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blankseplocked Medium/Heavy Tractor Beam
 
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Steven Dynahir
Gallente
Avaruuslaivanrakentajat Oyj
Posted - 2006.04.04 06:59:00 - [1]
 

Quick suggestion for tractorbeams.

Skill - Tractor Beams

Allows the operation of tractor beams. Additional bonus is +5% tractor beam speed per level. Pre-requisite is Sience level 4.

Implant - DynaTract FV1

Improves tractor beam range and speed by 5%. Requires cybernetics level 3.

Small Tractor Beam

Optimal range: 20km
Tractor speed: 500m/s
Powergrid: 7PG

Medium Tractor Beam

Optimal range: 40km
Tractor speed: 300m/s
Powergrid: 70PG

Heavy Tractor Beam

Optimal range: 60km
Tractor speed: 180m/s
Powergrid: 700PG

Additional note

Tracking enhances should also add Tractor beam range by the same amount they add turret range.

Shemsu Draconis
Posted - 2006.04.04 07:24:00 - [2]
 

I like your ideas, except I don't agree with the diminishing returns on the tractoring speed as the size of the Beam increases.

If all we're doing it dragging cans to our ship, yes, from 60km out, it might take a little more power and move more slowly, but the closer the can gets it should move faster, not the same speed, since the magnet is much more powerful.

James Duar
Merch Industrial
Goonswarm Federation
Posted - 2006.04.04 07:30:00 - [3]
 

Bigger tractor beams should be mass based. I want BS's which can just yank frigates out of the sky and bring them towards them.

Shemsu Draconis
Posted - 2006.04.04 07:46:00 - [4]
 

"GET OVER HERE!"

Radix Salvilines
legion industries ltd
AAA Citizens
Posted - 2006.04.04 09:04:00 - [5]
 

i agree - at least 40km tractor range is needed!!
nice workout of the tractors idea. Everything is cool except smaller speed of the bigger tractors. Whiel they are more powerfule they should be able to maintain the cans speed at even high distances.

Steven Dynahir
Gallente
Avaruuslaivanrakentajat Oyj
Posted - 2006.04.05 10:06:00 - [6]
 

Originally by: Radix Salvilines
i agree - at least 40km tractor range is needed!!
nice workout of the tractors idea. Everything is cool except smaller speed of the bigger tractors. Whiel they are more powerfule they should be able to maintain the cans speed at even high distances.


The diminishing return in speed is comparable to the current situation where frigates get to cans faster. This implementation would retain that.

We can assumme that the larger tractorbeam is just using larget gravitonic particles that can travel longer before imploding, and the added mass of larger particles causes them to interact slower thus lowering the speed.

TheBelgarion
Caldari
Kinetic Vector
Posted - 2006.04.05 11:18:00 - [7]
 


hmm quickfit does have the following for Large Tractor Beam

PG 700 CPU 30

80km range max.TractorVel 500

but i think that it should have lower max. Tractor Velocity and the Velocity should be the thing which changes with named or later with T2 beams

500 m/s would still be 160 sec to pull an item ... which is quite long ...

i would rather have Optimal range ( at which it can pull at full speed ) and falloff range at which the pull velocity gets much lower.

so example:
medium tractor Beam
Optimal Range 25 km Accuracy falloff 15km
Max.Vel. 500

so if u pull a can from lets say 32 km it will be pulled with a lower velocity which does increase up to max. Velocity as the can gets into optimal range.

with that i think tractor beam skill should rather increase falloff ( +5%) than optimal range. Maybe Skill could also have a small bonus to speed .. like 2% per level ..

Jenns Riken
Posted - 2007.01.03 06:25:00 - [8]
 

I know this is a bit of thread necro.. but has there been anything on new tractor beams? I know quickfit had some listed, so I'm guessing they were in the DB at some point.

Reggie Stoneloader
Poofdinkles
Posted - 2007.01.03 06:37:00 - [9]
 

Originally by: Shemsu Draconis
"GET OVER HERE!"
Now I have to buy another Scorpion just to fit it with tractors and name it that. Thanks.

Sargeant HAmmer
Caldari
Caldari Star Industries Co
Posted - 2007.01.03 13:02:00 - [10]
 

i have heard they were thinkig of developing meduium and large anyways!

Ji Diren
Posted - 2007.08.10 19:50:00 - [11]
 

Well if you think about the physics involved, the tractor speed should very with the square of the distance. The farther away the tractored object is, the more slowly its initial speed will be. As the gap closes, the velocity should increase. However, something I never understood was... WHY DO THE DETRACTORED OBJECTS STOP DEAD IN THEIR PATHS? It's a gigantic violation of conservation of momentum, obviously this is to prevent pilots from just imparting a little momentum on all the objects and waiting for them to arrive, but still...

Venkul Mul
Gallente
Posted - 2007.08.10 19:57:00 - [12]
 

Edited by: Venkul Mul on 10/08/2007 19:57:56
In the thread about the mining capital ship:

CCP Chronotis:
Quote:

Capital tractors? Does that mean we get med and large ones too? And will other caps be able to fit capital tractors?

Not in this patch, and only the ORE capital ship can fit the capital tractor beam.



So no love there.

Gridcrash
Redline Industries
On the Rocks
Posted - 2007.08.10 20:51:00 - [13]
 

These are already in the database, just not seeded:

Small Tractor Beam I 7 pwr 20 cpu 20 km 500 m/s
Medium Tractor Beam I 70 pwr 25 cpu 40 km 500 m/s
Large Tractor Beam I 700 pwr 30 cpu 80 km 500 m/s

Will they be seeded? No idea, but they've been in the database forever.

-Grid


 

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