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blankseplocked Confirmation of Covert Ops bug?
 
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Tachy
Posted - 2006.08.24 12:26:00 - [31]
 

Originally by: End Yourself
same or at least sort of the same bug regarding cyno fields.


Cynofielding pilots can be targeted now when the field is up.
Can they activate their modules now for defense?

Burlock Ironfist
Dirty Deeds Corp.
Axiom Empire
Posted - 2006.08.24 12:29:00 - [32]
 

Yeh its definely screwed sometimes it works sometimes not, it seems to be if the lockign time is less than about 6 seconds the cloak doesnt break the locking ship. Which kinda screws you against interceptors.

Xiaodown
Guiding Hand Social Club
Posted - 2006.08.24 13:04:00 - [33]
 


Thanks to everyone who did tests and looked into this. I really appreciate it, and I'm sure pilots all over eve do, too.

Can those of you who've submitted bug reports let us know what the outcome is? Also, those of you who've been popped, have you petitioned? If so, what is the GM's response to this?

Again, thanks.

~Xiao

H00KER
Caldari
Posted - 2006.08.24 13:12:00 - [34]
 

Originally by: Xiaodown

Thanks to everyone who did tests and looked into this. I really appreciate it, and I'm sure pilots all over eve do, too.

Can those of you who've submitted bug reports let us know what the outcome is? Also, those of you who've been popped, have you petitioned? If so, what is the GM's response to this?

Again, thanks.

~Xiao


Awaiting an answer, never had a petition answered yet, and dont normally bother anymore, but when i saw this thread I thought it might be worth trying one last time. Will let you know, Im going to try stuff out on sisi as well, just flying my cov ops to an alt as we speak.

Hooker

Burlock Ironfist
Dirty Deeds Corp.
Axiom Empire
Posted - 2006.08.24 13:14:00 - [35]
 

Bug report it not petition it.... (unless you have lots a ship because of this and then patition it as well.

Nafri
Caldari
Deep Core Mining Inc.
Posted - 2006.08.24 13:27:00 - [36]
 

my guess is that they screwed it up when they try to make cynos work like intended.
Cynos are nothing else than a modifed cloak

Xiaodown
Guiding Hand Social Club
Posted - 2006.08.24 13:31:00 - [37]
 


Thanks, guys. Just keep updating this thread when you can.

Remember: Bug report it, give as much on specifics as you can. Don't use a petition to report a bug. Only use a petition if you've lost a ship that you feel you shouldn't have (for example, if you appeared to have been cloaked).


Kate Darieux
Unbound.
Posted - 2006.08.24 13:35:00 - [38]
 

Originally by: Nafri
my guess is that they screwed it up when they try to make cynos work like intended.
Cynos are nothing else than a modifed cloak


Exactly. Since cynos are inserted in the same group type as cloaks, when they made cynos lockable when active, that change affected cloaks too, explaining why locks are breaking a cloak.

Dahin
Maza Nostra
HELL4S
Posted - 2006.08.24 13:45:00 - [39]
 

/me cowers in the corner in fear...

I guess someone apart from Hekki will kill me soon Crying or Very sad

Oh well, time to die for a change.

End Yourself
Dark Knights of Deneb
Against ALL Authorities
Posted - 2006.08.24 14:06:00 - [40]
 

Originally by: Tachy
Originally by: End Yourself
same or at least sort of the same bug regarding cyno fields.


Cynofielding pilots can be targeted now when the field is up.
Can they activate their modules now for defense?


interesting... are those changes documented somewhere?

in the patch notes there is just "Cynosural field naming has been corrected"

Burlock Ironfist
Dirty Deeds Corp.
Axiom Empire
Posted - 2006.08.24 14:07:00 - [41]
 

yeh its alkl screwey we need ccp staff to comment on this atleast to acknowlege this as a issue or tell us this is how it is now.

I just hope they at least read this thread.

Caerleus
Achmed-Terrorist
IUS PRIMAE N0CTIS
Posted - 2006.08.24 14:17:00 - [42]
 

Originally by: Turiya Flesharrower
Better get ready for another Covert Ops Cloak II price-hike!


Quite the opposite.
If Cov ops cloaks are bugged and no longer allow you to cloak while 'being' locked, there value will decrease.
Noone will happily fit a 60m module that 'may' work and certainly won't want to spend even more money on it.

McDeth187
Amarr
Posted - 2006.08.24 15:38:00 - [43]
 

I'm just reposting this from another thread to confirm this bug;

OK to try to wrap this up and get the definitive word on it. I logged on to Sisi and my alt was in XZH, I hoped my main was there in the cov ops as it was for the majority of the war. As luck would have it, the singularity server was mirrored as I was getting in my Cov Ops to go to XZH, it was the ship I was in station in U4, bah. So I flew over to ZXH and tested.

Carmens Zealot had a 5 second lock time on the cov ops, I started a lock and hit cloak with maybe 4 seconds to go. On Hookers screen I was cloaked, on carmens screen I finished being targeted and popped up at the top of the screen in the **** Me Please area.

On Hookers screen I was still cloaked but Carmen was flashing yellow, Carmen then warp scrambled Hooker, and as such turned flashing red, yet I was still cloaked on Hookers screen. Carmen then shot Hooker I took damage yet was still showing as cloaked.

I think the summary of this is, MAJOR ****ING BUG. Basically, you cannot any longer rely on what your client is telling you. OH GOD.

On a personal note, I would like to confirm this bug as well, but its not just breaking lock thats the problem. I was in Y9G I was slowboating to a gate in my covops, cloaked of course. A BRS interdictor warped to the gate at like 15km and I just sat there. About 5 seconds later he locked me and actually got of a salvo of missles, I was so suprised I just sat there and took a salvo before it actually occured to me that I should warp off. I got away, and asked how he was able to lock and fire at me. According to him I hadn't been cloaked at all, and was just sitting at the gate. On my screen, I showed as cloaked, and had BEEN cloaked for some time. This is definatly a bug that needs to be looked into.

Burlock Ironfist
Dirty Deeds Corp.
Axiom Empire
Posted - 2006.08.24 16:28:00 - [44]
 

Originally by: McDeth187
I'm just reposting this from another thread to confirm this bug;

OK to try to wrap this up and get the definitive word on it. I logged on to Sisi and my alt was in XZH, I hoped my main was there in the cov ops as it was for the majority of the war. As luck would have it, the singularity server was mirrored as I was getting in my Cov Ops to go to XZH, it was the ship I was in station in U4, bah. So I flew over to ZXH and tested.

Carmens Zealot had a 5 second lock time on the cov ops, I started a lock and hit cloak with maybe 4 seconds to go. On Hookers screen I was cloaked, on carmens screen I finished being targeted and popped up at the top of the screen in the **** Me Please area.

On Hookers screen I was still cloaked but Carmen was flashing yellow, Carmen then warp scrambled Hooker, and as such turned flashing red, yet I was still cloaked on Hookers screen. Carmen then shot Hooker I took damage yet was still showing as cloaked.

I think the summary of this is, MAJOR ****ING BUG. Basically, you cannot any longer rely on what your client is telling you. OH GOD.

On a personal note, I would like to confirm this bug as well, but its not just breaking lock thats the problem. I was in Y9G I was slowboating to a gate in my covops, cloaked of course. A BRS interdictor warped to the gate at like 15km and I just sat there. About 5 seconds later he locked me and actually got of a salvo of missles, I was so suprised I just sat there and took a salvo before it actually occured to me that I should warp off. I got away, and asked how he was able to lock and fire at me. According to him I hadn't been cloaked at all, and was just sitting at the gate. On my screen, I showed as cloaked, and had BEEN cloaked for some time. This is definatly a bug that needs to be looked into.


hope this doesnt get forgotten about ccp please be aware of this!

Nafri
Caldari
Deep Core Mining Inc.
Posted - 2006.08.24 16:55:00 - [45]
 

Originally by: Kate Darieux
Originally by: Nafri
my guess is that they screwed it up when they try to make cynos work like intended.
Cynos are nothing else than a modifed cloak


Exactly. Since cynos are inserted in the same group type as cloaks, when they made cynos lockable when active, that change affected cloaks too, explaining why locks are breaking a cloak.



somehow I should stop making jokes about such stuff infront, I hate it when my jokes become reality Laughing

Rysak Yaslya
Posted - 2006.08.24 18:25:00 - [46]
 

I just recently encountered this and lost my Buzzard because of it. I have petitioned the loss of the ship and will Post the response I get when I get one.

If they decide not to give me my ship/EQ back (That was in the killmail, which included the cloak [Thank God]). I'll probably never go the Covert Ops Route and go the Interdictor route instead.


Xinda Duban
Minmatar
Posted - 2006.08.24 18:47:00 - [47]
 

Taken from the Known issues page link

"If a ship cloaks while it is being locked, the lock cycle is not broken. The cloaked ship will then decloak when the cycle completes."

Renius
Minmatar
TEMPLAR.
Posted - 2006.08.24 20:20:00 - [48]
 

I lost a Cheetah tonight warping from a gate, I had cloaked and the cloak symbol was flashing green but somehow I got targeted and popped.


Karo Kezo
Posted - 2006.08.24 20:37:00 - [49]
 

ok, so did they fix the simultanous cyno generator and cloak being on one ship?

And, can we have ANY reply from the DEV team about this new s*** they made out of covops?

dalman
TunDraGon
Pandemic Legion
Posted - 2006.08.24 20:38:00 - [50]
 

Originally by: Xinda Duban
Taken from the Known issues page link

"If a ship cloaks while it is being locked, the lock cycle is not broken. The cloaked ship will then decloak when the cycle completes."

No no no and no and then no and no and no again!
Unbelievable.
After 2 years they finally fix a bug and then they're going to re-introduce it again?
You gotta be kidding me.

Bex Beere
Caldari
Brewery Research Ltd
Ethereal Dawn
Posted - 2006.08.24 20:43:00 - [51]
 

Originally by: Renius
I lost a Cheetah tonight warping from a gate, I had cloaked and the cloak symbol was flashing green but somehow I got targeted and popped.




Lost an Arazu the same way - still showed as cloaked with the cloaking device active on my screen while my ship was scrambled and being blown to pieces around me. Even more annoying to see that the covert ops II cloak was not shown as destroyed on the kill mail so even if someday the petition is read and the ship replaced I won't get the cloak back. The implants lost when I was also podded while looking at a totally frozen screen as my arazu died I have already written off.


ElCoCo
KIA Corp
KIA Alliance
Posted - 2006.08.24 21:01:00 - [52]
 

I always thought it should work like this tbhRolling Eyes

Argus Greymoore
Gallente
Something for Nothing
Posted - 2006.08.24 21:01:00 - [53]
 

Wow, this is a drag. I just finished training for a prototype cloak and was about to buy one. Looks like I'll be holding off until this gets resolved.ugh

Xinda Duban
Minmatar
Posted - 2006.08.24 21:02:00 - [54]
 

Sad days for covert ops pilots. We train for so long to be able to use those ships, and one day you lose the ability to do what you trained for, and millions and millions because of a freaking bug. I must say that i'm very disapointed.

Writing this with my alt because since i can't cloak my ship... i have to cloak my char.

Peter Armstrong
Caldari
Trinity Corporate Services
Quantum Forge
Posted - 2006.08.24 21:09:00 - [55]
 

As people are worryed about this! bug whats the Dev plan of action and are they going to do a really fast hot fixs?


Xiaodown
Guiding Hand Social Club
Posted - 2006.08.24 21:11:00 - [56]
 

Originally by: ElCoCo
I always thought it should work like this tbhRolling Eyes



Yeah, it was always supposed to work like "Your client shows you as cloaked, and your cloaking module is on, but everyone else can see you".

That's exactly how a cloak is supposed to work. It's definatley supposed to cost 60 million isk, and do nothing.


Kitty O'Shay
Tharsis Security
Posted - 2006.08.24 21:14:00 - [57]
 

Well it's on the know issues list now. So that means that CCP considers it a bug, and it's "in the queue" to be fixed.

Can't do much else but whine at this point. It's on the dev's list, we just have to wait for a fix now.

hendo001
Caldari
White Star Ltd
Posted - 2006.08.24 21:23:00 - [58]
 

I think this issue might be fixed with tuesdays patch.

we will have to wait and see :(


ElCoCo
KIA Corp
KIA Alliance
Posted - 2006.08.24 21:26:00 - [59]
 

Originally by: Xiaodown
Originally by: ElCoCo
I always thought it should work like this tbhRolling Eyes



Yeah, it was always supposed to work like "Your client shows you as cloaked, and your cloaking module is on, but everyone else can see you".

That's exactly how a cloak is supposed to work. It's definatley supposed to cost 60 million isk, and do nothing.


No actualy I meant that when you start locking someone and he presses to cloak you should proceed to lock him since you've already started to.

That visual bug shouldn;t happen ofcourse. And yup the prices are insane Sad

dalman
TunDraGon
Pandemic Legion
Posted - 2006.08.24 21:31:00 - [60]
 

Originally by: Xiaodown
Originally by: ElCoCo
I always thought it should work like this tbhRolling Eyes



Yeah, it was always supposed to work like "Your client shows you as cloaked, and your cloaking module is on, but everyone else can see you".

That's exactly how a cloak is supposed to work. It's definatley supposed to cost 60 million isk, and do nothing.



No, what he means is the mechanics now in place:
You were not supposed to be able to cloak during the locking phase!

The cloak (and especially covert ops cloak) is designed for commando and espionage.
It's 'exlusively' a module for combat. The use is to:
* possibility of having the "target caller" cloaked at the battlefield.
* possibility of getting accurate intel on hostile position. This includes much more than the scanner is giving: Where around an object are they positioned? Towards where are they aligned? And especially, it goes for the involvement of POSes: How many of the ships at the hostile POS are aligned and how many seems to be afk?
* possibility of setting up 'warp in points'. For many reasons: A 'loading point' to reduce lag. A point for T2 ammo long distance fire. A point to land dictors/ceptors upon hostile fleet. A 'warp-out-point' within the grid. etc etc etc.

But somehow, somewhere at some time, things went very very very wrong.
For some reason ppl could cloak after ppl had started locking them.
This turned the covert op into a 'god-mode-ship' (but without offensive powers).
It could be used to move anywhere at any time with zero risk.
And so everyone, including mom and grandmother, had to get a covert ops for themselves to move items completely risk-free (against the very foundation of EvE).
And as a result the price on covert ops is very high.

Of course you're not supposed to have your client say you're cloaked when you're not.
But that is an insignificant bug compared to the bug that you've been able to cloak during the locking phase.


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