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blankseplocked Some help for newbie fitting ship
 
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Edriahn
Gallente
Sniggerdly
Posted - 2006.08.03 17:01:00 - [1]
 

Hello.
I'm new here and I'm really stuck in my missions.
I play Gallente with a Tristan frigate for the moment.
I tried some diferrent configurations about fitting my ship, but with no success. I tried the 150mm railguns, now I use Dual Afocal Pulse Master I, but every fight with more than a little drone is a disaster. Can you help me and tell me what weaponary to install for a little firepower, with the current every Encounter mission is just impossible.

Umit Davala
Corpus PCG
Posted - 2006.08.03 17:10:00 - [2]
 

I would try here first.

Prant
Posted - 2006.08.03 17:15:00 - [3]
 

Did you look in the sticky "ships setup index" up above? You will find about every ship under there, and you will find suggestions for the Tristan.

You kind of have two ways to go with the Tristan - up close fighting or medium distance fighting, you should decide on your style and then build your setup and your skills from that. Do not mix the styles - it doesn't work. Up close means rockets and blasters and maybe a NOS, and means you must have an afterburner to get you in close where you fight; medium distance means missiles and railguns and you'll be engaging around 10-15 km from the enemy.

You can use any weapon system you want, there is no wrong answer, but lasers are very unconventional choices on Gallente ships. You get no ship bonuses for them ever on a Gallente ship, and they do need lots of cap which your ship may not necessarily be designed to deliver. Also investing your skill training in them might be counterproductive for you at this point considering your future ship choices you will have.

Honestly you really shouldnt be having trouble in level one missions like it sounds, your problems maybe also tactics and game interface use, but you'll get past those. Read a little more on the forums I think.

Prant
Posted - 2006.08.03 17:21:00 - [4]
 

Oh, 150 is probably a bad idea - you are making the classic mistake of just putting the biggest thing you can find on your ship. Almost never a good approach.

You have low skills, your tracking is poor. The bigger gun you fit, the worse it tracks small fast enemies like you have in level one missions.

And it leaves you probably nothing left in power grid to fit the rest of what you need on your ship. You've got 38 power grid, each 150 gun takes 10, you've spent half your grid on two guns. You're probably getting beaten because a) you're not hitting your enemy well with a slow tracking gun and b) you have no proper armor, repair, AB, etc on your ship because you spent it all on your guns, so your ship is made of paper.

75mm and 125 mm are very good guns too.

Dhaaka Vincatar
Posted - 2006.08.03 17:26:00 - [5]
 

Well, as a pilot you should get used to looking at the bonues of the ship you are flying :)

Tristans have bonuses as follows:

5% bonus to Small Hybrid Turret damage and 7.5% to Small Hybrid Turret Tracking speed per level of Gallente Frigate

Now, the reason you are having problems using Dual Afocal Pulse Mazers is that they are Energy weapons, not Hybrid weapons, therefore all the bonuses innate to your ship are going to waste! Not to mention that lasers use loads of capacitor for each shot!

However, the first time you said you were using 150 mm railguns, which are indeed Hybrid weapons. Therefore, I think your problem may be with the rest of your setup instead of with your weapon systems, especially since you did not post whatever you had mounted in your med or lowslots.

As a new player, there are some skills you probably have not bought yet that are very important. Ones that come to mind in paticular are training the skill Mechanic to level I, followed by training Repair Systems to I, which will allow you to use Armour Repairers that are not the Civilian variety.

The regular Small Armour Repairer is loads better then the Civilian Variety and I think you will find that activating it when you start to take armour damage will increase your survival rate by quite a lot. In addition, if you train Hull Upgrades I, also in the Mechanic subsection, you can equip an armour plate to your ship which will increase the amount of armour HP you have, allowing you to survive longer!

Now, in terms of firepower....

The Tristan is quite a powerful little frigate but you aren't taking advantage of most of its firepower possibilities!

First off, replace the 150 mm railguns with 125 mm railguns or even 75 mm railguns. They will lower your damage and range but they will give you space for other modules on your ship. Load them with Antimatter, Plutonium, or Uranium ammo to increase their damage (but again decrease the range, everything has a sacrifice :)

Secondly, you'll notice you cannot add more then 2 railguns to your ship. This is because the Tristan has 4 hislots but only 2 turret hardpoints! The other two hardpoints are for Missile Launchers. If you train Missile Launcher Operation, then Rockets (or Standard Missiles) then you can add Rocket (or Light Missile Launchers) to your ship. They do a significant amount of damage and will hit 100% of the time!

Thirdly, your Tristan (as with all Gallente Frigates) has a dronebay! If you train the skill Drones, followed by Scout Drone Operation, you can buy a single Light Drone (A Hobgoblin would be a good choice) and place it in your dronebay. A new section on the overview will appear that will let you control your new robotic minion in space, directing him against any target you choose!

You'll notice I suggest training a few skills. This is because skill training is essential to success in EVE. Most of these skills will not take you very long (as they all require only the first level to operate any paticular module that I have listed) and they will be immensely worth it as you will see!

I hope this helped, Good luck to you in your travels.

Edriahn
Gallente
Sniggerdly
Posted - 2006.08.03 17:31:00 - [6]
 

Edited by: Edriahn on 03/08/2006 17:47:50
Originally by: Prant
Oh, 150 is probably a bad idea - you are making the classic mistake of just putting the biggest thing you can find on your ship. Almost never a good approach.

You have low skills, your tracking is poor. The bigger gun you fit, the worse it tracks small fast enemies like you have in level one missions.

And it leaves you probably nothing left in power grid to fit the rest of what you need on your ship. You've got 38 power grid, each 150 gun takes 10, you've spent half your grid on two guns. You're probably getting beaten because a) you're not hitting your enemy well with a slow tracking gun and b) you have no proper armor, repair, AB, etc on your ship because you spent it all on your guns, so your ship is made of paper.

75mm and 125 mm are very good guns too.

Thanks very much for the help. Now I see my mistakes and will try to fix it.

Edriahn
Gallente
Sniggerdly
Posted - 2006.08.03 17:47:00 - [7]
 

Edited by: Edriahn on 03/08/2006 17:50:20
Originally by: Dhaaka Vincatar

Secondly, you'll notice you cannot add more then 2 railguns to your ship. This is because the Tristan has 4 hislots but only 2 turret hardpoints!

Thirdly, your Tristan (as with all Gallente Frigates) has a dronebay!

You'll notice I suggest training a few skills. This is because skill training is essential to success in EVE. Most of these skills will not take you very long (as they all require only the first level to operate any paticular module that I have listed) and they will be immensely worth it as you will see!

I hope this helped, Good luck to you in your travels.

Well. I've noticed that skills are important.
First I've noticed that only two turrets are allowed, but missiles need some skill training.
For the dronebay i trained Scout drone level one, I trined some Shield operating for using shiled booster and etc. I haven't reached yet to upgrade the armor-rlated skills, only the Mechanics in generaly. I wasn't sure if it's better to concentrate on Shiled skills, or on hull and armor.

As for the slots of the ships I really enjoied the Afterburner, spends maaaany time, also some warp stabilizer, cargo extenders and etc.
And I couldn't find on he site... what is nos?

And very, very thanks for the help, I'll try more reading the manuals too.Smile

Umit Davala
Corpus PCG
Posted - 2006.08.03 18:17:00 - [8]
 

Edited by: Umit Davala on 03/08/2006 18:18:27
Nos = Nosferatu.

Its a hi slot item that drains power from your enemies capacitor and transfers it to yours. Theres a whole range of these but they basically get shortened to plain old nos :)

Edit: Linky to item database.

Shoele Lialos
Gallente
MCB Inc.
Posted - 2006.08.03 18:58:00 - [9]
 

Originally by: Edriahn
I haven't reached yet to upgrade the armor-rlated skills, only the Mechanics in generaly. I wasn't sure if it's better to concentrate on Shiled skills, or on hull and armor.

As for the slots of the ships I really enjoied the Afterburner, spends maaaany time, also some warp stabilizer, cargo extenders and etc.
And I couldn't find on he site... what is nos?
quote]

For Gallente ships, it is generally accepted that armor tanking is the way to go. Sure there are exceptions, I shield tank some of mine, but the Tristan for example, is probably better off armor tanked.

Anyways, never try to use armor AND shield tanking on the same ship. Do one, or the other, but not both.

For level 1 combat missions, I doubt a warp core stabilizer is needed as nothing will scramble you. Also, a cargo expander is probably not a good module to use for combat missions.

As mentioned earlier the thread linked above will help you find some good fittings.

No one mentioned them yet, but Electronics and Engineering are probably the MOST universally useful skills in the game, as they affect your cpu and power grid on EVERYTHING you fly.

king jks
Xenobytes
Stain Empire
Posted - 2006.08.03 19:44:00 - [10]
 

2x standard launchers w/ whatever and explosive missles
2x 125mm rails

1x AB
1x web

1x small armor rep
1x CPR
1x RCU

Should all fit with only engineering 3 and with some basic gunnery and missle skills I can rat in the 0.3-0.5 range with no problem, since this is meant for range anyway you could replace the web with a cap recharger or something...


 

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