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Jim McGregor
Posted - 2006.08.03 16:45:00 - [1]
 


Battleship sniper chart

To me, the only two radical changes from before tier 3 battleships is

1) Abaddon does alot more dps than the Armageddon since it can fit tachyons.
2) Rohk have alot more range than everyone else.

Thats basicly it. The other differences here are pretty meaningless. Minmatar should get excited over the Maelstrom compared to the Tempest? I dont think so. Its insulting when compared to the boost of the Amarr and the Caldari ships when it comes to sniping.


HappyKitten
Caldari
Fiat Mort
Posted - 2006.08.03 16:50:00 - [2]
 

So make the maelstrom an AC boat!

Nikolai Nuvolari
Caldari
Gilead's Bullet
Posted - 2006.08.03 17:01:00 - [3]
 

Maelstrom DEFINITELY should have been a high-speed AC ship with a max velocity bonus and a rate of fire or tracking bonus.

Jim McGregor
Posted - 2006.08.03 17:02:00 - [4]
 

Originally by: Nikolai Nuvolari
Maelstrom DEFINITELY should have been a high-speed AC ship with a max velocity bonus and a rate of fire or tracking bonus.


I felt it was a bad idea because it would replace the Tempest. Then came Hyperion. Laughing

Tactician
Caldari
Reikoku
Band of Brothers
Posted - 2006.08.03 17:20:00 - [5]
 

Originally by: Jim McGregor


2) Rohk have alot more range than everyone else.




It may appear a lot but with max locking range set at 250km, regardless of sensor boosters, theres little point setting up a ship thats able to hit further than that. That said it does free up slots for other useful mods as you wont need many tracking mods to hit at uber range. Tho I'm not so sure the extra damage mods you could fit would make up for the lack of damage compared to the other ships listed though, would need to check that.

Damage on the abbadon looks a little excessive to me if those numbers are correct >100dps more than the closest other ranged ship seems a bit much. Especially when you consider that most fleet battles take place at <200km

Jim McGregor
Posted - 2006.08.03 17:24:00 - [6]
 

Edited by: Jim McGregor on 03/08/2006 17:30:31
Originally by: Tactician

Damage on the abbadon looks a little excessive to me if those numbers are correct >100dps more than the closest other ranged ship seems a bit much. Especially when you consider that most fleet battles take place at <200km


Both the top ships are Amarr...there is almost 200 dps difference to the Maelstrom. Also they only have 2 damage mods in this chart...

Also its basicly because the Armageddon has a rof bonus. When changing to Apoc with Tachyons, the dps ends up at 400 dps.

Conclusion: Tachyons with ROF is some scary ****.

Deren Thaldrel
Minmatar
Native Freshfood
Posted - 2006.08.03 18:02:00 - [7]
 

Originally by: Jim McGregor
Edited by: Jim McGregor on 03/08/2006 17:30:31
Originally by: Tactician

Damage on the abbadon looks a little excessive to me if those numbers are correct >100dps more than the closest other ranged ship seems a bit much. Especially when you consider that most fleet battles take place at <200km


Both the top ships are Amarr...there is almost 200 dps difference to the Maelstrom. Also they only have 2 damage mods in this chart...

Also its basicly because the Armageddon has a rof bonus. When changing to Apoc with Tachyons, the dps ends up at 400 dps.

Conclusion: Tachyons with ROF is some scary ****.



I don't think its excessive, or sadly even that scary. I only fly Minmatar, but it seems to me that because Amarr only do two types of damage that they need to have a higher base DPS amount to compensate for their lack of damage type variation. In practice their DPS will be far less as its very easy to fit resists to deal with thier damage output.

If possible I'd love to see some numbers introducing transversal, especially when everyone is trying to shoot the Hyperion's zipping in, and some resists. I'm curious, as I don't know off the top of my head, what the variation in ability for Large weapons to track targets is between the races, i.e. do Rails/Tachs/Arties all track the same?


Frools
24th Imperial Crusade
Posted - 2006.08.03 18:07:00 - [8]
 

Originally by: Jim McGregor


Conclusion: Tachyons with ROF is some scary ****.


doesnt last long tho, only get a few minutes of sustained firing from a tachygeddon, be even less on the abaddon

Crellion
Parental Control
Merciless.
Posted - 2006.08.03 18:27:00 - [9]
 

This proves that Caldari are overpowdered. The Rokh does the uberest damage at 250-300km range while still doing at least 50% of the dps of an abbadon at the fleet battle range. (170-220). Nerf Caldari Confused

Zetaa
Amarr
Celestial Horizon Corp.
United Corporate Ventures
Posted - 2006.08.03 18:34:00 - [10]
 

Originally by: Crellion
This proves that Caldari are overpowdered.


Damn those flour bastards!

HappyKitten
Caldari
Fiat Mort
Posted - 2006.08.03 18:36:00 - [11]
 

Originally by: Crellion
This proves that Caldari are overpowdered.
I thought it was usually rouge drones who powdered too much Shocked

HappyKitten
Caldari
Fiat Mort
Posted - 2006.08.03 18:37:00 - [12]
 

Edited by: HappyKitten on 03/08/2006 18:56:42
Originally by: Crellion
This proves that Caldari are overpowdered. The Rokh does the uberest damage at 250-300km range while still doing at least 50% of the dps of an abbadon at the fleet battle range. (170-220). Nerf Caldari Confused
More seriously, a whole HALF THE DPS? You have got to be kidding me! No-one can be allowed to do as much as half as amarr at standard fleet ranges ShockedShockedShocked

Nyxus
Amarr
Fat J
-Mostly Harmless-
Posted - 2006.08.03 18:49:00 - [13]
 

FYI - most fleet Arma's actually fit Tachs now. It just takes 2 RCU II's but amarr are used to fitting them by now.

Nyxus

Jim McGregor
Posted - 2006.08.03 18:51:00 - [14]
 

Edited by: Jim McGregor on 03/08/2006 18:53:38
Originally by: Nyxus
FYI - most fleet Arma's actually fit Tachs now. It just takes 2 RCU II's but amarr are used to fitting them by now.

Nyxus


Ok good to know. :)

Edit: Armageddon with tachyons has 470 dps, with Maelstrom at 362.

Azerrad
Posted - 2006.08.03 19:08:00 - [15]
 

Originally by: Crellion
This proves that Caldari are overpowdered. The Rokh does the uberest damage at 250-300km range while still doing at least 50% of the dps of an abbadon at the fleet battle range. (170-220). Nerf Caldari Confused


Any smart fleet commander is going to split the fleet up into T2 Rokhs and everything else. Everything else warps in at 170 and the Rohk fleet warps in a 240. At that distance, the only thing that can counter a Rokh will be another Rokh since a Rokh does about 4x the damage at that range. As I've said before, its generally a bad idea to introduce something that can only be countered by itself. A well coordinated fleet of Rokhs with passive shield tanks and shield maintance drones is going to be scary.

The 10% optimal bonus with battleship class weapons is quite excessive, it should be dropped to 5% if not dropped completely.

Jenny Spitfire
Caldari
Posted - 2006.08.03 19:14:00 - [16]
 

My opinion is we shouldnt whine because we are comparing setups with T2 ammos. Broken with broken is broken.

Nicocat
Caldari
Deep Core Mining Inc.
Posted - 2006.08.03 19:14:00 - [17]
 

Originally by: Crellion
This proves that Caldari are overpowdered. The Rokh does the uberest damage at 250-300km


I'm sorry, but are you new? Oh, you must be, hang on. *hands over a pamphlet discussing hardcoded limits on weapon ranges, locking ranges, and why his argument is incredibly silly, at best*

Azerrad
Posted - 2006.08.03 19:25:00 - [18]
 

Originally by: Jenny Spitfire
My opinion is we shouldnt whine because we are comparing setups with T2 ammos. Broken with broken is broken.


T2 ammo is a reality so it has to be considered. However, even limiting discussion to T1 ammo the situation I described still exists since the Rokh can sit well outside of every other ships optimal and still do full damage.

I suppose it could be argued that Dreadnaughts could counter the Rokhs range advantage, but even if that is the case it seems off to require a 2B isk ship to counter a 150m (guessing on price) isk ship.


 

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