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blankseplocked Can anyone explain cap boosters please?
This thread is older than 90 days and has been locked due to inactivity.

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Solahn Merav
Posted - 2006.04.06 16:11:00 - [1]

While playing around with fittings for my cruiser, I find myself running into cap issues if the fight goes too long or if I need to run my repairer too much. I have a medium NOS and cap recharger now and wondered about using a booster with larger shots to fill in for me in tight situations, but I don't get the difference with small, medium, large, etc. boosters and charge sizes.

Astrum Ludus
Huzzah Federation
Posted - 2006.04.06 16:23:00 - [2]

The size of the charge (eg 800, 400 etc) is the amount of cap that will be 'injected'.

The size of the Booster tells you the volume of charges it can hold, for instance both a medium and a large Booster can use 800's but a medium can hold and use 1 before it needs to reload and a large can hold 4.

Hope that makes sense...

Goonswarm Federation
Posted - 2006.04.06 16:26:00 - [3]

i think you need an electrochemical on a cruiser to hold 800s. i'll check it

Shadows of the Dead
Aftermath Alliance
Posted - 2006.04.06 16:36:00 - [4]

Any Medium injector can hold 1 800.

Which means a medium injector injects 800 cap/(10 sec + injector speed (between 12.5 and 15 sec)). For a stock Med Booster I, that's 800 cap/25 secs = 32 cap/sec.

The really big limit is how many cap boosters you can hold in cargo.... each Cap 800 = 40 space.

Toaster Oven
Posted - 2006.04.06 17:18:00 - [5]

What's funny is that the best named Medium Electrochemical cap injector is better than Medium Cap Booster II...

Posted - 2006.04.06 18:34:00 - [6]

cap boosterswork like limited capacitor rechargers.
u can activate it during battle to add energy to ur capacitor.
the amout of energy injected in ur capacitor depends on the different cap booster charges u use (25, 50, 100, 200, 400, 800unit batteries iirc).
if u activate ur booster it will instantly inject energy u can use but it has a reactivation delay which depends on the booster u use (named ones use less time to reactivate).
also the charges vanish like the ammo of ur guns after u activated ur booster. therefore use it wisely since theres only a limited amout of charges ur cargo bay can hold and ur booster needs a 10 second period to reload new charges. (always keep ur booster on manual activation mode if not otherwise required)


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