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Azaries
H A V O C
Posted - 2006.08.25 15:49:00 - [31]
 

I'm curious where the devs stand on this problem and await some form of acknowledgement. I started a stuck petition last night and the GM basically told me this was something the Devs are looking at and there was a very long thread about this??? Well I haven't seen the thread or a dev response but like I said earlier I might be looking in the wrong location.

On a side note I appreciate all those in this thread that are keeping this problem in the forefront. I enjoy EvE and reaelly hope this issue is resolved and EvE is made enjoyable again.

Gibmundur
Amarr
Celestial Apocalypse
death from above..
Posted - 2006.08.25 15:50:00 - [32]
 

ahhh a whine thread, i love them, makes me happy Twisted Evil

REMOVE POS AND CAPITAL SHIPS FROM EVE PLZ. (my whine)

Steve Bennett
Ship Removal Company
Posted - 2006.08.25 15:57:00 - [33]
 

Just some facts to clear things up for those that don't know or are not sure:

1) When it says you are cleared to jump WITHIN x minutes x seconds, that is your window to jump through IMMEDIATELY, for that long. After which, you are returned to the queue if you don't jump.

2) The queue is based on the server NODE, not the system. A server node operates MANY systems, so you can experience this queue in 0.0 space just the same as you can in Jita. Last I heard, Kieron said the traffic control goes into action if the node had 600 pilots on it or was at 95% CPU usage. This means little to us, as we have no way of knowing if the system you're jumping is on a busy node (until we try to jump)

3) You CAN warp away while in the queue, and it will move just the same. This means once you try to jump and are put in the queue, you are free to warp to a safespot or wherever and wait.

4) You remain vulnerable while in the queue. Don't assume you're safe.

5) The queue can take a long time to move. I was #3 in the queue and it took more than 20 minutes until my window opened.

The above items are true from personal experiences (more than 1 occasion), except #4 which I've only heard from multiple alliance mates and haven't confirmed myself (I believe it is true, since you can warp away).

SB

Azaries
H A V O C
Posted - 2006.08.25 15:57:00 - [34]
 

Edited by: Azaries on 25/08/2006 16:00:41



Quote:
ahhh a whine thread, i love them, makes me happy

REMOVE POS AND CAPITAL SHIPS FROM EVE PLZ. (my whine)



Well sir you obviously haven't been stuck in a line in low sec (with low population) for 45 minutes.

POS and capital ships don't impact my ability to move around the EvE universe. Call it a whine if you want but I'm sure you will think about this thread the first time you get stuck in a queue line.

But thanks for posting and providing such great insight to this problem.

Azaries
H A V O C
Posted - 2006.08.25 16:02:00 - [35]
 

Originally by: Steve Bennett
Just some facts to clear things up for those that don't know or are not sure:

1) When it says you are cleared to jump WITHIN x minutes x seconds, that is your window to jump through IMMEDIATELY, for that long. After which, you are returned to the queue if you don't jump.

2) The queue is based on the server NODE, not the system. A server node operates MANY systems, so you can experience this queue in 0.0 space just the same as you can in Jita. Last I heard, Kieron said the traffic control goes into action if the node had 600 pilots on it or was at 95% CPU usage. This means little to us, as we have no way of knowing if the system you're jumping is on a busy node (until we try to jump)

3) You CAN warp away while in the queue, and it will move just the same. This means once you try to jump and are put in the queue, you are free to warp to a safespot or wherever and wait.

4) You remain vulnerable while in the queue. Don't assume you're safe.

5) The queue can take a long time to move. I was #3 in the queue and it took more than 20 minutes until my window opened.

The above items are true from personal experiences (more than 1 occasion), except #4 which I've only heard from multiple alliance mates and haven't confirmed myself (I believe it is true, since you can warp away).

SB


Thank you for providing this information

Julia Reave
J-Systems
Posted - 2006.08.25 18:40:00 - [36]
 

Originally by: Azaries
I'm curious where the devs stand on this problem and await some form of acknowledgement. I started a stuck petition last night and the GM basically told me this was something the Devs are looking at and there was a very long thread about this??? Well I haven't seen the thread or a dev response but like I said earlier I might be looking in the wrong location.

On a side note I appreciate all those in this thread that are keeping this problem in the forefront. I enjoy EvE and reaelly hope this issue is resolved and EvE is made enjoyable again.



The thread in question is probably this one: http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=382867

Azaries
H A V O C
Posted - 2006.08.25 19:15:00 - [37]
 

Originally by: Julia Reave
Originally by: Azaries
I'm curious where the devs stand on this problem and await some form of acknowledgement. I started a stuck petition last night and the GM basically told me this was something the Devs are looking at and there was a very long thread about this??? Well I haven't seen the thread or a dev response but like I said earlier I might be looking in the wrong location.

On a side note I appreciate all those in this thread that are keeping this problem in the forefront. I enjoy EvE and reaelly hope this issue is resolved and EvE is made enjoyable again.



The thread in question is probably this one: http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=382867


Thanks a million for the link

AKULA UrQuan
Caldari
Druuge Crimson Corporation
Posted - 2006.08.25 20:12:00 - [38]
 

This new queue system should prove real fun for 100+ man fleets needing to go 30+ jumps this weekend. Razz

Francesca Dell'Agio
eXceed Inc.
INVICTUS.
Posted - 2006.08.25 20:47:00 - [39]
 

well, 20 man gang jumping into a 40 man 0.0 outpost system .... since when does that give a jumpqueue .... I'm a bit flabbergasted tbh.


ragewind
Caldari
Vale Heavy Industries
Molotov Coalition
Posted - 2006.08.25 23:28:00 - [40]
 

this is very game breaking and really ******ed, insta's in 00 space are used due to gate camps and rat spawns so any weak ship like industrials need them this courses pleanty of greef and moaning now you will need then for empire to save time so you can sit in the dam que.

and now empire wars are so much more anoying now you cant even run from a war target.

as for the 28K players online together is realy a lot and no one beats it....... yes they do and that compant is CCP in china with reports of 100K registraions in the first week i belive so that is all of our players in a narrow windo of time zones all in a wek some how eather we need there codeing or there level of servers we should not have to wait to fly around in space.

Nomik
Posted - 2006.08.26 00:44:00 - [41]
 

this needs to be fixed NOW

Hitomi Ayame
Posted - 2006.08.26 02:04:00 - [42]
 

Edited by: Hitomi Ayame on 26/08/2006 02:04:16
I haven't done much travelling since I tried to jump from an empty system into an empty system and had to wait 2-3 minutes.

I hate to sound like I think the sky is falling, but this can seriously break EvE.

Not only does it cause logistical nightmares for anyone trying to move a gang of more than one ship, but even for the solo player, living in lowsec or nullsec, it essentially means travel = death. Gatecamps and gate snipers are so rediculously overpowered because the queue does half of the work for them.

Either this needs to be fixed, and pretty much immediately, or the devs need to completely shift the nodes and all a lot more of them. A nullsec alliance gang shouldn't have to wait around for 30 minutes on a gate while each of them waits in the queue to jump because there are too many alts checking the market in Jita. Likewise, the mission runner in lowsec empire shouldnt have to lose their ship to a gatesniper that they could have otherwise evaded because in a 0.0 system 30 jumps away two alliances are having a fleet battle.

The fact that these queues are seemingly random, completely unpredictable, and totally out of a player's control could very well kill EvE.


As a side note, I'd be interested to see the numbers of reimbursement petitions filed for ships lost while stuck in a queue, and how the GMs are responding to those petitions.

Miss Overlord
Gallente
Doomheim
Posted - 2006.08.26 02:56:00 - [43]
 

hmmm no such problems myself but yes this should be fixed (more node support CCP or bring forward some new systems)

Tarliah
Sanctuary
Aegis Consortium
Posted - 2006.08.26 12:13:00 - [44]
 

Originally by: Azaries
I certainly hope so as I enjoyed EvE and have faith the devs will see the light and turn this horrible game breaking feature off.


Unfortunately I cant share your sentiments about faith in the devs, I love this game but lately with all its known faults and play issues, both server crashes and more and more bugs being introduced it rather frustrating.
This queueing is just a real pain in the ar$e.
After yet another 'typical' patch deployment and new bugs introduced which should not even have gotten to deployment stage, is yet another indication that priorities are a bit twisted.
If the game servers are up and running after DT then the game should be 100% functional at that point, which means no queueing, no traffic advisories and no lag in systems where there are only 13 active people or less, etc etc. Twisted Evil.
The Devs get a lot of flack, but to be honest, they sometimes deserve it, I feel sorry for the GM's who have to cop the brunt of most of it..
To play around with fonts and icons for example, that people with vision trouble can no longer read (again), or even consider that maybe people do have trouble with it, or break simple functionality and other stuff while major existing bugs and infrastructure issues are still unsolved, then it's rather evident that something is very wrong in deed.

Regards
Tarliah
Daughter of Gennadius

*** Message Ends ***


Azaries
H A V O C
Posted - 2006.08.26 13:19:00 - [45]
 

Nice post Tar,

I hope the devs still care about those of us who live other places than China.

Matthew
Caldari
BloodStar Technologies
Posted - 2006.08.26 15:06:00 - [46]
 

Originally by: Azaries
On a side note I tried waiting in a station until I got the 3 minute timer and basically it seems you have to stay around the gate or you loose your place in line. I tried manually jumping during this time and even though I was number one I was unable to.


Going into the station is probably where you went wrong. From other reports, it seems just warping off keeps you in the queue. As docking is a session change, I suspect that would kick you out of the queue.

The queue system isn't ideal, and it seems to be kicking in too soon at the moment. The only situation it should occur in is when allowing the jump is going to compromise the node - which means scrapping the player count limit and upping the node CPU trigger to a point just below the node becoming useless. At that stage, the queue becomes a quesion of potential gankage of some players in the queue vs the potential gankage of people lagged out on an overloaded node. When you're looking at overall server performance, holding a few people in a queue is a better option than allowing them to jump through and cause hundreds of people on that node to grind to a halt.

Kaylana Syi
Minmatar
Coreli Corporation
Naraka.
Posted - 2006.08.26 15:40:00 - [47]
 

Strange... I haven't seen any of this in empire on my mission runner or in 0.0. Sounds to me like its a very small percentage of people encountering this bug. Instead of whining... maybe *bug* it?

Cl0nED
Posted - 2006.08.26 16:16:00 - [48]
 

I dont so much mind... if it wasnt for the fact that I cant even Log on????

Serpico Ripley
Posted - 2006.08.26 17:10:00 - [49]
 

I had to laugh first time I tryed to log in and there was a queue in the system. Made me feel like I was playing on a high population WOW server. Least in WOW the queue is only when you login, imagine if you had to wait in line just to travel as well, people would quit left, right and center......Neutral

Azaries
H A V O C
Posted - 2006.08.26 19:13:00 - [50]
 

Originally by: Kaylana Syi
Strange... I haven't seen any of this in empire on my mission runner or in 0.0. Sounds to me like its a very small percentage of people encountering this bug. Instead of whining... maybe *bug* it?


lol I love this type of constructive post. Well it's not bothering me so what's your problem and it must be you just whining. As I told the other person who had this type of post, you might not be impacted yet but you will.

And as an FYI I did report this problem in game and I was told to check the forums and report any bugs there.

Maya Rkell
Third Grade Ergonomics
Posted - 2006.08.26 19:25:00 - [51]
 

Originally by: Kaylana Syi
Strange... I haven't seen any of this in empire on my mission runner or in 0.0. Sounds to me like its a very small percentage of people encountering this bug. Instead of whining... maybe *bug* it?


It happens consistantly to people trying to jump into the same system in the same timeframe Kaylana.

So it's certainly not a character-specific bug.

Sean Dillon
Caldari
Surreal corp
Posted - 2006.08.26 19:50:00 - [52]
 

The queue system is just retarted, the guy that progammed it should be fired.


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