open All Channels
seplocked Ships and Modules
blankseplocked Minmatar Carriers- Were is the love?
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: first : previous : ... 3 4 5 6 7 8 9 [10] 11 : last (11)

Author Topic

smallgreenblur
Minmatar
Irrepressible Mirth
Posted - 2006.04.17 13:49:00 - [271]
 

I'm not saying this bonus is good but thinking about it in this way might be more useful:

2x carriers take on a small fleet of bs. One carrier is called primary. The other 'useless' one immediately begins to remote repair him.

I know all carriers could do this but the minmatar one would do it better. On the other hand, this bonus still sucks donkey balls and should be changed.

Moving onto the phoon, i've managed to fit dual reps, injector, afterburner, 4 x 425mms and 4 cruise launchers on. Just gonna wait for the patch to calculate dps but i reckcon it will still be rubbish. Plus the phoon needs roughly 1.5k more pg to fit all that as t2.

CCP please either stop gimping minmatar or give us something to work with.

sgb

Scalor Valentis
Minmatar
Evolution
Band of Brothers
Posted - 2006.04.17 14:05:00 - [272]
 

Originally by: Aloysius Knight
anything fromt he devs would be good

like "we know"

or we're looking into it


or even "carriers are fine"

so we wont hold our breaths and train galentte like rest of EVE

Simlife
Gallente
Aliastra
Posted - 2006.04.17 14:21:00 - [273]
 

I'm sure by now the devs are well aware of the situation concerning the carriers. I knew when I bought a carrier that it had bugs but I also know that at some point they will be fixed at least to a working status, anything else is a bonus to me.
I don't care if they give no responce because the problems are rather noticable enough already. After all it is quite cool watching people undock from a station to take a peek.

When it is fixed up after a patch I'm sure our alliance will make good use of it, untill then... ahh wait we already are. :)

Pesadel0
the muppets
RED.OverLord
Posted - 2006.04.17 17:09:00 - [274]
 

An official "they are meant to be like this " is good to me i only save time.

Hohenheim OfLight
Sebiestor Tribe
Posted - 2006.04.17 21:51:00 - [275]
 

still no officle, word My this is poor Sad

Scalor Valentis
Minmatar
Evolution
Band of Brothers
Posted - 2006.04.17 22:00:00 - [276]
 

Originally by: Hohenheim OfLight
still no officle, word My this is poor Sad


devs are taking "put our heads in the sand" method on this. if we dont recodnise it, there is no problem. Laughing

Pesadel0
the muppets
RED.OverLord
Posted - 2006.04.17 22:05:00 - [277]
 

Originally by: Scalor Valentis
Originally by: Hohenheim OfLight
still no officle, word My this is poor Sad


devs are taking "put our heads in the sand" method on this. if we dont recodnise it, there is no problem. Laughing


There is no spoon ,comon tux give us a missile bonus here dammit Cool

Jurushy
SteelVipers
YouWhat
Posted - 2006.04.17 23:28:00 - [278]
 

Edited by: Jurushy on 17/04/2006 23:35:23
Edited by: Jurushy on 17/04/2006 23:29:49
well i am a mine carrier pilot an the specel bonus sux really :/

my opinion is why dont give any carrier ther racial figter as bonus for 5% or 10%
(remember fighter are not really drones becouse Drones are unmanned and fighter have pilotes (look at the firebolg cockpit) which has famalies and childrends and so on Cool )

normally carrier are use at a safe point not direckt in battle (first target carrier from 20-30 BS will brack every tank)
they delegate the fighter to gangmates and repair ships which could warp out of the fight


but my favorit bonus for the mine carrier would be

CAN USE STARGATS LIKE NON CAPITAL SHIPS

or

can fit one XL turret per level Rolling Eyes



slip66
Resilience.
Northern Coalition.
Posted - 2006.04.18 03:13:00 - [279]
 

what do you expect from a bunch of brainless slaves? A high tech ship? I think the primatives did ok considering how dumb they are. Laughing

ELECTR0FREAK
Eye of God
Posted - 2006.04.18 07:18:00 - [280]
 

Thanatos seems to be an all-around better Carrier than any of the others too. 50% to fighter damage output at lvl 5?! I'd gladly take that over 25% to resistances. I can fit 1 Invunerability field II for more effect than that.

Then take into account that compared to the Chimera, the Thanatos has 55% more powergrid, is 15% faster, has more 5000 more hit points, has 25% more drone bay, 11% faster lock times, less mass, more cargo bay, smaller signature radius and more capacitor.

I mean, cmon, the Pheonix is a pretty gimped dread (especially compared to the Moros), so I was kinda hoping for a better Carrier too.

And yes, despite my complaining about the Chimera in comparison to the Thanatos, the Minmatar did indeed get an even shorter end of the stick.

My suggestion: tone down the Thanatos slightly (or at least give the Archon and Chimera stats that keep them from just being all-around worse than it) and definately buff the Nidhoggur's bonus, that's kinda lousy. Its stats are at least somewhat decent, but that bonus is a huge blow to what would otherwise be a decent carrier.

Aloysius Knight
Minmatar
Black Nova Corp
Band of Brothers
Posted - 2006.04.18 08:18:00 - [281]
 

Originally by: ELECTR0FREAK
Thanatos seems to be an all-around better Carrier than any of the others too. 50% to fighter damage output at lvl 5?! I'd gladly take that over 25% to resistances. I can fit 1 Invunerability field II for more effect than that.

Then take into account that compared to the Chimera, the Thanatos has 55% more powergrid, is 15% faster, has more 5000 more hit points, has 25% more drone bay, 11% faster lock times, less mass, more cargo bay, smaller signature radius and more capacitor.

I mean, cmon, the Pheonix is a pretty gimped dread (especially compared to the Moros), so I was kinda hoping for a better Carrier too.

And yes, despite my complaining about the Chimera in comparison to the Thanatos, the Minmatar did indeed get an even shorter end of the stick.

My suggestion: tone down the Thanatos slightly (or at least give the Archon and Chimera stats that keep them from just being all-around worse than it) and definately buff the Nidhoggur's bonus, that's kinda lousy. Its stats are at least somewhat decent, but that bonus is a huge blow to what would otherwise be a decent carrier.


all carriers have the same cap recharge rate (base)
and tbh sig rad and speed means **** all really, your so big the even minmatar guns can hit you , even with 40 more sig


but your still way betta off then minmatar

common tux if a post about cover ops gets a reply from you wtf do we have to do to get one here?

Aloysius Knight
Minmatar
Black Nova Corp
Band of Brothers
Posted - 2006.04.18 08:20:00 - [282]
 

Originally by: smallgreenblur
I'm not saying this bonus is good but thinking about it in this way might be more useful:

2x carriers take on a small fleet of bs. One carrier is called primary. The other 'useless' one immediately begins to remote repair him.

I know all carriers could do this but the minmatar one would do it better. On the other hand, this bonus still sucks donkey balls and should be changed.

Moving onto the phoon, i've managed to fit dual reps, injector, afterburner, 4 x 425mms and 4 cruise launchers on. Just gonna wait for the patch to calculate dps but i reckcon it will still be rubbish. Plus the phoon needs roughly 1.5k more pg to fit all that as t2.

CCP please either stop gimping minmatar or give us something to work with.

sgb


true maybe in a small fleet it could work, but think what if you have 2 amarr or calldarie carrier? -25% to damg means a ****load more then reping 2 seconds faster


and yes the phoon needs more grid

Juan Andalusian
Evolution
Band of Brothers
Posted - 2006.04.18 08:59:00 - [283]
 

Minnie has the best bonus for how carriers are supposed to be used.

No i don't mean from a safespot.

Aloysius Knight
Minmatar
Black Nova Corp
Band of Brothers
Posted - 2006.04.18 09:05:00 - [284]
 

Originally by: Juan Andalusian
Minnie has the best bonus for how carriers are supposed to be used.

No i don't mean from a safespot.


you can't be serious

Xthril Ranger
hirr
Morsus Mihi
Posted - 2006.04.18 09:32:00 - [285]
 

Originally by: Scalor Valentis

Also, all sofar manufacored motherships are Nyxes... i wonder why Rolling Eyes


I bet it got something to do with that gallente dreadnought pilots is those with the least amount of skill training to do before jumping into a carrier. They have all the skills required to fly capital ships and use tech 2 drones. They just needed some leadership skills and was good to go. I still think most carrier pilots will choose gallente though.

To me it look like the minmatar carrier is made to not be primary and caldari/amarr is made to be tankable (and the thanatos to assign drones from afar Smile ).

If the nidhoggur is not primary 33% more repaired is good. I am not the most experienced player here , but to me it looks like it might work in small scale fights. Engage the enemy at your own terms (isnt that the minmatar way?) and keep everyone in your gang alive.

The caldari and amarr is more for when you can't dictate when and how the fight is done and you need to struggle to keep these centerpieces alive.

Right now I tend to think that most carrier pilots use their ship from safespot , making thanatos the natural choice.

Aloysius Knight
Minmatar
Black Nova Corp
Band of Brothers
Posted - 2006.04.18 09:46:00 - [286]
 

Originally by: Xthril Ranger
Originally by: Scalor Valentis

Also, all sofar manufacored motherships are Nyxes... i wonder why Rolling Eyes


I bet it got something to do with that gallente dreadnought pilots is those with the least amount of skill training to do before jumping into a carrier. They have all the skills required to fly capital ships and use tech 2 drones. They just needed some leadership skills and was good to go. I still think most carrier pilots will choose gallente though.

To me it look like the minmatar carrier is made to not be primary and caldari/amarr is made to be tankable (and the thanatos to assign drones from afar Smile ).

If the nidhoggur is not primary 33% more repaired is good. I am not the most experienced player here , but to me it looks like it might work in small scale fights. Engage the enemy at your own terms (isnt that the minmatar way?) and keep everyone in your gang alive.

The caldari and amarr is more for when you can't dictate when and how the fight is done and you need to struggle to keep these centerpieces alive.

Right now I tend to think that most carrier pilots use their ship from safespot , making thanatos the natural choice.


small scale fights and carriers do not mix

moving something around with a jump drive needs huge amout of logisitcs to work

33% faster is a load of bull****, its 2 secounds, your take more damg then the amarr and caldarie carriers and the gehylentie does more damg then you

ffs im just asking for a reson to use the minnie carrier other then the others, atm its pure ****

and "To me it look like the minmatar carrier is made to not be primary " wtf are you talking about!?

Pesadel0
the muppets
RED.OverLord
Posted - 2006.04.18 10:03:00 - [287]
 

Originally by: Juan Andalusian
Minnie has the best bonus for how carriers are supposed to be used.

No i don't mean from a safespot.


Laughing

Scalor Valentis
Minmatar
Evolution
Band of Brothers
Posted - 2006.04.18 10:40:00 - [288]
 

Originally by: Juan Andalusian
Minnie has the best bonus for how carriers are supposed to be used.

No i don't mean from a safespot.


please, present something to back the frak up your statements.

If you feel its best bonus, while we have done some numbers and flyed the thing in action, dont make your statment anything else but flaimbait.

Scalor Valentis
Minmatar
Evolution
Band of Brothers
Posted - 2006.04.18 10:45:00 - [289]
 

Edited by: Scalor Valentis on 18/04/2006 10:47:30
Originally by: Xthril Ranger
Originally by: Scalor Valentis

Also, all sofar manufacored motherships are Nyxes... i wonder why Rolling Eyes


I bet it got something to do with that gallente dreadnought pilots is those with the least amount of skill training to do before jumping into a carrier. They have all the skills required to fly capital ships and use tech 2 drones. They just needed some leadership skills and was good to go. I still think most carrier pilots will choose gallente though.

To me it look like the minmatar carrier is made to not be primary and caldari/amarr is made to be tankable (and the thanatos to assign drones from afar Smile ).

If the nidhoggur is not primary 33% more repaired is good. I am not the most experienced player here , but to me it looks like it might work in small scale fights. Engage the enemy at your own terms (isnt that the minmatar way?) and keep everyone in your gang alive.

The caldari and amarr is more for when you can't dictate when and how the fight is done and you need to struggle to keep these centerpieces alive.

Right now I tend to think that most carrier pilots use their ship from safespot , making thanatos the natural choice.


Small scale fights (5 or less BS + some support) = Thanathos can own em solo

Medium scale fights (10+ Bs + equal amount of support) = Thanathos whuld be beter than niddhoggur. Dropping enemy BS 50% faster removes need for repairing, and thanathos can still remote repair.

LArge scale battles (sheadload of stuff) = you cant even say "repair me" in TS, no one cares. LAg LAg LAg


Honestly, only plase where remote repairing workked is in strikly pre determined situation; like caldari championship Rolling Eyes

Not normal everyday PVP.


And for this
"To me it look like the minmatar carrier is made to not be primary "
Laughing

Its softest, with least Hitpoints and is healer.... aaaand cost lots of isk Rolling Eyes

yup, sounds like "primary target" to me Neutral

Vathar
The Wings of Maak
Posted - 2006.04.18 10:55:00 - [290]
 

It's been posted before, but the repair time is NOT the deciding factor when it comes to repairing non capital ship ... locking time is much longer, which means that you don't gain much ...

Aloysius Knight
Minmatar
Black Nova Corp
Band of Brothers
Posted - 2006.04.18 12:03:00 - [291]
 

Originally by: Vathar
It's been posted before, but the repair time is NOT the deciding factor when it comes to repairing non capital ship ... locking time is much longer, which means that you don't gain much ...


well yes and no

its the mix of locking time AND the arrays only working after the cycle

im not asking for a uber bonus that makes the minmatar carrier the 1win button

i just want to have a reson why i would want to fly it over they other carriers besides the fact its teh sex


10% reduction to cap use per lvl for armour and shield arrays combined with the changing of how arrays work, making them start at the begining of there cycle and having instalock for gangmates

or making it 5%-10% to fighter tracking per lvl

if one of them all happend, THEN you would have a carrier, not that current craptastic sh!tbox we have now

Hohenheim OfLight
Sebiestor Tribe
Posted - 2006.04.18 12:44:00 - [292]
 

Originally by: Jurushy

well i am a mine carrier pilot an the specel bonus sux really :/

my opinion is why dont give any carrier ther racial figter as bonus for 5% or 10%
(remember fighter are not really drones becouse Drones are unmanned and fighter have pilotes (look at the firebolg cockpit) which has famalies and childrends and so on Cool )

normally carrier are use at a safe point not direckt in battle (first target carrier from 20-30 BS will brack every tank)
they delegate the fighter to gangmates and repair ships which could warp out of the fight


but my favorit bonus for the mine carrier would be

CAN USE STARGATS LIKE NON CAPITAL SHIPS

or

can fit one XL turret per level Rolling Eyes





I would love to sue stargates and save all that fuel Twisted Evil

After all the Charon has a mas off 1200000000 kg where as the Nidhoggur Has a mass off 922500000 kg which is a lot smaller.

So I see no reason to not let them use gates, I know previousley, devs have stated that they would only be aloud in to 05+ if the ability to give away controle of fighters was removed in high sec as there was no way for concord to responed to suside kestrals killing with fleets of remote figters.

The carriers are smaller by far than frighters so saying they are to big is just nonsense really.

Pesadel0
the muppets
RED.OverLord
Posted - 2006.04.18 15:53:00 - [293]
 

HUm use stargates would pretty cool ,it would make the minie carrier a fast ,flexible carrier .

Before someone says that they would become too overepowered,donīt ,cause the mine carrier as a crappy bonus and half of the DPS :)

Scalor Valentis
Minmatar
Evolution
Band of Brothers
Posted - 2006.04.18 15:57:00 - [294]
 

whuld fit in the mobility and gurellia warefare doctrine...

Pesadel0
the muppets
RED.OverLord
Posted - 2006.04.18 17:27:00 - [295]
 

Minies rise up and try to win the war for the carriers bonus.



This thread shall not die .

Kaylana Syi
Minmatar
Coreli Corporation
Naraka.
Posted - 2006.04.18 17:40:00 - [296]
 

Originally by: Scalor Valentis
Originally by: Juan Andalusian
Minnie has the best bonus for how carriers are supposed to be used.

No i don't mean from a safespot.


please, present something to back the frak up your statements.

If you feel its best bonus, while we have done some numbers and flyed the thing in action, dont make your statment anything else but flaimbait.


What makes anything you say less frak then ours? Nothing... so quit refuting counter arguments and oppinions with your own absoultes and outlook of EVE.

Selak Zorander
Posted - 2006.04.18 18:11:00 - [297]
 

I have to admit that as a Nidhoggur pilot (yes i own it and i have flown it), that bonus means nothing to me.

With a lock time that is slower than just about anything in eve (i can fit three sensor boosters and a pilot in a tech 1 cruiser with no signature analysis skill can lock faster than me), the only place i get enough time to lock any major ship to remote rep it is at a POS or safe spot. Being on the actual battlefield is not the best idea as the thing does not tank all the well.

These are expensive ships and they are new ships. Just like any other new expensive ship, the instant the enemy fleet sees it in space, it will be called primary. Dread pilots would understand that. I can think of only one place to use a carrier that does not involve being at a safe spot or at a friendly POS. The bonus that the minmatar carrier provides could be more useful there provided that the carrier pilot can keep the cap recharge up to make it useful.

As for the suggestions, I think that all carriers should get two 5% combat bonuses. One being +5% to fighter damage, and the other 5% being something that helps along racial lines.

In terms of that the Gallante, Amarr, and Caldari would be set (+5% damage on the gallante one, +5% to armor resists on amarr, and +5% shield resists on Caldari). The issue would be what to give the minmatar carriers as the second 5% bonus. Suggestions of +5% to fighter tracking per lvl or maybe make them unique with a -5% fighter signature resolution per lvl. Obviously whatever the bonus was it can't be too powerful but it should be powerful enough to make the bonus useful.

Hohenheim OfLight
Sebiestor Tribe
Posted - 2006.04.18 21:40:00 - [298]
 

/me is still up set no dev respones, a question about coverops gets a response with in 3 post's this is now at 11 pages and still nothing, whats wrong do they not eve have the balls to say they have read this post?

Pesadel0
the muppets
RED.OverLord
Posted - 2006.04.18 22:43:00 - [299]
 

Guys you are spooking the devs Evil or Very Mad.


If this carrier is the next phoon can we have another carrier?

Imran
Sniggerdly
Pandemic Legion
Posted - 2006.04.18 23:16:00 - [300]
 

Dont hate galente cuz we are goodlooking.



Pages: first : previous : ... 3 4 5 6 7 8 9 [10] 11 : last (11)

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only