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blankseplocked POSs: Flogging the Dead Horse
 
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Burning Avatar
Posted - 2008.10.08 15:24:00 - [721]
 



/signed

This is such a perfect solution to the problem of the lagtastic fun of warping to a POS it needs to be implemented. I sat here today at work and read all 24 pages of comments suggestions and the random troll. The OP's original thought was for it to just decrease the lag not have so many added features that have been suggested over the two year life of this thread. Please CCP at the very least implement the Modular POS design and worry about the added features of docking and such later as for the gun emplacement feature that was revamped (being outside the shield) my suggestion would be:

  • To just have them randomly set outside the force field with an algorithm to ensure that defensive capabilities are spread over the entire bubble and not jumbled together like a festering tumor of death on one side of the POS


  • Have a simple interface to point and click around the shield and place the guns that way.


Rouque Vanderbuilt
Caldari
EON Technologies
NEW.ORDER
Posted - 2008.10.08 20:49:00 - [722]
 

/signed

Very nice idea!

Adaris
E X I U S
Posted - 2008.10.09 00:01:00 - [723]
 

I wholeheartedly agree with this thread. BRING IT IN. BRING IT IN. What 25 pages not enough?

Mattk50
Executive Intervention
Controlled Chaos
Posted - 2008.10.09 02:23:00 - [724]
 

lets make it 26 Wink

Milaahs Nithori
Amarr
Crimson Empire.
Nulli Secunda
Posted - 2008.10.09 08:17:00 - [725]
 

Very nice idea, and a fantastic presentation.

jinkoti boslin2
TORCLAN
Posted - 2008.10.09 11:47:00 - [726]
 

I Love this idea Very Happy

Also, in the drawing board section of the site I saw this:

The Shantytown Initiative

Allowing individual players to buy, anchor and maintain their own housing module would enrich the EVE universe and serve as an easy bottom rung on the Starbase-ownership ladder. This could of course open up a whole can of worms, so we’re proceeding with caution here.


Maybe this would be a great tool when it's time to implement a new improved system across the board for player owned structures. i.e. same designs but limited size for individuals - expanded size for high sovereignty 0.0 moons etc..

Dr Prometheus
Caldari
Gears of Construction
Posted - 2008.10.10 08:52:00 - [727]
 

Bump come on CCP at least let is know that you still love us :)

Ashley Thomas
Curatores Veritatis Alliance
Posted - 2008.10.12 03:34:00 - [728]
 

simplest solution to lag that i see is moving anything that doesnt contribute to the pos' defense to the moons surface (invisable until they have some sort of planetary interaction) interaction with hangers and such would take place through the control tower. would create troubles with looting popped pos' though

Seth Ruin
Minmatar
Ominous Corp
Circle-Of-Two
Posted - 2008.10.12 04:37:00 - [729]
 

Originally by: Jinx Barker

Those of you who are going to fanfest, please bring this issue up with the current Developer team, it seem that this particular thing has been a big, ugly, white, elephant in the room that everyone at CCP has been working hard to ignore.

They would respond to the stupidest thing on this forums, and they have only said something to us about the issue in the original thread on page 13... and well over a year ago!




Things like this make me really wish I were going to Fanfest. Crying or Very sad

K'Talas Marta
Posted - 2008.10.13 03:32:00 - [730]
 

this post has been around the block a few times, I cant wait to see what the CSM says about it, and what CCP had to say about it, would be better if one of the devs just posted here, and let us in on what the heck is going on about it, though the post made by jade didnt seem like what they said was going to be a good thing.

Hurricane Carter
0ccam's Razor
Corcoran State
Posted - 2008.10.13 09:49:00 - [731]
 

someone hire this guy already to do the models for these things.

+1 to this idea tbh, loooooooong overdue for implementation

Leanne Esiel
Renegade Serenity
Posted - 2008.10.15 20:51:00 - [732]
 

do it do it do it do it


Mulco
Dark Star Mining and Industry inc.
Posted - 2008.10.22 21:07:00 - [733]
 

Bump.

I would be fun to see some devs in this thread from time to time.
Even if they have no intentions to put it in the game i would still like to hear it.
If they say it's not gonna happen it would at least save me the time to bump this thread every other week.

Xiese
Federal Defence Union
Posted - 2008.10.25 01:29:00 - [734]
 

This tread is eternal - why because the idea was so far ahead of its time (2 years and running) that we must keep this tread alive even after (or if) CCP implementes this.

Long live the Dead Horse

Lakut
Nobody expects the Spanish Inquisition
Posted - 2008.10.26 14:39:00 - [735]
 

Originally by: Xiese
This tread is eternal - why because the idea was so far ahead of its time (2 years and running) that we must keep this tread alive even after (or if) CCP implementes this.

Long live the Dead Horse

I think it still twitches.

Bagehi
Association of Commonwealth Enterprises
Posted - 2008.10.27 15:30:00 - [736]
 

/signed

Wrangler Al
Goonswarm Federation
Posted - 2008.10.27 22:42:00 - [737]
 

One thing you could do to attach the guns outside the shield is have wall/walkway sections comming out of the main structure from the centre

(Up Down left right front and back)

This will give 6 points to cluster the defences just outside the shield perimeter and still maintain the structure as a single entity...

Then all internal structures could be hung off this framework...

We already see stations in missions and complexes with wall structures in this manner, so why not for the POS???

What Trigger
Posted - 2008.10.28 01:03:00 - [738]
 

Just a quick kick to the Horse's stomach

Also just a thought with the gun platforms idea. to save space (may of been said already)

Each platform can mount up to 4 guns max as the following shows

Platform - 1x Large gun only
Platform - 2x Medium Max or 1 Med and 2x Small
Platform - 4x Small guns

this will allow for a bit of mixing but still use the PG and CPU requirements of each weapon as usual

ShadowGod56
Posted - 2008.10.28 04:48:00 - [739]
 

my god its beautiful this needs to be put into the game asapVery HappyVery Happy

Khanak Hryad
Amarr
GoonWaffe
Goonswarm Federation
Posted - 2008.10.31 01:59:00 - [740]
 

Edited by: Khanak Hryad on 31/10/2008 01:59:30
My last post was on page 13...over a year ago. Since then, I've noticed 2 things:

1) This thread still exists
2) Nothing has changed regarding the thread's topic...

Why, CCP? This has been a hot topic forever. I realize that you've said this change would take a lot of time and programming/artwork overhauling, but in comparison to other features being implemented, it can't be that far out of scope in regards to time/effort being put in to it...

If it really is that much of an issue, outsource it! Seriously, I know plenty of people who would give a lot to even have the chance of working on a game of this reputation, and would do it for no pay, just the oppurtunity to work on something like this.

In all seriousness, I'd glady work on implementing this into the game. I'd take the time to learn the entire system and anything else needed in order to have this in the game, work on this in my spare time (attending university to get a BS in Game Design, 7 months left! Submitting resume to CCP towards the end!) and get this in the game. I wouldn't even mind not getting paid for it, the experience I'd get from it is more than enough for me.

Come on CCP, this is something (obviously) that the players want, or this thread wouldn't be alive right now.

ninja edit: rescue from page 5

WhiteSavage
Gallente
Ever Flow
Systematic-Chaos
Posted - 2008.10.31 06:09:00 - [741]
 

I dont understand why POS implementation didnt work like this in the first place...

Its simpler, more efficient, easier to work with and understand.

Idealistically developers dont want to spend time reworking complex code that already works "fine." But I'd MUCH rather have current POS issues fixed then Empyrian Age and this James Bond expansion put together.

Syberbolt8
Gallente
The Scope
Posted - 2008.11.02 14:46:00 - [742]
 

Edited by: Syberbolt8 on 02/11/2008 14:46:36
Well guys CCP said no, that doesn't mean this post doesn't need to be lobbied to death, you see all the other silly things the fourms helped bring along, no simply means lobby it for another few years. Ill be here to do just that and would ask that anyone that has ever liked this idea help it along.

This is how pos's should be, how they should have been from the start.

Anyone going to EVEFEST needs to bring this up with the devs, show them that we as a community want this.

Esiel
Renegade Serenity
Posted - 2008.11.02 19:08:00 - [743]
 

This is crap, if they want to hook POS's together there are many easy ways to do it. (I understand the modular would take time and they should do it because that is how it should have been done in the first place) Go do a mission or visit a complex they have control towers hooked up to all kinds of stuff. They need to have POS's connect one way or another.

I am really disapointed in CSM - first they call it "funky" POS - I assume that is refering to modularization. They could have at least been less vague in the name. Secondly Dead Horse is more than just modular design. It is also the fact that the current POS structure looks so bad with stuff floating around magically transporting stuff to and from each other. We want them connected they didn't even bother to talk about that seeing that is the main idea behind Dead Horse.

CCP Atropos

Posted - 2008.11.02 20:29:00 - [744]
 

Originally by: Jinx Barker

Those of you who are going to fanfest, please bring this issue up with the current Developer team, it seem that this particular thing has been a big, ugly, white, elephant in the room that everyone at CCP has been working hard to ignore.

They would respond to the stupidest thing on this forums, and they have only said something to us about the issue in the original thread on page 13... and well over a year ago!



I respectfully disagree. It is indeed a good idea, but there are other problems that would need to be resolved first, for example, how would such a transition take place, from the old system to the new, how do we go about educating players on the new methods, etc. Now I don't know if these issues have been mentioned in this thread, since I only just swooped in, this far into the thread.

It would indeed be cool to integrate this into EVE, and I seem to recall that the CSM raised the issue in their first sit down with CCP, so it has been raised to the attention of the Dev team. The way I see it, sure it's cool, and it would be awesome, but as has already been stated, the development undertaking for this would be phenomenal.

Syberbolt8
Gallente
The Scope
Posted - 2008.11.02 22:56:00 - [745]
 

Originally by: CCP Atropos
Originally by: Jinx Barker

Those of you who are going to fanfest, please bring this issue up with the current Developer team, it seem that this particular thing has been a big, ugly, white, elephant in the room that everyone at CCP has been working hard to ignore.

They would respond to the stupidest thing on this forums, and they have only said something to us about the issue in the original thread on page 13... and well over a year ago!



I respectfully disagree. It is indeed a good idea, but there are other problems that would need to be resolved first, for example, how would such a transition take place, from the old system to the new, how do we go about educating players on the new methods, etc. Now I don't know if these issues have been mentioned in this thread, since I only just swooped in, this far into the thread.

It would indeed be cool to integrate this into EVE, and I seem to recall that the CSM raised the issue in their first sit down with CCP, so it has been raised to the attention of the Dev team. The way I see it, sure it's cool, and it would be awesome, but as has already been stated, the development undertaking for this would be phenomenal.


This being a fairly large post, most probs have been covered.

Pos guns outside the shields

What to do with the old ones

Should it be T2?

those are just the answers I gave, but if you look at this thread there are a lot of very good ideas, and a few not so good ones. I understand this would be a major undertaking but anyone who has ever ran a pos/ lived out of one knows where I am coming from when I say, I would much rather this then WIS, and FW.

Check this for the last dev replys we got

Yes this Idea involves alot of work, but at least a bunch of us think it would be worth wild, and if the new gate based sov system ever gos into effect then thats all the more reason to change these, in both function and in appearance.

Respectively
Syberbolt8

Khanak Hryad
Amarr
GoonWaffe
Goonswarm Federation
Posted - 2008.11.03 00:19:00 - [746]
 

Originally by: CCP Atropos

I respectfully disagree. It is indeed a good idea, but there are other problems that would need to be resolved first, for example, how would such a transition take place, from the old system to the new, how do we go about educating players on the new methods, etc. Now I don't know if these issues have been mentioned in this thread, since I only just swooped in, this far into the thread.

It would indeed be cool to integrate this into EVE, and I seem to recall that the CSM raised the issue in their first sit down with CCP, so it has been raised to the attention of the Dev team. The way I see it, sure it's cool, and it would be awesome, but as has already been stated, the development undertaking for this would be phenomenal.
Hooray, m0ar devs!! To address the concerns you've mentioned. So far as I know, you are correct in that no real solution to these issues have been raised in the thread, insofar as I have read.

Transition: Yeah, it'll be big, probably nasty, and there will most likely be mistakes and bugs or other issues during the process of converting old POS's to a new setup. And yes, I'm all for converting the old to the new Very Happy as it would be quite odd to have ye' ole style lying around amongst fresh new style. But the best way I can see it being done is to take each POS individually and take account of every structure/weapon platform that is considered a part of it. From there, convert the backend code for current POS's to be setup for the new models/functionality. Once that ready, take the servers down and take out the old code, throw in the new code, and tada!

Now I know its not that easy, being a learning game programmer myself, but it can be done. As mentioned before, it will take time and effort, but I believe (and I think I'm not alone in this) that it will be well worth it.

Educating players on newness: It seems the easiest thing for this is to add a new section to the tutorial detailing how to start out making a POS and maintaining it. Also, maybe add some sort of new-fangled POS designer, similar to the ship fitting window, that allows you to at least design a POS, if not create it straight from there. It should allow you to design the layout of it (ie, I want 3 wep plat's around my main core, and 2 each near my labs) and an accurate preview (rotatable, zoomable :D) will show in a part of the window.

Since it's a window (derived from the base window structures) it has built-in functionality for little help-popups, and would obviously have the link to the tutorial page on it. I'll be working on an app to at least show how I think the window could look, maybe ... possibly ... create some sort of demo. Although I don't have the accurate models and textures and such, I can at least make basic shapes :P


To CCP Atropos, and indeed any devs who stumble upon this thread, if you are seriously interested in putting this idea into creation, the best thing to do would be to talk to us players about it, cuz even if the idea doesn't go through, us players at least get the closure we need. This thread sitting around for 2+ years isn't very enjoyable for those who really want this in, so any sort of definitive answer, even if its negative, is better than waiting. I've always liked CCP for their communication with their players, and there's no reason for it not to apply here.

Another idea is to have a vote about this, get some more popularity and possibly ideas on implementing this, in addition to getting a bigger idea on how those of us who haven't seen this thread think about it.

tinies
Posted - 2008.11.03 00:20:00 - [747]
 

me want!! me build!!

/signed

Opiboble Inte
Hard Rock Mining Co.
The Jagged Alliance
Posted - 2008.11.03 15:24:00 - [748]
 

Originally by: CCP Atropos

I respectfully disagree. It is indeed a good idea, but there are other problems that would need to be resolved first, for example, how would such a transition take place, from the old system to the new, how do we go about educating players on the new methods, etc. Now I don't know if these issues have been mentioned in this thread, since I only just swooped in, this far into the thread.

It would indeed be cool to integrate this into EVE, and I seem to recall that the CSM raised the issue in their first sit down with CCP, so it has been raised to the attention of the Dev team. The way I see it, sure it's cool, and it would be awesome, but as has already been stated, the development undertaking for this would be phenomenal.


Well just add them as new POS's! Keep the old ones around as ALLIANCE POS's for jump bridge use, cyno jammers etc. And have the new ones for small corps looking to do manufacturing and any sort of production with no ability to run cyno jammers and the like.

Now about the teaching of people: I have not once seen any walk though of how to use the current POS system or how they function in game. And I have figured them out just fine on my own. I am sure we would all get along fine figuring out a new POS system.

And about the development of this: If my memory serves me right Evelgrivion has already offered his services for free to produce models and skins for all needed structures, and by the looks of it he will do a fine job!!!

Now all CCP has to do is code it in, add the models, and away we go!!! We will figure out how to use them along the way.


Now please use your brains CCP notice we want this more then anything else and get it done please!!!!!
-Opi

Amarkon
Posted - 2008.11.04 00:02:00 - [749]
 

Edited by: Amarkon on 04/11/2008 00:05:42
Nice job Evelgrivion.

Worse part of this tread was Maya Rkell, why so negative?

You can have an opposing view without being such a ***

Laughing

Syberbolt8
Gallente
The Scope
Posted - 2008.11.04 23:58:00 - [750]
 

Originally by: Amarkon
Edited by: Amarkon on 04/11/2008 00:05:42
Nice job Evelgrivion.

Worse part of this tread was Maya Rkell, why so negative?

You can have an opposing view without being such a ***

Laughing


You do know this post is 2 years old.


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