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blankseplocked Gamelog - additional Infos .... Plz!
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Kinetic Vector
Posted - 2006.08.12 10:17:00 - [1]

Edited by: TheBelgarion on 12/08/2006 11:34:19
1) why can i see all the details about missiles ... but not about laser, cannon ...

Wrath Cruise Missile belonging to Guristas Pirates hits you, doing 59.9 damage.
Juggernaut Torpedo belonging to Guristas Pirates hits you, doing 76.1 damage.
Pith Destroyer hits you, doing 0.0 damage.
Pithior Supremacist hits you, doing 10.8 damage.

- logfile should show the same info on gunnery too which Ammo, Laser - missiles infos reveals much more about ur enemy than the gunnery info does ...

addition logging of the following events
- warp scrambling
not sure but i only have "try to warp scramble" and "unable to perfrom because u are warpscrambled" ... but im missing the Info "WHO and THAN someone scrambled me .. be4 trying and failing on warp out" - at least on the logfile there i was unable to warp out .. there was no "trying to scramble you " be4 ... so i guess the "try to scramble you " msg in the other log is only a failure msg but no success one ..
- not sure about jamming didnt find anything in log .. but guerista do a lot of target lock jamming
PLZZZ! Loggin about transfered energy amount
- Drone logging
Drones should be able to forward that info to the owner .. just simple "your Vespa II drone does blabla dmg to blub"
- Target Painting,webbing
"you start to Target Paint "guerista blub using your Target Painter II"
"blbal bla webbed you - your speed changes to xxx"

Would be nice to know afterwards how many Guristas Pirates you had .. was it 1 or 10 different ..
Really great thing would be to have some kind of ID so u do know exactly how many you killed and how much it take ..
a Kill msg in the log would work too but than u dont know exactly how much dmg u did to whom ... ( e.g. u warped out or reload ammo .. and the rat did shield recharge and u needed 2 more shoots on one) so i would like to have kind of ID ..

<b>in simple terms ... logging of all combat relevant messages!</b>

and i think logging dont need that Color TAG ...

Kinetic Vector
Posted - 2006.08.14 11:55:00 - [2]

Edited by: TheBelgarion on 14/08/2006 12:00:24
noone else missing a lot of infos in the combat log !?!?

Kinetic Vector
Posted - 2006.08.23 20:12:00 - [3]


Freakus Geekus
Posted - 2006.09.09 00:55:00 - [4]

This would be nice! Also, it'd be nice if there was a more machine readable format.
Right now the messages come in several forms

<weapon name> belonging to <opponent> hits you, doing <n.n> damage.
<npc> hits you doing <n> damage.
Your <weapon> <hit type> <target>, doing <n> damage.

And those are just the ones I've worked out so far, I'm not sure if there's more. >.<

It's a royal pain in the behind to parse as one has to determine the type of message format before they can actually do anything with it. I may be able to figure out something decent using regex when I'm more awake but it'd be a LOT nicer if there was a nice CSV or tabbed output format that gave you all the information in a more predictable manner.

Kinetic Vector
Posted - 2006.10.07 11:34:00 - [5]

yeah right ....

and i wanna see who is scrambling .. and not need to get that info from some mission pages ...


Posted - 2007.06.15 18:01:00 - [6]

Ya, this is so basic, its almost rediculus that is hasn't been implemented yet. As it is us drones users are COMPLETELY out of the loop as far as real world damage.

Posted - 2007.06.15 18:53:00 - [7]

Ya ever notice when you open the log during combat that the most recent msg before you opened it is at the top, but then the msgs that add after you open it go to the bottom?

Universalis Imperium
Posted - 2007.06.15 19:41:00 - [8]

Aye...some standardized messages, please...

<entity> <success> to <function> <entity>
<entity> <success> with <weapon> [for <damage>]

Nair Al-Zaurak
Posted - 2007.06.16 00:51:00 - [9]


Juin Dar
Posted - 2007.07.21 23:12:00 - [10]

Correct, knowledge is power, and considering the scale of this game, a 'DETAILED' personal combat/kill/travel/notify log should have been implemented a long time ago. This claim about being a player controlled game is becoming a joke, without info, we control exactly squat. And I don't mean to be rude, this just seems like such a basic principal, and it's current form is far from informative.Rolling Eyes


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