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blankseplocked Mining director ship ( or carier)
 
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Cyberus
Caldari
Red Federation
RvB - RED Federation
Posted - 2006.04.26 17:12:00 - [1]
 

I think it not realy bad idea to have those. Many ppl did spoke about it. i want to introduse my idea about those ships.
------
Mining director ship or mining carier (whatever).
This ship is can be simple based at FRIGTHER HULL ( 4 difret races). not be ment to haul ore out belt but will have special function to make work easyer and more fun.
The speciality of this ship will be in 3 needet things while doing mining operations in any place of eve universe.
1st speciality:
---------------------
ship maintance bay for storage mining barges ( lets say max space to dock 10 large barges)
--------------------
2nd spiciality:
---------------------
Fitting mining gang modules in 2 given high slots ( mining foreman link for drones and lasers/ice harvesters)
--------------------
3th speciality:
--------------------
completely new module for single medium slot. Lets call this module LARGE ORE PRESS.

Think not need to explaine much what this last module ment for. Simple way to press mined ore before it can be hauled by industreal ships to station/pos. With introduction new skill for ( -15% capacity per skill lvl or meaby -10% or 12%) this module we get posebility to press ore is smaler pakeges.
(example :
lvl 1 -100 000m -> 85000m
lvl 2 -100 000m -> 70000m
lvl 3 -100 000m -> 65000m
lvl 4 -100 000m -> 40000m
lvl 5 -100 000m -> 25000m ) with -10% per lvl it will be 50 000m max. with 12% -> it will be 40000m3 by lvl 5.
After pressing ore can be simple picked up by hauler from cargo space in the CARIER.
---------------------------------------------------------------------------------------------------------------------
P.S. The amounts of ore pressing and workspace (cargo hold ) to execute this operation i will leave to DEVS.
Now bring yours idea's or vote about this ship. Meaby drones bay??? or something else?Twisted Evil


KyraStar
Posted - 2006.04.26 19:50:00 - [2]
 

Sound good. Signed up. Those PRESS i like most.

karstengitte
Posted - 2006.04.26 19:55:00 - [3]
 

Sounds interresting.....Wink
the mining carrirer thing...i like it..Razz
the whole ship idea sound great,
could be cool to get a "command" ship if you like, in the mining catogeryVery Happy

Cyberus
Caldari
Red Federation
RvB - RED Federation
Posted - 2006.04.26 20:00:00 - [4]
 

yeah thats my point m8. This ship will only do give bonus with command modules, store ships (meaby) and very interesting specialization to PRESS ore to make a work of hauler a bit easyer!!Laughing

Prinz Carvin
Posted - 2006.04.26 21:22:00 - [5]
 

1 and 2 are cool.

Why not mobil refinery from cargo to corphangar?
And no dronebay, so that it need a escort.
Big shipcargo for 5 or 6 hulks, 2 indys and some frigs or cruiser to defeat it.

Xahro
Gas Giant Industries
Posted - 2006.04.26 21:29:00 - [6]
 

Mining Command Ship... I like it...

JohnStar
Caldari
Final Destination.
Posted - 2006.04.27 07:22:00 - [7]
 

I WANT 1

Agent Shader
Posted - 2006.04.27 14:40:00 - [8]
 

Shocked I dont see a rison why it can be done :). i like the idea. signed!!!!

CoraStar
Posted - 2006.04.27 15:51:00 - [9]
 

hmm finaly some1 who is thinking i find this idea 1 of the best ive seen so far

Mihail d'Amour
Posted - 2006.04.27 19:16:00 - [10]
 

Instead of a press, use a very inefficient on-board refinery.

JohnStar
Caldari
Final Destination.
Posted - 2006.04.27 20:47:00 - [11]
 

no i rather find press better you take your ore to station and refine it there,ecause it gives better yield.a inefficiant rifinery will make mining less profitable and than you need more skills to use the ship.no press is better.


Maya Rkell
Third Grade Ergonomics
Posted - 2006.04.27 21:05:00 - [12]
 

Originally by: Mihail d'Amour
Instead of a press, use a very inefficient on-board refinery.


3-4 bil ORE Mothership. Onboard refinary equal to a normal (not intensive) POS one, uses a jump drive, leadership bonus to mining, very few other capacities.

Cyberus
Caldari
Red Federation
RvB - RED Federation
Posted - 2006.04.27 21:15:00 - [13]
 

Originally by: Maya Rkell
Originally by: Mihail d'Amour
Instead of a press, use a very inefficient on-board refinery.


3-4 bil ORE Mothership. Onboard refinary equal to a normal (not intensive) POS one, uses a jump drive, leadership bonus to mining, very few other capacities.


Devs will never add refinery to those ships ( if those evercomes) because the pos refinery just will be unusefull then. The ore press give more interesting function because it will spare hauling time and number of haulers but still will work at same way how it is now. Only in place of 50 runs in indu you will be do only about 20 ??? 25???

Maya Rkell
Third Grade Ergonomics
Posted - 2006.04.27 21:26:00 - [14]
 

Not so. A POS with a normal refining array is cheaper. A POS with a intensive refining array is more efficient. What the ORE Mothership is...is mobile.

Tradeoffs. That sort of strategic tradeoff is GOOD :)

Cyberus
Caldari
Red Federation
RvB - RED Federation
Posted - 2006.04.28 09:07:00 - [15]
 

Originally by: Maya Rkell
Not so. A POS with a normal refining array is cheaper. A POS with a intensive refining array is more efficient. What the ORE Mothership is...is mobile.

Tradeoffs. That sort of strategic tradeoff is GOOD :)


I think we can better leave that to devs.... refinery or ore press

Serenity Lin
Posted - 2006.04.28 09:56:00 - [16]
 

Edited by: Serenity Lin on 28/04/2006 09:57:03
Like this idea very similar to my own, though i favor a refinary more than the ore press.

My Idea

Ellaine TashMurkon
CBC Interstellar
Tactical Narcotics Team
Posted - 2006.04.28 10:48:00 - [17]
 

Mining mothership uses fuel when jumping.
Its pilot can dock in outpost or just logoff to ensure safety.

POS:
-needs fuel all the time
-has very low mobility
-can be destroyed

Theese diffrences make refining POS useless after introducing mobile refinery ship. And for some corporations, refinery is the main reason to maintain a POS.

Making ship-built refinery module use lots of POS fuel when refining wuld partially balance this economically, but still not strategically.

By the way;

Can't You do mining ops with current carrier?
1.load a fleet of barges and BS escort.
2.jump, deploy mining op.
3.jump back to outpost/NPC station, load fleet of industrials with maximum extenders
4.jump to mining op, fill them with ore
5.jump to otpost/NPC station, unload, refine
repeat 4-5 untill bored
6.load fleet of barges and escort.
7.jump to outpost/NPC station, put fleet to sleep.


Maya Rkell
Third Grade Ergonomics
Posted - 2006.04.28 12:53:00 - [18]
 

POS

- Has multiple other possible industrial uses
- Protects ships
- Can mount BIG guns
- Is cheaper and harder to lose

It's really not one-sided.

Cyberus
Caldari
Red Federation
RvB - RED Federation
Posted - 2006.04.28 14:53:00 - [19]
 

Originally by: Ellaine TashMurkon
Mining mothership uses fuel when jumping.
Its pilot can dock in outpost or just logoff to ensure safety.

POS:
-needs fuel all the time
-has very low mobility
-can be destroyed

Theese diffrences make refining POS useless after introducing mobile refinery ship. And for some corporations, refinery is the main reason to maintain a POS.

Making ship-built refinery module use lots of POS fuel when refining wuld partially balance this economically, but still not strategically.

By the way;

Can't You do mining ops with current carrier?
1.load a fleet of barges and BS escort.
2.jump, deploy mining op.
3.jump back to outpost/NPC station, load fleet of industrials with maximum extenders
4.jump to mining op, fill them with ore
5.jump to otpost/NPC station, unload, refine
repeat 4-5 untill bored
6.load fleet of barges and escort.
7.jump to outpost/NPC station, put fleet to sleep.




Not agree with idea of jumpdrive modules at those ships.
1) Like i ssaid it will be based at frigther hull (they dont have jumpdrives) so it can easely use gates
2) This ship not must be limited to 0.4 systems and below, because many corporation and alainces still mine low garde minerals in Empire and that ship will be very good help to get mostly reqwared minerals like tritanium and pierite.
3) How many ppl do mine veldspar in 0.0???? Thas why those ships must be able to mine in high securety systems too.

JohnStar
Caldari
Final Destination.
Posted - 2006.04.28 20:50:00 - [20]
 

well i still want 1 and stick with the first post cyberus made.

Maya Rkell
Third Grade Ergonomics
Posted - 2006.04.28 22:08:00 - [21]
 

Cyberus,

The problem with making them use gates is they'll simple be too vulnrable and slow to be of any use. And a mining capital wouldn't be tolerated in highsec Empires anyway. They can charge (charters) for POS. No equivalent way to charge for the capital, so they're not abot to let it in.

And if you're mining veldspar in Empire, you'll usually have a station in-system and not need it ANYWAY.

Deviana Sevidon
Gallente
Panta-Rhei
Butterfly Effect Alliance
Posted - 2006.04.29 21:33:00 - [22]
 

A refining Ship would be a nice addition. But I am against a Hangar-Bay for Large Barges. So here is what I propose:

-Hull: Freighter Chassis

-Hangar Bay limited to small Ships, like Frigates and small Barges and Exhumer. Large Barges and Exhumer would be overpowered and with this Ship, the small Mining Vessels have would have found a use in EVE.

-Refining Array. The Array less efficient than that of a POS or a Station, but still profitable.

-Jump Drive. So the Ship can be brought wherever needed. Smile

Qolde
Minmatar
the united
Negative Ten.
Posted - 2006.04.30 01:01:00 - [23]
 

I honestly don't see a reason to make mining more efficient, lucrative, and easier than it already is.

JohnStar
Caldari
Final Destination.
Posted - 2006.04.30 07:04:00 - [24]
 

well look at science fiction movies or books if there is mining there comes first a huge mining platform or structure.when it arrives ships go out of this structure and start to mine.so why not try this in eve,i believe eve is also science fiction right?
but to make it not too overpowering just make the carrier so that it only can unload its ore in pos or in station,it will only load ore and compact but not unload.

Duhmad IbnRa
Gallente
EvE Dynamo
Posted - 2006.05.02 01:12:00 - [25]
 

Why not a very small all-in-on POS or better a freighter sized ship that has to be anchored before it can start operating.

would be easy to configure, moveable, cheap in maintenance, not as powerful as POS's.

Dev7
Caldari
E-x7 Network
Posted - 2006.05.02 15:18:00 - [26]
 

Signed

JohnStar
Caldari
Final Destination.
Posted - 2006.05.02 21:34:00 - [27]
 

no stop thinking pos just think about a mining carrier with a press lets keep it simple as stated by cyberus.

IVeige
Caldari
IVever.
Posted - 2006.05.02 22:26:00 - [28]
 


We need something that help us to mine, not a big expensive toy that only big alliance can afford.


Maya Rkell
Third Grade Ergonomics
Posted - 2006.05.02 22:31:00 - [29]
 

It is something to help you mine, and it hardly takes a big alliance to afford 3-4 bil.

"But it has jumpdrives, it'll only wotk in low sec"

Yes, that's part of the POINT.

JohnStar
Caldari
Final Destination.
Posted - 2006.05.03 04:23:00 - [30]
 

even small corparations can afort 800 mil so thats not the point.


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