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Princess Beefcurtains
Digital Fury Corporation
Posted - 2006.03.03 06:20:00 - [1]
 


Hey, guess I was expecting the carrier bug fixes to be fixed in this last patch but its np, I'm a patient person Very Happy I just wanted to write a list, that people can add to, of problemns they are having with their Carriers, as I still have a few and the pettitions seem to be taking a week plus to get replied to.

At the moment the probs are as follows on my Nid:

* Fighters do not seem to be getting 20% per lvl increase in dmg from fighters skill, more like 20hp wreck increase on 10% res. Not sure if this one is a bug or the math is just diff to what i expected.

* Corporate Hangar array shows as over full when it is empty (something like 5,200 of 5,000m3 full) and will not show any items in it to people accessing in space and also when accessing it myself in station (it simply appears empty)

* 50% remote armour repairer/shield booster range bonus does not work

* Ship gfx (though mah baby looks tasty) do not correspond with agility, ie: the ship goes into warp at a 45% angle or more.

I think thats all I've got at the moment, will add to list if I pick any more up and I hope other carrier owners will do the same.

Looking forward to when these beauts are fully shipshape YARRRR!!

Beefah

Golan Trevize
Amarr
Body Count Inc.
Posted - 2006.03.03 08:15:00 - [2]
 

Archon still has shieldtransfer bonus.

Fighters do not mwd back to you.

If you crash with fighters deployed they are lost ,follow u to safespot when u auto warp but link to them is lost when u log back in and warp to the place u crashed, cannot be probe searched.

im sure i can think of some more when i have cooled down.

Golan


Just Smith
Infinitus Odium
Posted - 2006.03.03 08:53:00 - [3]
 

fighter drone hp bars do not change when you let somone else control the drones which is annoying when you want to take care of your fighter drones

normal drone bugs apply

fighters don't all ways follow the controler in to warp


CCP TomB

Posted - 2006.03.03 11:07:00 - [4]
 

The 50% remote bonus is working, but only for capital sized remote repairers/transferers which are getting seeded during todays downtime.

Amarr getting shield transfer range bonus is just a description error which didn't get fixed, so it does work as how you want it to work just doesn't say it correctly in the pretty text.

Gfx not correspond with agility when warping is issue with all huge ships, more is planned to get this fixed than a dirty "look ok" hack.

Can you be more specific on the corporation hangar bugs? Have not heared before that outsiders do not see any items in it.

Chain Gang
Posted - 2006.03.03 11:09:00 - [5]
 

Coporation Hanger Bug ....

Basically the items are not showing when docked ... even if the hanger is full.

As soon as you undock the items appear.

Captain Evil
Gallente
Gray Rogue Squadron
STRAG3S.INC
Posted - 2006.03.03 11:26:00 - [6]
 

Capital Shilebooster getting any effect from Crystal Implants now?

Dan Grobag
Caldari
Grobag's Family
Posted - 2006.03.03 11:47:00 - [7]
 

also you can put ships with their cargo hold not empty inside the ship maintenance bay when docked.

Kunming
Amarr
T.H.U.G L.I.F.E
Xenon-Empire
Posted - 2006.03.03 12:17:00 - [8]
 

Originally by: Captain Evil
Capital Shilebooster getting any effect from Crystal Implants now?


NO, that would totally overpower shield tanking on capital ships, unless they bring out similar implant sets to boost armor repair amount or speed.

djenghis jan
Amarr
Debiloff
Posted - 2006.03.03 12:18:00 - [9]
 

Edited by: djenghis jan on 03/03/2006 12:19:09
Originally by: TomB

Amarr getting shield transfer range bonus is just a description error which didn't get fixed, so it does work as how you want it to work just doesn't say it correctly in the pretty text.




what does this mean? Do we need to train shield stuff or not. Is there an remote armor repair or a remote shield boost bonus here?

Pharuan
Gallente
Jericho Fraction
The Star Fraction
Posted - 2006.03.03 12:24:00 - [10]
 

If I fit the ship, fill the cargo bay, fill the hangar, fill the ship bay, and fill the drone bay and undock I get to sit and stare at a black screen.

As far as I can tell it only happens after you assemble the ship.
I had to repackage it to get the stuff out of the hangar as per the above mentioned bug.
So I stopped using the hangar for now, so I don't have to repackage the ship and I can undock normally.

Princess Beefcurtains
Digital Fury Corporation
Posted - 2006.03.03 13:14:00 - [11]
 

Edited by: Princess Beefcurtains on 03/03/2006 13:14:37
Originally by: TomB

Can you be more specific on the corporation hangar bugs? Have not heared before that outsiders do not see any items in it.


The bug is this:

When the corporate hangar is completely empty it sometimes shows as 5200/5000, the actual volume used seems to differ each time eg: at present, the hangars are empty yet is shows 3,750.5/5,000.0 M3 and when i put in 3750 isotopes that changes to 3,933.0/5,000.0 which also looks wrong for the ammount of iso in there Confused

Also, when someone in gang looks into the corp hangar in space it shows as empty (0.0/0.0 m3) (I usually have extra isotopes in there for jumping but they are not visible), also when that person puts something into the cargo they cannot see that. Along with that the hangars, if you are in a diff corp, have that corps tags (is this maybe related?)

On top of that, although you can open corporate hangars in station, you cannot view their contents. When you place an item in them it vanishes and is not visible until you undock and check.

hope this helps

Princess Beefcurtains
Digital Fury Corporation
Posted - 2006.03.03 13:21:00 - [12]
 

Edited by: Princess Beefcurtains on 03/03/2006 13:21:53

Originally by: TomB
The 50% remote bonus is working, but only for capital sized remote repairers/transferers which are getting seeded during todays downtime.



btw homie, think they missed thee ole seeding Wink Cap remote rep bpo = null points on le marche

Scalor Valentis
Minmatar
Evolution
Band of Brothers
Posted - 2006.03.03 13:26:00 - [13]
 

* Mimatar carrier getting only 60% default armor EM resistance, shuld be 70%

* Minmatarcarrier getting sub par stats and useless bonus


Unholy Shadow
Posted - 2006.03.03 13:31:00 - [14]
 

Edited by: Unholy Shadow on 03/03/2006 13:31:43
Originally by: djenghis jan
Edited by: djenghis jan on 03/03/2006 12:19:09
Originally by: TomB

Amarr getting shield transfer range bonus is just a description error which didn't get fixed, so it does work as how you want it to work just doesn't say it correctly in the pretty text.




what does this mean? Do we need to train shield stuff or not. Is there an remote armor repair or a remote shield boost bonus here?



I dont understand it too! Is the Archon remote modul bonus SHIELD or ARMOR side??? i spend much skill training on shieldremote and i buy the remote shield bpo because the description said
shield and not armor !i am very indignantMad

ClawHammer III
Gallente
Posted - 2006.03.03 14:11:00 - [15]
 

Well, it sucks that none of the listed bugs have been fixed, especially that I'll be flying a carrier in a couple weeks, but since this thread got a devís attention I'd also like to point out that the Advanced Drone Interfacing skill hasn't been seeded yet either.

Sarmaul
Brutor Tribe
Posted - 2006.03.03 14:13:00 - [16]
 

Originally by: Scalor Valentis
* Mimatar carrier getting only 60% default armor EM resistance, shuld be 70%

* Minmatarcarrier getting sub par stats and useless bonus




the 70% should've been fixed ugh

Acwron
Posted - 2006.03.03 14:20:00 - [17]
 

Originally by: Sarmaul
Originally by: Scalor Valentis
* Mimatar carrier getting only 60% default armor EM resistance, shuld be 70%

* Minmatarcarrier getting sub par stats and useless bonus




the 70% should've been fixed ugh


fixing it atm. Traning Gallente Battleship lvl 5: 32days, 14 hours, 18 minutes, 35 seconds.

Sarmaul
Brutor Tribe
Posted - 2006.03.03 14:20:00 - [18]
 

Originally by: Acwron
Originally by: Sarmaul
Originally by: Scalor Valentis
* Mimatar carrier getting only 60% default armor EM resistance, shuld be 70%

* Minmatarcarrier getting sub par stats and useless bonus




the 70% should've been fixed ugh


fixing it atm. Traning Gallente Battleship lvl 5: 32days, 14 hours, 18 minutes, 35 seconds.


??? Acwron = dev?

Rawne Karrde
Bre-X Interstellar Shipyards
Ejectile Dysfunction
Posted - 2006.03.03 14:29:00 - [19]
 

no he mean he's fixing it buy training to use a thanatos instead.

I do want to know whats up with the advanced drone interfacing.

from other posts sounds like nothing was fixed. This really bugs me. The worst thing is that i went on the test server to help with make sure these could be fixed but guess what? not a single carrier on the test server to use, just some stupid free for all combat with devs and/or bug hunters spawning titans for people to hammer away at. Third times a charm though ccp, if you actually wanna do some testing on these I'm sure i'm not the only one who'd be there to actually test.

Nafri
Caldari
Deep Core Mining Inc.
Posted - 2006.03.03 14:42:00 - [20]
 

Originally by: Sarmaul
Originally by: Acwron
Originally by: Sarmaul
Originally by: Scalor Valentis
* Mimatar carrier getting only 60% default armor EM resistance, shuld be 70%

* Minmatarcarrier getting sub par stats and useless bonus




the 70% should've been fixed ugh


fixing it atm. Traning Gallente Battleship lvl 5: 32days, 14 hours, 18 minutes, 35 seconds.


??? Acwron = dev?


No, but he extra started gallente BS lvl5 to fly a decent carrier

Sarmaul
Brutor Tribe
Posted - 2006.03.03 14:44:00 - [21]
 

I don't need 2 people telling me how stupid I am

Nafri
Caldari
Deep Core Mining Inc.
Posted - 2006.03.03 14:52:00 - [22]
 

Originally by: Sarmaul
I don't need 2 people telling me how stupid I am



safe is safe

Captain Evil
Gallente
Gray Rogue Squadron
STRAG3S.INC
Posted - 2006.03.03 15:09:00 - [23]
 

Edited by: Captain Evil on 03/03/2006 15:11:58
Originally by: Kunming
Originally by: Captain Evil
Capital Shilebooster getting any effect from Crystal Implants now?


NO, that would totally overpower shield tanking on capital ships, unless they bring out similar implant sets to boost armor repair amount or speed.


Please remove the effect of other implants as well then...
BH told me a few weeks ago that this was a bug. There is nothing in the description of either implants or booster that says it shouldnt affect capital version. So in that case, ill petition for removal of my implants and the handing back the 3bn I chucked out for them then and get slaves that are far more useful for PvP

Scalor Valentis
Minmatar
Evolution
Band of Brothers
Posted - 2006.03.03 17:10:00 - [24]
 

And for petes shake! (stupid expression)

Give minmatars something USEFUL, like dating mens or mining instead of 5% cykletime.

All other carriers get direct combat bonuses, minnie bonus can be used only for one thing. POS shield recharging.

preiod.

You wont see, i promise you CCP, you wont see ANYONE choosing minmatar carrier over other carrier, for ANY other reason exept they cant be arsed to train Galentte BS lvl 5!

Acwron
Posted - 2006.03.03 17:20:00 - [25]
 

Originally by: Scalor Valentis
And for petes shake! (stupid expression)

Give minmatars something USEFUL, like dating mens or mining instead of 5% cykletime.

All other carriers get direct combat bonuses, minnie bonus can be used only for one thing. POS shield recharging.

preiod.

You wont see, i promise you CCP, you wont see ANYONE choosing minmatar carrier over other carrier, for ANY other reason exept they cant be arsed to train Galentte BS lvl 5!


Because the Minmatar Carrier has the smallest Cap choosing it for support is actually pretty stupid...

Scalor Valentis
Minmatar
Evolution
Band of Brothers
Posted - 2006.03.03 17:23:00 - [26]
 

Edited by: Scalor Valentis on 03/03/2006 17:23:34
well. actualy minnies got fastest cap recharge rate. (cap/s)

but i think we shuld keep qite abau it or the devs nerf it too Neutral

Sforza
Gallente
Reikoku
IT Alliance
Posted - 2006.03.03 17:32:00 - [27]
 

I'd concur with all the other carrier pilots regarding the bugs, especially the corporate hanger one. Currently I have 14000ms in my 5000m hanger on my Thanatos, with none of it visiable when docked.

I've had the same bug (which seems rarer) that the Jericho pilot has, that is putting a ship into the maintainence bay and then attempting to undock can lead to a black screen.

Doesnt happen all the time so it a bit harder to determine whats actually causing it.

I've experimented with having ships going into the bay with stuff in their cargo bay, and it doesnt seem to be that. It does however seem to happen to me 50% of the time if a pilot puts a ship into the hanger, I dock, then I'll black screen on undock.


Acwron
Posted - 2006.03.03 17:43:00 - [28]
 

Edited by: Acwron on 03/03/2006 18:42:30
Originally by: Scalor Valentis
Edited by: Scalor Valentis on 03/03/2006 17:23:34
well. actualy minnies got fastest cap recharge rate. (cap/s)

but i think we shuld keep qite abau it or the devs nerf it too Neutral


Would be nice if true but it isn't. Minmatar, Gallente and Amarr all have the same Caprecharge rate (14,417 cap/s) while the Minmatar has a lot less cap than Gallente and Amarr.

It's interesting that the Caprecharge of the Caldar Carrier is 15,385 cap/s while just a having a little smaller cap total than the Amarr one. Another fluke in the Carrier balancing? <-- wrong as noticed by loxy

Quote:

Nidhoggur: 35000 cap/2427,75s= 14,417 cap/s
Thanatos: 40000 cap/2774,57s = 14,417 cap/s
Archon: 43250 cap/ 3000s= 14,417 cap/s
Wyvern: 42500 cap/2762,5s= 15,385 cap/s



So we have the Minmatar Carrier who can after locking the target (probably way longer than the boosting anyway) can blow out his cap the quickest. Great!

Scalor Valentis
Minmatar
Evolution
Band of Brothers
Posted - 2006.03.03 17:45:00 - [29]
 

a they "fixed" it i see.

Way to keep End game minmatar players happy Very Happy

/me take a op and mop the dripping sarcasm

j0sephine
Caldari
Reikoku
Band of Brothers
Posted - 2006.03.03 18:01:00 - [30]
 

"what does this mean? Do we need to train shield stuff or not. Is there an remote armor repair or a remote shield boost bonus here?"

It means Amarr carriers have bonus to capital remote armour repair, not capital remote shield transfers. The ship description stating otherwise is a bug. If i understand it right ^^;;


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