS, join the alliance and deal with the bugs mentioned above, this works, but i feel like it is cheating. Using a loop hole to get a pos in empire space. Eve is a game It should be fun, fun is not being locked out of a good chunk of the game because your corp can't manage 0.0 space.

IMHO POS need a rewrite from the ground up! and while you are at it do this modular idea, it is so cool.

Carniflex
StarHunt
Fallout Project
Posted - 2007.01.27 10:43:00 - [136]
 

I belive POS'es are in principle quite ok so no need to break things that are already working. Ok - there are some bugs and undocumented features, but then again thats life and I'm sure dev's are working hard to get those thigs fixsed.

But as there is slight overhaul planned anyway in upcoming kali 2 (I do not imagine that do I, I really belive I saw something about that in one of the dev blogs) then why not switch to 'modular design' similar to one presented here. With 'walking in stations' coming why not thow a bone to those living in deep 0.0 and wanting their own 'corporation meeting room'. Afterall in initial implementation it might be just graphical overhaul. Perhaps with fixsed 'modular desing' models it would even be possible to reduce a bit lag as it might be interpreted as single object instead of myriad of arrays and guns currently common in POS'es.

high star
EARLS OF MAELSTROM
Posted - 2007.02.13 08:03:00 - [137]
 

This is to good an idea to let it get lost in the darkest depths of the forum.

CCP sticky this please and let us know whether you are looking into this idea

Audeamus
Fatal's Marauders
Fatal Persuasion
Posted - 2007.02.13 08:22:00 - [138]
 

Maya's points aside, I think this would look great.

Imhothar Xarodit
Minmatar
Wolverine Solutions
Posted - 2007.02.13 10:18:00 - [139]
 

Edited by: Imhothar Xarodit on 13/02/2007 10:15:59
This is great....simplay....yeah great.

It is a pain to move a big ship through the floating boxes.
Having it all nicely arranged on a fixed layout grid with one central access point for all module services (so for example, 2 hangar arrays are merged to one with double the capacity etc) woudld do POs handling much easier.

A possible solution to the problem of chaning the existing ones:

* Change the existing towers to the new design with the attachment points etc.
* Change the existing modules to the new ones, but keep them where they are and functional.
* For those unattached modules, on/off-linineg as well as un- and re-anchoring, is free for one try.
* These unanchored modules can then quickly be moved to the proper anchoring points of the tower, with almost no waste of time.
* As soon as all modules of a POS are properly attached how they should be according to the new concept, the new interface and access/hangar capabilities are available.

So this way the Devs only need to add one new state for each module telling it if it can be offlined and re-anchored for free and from that point on it behaves as all other regular modules. No need for a fancy repositioning algorithm and you also ensure that the old floaintg-box POSes remain functional.

This whole concept is simply too good to be burried somewhere on page 124323!

Vyktor Abyss
The Abyss Corporation
Posted - 2007.02.20 11:35:00 - [140]
 

//Maya told not to post anymore by the good people of EVE-Tribune. LOL - looking at this thread...no wonder!

Just wanted to bump this thread for a Dev comment (Maybe someday......when I'm 87......)

Jinx Barker
Caldari
GFB Scientific
Posted - 2007.02.25 17:24:00 - [141]
 

Time to bump again, this thread needs to be visible.

Jinx Barker
Caldari
GFB Scientific
Posted - 2007.03.21 00:43:00 - [142]
 

Eris?! You are now in content development, at least that is the last news I heard about your whereabouts.Very Happy.

Anyhoo, another patch pasess and no plans to change the POS for the better? Comne on! This thread has been going on for 7 months now.... and not a pyp from the Dev Team?! Not even, "We will look into it."

This has been one of the most constructive threads on the POS issues for a long time.
We need POS systems consolidated into a modular structure.

I know we have seen the Minmatar POS+Ship Array (Building a Minmatar carrier) integrated together in many DS complexes and missions. The devs did it for a reason, to lessen the lag associated with so many itemsstrewn all over the place.

So, why not do the same with the current POS out there. Please! I am growing slowly desperate that this will be ignored till the ends of time.


Jollyreaper
Gallente
Ace Adventure Corp
Posted - 2007.03.24 05:53:00 - [143]
 

Sounds like good ideas. Why not try them out?

James Duar
Merch Industrial
Goonswarm Federation
Posted - 2007.03.24 09:46:00 - [144]
 

That's the real kicker isn't it? The guys who design the missions and deadspaces have been using the POS models and modules and actually linking them up to each other in cool ways. We know it works conceptually, all the graphical resources are in place, someone just has to write the basic code that describes how modules attach to each other (just brute force the damn things around if you have to).

Carniflex
StarHunt
Fallout Project
Posted - 2007.05.07 10:33:00 - [145]
 

With upcoming possible uses for POS'es using starbase tacktical officer skill and general graphix overhaul then why not revisit POS'es also. This idea here seems still one of the best I have seen around.

It sure could help to reduce lag if POS models would be cosidered as single entity instead of curret situation of say umm ... 125 cruise missile launchers in space.

Aneroi
Amarr
VIRTUAL LIFE VANGUARD
Black Star Alliance
Posted - 2007.05.07 12:30:00 - [146]
 

this would go nicely with the new graphics engine trinity 2 that is coming out the end of this year (we hope). I would really love to not have the clutter that is around POSes now

Nova Fox
Gallente
Novafox Shipyards
Posted - 2007.05.07 16:11:00 - [147]
 

/signed another good idea that should die 10/10 imo , however wouldnt modules need to look more well racial then?

Carniflex
StarHunt
Fallout Project
Posted - 2007.05.23 19:06:00 - [148]
 

Quess it's too late to hope POS graph overhaul for kali 2. Who knows - perhaps in kali 3.

Aneroi
Amarr
VIRTUAL LIFE VANGUARD
Black Star Alliance
Posted - 2007.05.23 19:40:00 - [149]
 

*/me flogs the horse some more*

Jinx Barker
Caldari
GFB Scientific
Posted - 2007.05.25 01:13:00 - [150]
 

*/me kicks the rotting flesh!!!!* Damn It!!!! Very Happy

We need this.


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