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Amokona
Posted - 2006.05.08 16:45:00 - [1]
 

Hey,

I'm trying to maximize my ratting atm, and first, I found my neat scanner.. Spend a few days scanning for rats. Meh. Then found out that rats actually spawn when you warp -to- the belt. Okay, I'll just check all the belts.

Now, I've picked up this chaining term in many threads, where you kill off all ships except one, right? and then wait for the others to respawn, how long does this usually take? Do you have to stay in the belt - or is the trick that you can now use your scanner for it?.. Will it affect officer spawns (I'm guessing no)?

My current idea is that spawns currently spawn on warp-in (or presence, if you're talking mining) with some time factor compared to the last spawn in given belt, does anyone have any more accurate information that I can use to maximize my ratting efficiency? :-)

Thanks :-)

Freeside
Brutor Tribe
Posted - 2006.05.08 17:11:00 - [2]
 

You seem to have most of it figured out, the only thing I'd mention is that no, you cannot chain an officer spawn, and you can leave the belt at your leisure, assuming you're not concerned about anyone coming in and popping that lone frigate, and the rats will respawn.

Amokona
Posted - 2006.05.08 22:09:00 - [3]
 

Anyone have an approximation of how long it usually takes for the rats to respawn? When chaining.

MysticNZ
Brutor Tribe
Posted - 2006.05.08 22:19:00 - [4]
 

Edited by: MysticNZ on 08/05/2006 22:20:36
Originally by: Amokona
Hey,

I'm trying to maximize my ratting atm, and first, I found my neat scanner.. Spend a few days scanning for rats. Meh. Then found out that rats actually spawn when you warp -to- the belt. Okay, I'll just check all the belts.


No they don't.

Quote:
Now, I've picked up this chaining term in many threads, where you kill off all ships except one, right? and then wait for the others to respawn, how long does this usually take? Do you have to stay in the belt - or is the trick that you can now use your scanner for it?.. Will it affect officer spawns (I'm guessing no)?


30mnis

and yes you can use the scanner.

Quote:
My current idea is that spawns currently spawn on warp-in (or presence, if you're talking mining) with some time factor compared to the last spawn in given belt, does anyone have any more accurate information that I can use to maximize my ratting efficiency? :-)

Thanks :-)


No, wrong again :P They spawn from the sun, or a star and warp to the belts. You being there makes no difference.

Shoot the loan frig down to hull and leave it. Now when someone else comes to the belt and sees a frig or crusier down to hull they know it is a chain spawn and usally don't pop that frig.

Nyphur
Pillowsoft
Posted - 2006.05.08 22:53:00 - [5]
 

Originally by: MysticNZ
Edited by: MysticNZ on 08/05/2006 22:20:36
Originally by: Amokona
Hey,

I'm trying to maximize my ratting atm, and first, I found my neat scanner.. Spend a few days scanning for rats. Meh. Then found out that rats actually spawn when you warp -to- the belt. Okay, I'll just check all the belts.


No they don't.


Umm.. Yeah, they do. Try scanning a belt with the directional and then warping to it. you'll find that a lot of belts that are initially empty will have spawns when you get there.

Are you sure they warp from the sun to the belt? That sounds silly.

Amokona
Posted - 2006.05.08 23:34:00 - [6]
 

I'm pretty sure they do actually spawn (or warp in) when you actually warp to the belt, but it might be that they warp in from somewhere, because I've noticed that they sometimes arrive like.. 3-10 seconds after I arrive.. Sometimes once you've just gotten into warp speed again you see them fly in.

Trony
Caldari
Caldari Independent Navy Reserve
Ethereal Dawn
Posted - 2006.05.09 09:03:00 - [7]
 

I think they are only created when there has been activity at or to the belt. There's no point in having rats in a belt using up server resources when nobody is in the system/has gone to the belt recently.

Greenwing
SuX ltd.
Posted - 2006.05.09 09:46:00 - [8]
 

Originally by: Amokona
Hey,

I'm trying to maximize my ratting atm, and first, I found my neat scanner.. Spend a few days scanning for rats. Meh. Then found out that rats actually spawn when you warp -to- the belt. Okay, I'll just check all the belts.


As far as i've noticed, once you went to all the belts you can start to use the scanner to see what rats have respawned. Only after some time of inactivity the rats will dissapear and only re-appear after somebody has visited the belt.

Quote:

Now, I've picked up this chaining term in many threads, where you kill off all ships except one, right? and then wait for the others to respawn, how long does this usually take? Do you have to stay in the belt - or is the trick that you can now use your scanner for it?.. Will it affect officer spawns (I'm guessing no)?


Yes it does affect officer spawns. After you killed a spawn the next spawn has a chance to be an officer spawn. If you start chaining you don't kill the whole spawn and the same rats as you've killed will respawn. So when chaining there's no chance the spawn will become an officer spawn.

Rod Blaine
Evolution
Band of Brothers
Posted - 2006.05.09 09:59:00 - [9]
 

Edited by: Rod Blaine on 09/05/2006 10:03:21
Originally by: MysticNZ
Edited by: MysticNZ on 08/05/2006 22:20:36
No they don't.


Yes they do, unless there's already a spawn there, in which case it'll remain. It works the same for checking with the scanner.

You can check this right after downtime. A belt that has not yet been visited will show empty on scanner because there's no spawn. Keep scanner open and warp there. Now, as sson as you enter warp completely (no more cancelling), scan. You either see a spawn or you won't. When you arrive at that belt, that's the spawn that'll be there, or not. Works 995 of the times, the other 1% the spawn comes in from another belt while you are in warp or just after.

Belts that have already been visited and spawned will have their contents show up on scanner. If that spawn moves (which seems to be on a timer), it'll show up on scanner when it arrives at the new belt, no matter wether you've been there yet or not.

Spawns do not warp in from teh sun or a position near it. There's just alot of systems where additional spawn points exist that aren't inside belts. One I remmber especially being in the Branch region had a spawnpoint inside or near to the sun yes, which led to many attempts to get to it, which never worked.

Respawn time is anywhere from 20 to 30 minutes roughly. It won't get below 20 minutes consitently, and if it does youa re exploiting something and should petition the circumstances (that's what ive been told at least).

Officers, haulers, and commanders don't respawn.

Spawn quality (inlcuding the chance of above special spawns) depend on system security rating for sure, and system with pirate npc faction sovereignty seem to get a bonus applied to their security rating (downwards) that only counts for spawns, not ore.

Wether chaining or killing off npc's effects spawn quality I don't know, since you can't really judge it seeing how every spawn you kill is replaced with a new one eventually. And eventually you *will* get a faction spawn or hauler spawn that way. Luck does the rest and could be causing what some see as patterns.


What I'm not yet sure about eitehr is wether spawns move between systems or not. If they do, then there's inherently some logic to it and that means you cannot assume that every spawn you kill is replaced by a new one with a chance of it being a faction spawn. After all, in many places people will have already checked the belts in surrounding systems without killing the spawns. If instead of a new spawn you for example first cycle through the spawns in say the same constellation that have already been activated by a visitor before you get truly new ones, that would explain teh relatively high success rate of finding faction spawns just after downtimes, as there are no active spawns to spawn in the empty belts you visit in that situation.

I doubt it does work that way however, but since spawns do move based on something like a timer...


 

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