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blankseplocked POSs: Flogging the Dead Horse
 
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Wren Alterana
Minmatar
Native Freshfood
Posted - 2008.05.19 01:35:00 - [541]
 

/me flogs horse

this NEEDS to happen

Opiboble Inte
Hard Rock Mining Co.
The Jagged Alliance
Posted - 2008.05.19 03:00:00 - [542]
 

This is the best idea I have ever read on how to FIX the POS problem. And yes in my opinion there is a problem: they are "Corporate Owned Stations", not "Player Owned Stations".

I would like to see this incorporated into EVE, But not as a "COS" replacement that it seems people want, but as a true "Player Owned Station" addition to EVE. Using these new parts (as posted at the start of this thread) players could make their own mini-stations, no roles in the corp., nothing, just purchase, anchor, fuel and go.
Now you would only have one control tower choice per race, nothing different between them except fuel types, also they would use around the same amount of fuel as a small tower and also the same CPU and Power limits.
From here you add parts on for what you need it to do. Now taking from some of the people who have posted (sry wont quote you, people can look back):
Need to be able to dock at it, doesn't need to be docked IN it, but a landing pad, an umbilical that attaches, or back into the docking module showed in the Exhibit F (first post).
Now you can only control the "POS" when docked (so you need to have a "docking bay") from then on you can control everything to do with the "POS"- fueling, refining, manufacturing, research, and storage.

Being a "POS" you canít do as much with it as a "COS", so here is a list of things it should be able to do. With the addition of the correct module of course.

1) Docking (a must have addition to the "POS") -This is a must since it is the ONLY way to control the "POS". Can do this even when the tower is off-line due to lack of fuel.
2) Ship Maint. Array (for re-fitting/storage of ships) -This would be similar to the "COS" one, except it has a lot smaller storage: 3 Battleships assembled. Can only store assembled ships.
3) Hanger (for storage of items & packed ships) -This would be the players hanger for storing any Item they choose, including packaged ships. I don't know a good size for this, but maybe the size of a station container?
4) Production (ammo, drones, modules, up to cruisers - nothing T2) -Production would not be as efficient (wasted minerals) as doing so in a station but would make it so you don't have to pay for it at the station.
5) Research (any and all BPO research and copying) -Research in "POS" would take slightly more time then in a station, but would produce the same results- can remotely install jobs just like "COS".
6) Refining (refining of ore and ONLY ore) -There would be 2 options in the settings of this item- instant: instant return on your ore, but with high mineral loss. delayed: would take time for your mineral return, but would yield more. I don't know if there should be module re-processing with one array, or require 2 refining arrays?
7) Guns (up to 4) -Up to medium guns for protecting your assets when you are away.
8) Resists (arrays to boost the resistance to damage) -Just like the "COS" ones.
Now that is it for what it can do.

Now to anchor a "POS" it would require standing in the faction space you are in, but far lower standing requirements then for a "COS". Now the location to anchor one of these is hard, Stations have planets, and "COS" have moons. So that leave belts and Deep-space. Now placing them in belts would be asking for problems in low-sec so that leaves one logical choice. So they make a safe-spot that is at least .5AU's away from any belt, gate, Moon, etc. Now as others have said there would be no Bubble around the "POS" so to be protected by it you must be docked. Now to take one out it would be like taking out a "COS", kill the tower, and all the arrays stay.

Now some people want to be able to make ones to share, I donít see a need for this since these should be cheep enough and easy enough to maintain yourself. But I am sure you could do something to allow docking rights on a per person bases, not by standing and have them pay for services, or link 2 "POS" together and share power and CPU for more arrays.
I am out of room...

Opiboble Inte
Hard Rock Mining Co.
The Jagged Alliance
Posted - 2008.05.19 03:00:00 - [543]
 

Edited by: Opiboble Inte on 19/05/2008 03:05:42
Now I could go on for hours on a GREAT idea, but I dont want to make 5 posts right now. So above is a basic plan.

I could go on and hold a conversation to work it into something every one would like, but I want to get response from this first. So please let me know what you think. I really think this would work great in EVE, not getting rid or changing the system we already have, which is anchored all over EVE and would be a pain in every one's ass to make a major change to, and so wouldn't make any one angry, and give a TRUE "Player Owned Station" to the players.

Well give me your thoughts. Let me know if I over thought something or if I skipped over something you think is important.

later. o/

Jinx Barker
Caldari
GFB Scientific
Posted - 2008.05.19 06:47:00 - [544]
 

Opiboble Inte, may I suggest another favorite thread of mine... which I honestly think the ideas expressed there should be combined with the ideas in this thread... S.P.O.S.S Thread


bebop110
Posted - 2008.05.19 20:06:00 - [545]
 

Great idea, to Evelgrivion for the basic module idea, and Opiboble Inte for the great idea on the true "POS" idea.

I am in 0.0 a bit and I am tired of using Corp POS's (Opiboble's "COS") for safty/storage I always have my stuff used by other corp members and I never see it again. Implementing "POS's" would make this game that much cooler, and easer to live in.

Please DEV's learn something from these guys, and employ Evelgrivion! His models are KICK ASS!

Also, Opiboble your plan is great, if you have more to share on it please post it, that plan is a great start!

Dev's, please read this thread!

Opiboble Inte
Hard Rock Mining Co.
The Jagged Alliance
Posted - 2008.05.20 03:27:00 - [546]
 

Well I will get typing, I have basic notes so far... I will make a new thread once I am done... maybe though I would like to keep the first post or move it over...

Well I will get typing.

later o/

Wren Alterana
Minmatar
Native Freshfood
Posted - 2008.05.20 03:41:00 - [547]
 

I can't believe this topic has been around since 2006...kinda depressing.

Hugh Ruka
Exploratio et Industria Morispatia
Posted - 2008.05.22 09:02:00 - [548]
 

/me kicks horse

xena zena
The Money Shot Inc.
Posted - 2008.05.22 09:03:00 - [549]
 

I should add my kick to the horse.. but it's been kicked so much now it's hard to tell it's a horse. ugh

Carmizan
DOCS RUFF RIDERS
Vanguard Imperium
Posted - 2008.05.22 12:09:00 - [550]
 

Originally by: xena zena
I should add my kick to the horse.. but it's been kicked so much now it's hard to tell it's a horse. ugh


Yeah it's time this thread was 'skicky' and let this poor old horse heal it's bruises Smile

But seriously we do need to know when and if this is going to be implemented.

Hugh Ruka
Exploratio et Industria Morispatia
Posted - 2008.05.22 13:08:00 - [551]
 

I added this to my SIG for CSM support :-) I hope that helps.

Opiboble Inte
Hard Rock Mining Co.
The Jagged Alliance
Posted - 2008.05.22 15:00:00 - [552]
 

Well as you guys slowly turn the beaten horse into a pile of beaten horse mush,

I am almost done with my plan. I didnt think it was going to take this long, but at least I am using spell check on it :P

I will end up putting it in a google document, so far it would be 4 posts... and I am not done yet, good side is though that isn't all text, has to do with formating it as well.

Well I will get back to it... Keep on bumping :P

Zirconium Blade
Ass Pounding Space Monkeys
Posted - 2008.05.22 20:02:00 - [553]
 

You guys can kick the horse all you want, I shall be flogging my dolphin.

Spoon Thumb
Khanid Provincial Vanguard
Vanguard Imperium
Posted - 2008.05.23 11:38:00 - [554]
 


Linkage

Recommended this thread / idea to be viewed by CSM

Siigari Kitawa
Gallente
Perditus Peregrinus
Posted - 2008.05.23 12:40:00 - [555]
 

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOooooooooooooooooooooooooooooooo.....................

MY DARK BLOOD CONTROL TOWER IS SOOOOO PRETTYYYYYYYY :(

Liranan
Silver Snake Enterprise
Against ALL Authorities
Posted - 2008.05.23 14:45:00 - [556]
 

Nice idea but have any of you thought about how much you would bump around in a pos? Obviously not so do that first. I do not want to have to avoid all these obstacles to get to the fuel compartment of a pos, poses are irritating enough without making it more difficult than necessary.

Opiboble Inte
Hard Rock Mining Co.
The Jagged Alliance
Posted - 2008.05.23 15:01:00 - [557]
 

Liranan,

I think that you are missing the fact that you would "dock" with this new POS idea, and you could access ALL the parts of the POS with out having to fly to them and hump them.

-opiboble inte

Opiboble Inte
Hard Rock Mining Co.
The Jagged Alliance
Posted - 2008.05.23 15:04:00 - [558]
 

On another subject,

since this is now getting a lot of attention (YAY Assembly Hall!!!), or should :P

I will start working on my idea more, but please people let me know what you think! It is located here so please let me know what you think! I dont want to spend all my time working on this and have no one even slightly like it.

Jinx Barker
Caldari
GFB Scientific
Posted - 2008.05.25 18:49:00 - [559]
 

Edited by: Jinx Barker on 25/05/2008 18:59:42
Liranan,

Since POS will have a "modular" design, all you will have to do is dock with it, and have an interface that would allow you to transfer fuel and stuff from different hangars, control the guns, etc. The only thing that I can think - would be difficult - is the actual UI, how does one set it up? As a Pop-Up window, the way fitting works now, or the way Gun interface works - not sure, but thats why CCP are awesome and should make it great....

Opiboble,
everything you propose has been covered in the last 19 pages, and the SPOSS Thread. And, that is why it is important to keep this thread alive, because - pretty much all of the concerns have been addressed, that I could think of, over the years.... unless you can find something we missed, of course.

Support Your Local POS Thread!


Oh, and Spoon... this should have been in BIG LETTERS:

Originally by: Spoon Thumb

Linkage/CLICK & Support



Recommended this thread / idea to be viewed by CSM



Aidan Ordway
Amarr
Astral Phoenix Dockworks
Posted - 2008.05.26 04:51:00 - [560]
 

Bump for great justice.

White Ronin
Gallente
Aliastra
Posted - 2008.05.26 22:57:00 - [561]
 

Ok, awesome.
Supporting the original posters modular design idea for pos.

Pizi
Gallente
Posted - 2008.05.27 08:09:00 - [562]
 

that would be great
/signed

Kyle Cataclysm
Blue.
Posted - 2008.05.27 16:24:00 - [563]
 

bump

Ulstan
Posted - 2008.05.28 23:54:00 - [564]
 

I have to admit, this is much closer to how I imagined POS would work out than the actual implementation.

Esiel
Renegade Serenity
Posted - 2008.05.29 21:50:00 - [565]
 


Originally by: Spoon Thumb

Linkage/CLICK & Support



Recommended this thread / idea to be viewed by CSM



I would encourage everyone that has signed this idea go to this link and sign there. Let the CSM know that we would really like to see this be a topic of discussion.

SeptimusCurtius Tacitus
Posted - 2008.05.30 12:23:00 - [566]
 

Edited by: SeptimusCurtius Tacitus on 30/05/2008 12:27:47
Two different ideas about gun/shield issue
Either
1) Put guns outside shield maybe in a prearrange pattern like starbases (1 on top, 1 below, and four surrounding). Pearranged to keep requirements for loading quick.

Or (more complex to implement)
2) Put guns inside shield attached to structure but change how reinforced mode works. Similar to carriers 'reinforced' mode. If shield strenght compromised (by many big ships, say set if shields drop to 25% or 50% or 75%) then the POS can enter reinforced mode (siege mode perhaps) but CANNOT fire (invulnerable so gives time for CORP to log on and move to defend). CORP can then pick between (assume they have the fuel) siege mode (all functions buttoned up but practically invunerable) or combat mode (shields and hull vunerable but can bring firepower/e-war to bear on attackers)

comments?

Raven Timoshenko
Caldari Provisions
Posted - 2008.05.30 14:29:00 - [567]
 

Isnt it time that this post was pinned?

Jinx Barker
Caldari
GFB Scientific
Posted - 2008.05.31 22:35:00 - [568]
 

Originally by: Raven Timoshenko
Isnt it time that this post was pinned?


Actually it is about time we have heard from a Dev again, once on page 13 is not enough. I know you guys have seen it, I know you guys have probably discussed it, please throw us a bone and drop by and let us know what actually is going on - seeing this:

Linkage/CLICK & Support

in the CSM forum - you might guess that there are no detractors to this idea.

So, come on, let us know whats up! Very Happy

Chuck Skull
b.b.k
Fidelas Constans
Posted - 2008.06.01 10:07:00 - [569]
 

Originally by: Jinx Barker
Actually it is about time we have heard from a Dev again, once on page 13 is not enough. I know you guys have seen it, I know you guys have probably discussed it, please throw us a bone and drop by and let us know what actually is going on - seeing this:

Linkage/CLICK & Support

in the CSM forum - you might guess that there are no detractors to this idea.

So, come on, let us know whats up! Very Happy


The only acceptable excuse for a dev not to be posting in this thread is they all working feverishly on this idea. C'mon it's not often you get handed an idea that everyone likes.

Evelgrivion
Gunpoint Diplomacy
Posted - 2008.06.02 09:58:00 - [570]
 

Nice to see so much support for this old idea of mine. Smile

It recently occurred to me that there would be issues basing a capital ship heavy fleet in a more sprawling starbase arrangement. So, the solution is to move modules lower on the tower itself, so that large capital fleets can idle/base out of such a tower safely.

Minmatar Moon Mining tower example

http://img150.imageshack.us/img150/5205/designfixec0.png

http://img150.imageshack.us/img150/4323/designfix2hn0.png



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