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blankseplocked Mining director ship ( or carier)
 
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Serenity Lin
Posted - 2006.05.03 10:58:00 - [31]
 

I personaly still favor the refining ship idea, but i think there should be limitations i would probably go with having a jump drive as this ship is realy only going to be for low sec and 0.0 if the Devs have anything to say about it Smile. There is no real point having a ship that refines in Empire as there is usualy a station in the system you mine or close to it 1 or 2 jumps. Having said that there are many good reasons to allow the ship to use normal jump gates, it allows for easyer relocation to mining location if it is a small corp or an individule player. Like a freighter it will probably be very slow, but for as long as there are bookmarks in EVE that wont be a problem Razz.

The refinary on the ship should be equile to a refinary array on a POS because it should. Yes i agree there should be limitations when using this on a ship, but the ship has to be worth having in the first place. For example if the refinary only give 20% of the refined ore what would be the point of spending say 1bil ISK to buy one, it doesnt give any advantage. If a corp or alliance can afford to run several POS's then maybe a refining ship wont be for them, but for small corps or alliances the just want to mine in a system in low sec once or twice a week and dont want the hassle of setting up a POS so they can refine out there, then this would be a good ship.

Now if you stick some mining lasers onit then it becomes even better, then the individule and small corps can use one and get a decent turn over in 0.0. Befor anyone says about the Mining lasers, the ship does make more sence that way at least it can contribute to the mining op and start paying for its self. Otherwise the ship should just be a ancorable structure small enough to fit inside a mining barge the way i see it Razz. That is if the idea is to have a capital class mining and refining ship Very Happy.

Lagar
Caldari
Core Domination
Posted - 2006.05.03 18:46:00 - [32]
 

Edited by: Lagar on 03/05/2006 18:48:41
well i am all for a mining director ship.. giving nice bonuses to the mining gang modules.. however.
Mixing the diretor with a masive ore holding ship i dont like at all..

further more.. i am also quite against Capital mining ships in general... but. i might be forgiving to the consept of a Capital ship that is able to mine a moon like the POS's miners however.

Refining-ships... no thanks. altho maybe for comet/gas mining.

unless the waste factor is enough to make it balanced Very Happy

JohnStar
Caldari
Final Destination.
Posted - 2006.05.05 04:19:00 - [33]
 

well im still for it i love to mine and why is the concept for a mining carrier so unreal there are sh.tloads of combatship in all sizes why not mining?

kveldulfson
Ayame Corp
Posted - 2006.05.05 07:25:00 - [34]
 

I am all for a mining Director / command ship
But would want to see it without jump drives or hanger bays. I would prefer to see the press idea and not the mobile refining too.
This ship should not have combat abilities but have to rely on support ships.
Also the cargo space should be half that of a freighter due to the extra equipment on board.
It could also have a bonus to mining forman and director skills or even give a shield bonus to all ships in the mining gang..

Plenty of food for thought in this thread for the Dev's

Marcus Right
Minmatar
Pilots of Damnation
PHOENIX.
Posted - 2006.05.05 07:42:00 - [35]
 

How about an ore controller platform. This platform can have ore transfered into it... and freighter can remove ore from it.

IVeige
Caldari
IVever.
Posted - 2006.05.08 04:30:00 - [36]
 

Originally by: Marcus Right
How about an ore controller platform. This platform can have ore transfered into it... and freighter can remove ore from it.



would need bigger asteroid belt, at the speed we empty one and pass to a other, we would lose more time in unanchoring and moving that plaform.

but if they increase roids in system or make them in region, would be a good idea.

And best thing is , in a system with no station :) anchor the platform, mine and get the mineral back with a freigther.

TheNecromancer
Caldari
The Royal Order
Posted - 2006.05.08 06:25:00 - [37]
 

I think its great...

but..

if it will actual be in the game..it will be 0.4- use only, cost several billions isk and use ofcause capital components to build..so..I really cant see why we need more of these SUPER ships around that are pvp content only (yes I call all 0.4- only use items)for pvp content. People in 0.4- allrdy earn enourgh isk as the game is today. we need more items for the common player.

but I like the ideer


James Duar
Merch Industrial
Goonswarm Federation
Posted - 2006.05.08 06:50:00 - [38]
 

But this IS an item for the common player. With a ship like this a small corp like the one I'm currently in could expedite their move to 0.0 simply because we'd be able to pile pretty much everyone onboard and go mining somewhere, then jump back to .4 to get it into Empire to sell it.

Currently we WANT to mine in 0.0, but the logistics and expense make that a daunting fiscal proposition. A ship like this reduces that somewhat and let's us get out there on expeditions.

Cyberus
Caldari
Red Federation
RvB - RED Federation
Posted - 2006.05.09 17:33:00 - [39]
 

Well there is only couple of things what i want to say.
1) Like i sayd this ship must be based at frigthers hull, so no jumpdrives
2) This command ship must be defenetly nota capital ship, there is simple no sence to make capital from it.
3) Meaby idea about cargo hold for store barges is not so good one.
4) There is something must be add to this ship to make those more interesting Thats why was idea abour ore press. If those only can fit gang modules and nothing more then you just simple can use BC for it.
5) Meaby some speciality to have big drone bay to fit mining drones in it.
So now lets look again what kind of ship it must be.
--NO capital
--2 high slot to use 2 mining modules
--1 med slot to get ore press to discrase hauling work
--10-15 drones capability to launch meaby??
Many ppl already says we dont need better mining ships, because we already have.What we need is mining command ship what helps a) miners, b) haulers. Thats what we need.

JohnStar
Caldari
Final Destination.
Posted - 2006.05.09 17:42:00 - [40]
 

signed

Maya Rkell
Third Grade Ergonomics
Posted - 2006.05.09 20:55:00 - [41]
 

Cyberus,

The only use for a ship without a jump drive is to the ISK farmers. Making it a jump drive ship drastically reduces its vulrability and makes it useless to the farmers.

It makes every sense to have a mining capital. Jump drive, toughness, cost, onboard refinery...

A capital. NO onboard mining, because of the blatent abuseability of this.

This ship would be of great help to all the serious mining corps without helping the farmers. Which are the two important points.

Cyberus
Caldari
Red Federation
RvB - RED Federation
Posted - 2006.05.09 23:11:00 - [42]
 

Originally by: Maya Rkell
Cyberus,

The only use for a ship without a jump drive is to the ISK farmers. Making it a jump drive ship drastically reduces its vulrability and makes it useless to the farmers.

It makes every sense to have a mining capital. Jump drive, toughness, cost, onboard refinery...

A capital. NO onboard mining, because of the blatent abuseability of this.

This ship would be of great help to all the serious mining corps without helping the farmers. Which are the two important points.



Maya go do some research about macro's. Read some forums and other things , what for bot;s they use and all. Macro mining is not so simple how you think about and here is some exemple's why they will dont use that ship.
1st To creete a bot for gang mining with more task's then simple mining or jet can mining what usely macro's use will be not so easy.
2nd thing is that mining gang modules is only intersting stuff when you have around 10 pilots in gang ( haulers not count). My question is did you ever seen 10 marcro's in belt?
3) Operating mining command ship will be completely something difrent then mining in barges thats what will make difficult to creete bot to function with other ships in belt, + there is much more things.
Exemple:
a)How those bot's will seperate normal ore from already pressed ore if both in same cargo bay of ship.
b)The activation of press module will be manual by dragging unpressed ore in the module and activation, so next problem for those bot's.
c) Barges will be linked to the cargo bay of command ship so they can drop ore from they bays in the cargo bay of command ship and the pilot of the commad ship will the stack ore manualy in his cargo.
With other words there is to much things what can have a role to make those ships not interesting for macro's at all.


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