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Falrina
Posted - 2006.06.27 16:24:00 - [1]
 

Ok, Im new to Eve, Im gonna try the 14-day trail period. But there is one thing which is bothering me, I dont find any places were the career choices are explained, so, can some1 please be so kind and tell me about the Careers, the pluss and cons. What "subclasses" u may continue to, if this possibility exists.

Caleb Paine
State War Academy
Posted - 2006.06.27 16:34:00 - [2]
 

there's no such thing, there's no subclasses or choices you make with your character, apart from your actions and how you interact with others. You can be a PVE player, miner, pirate, trader, manufacturer, thief or any combination of the above.

If you're used to normal MMO's this might feel odd and problematic, but in reality; it's freedom. You can start off as a miner and hauler, making your money that way and later on decide you want to be a pirate and blow people up. There's no ingame mechanic stopping you from doing that, apart from the neccesary skills and experience (which both come with time).

This is a huge sandbox, total anarchywhere the only real values are respect and your word. Go have fun :)

Dark Shikari
Caldari
Deep Core Mining Inc.
Posted - 2006.06.27 16:39:00 - [3]
 

Anyone can do anything, to be honest. Most careers don't even have a set regimen of skills you need to take part.

But even those that do: you can choose as many as you have time to train for. Train to mine, then train to do industry. Or train for combat. Or do all of the above.

Falrina
Posted - 2006.06.27 16:41:00 - [4]
 

Ok, so.... Just one more question, whats the different between fighters and commanders? are commanders a career mainly made for supporting the fighters or something? and, which race is the best to choose if I wanna be a fighter? Thx for all ur responds. Smile

Dark Shikari
Caldari
Deep Core Mining Inc.
Posted - 2006.06.27 16:46:00 - [5]
 

Originally by: Falrina
Ok, so.... Just one more question, whats the different between fighters and commanders? are commanders a career mainly made for supporting the fighters or something? and, which race is the best to choose if I wanna be a fighter? Thx for all ur responds. Smile

EVE doesn't have set-in-stone careers like other games: a fighter is someone who shoots stuff. A commander is someone who leads them. Someone is a good commander because they know how to keep people in line and can give good orders, while understanding and taking into account intel from scouts and moving the gang to avoid bad positions.

As for me, my careers include (but are not limited to):

Stock trader
Industrialist
T2 producer
NPC trade goods trader
Player module trader
T2 reseller
Starbase operator
NPC pirate killer
Forum *****
PvPer/Fighter
etc

Garmonbozia
Amarr
Posted - 2006.06.27 16:52:00 - [6]
 

Edited by: Garmonbozia on 27/06/2006 16:55:40
Originally by: Falrina
Ok, so.... Just one more question, whats the different between fighters and commanders? are commanders a career mainly made for supporting the fighters or something? and, which race is the best to choose if I wanna be a fighter? Thx for all ur responds. Smile


Commanders will have leadership skills that will boost your gangs ability.

Any race can be an equally good fighter...all attributes dictate is how FAST you will be able to learn skills. ie, high perception and willpower iwll allow you to learn most spaceship command skills faster than if those att's where low.

I think it's that Achura (someone correct that if im wrong) that can start with some awesome attributes since you can keep charisma low and boost the others...

However if you want to be a leader, you need charisma alot of the skills hav Cha as an attribute so...starting off with evenly distributed attributes is never a bad idea.


Himo Amasacia
Minmatar
Bat Country
Goonswarm Federation
Posted - 2006.06.27 16:52:00 - [7]
 

There are no 'commanders'. There are skill that help people in gangs and modules as well, but the commanders are people that lead fleets, call targets and so on and so fourth. Their only skills are experiance and a good speaking voice.

I hear caldari is a good one for fighters abecasue of the starting attributes, or the minmatar brutor tribe, btu really it soes not make a whale of a difference. One thing you should do is get your perception and intellegence reasonably high as these are used in 80% of the skills out there so you will benefit whatever way you twist and turn.

Haruto
Gallente
The Kairos Syndicate
Transmission Lost
Posted - 2006.06.27 17:42:00 - [8]
 

The skills you learn, and the modules you use can let you build a ship to be similar to classes in traditional MMO's.

Command skills and modules are basically your "buffing class."

Using remote repairers and the like lets you build a "healing class."

Getting your gunnery or missle skills up gets you your "fighter class."

If you train alot of hull upgrades and repairers of any kind you get your "tank class."

Lots of drone skills can get you the "pet class."

Now, any level of these can and should be combined to be self reliant, though if you have some friends that are used to playing fantasy MMO's and the like, you can start by focusing in nay one area and forming gangs to do missions and fight that way. Then later on can focus on spreading yourself outward to slowly be more self reliant.

However this is only reccomended if you have friends to gang with on a regular basis that would like to do it too, otherwise you need to spread yourself out enough to get enough tank to survive missions/ratting, and to dish out enough damage to be able to break the tank on them.

Everything in this game takes time to train, and then time to learn how to use that training in conjunction with other things. You need to leanr what sub skills help with what areas to strengthen your ship, and the best way to do that is to look over the forums, and ask people in chat channels for help in various regards.

Everyone starts out with an overwhelming feeling of WTF! What am I supposed to do, look at all this stuff...

As you play and learn, more pieces fall into place and you will get the swing of things, it is just a learning process to go thru.

Benglada
Sebiestor Tribe
Posted - 2006.06.27 17:48:00 - [9]
 

there are no class like things in eve, think of the careers you chose when you start this way: You join the army, you have a choice between a bow and arrows and a swod and shield.

You may or may not like the choices that were given to you, you fight an enemy and he drops a shiny new battleaxe! Take if you want, leave it if you want, your not bound to anything, ever.

Kee Greycastle
Gallente
Endless Night
Nox Draconum
Posted - 2006.06.27 18:54:00 - [10]
 

Originally by: Dark Shikari

...As for me, my careers include (but are not limited to): ...Stock trader...



Curious. How do you become a stock trader?

Daestra
Minmatar
Native Freshfood
Posted - 2006.06.27 19:38:00 - [11]
 

Imagine it as this, when you yourself in RL got to college and choose a major are you set and locked in that for life? Nope, you can switch majors whenever you please. You can even graduate, do something for a few years get bored and go back to school. Same with Eve, you're a fully dynamic character with nothing but a set a really nice books to upload to your brain whenever you choose :)

Feel free to diversify, offline training is your friend. And welcome to Eve!

Dark Shikari
Caldari
Deep Core Mining Inc.
Posted - 2006.06.27 19:46:00 - [12]
 

Originally by: Kee Greycastle
Originally by: Dark Shikari

...As for me, my careers include (but are not limited to): ...Stock trader...



Curious. How do you become a stock trader?


EGSE

Cairo Skerr
Posted - 2006.06.28 16:15:00 - [13]
 


I think the thing that is confusing the OP is that you pick a career when you start the game.

To the OP: picking a career only helps define what skills you start the game with. You can learn every skill in the game if there was enough time to do so.


 

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