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GRIEV3R
Gallente
Clan Shadow Wolf
Fatal Ascension
Posted - 2006.12.18 01:38:00 - [91]
 

Here's what I used on lvl 4s (I have 10m SP so maybe a little out of reach for newer players, but still):

3 x 250mm II because I don't have the skills for t2 large yet so these are the most damaging long-range guns I can use
1 heavy nos
2 drone link augmentation so my light drones can get out to 100km

t2 AB so I dont have to wait a hour to get across those 150km deadspace levels
best named cap injector/800s
Sensor booster II because without it my light drones kill frigs faster than I can target new ones
drone tracking link so my sentries hit better
cap rech (best I could afford)

2 x Large accomodation reps
3 x active hardeners
EANM/ 1600 tungsten, depending on what dmg type
mag stab II to squeeze a little more dps out of my ship

5 x bouncer cause Gardes just cant hit far enough
5 x ogre I cause for some reason, berserkers do jack **** for dmg - maybe I need to train more skills for them
5 x Hammerhead II for cruisers
5 x Hobgoblin II for frigs

This seemed like a pretty damn good setup to me, but I lost it to rogue drones because I couldn't tank the 3 rogue drone BSs, and I was scrambled by 6 different little ones, who I forgot to kill first (noob mistake). However, in almost every mission, I had to warp out at least twice and fly back to my home station for more cap booster charges. And sometimes, even the two reppers couldn't keep up with the damage. I went back to lvl3s and worked forever and got back up to 145mil and I'm ready to buy & fit another domi, and I don't want ot make the same mistakes again. For alot of missions, I had to have 2 or 3 buddies help me cause I just couldn't tank it. I just started doing lvl 4's about a month ago - is that normal? Is that something they changed in Revelations?

Pytria Le'Danness
Posted - 2006.12.18 14:11:00 - [92]
 

Edited by: Pytria Le''Danness on 18/12/2006 14:16:10
Since Rev I only did two or three missions and have used my old setup, which basically is one big mean tank with some toyguns added to it.

Lows: 2 x LR2, 4 x Hardener T2, Cap Recharge module
Mediums: 5 x Eutectic Cap Recharger (T2's are too expensive for my taste)
High: whatever I feel like. Mainly 2 heavy NOS and the grid filled up with the biggest guns that fit

I use modules instead of cap charges since the charges took up too much cargo and were not sustainable over long missions. The high slot layout changes according to the mission - if I know it is long range I drop in drone range augmentors. I mainly use heavy drones - Berserkers, since they are fast and the longer travel time of the Ogres usually makes up for their better damage type. On easier missions I take out one LR2 - but usually I hop into a Megathron then.

Missions take quite long with it since the dps output is low, but it can tank almost everything. The Drone Controllers are a bit of a problem so I fly away from them as soon as I warp in. The second LR2 comes in handy then.

Mc Gyver
Gallente
The Scope
Posted - 2006.12.28 18:21:00 - [93]
 

Ok, I did my first "important" lvl4 mission last night and it was very frustrating, had to warp in and out many times... (1x1.6 mill BS, 2x800K & 4x400k BS')

I have 6 mill SP in drones, but have no gunnery skills... I have gunnery to lvl 2, sharpshooter to lvl 4 (for drones), and small hybrid turret to lvl 1.

My setup can do lvl 4's so far, but they take 2 hours to complete, I've gone back down to lvl 3's because my main reason for doing missions is salvaging, and I get more salvage from 3's because 4's take to long...

Anyone else use a "drone only" Domi for lvl 4's?



Eka Maladay
Gallente
The Elliance
Posted - 2007.01.04 07:15:00 - [94]
 

My current set up

HI's:
3 x heavy Dim Nos
1 x medium Dim Nos
1 x 125mm railgun (for aggro only really)
1 x Drone link Agumentor

Mid's
5 x Eutectic I Capacitor

Low's (first 3)
2 x Large 'Accommodation' repairer
1 x Beta reactor Control (Named cap power relay)

Then the other depends on different rats
Vs Angel
N-type explosive x 2 + N-type Kin
1 x Energized Adaptive Nano

Or Serpentis
1 x N-type Therm
1 x N-type Kin
1 x Energized Adaptive
1 x DC II


Seem to work fine for solo in most mission.
















Relfstello
Pelennor Swarm
R i s e
Posted - 2007.01.05 16:01:00 - [95]
 

My mission Drone Domi:
(based on majority of my missions deal with Blood Raiders, Sanshs and Guristas)

Rigs:
1 Cap Recharge
1 Thermal Pump
1 Kinetic Pump

Lows:
2 Lg T2 Reppers (really never use the 2nd though)
1 EANM T2
4 Hardeners depending on rat type

Mids:
5 Cap Rechargers T2

Highs:
1 125mm (aggro a group)
2 Drone links (I'm lazy so I like to snipe the rats 80km away with Sentries)
1 Lg Smart Bomb (again lazy, takes care of annoying frigates while drones pop the crusiser/BS)
1 Tractor beam, 1 Salvager (but really not used much)a

Drones: 10 T2 Mediums/Heavies, 5 Bouncers

Naturally have have alot of Drone skill, Gunnery skills not as good. 1 Repper runs forever, can cycle 2nd if needed and cap recovers nicely.
Only missions I avoid are Worlds Collide and Angel Extravaganza. With drone aggro not sure tank can withstand dps. Possibly with faction gear, but that a bit expensive.
However I do use an alt set up as a pure slavager to follow along o speed things up.

Cooter Lik
GoonFleet
GoonSwarm
Posted - 2007.01.22 15:18:00 - [96]
 

Ive been doing this a long time and this is what's tried and true for me:
Highs: 1xdrone aug
1xwhatever gun you want to pull aggro
4xtractor beams

mids: 4xcap rechargerII
1xabII(this is not necessary, put whatever you like
here. I use it to loot faster.)

lows: 1xlarII
1xeanII
1xbest damage control you can get
4xhardeners, rat specific.

For certain missions(angel extravaganza) you will replace the ab with a webber and put 4x150 rails in your highs as you will need to kill some webbers and scramblers to get distance so you can safely release drones without aggroing the entire room. If you dont care to loot then tinker with your highs. If cap skills are low then replace the ab with another cap recharger. With decent cap skills this setup provides and endless tank. LARII is easy to get, should be a priority when flying a Dom as well as drone damage skills. I have soloed every lvl 4 with the exception of enemies abound for standings reasons.

vanBuskirk
Caldari
Posted - 2007.01.22 15:26:00 - [97]
 

I honestly don't understand all the people using medium rails on a Domi. It seems to me that dual 250s would be better - same tracking, same range and you get the Domi's gun bonus.

Fitting issue?

Steve Nash
Posted - 2007.01.22 16:01:00 - [98]
 

Originally by: vanBuskirk
I honestly don't understand all the people using medium rails on a Domi. It seems to me that dual 250s would be better - same tracking, same range and you get the Domi's gun bonus.

Fitting issue?


In the case of the Domi your drones are your damage. In my personal experience I only use guns to kill tackling frigs. The dual 250's are not very effective at this, even when coupled with a webber, compared to 4 150's.

Cooter Lik
GoonFleet
GoonSwarm
Posted - 2007.01.22 16:02:00 - [99]
 

The above post was me, sorry bout that.

Tribunal
FIRMA
Posted - 2007.01.22 18:30:00 - [100]
 

Edited by: Tribunal on 22/01/2007 18:29:48
Originally by: Steve Nash
Originally by: vanBuskirk
I honestly don't understand all the people using medium rails on a Domi. It seems to me that dual 250s would be better - same tracking, same range and you get the Domi's gun bonus.

Fitting issue?


In the case of the Domi your drones are your damage. In my personal experience I only use guns to kill tackling frigs. The dual 250's are not very effective at this, even when coupled with a webber, compared to 4 150's.


Your dual 250s are not functioning at a very effective rate because your ship is not set-up correctly.

Hi: 6 x dual 250 tech 2

Med: 2 x tracking computers tech 2, 3 x cap rechargers tech 2

Lows: 1 x X-type large armor rep, 4 x active hardners tech 2, 1 x 1600 tung, 1 x mag stab tech 2

Rigs: 3 x CCC

You can insta pop any incoming frig from 50km to 10km(I only use antimatter and plutonium) and you can easily hit any orbiting cruiser.

This set-up will clear out a deadspace pocket 20-35% faster then a medium 250 set-up. I know, because I use to run a medium 250 tech 2 gun boat.

The Dominix's damage output is both the drones and the large hybrids. If you are only taking advantage of the drones then you are not using the ship to its full ability.

Tribunal
FIRMA
Posted - 2007.01.22 18:46:00 - [101]
 

Mods that are not useful for todays Dominix for missions: (imho)

Drone link aug-

If you're not using sent drones then there is no reason to use one. Train up your EW drone skill so that lvl 5 you can comand your drones to 60km base range.

Damage Control-

If you ever hit structure when doing a mission then you need to spend a bit more time doing your homework. There are countless in game and out of game websites dedicated to telling mission runners what damage types to expect and how much of that damage to expect. A damage control is taking the slot of very important mods that could be allowing you to complete your missions at a faster pace, such as mag stabs.

Nos-

The days of needing Nos on a mission ship are over with rigs. Spend 1 day killing blood rats in a deadend, low sec system and you will have enough salvaged materials to make yourself 3 CCCs. That's a 45% decrease to your capacitor recharge rate!

Medium rail guns-

The dominix has a large rail gun bonus, so use it. If you have bad gunnery skills then I would suggest training them up asap. You don't need to be able to use tech 2 rails, but you should at least have lvl 4 trained up in the key gunnery skills.

Tractor beams and salvagers -

You are killing NPCs at a very high reduced rate so that you can salvage and pull wrecks in while doing the mission? /boggle.

Fit your Dominix for damage, bookmark a wreck each level of the deadspace mission, finish the mission, and then warp back to each location with a dedicated salvaging ship.

Cap booster -
Are so 2006 Razz. Go harvest yourself some CCC rigs!

Steve Nash
Posted - 2007.01.24 01:58:00 - [102]
 

Hahaha. Good points. Havent tried the rigs yet, too bust training Jumpdrive operation 5) Certainly will try some of those suggestions, but will never be caught without my damage control)

Eva Katrin
Posted - 2007.01.24 08:21:00 - [103]
 

6x 425mm Railgun

1x X-Large SB
3x Shield Hardener
1x SBA

1x DCU
2x MFS
3x PDU

Sentry Drones, etc.

Use T2 or faction where possible. Work towards a crystal implant set while you're at it!

Hetzzer Coresh
Posted - 2007.02.01 05:58:00 - [104]
 

my semiAFK lvl 4 setup

4x 250mm rail II's
2x drone link's

1x heavy named cap injector (with 800's)
1x 100mn AB II (or faction/deadspace/officer if you have the money)
1x sensor booster II (so you can argo the guys at 150km, and lock faster of course Razz)
1x target Painter (aids cruiser/frig poping)
1x Drone Nav-Com (heavies are so slow, cant stand it some times Razz)

1x LAR II (usualy used in bursts when needed)
1x MAR II (with my tank this is usualy all you need)
4x T2 active hardeners *rat specific* (or go faction)
1x 1600mm rolled tungsten

rigs: 2 cap control units, havent seen if you can fit an auxillary nano pump in the last one.

Drones: 2 sets of Ogre II's 1 set of senteries (depends on who your fighting)

most missions you can argo the whole room and let your drones have fun, activate the tank (the MAR II can run indefinately) and hardly have to use the LAR II (with an exception for the harder ones, like worlds collide) so just do whatever and glance at the screen to see how your holding up. of course Drone Interfaceing lvl 5 is a must for this Twisted Evil

Joachim Winter
Gallente
Smoking Hillbillys
Paxton Federation
Posted - 2007.02.03 15:13:00 - [105]
 

Edited by: Joachim Winter on 03/02/2007 15:10:26
Edited by: Joachim Winter on 03/02/2007 15:09:44
Okay so I am running this at the moment, in fact I'm doing a level 4 as I type lol.

5x Dual Prototype 250
1x Drone Link Augmentor

1x Optical tracking comp
1x f-90 sensor booster
3x eutectic cap rechargers

1x LAR2
4x Rat specific hardeners
2x 1600mm Crystalline carbonide

3x Cap control rigs

11x ogre2
5x hammerhead2
10x hobgoblin2


Works well, the guns pop cruisers easily and i have enough range to lock and send my drones off. The cap rigs are totally essential tho, it means I can run everything forever so it just comes down to choosing the right hardeners really.

The whole setup would obviouslt be better all tech 2 and I reckon it would all fit, its just my skills arent geared that way so I make do with named Cool



JoeT
Amarr
Quantum Horizons
Posted - 2007.02.03 15:32:00 - [106]
 

Hi: 2 drone link Mod, 1 tractor beam.
med: 5 eutic cap rechargers
lows: 2 LAR II, 3 hardeners, 2 CPR's

Drones: 5 t2 heavy, 10 t2 med, 5 senty drones

Norsk Analyza
Posted - 2007.05.29 08:44:00 - [107]
 

My current fitting is
Highslots: 1 dual 250mm 1 tractor beam 1 salvager 2 heavy knave nos 1 medium nos
Medslots: 3 cap rechargers II 1 web 1
Lowslots: 2 Large armor rep IIs 1 nano adaptive plating 3 hardners 1 1600 rolled tungsten.
I use drones for damage. 8 heavy drones(thermal) 5 sentry drones (Pops most frigates in 2 shots (thermal)) 5 medium scout drones II (explosive)(Exlosive drones isnt very effective in the missions i guess.. i allmost never use them.
Ive been using this fitting for lvl 3 missions and i have no problem. But how big is the gap between lvl 3s and lvl 4s? Do you think this fitting will keep me alive in the lvl4s? i really dont want to loose my modules and ships since ive heard that you get warp scramblers trown at you in the lvl4s.

EggChen
Posted - 2007.06.16 07:33:00 - [108]
 

Edited by: EggChen on 16/06/2007 07:52:19
Edited by: EggChen on 16/06/2007 07:32:33
Just wondering if my domi would hold up on lvl 4 missions

High 5x 250 compressed coil, 1 dla
Mid 5x Cap Rech t2
Low 2x L auto rep, 2 ean t1, type D cap pwr rly, 1600mm, 1 active hardner
Rig 2x cap cntrol circut

5x hvy drones

can run both Lrep indefinate.

Tuea
Posted - 2007.06.16 09:45:00 - [109]
 

Originally by: EggChen
Edited by: EggChen on 16/06/2007 07:52:19
Edited by: EggChen on 16/06/2007 07:32:33
Just wondering if my domi would hold up on lvl 4 missions

High 5x 250 compressed coil, 1 dla
Mid 5x Cap Rech t2
Low 2x L auto rep, 2 ean t1, type D cap pwr rly, 1600mm, 1 active hardner
Rig 2x cap cntrol circut

5x hvy drones

can run both Lrep indefinate.


you are better off with mission specific active hardners imo. I also think plates are no good for missions, it's all about sustainability and they don't help with that. For example up against sansha or bloods you can have your low slots like this:

Low 2x L auto rep, 1x EM active, 2x therm active, type D cap pwr rly, damage mod

more damage, higher resists & it leaves you PG for an afterburner if you want one.

Aneroi
Amarr
VIRTUAL LIFE VANGUARD
Black Star Alliance
Posted - 2007.12.11 07:10:00 - [110]
 

Would this work or is a dual LARII needed?

--LOW--
Large Armor Repairer II
Armor Kinetic Hardener II (all three can be changed to mission specific
Armor Kinetic Hardener II
Armor Thermic Hardener II
Medium Armor Repairer II
Damage Control II
Energized Adaptive Nano Membrane II

--MED--

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

--HIGH--

Salvager I
Salvager I
Small Tractor Beam I
Small Tractor Beam I
Drone Link Augmentor I
Heavy Beam Laser I, Radio M

--RIGS--

Capacitor Control Circuit I
Auxiliary Nano Pump I
Auxiliary Nano Pump I

This haven't been tested

PEACE1974
Posted - 2008.02.28 03:22:00 - [111]
 

your tank looks fine- not sure if your cap could sustain dual LARs but your T2 hardeners should be good enough just make sure they are mission-specific like you said!

Originally by: Aneroi
Would this work or is a dual LARII needed?

--LOW--
Large Armor Repairer II
Armor Kinetic Hardener II (all three can be changed to mission specific
Armor Kinetic Hardener II
Armor Thermic Hardener II
Medium Armor Repairer II
Damage Control II
Energized Adaptive Nano Membrane II

--MED--

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

--HIGH--

Salvager I
Salvager I
Small Tractor Beam I
Small Tractor Beam I
Drone Link Augmentor I
Heavy Beam Laser I, Radio M

--RIGS--

Capacitor Control Circuit I
Auxiliary Nano Pump I
Auxiliary Nano Pump I

This haven't been tested

AstroPhobic
Minmatar
Holding Corp
Posted - 2008.02.28 04:29:00 - [112]
 

I have used the dual rep setup for missions and it's worked rather nice. This setup is kind of an optimal (my gallente alt lacks skills), but it's something to work towards. The tank is pretty much non-negotiable, the DPS can be worked out after.

Perma-runs both reps and probably all the guns at 5/5 cap skills.

1x Drone Link Aug
5x 250mm Railgun II

5x Cap Recharger II

2x LAR II
5x Hardener IIs

3x CCCs

7x Heavy IIs
5x Medium IIs
5x Light IIs
5x Sentry IIs

Planktal
Gallente
Kenshao Industries
Galactic Acqisition Specialists
Posted - 2008.02.28 07:55:00 - [113]
 

Edited by: Planktal on 28/02/2008 07:57:29
My current mission Dominix;

Highs: 1 aggro gun(civilian blaster) 4 drone links, 1 large remote reper(field drone rep)
Mediums: 2 omni tracker, 1 sensor booster II, 1 afterburner II, 1 heavy cap booster II (with 200s)
Lows: 1 EANM II, 1 DC II, 4 T2 hardeners (rats specific), 1 LAR II
Rigs: 1 CCC, 1 nano pump, 1 sentry damage
Drones: 6 garde II, 6 warden II, 6 hammerhead II

the cap charges last 2 maybe 3 missions (I reload after each mission) most of the time I pulse the (cap booster for when I have to run the reper steady), with skills my targeting range is 134km with range script and my drone control range is 134km, optimal range on the wardens is 101km (according to EFT) I use gardes once the rats get within 45km, I get 420dps with wardens and 498dps with gardes (EFT again), the hammerheads are for frigs.
I have found all lvl4 missions to be generally easy with this setup, only time I switch to my raven is against angels (more effective) otherwise it handles most any rats I go against(serpentis mostly with some vs angel/amarr/caldari/mordus/gurista/blood/sansha).

Sephra Star
Posted - 2008.02.28 09:44:00 - [114]
 

Edited by: Sephra Star on 28/02/2008 09:44:56
Originally by: MetalI
This seems to be as good a place as any to ask about this:

What's the difference between lvl 4 mission LP in high sec (like 0.8) and in low sec (0.1-0.4)?


I was recently invited to 0.0 to mission run and my friend told me for a good level 4 mission in 0.0 you might get in the 12,000 LP range. (with the right skills)

That same mission in High Sec might get you 5,000 LP for a level 4.

In 0.0 you can make as much in a level 3 as you do in a High Sec level 4.

Onyx Asablot
The Vicious Circle
Posted - 2008.02.28 09:58:00 - [115]
 

I am loving my lvl4 dominix based on similar setups as found in this thread. However... What the hell is up with drones? Quite often when I send my Ogre II to attack a target two or three of them will get half way there and then just stop responding. In the drone panel it says they are still attacking, but they become totally stationary. If I reissue the command they sometimes set off again and reach target, other times set off and go about another 1 km before stopping again, and other times just stay there completely stuck.

Last night was particularly bad, to the point where my heavies were unusable and I had to just rely on my sentries. Has anyone else had this problem? Does anyone have any work arounds?... it massively drops the DPS I am doing and is very frustrating

1nsan1ty
Gallente
Vanishing Point.
The Initiative.
Posted - 2008.03.07 05:03:00 - [116]
 

hi there, sry if i bumped the topic .. but i didnt play in a looong looooong time, and i was just wondering, is this setup going to work fine for me, for starters (im atm doing lvl3 top quality missions, and i can switch to lvl4 .. but im scared :d - currently in mega, and want to switch to domi)


Large Armor Repairer II
Large Armor Repairer II
Damage Control II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Dual 250mm Railgun I, Antimatter Charge L
Dual 250mm Railgun I, Antimatter Charge L
Dual 250mm Railgun I, Antimatter Charge L
Drone Link Augmentor I
Drone Link Augmentor I
Dual 250mm Railgun I, Antimatter Charge L

r0b0to
Ore Mongers
Posted - 2008.03.07 06:08:00 - [117]
 

Edited by: r0b0to on 07/03/2008 06:10:04
here's mine. run some missions totally afk (aggressive option ftw)

2x LARII
3x specific hardeners, t2
1x DCUII
1x EANMII

5x Cap Recharger II

salvagers/drone link aug/civvie gun/tractor

2x CCC
1x ANP

permaruns all modules (no guns :\)
warp in to mission, aggro with civvie gun, launch drones, go afk.

EDIT:
1nsan1ty: you should be ok, if you can permarun both reps (you need to most of the time, the domi's dps just isn't high enough to reduce damage)

Pteranodon
Caldari
Rekall Incorporated
Posted - 2008.03.07 11:55:00 - [118]
 

Edited by: Pteranodon on 07/03/2008 12:07:12
Edited by: Pteranodon on 07/03/2008 12:02:48
Edited by: Pteranodon on 07/03/2008 12:00:33
I use the following for level 4 missions. You can replace the Drone Link augmentor with a NOS if you want even more cap. This setup has never let me down but beaware of missions that can warp scramble you so fit accordingly. You just need to pulse the second rep as this is based on a maximum cap setup- I believe that cap is mostly everything in missions. The true Sanshas seem to make a substantial difference allbeit little on paper.

Lows

2 x True Sansha Large Armor Reps
1 X Damage Control 2
4 X Named Armor Hardeners

Mids

5 x Cap Recharger 2

Highs

5 x Dual 250mm Prototype 1 Guass Gun with Plutonium
1 x Drone Link Augmentor

Rigs

3 x Capacitor Control Circuit 1

Drones- loads of mixed types

Pteranodon
Caldari
Rekall Incorporated
Posted - 2008.03.07 12:17:00 - [119]
 

Originally by: 1nsan1ty
hi there, sry if i bumped the topic .. but i didnt play in a looong looooong time, and i was just wondering, is this setup going to work fine for me, for starters (im atm doing lvl3 top quality missions, and i can switch to lvl4 .. but im scared :d - currently in mega, and want to switch to domi)


Large Armor Repairer II
Large Armor Repairer II
Damage Control II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Dual 250mm Railgun I, Antimatter Charge L
Dual 250mm Railgun I, Antimatter Charge L
Dual 250mm Railgun I, Antimatter Charge L
Drone Link Augmentor I
Drone Link Augmentor I
Dual 250mm Railgun I, Antimatter Charge L


You would be much better in a Dominix with good Drone skills. The Megathron cant tank and fire guns as well as it should. I have battleship level 5 with another of my characters & I pick the Domonix everytime over the Megathron- in my opinion it is the Gallente Uber mission ship.

I also have trouble hitting anything smaller than a battlecruiser with anything above 250mm rails- the Dominix does not suffer with this issue as any gun short comings are quickly made up by unleasing drone hell. go for the Domi you won't regret it.

Andre Coeurl
Gallente
TOHA Heavy Industries
TOHA Conglomerate
Posted - 2008.03.07 12:35:00 - [120]
 

Domi love! <3
Laughing
Even if I don't do missions lately, I've found too that the Domi is much better than the Mega for missions (and for ratting too, 'cause that's the way I'm using it lately), drones are much more flexible against the various NPC types and the tank is good enough to survive all situations unless a couple, but then small T2 drones will kill all scrambling frigs fast enough if you know what you're doing.
Mega is a great ship for other purposes of course, but Domi is just the best Gallente BS against NPCs, not forgetting that it's cheap too. Wink


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