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blankseplocked More Mining/Industry Improvements Please.. Oveur respond please
 
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Silver Night
Caldari
Re-Awakened Technologies Inc
Posted - 2006.02.24 03:55:00 - [31]
 

I don't mine, ahven't for over a year. Still, would be cool to see a big ass belt processing ship. May or may not mine itself, but as a focus for a major mining op, would be pretty cool.

Hell, all sorts of new ship classes that are non-combqt could be fun. Or that maybe have combat applications but not directly, like covert op are.

Naverin
Setenta Corp
Xelas Alliance
Posted - 2006.02.24 04:07:00 - [32]
 

Originally by: Chrisis Rie
Let's just bring a little perspective here...

SIX accounts cleaning out a belt in 2-4 hours is NOT too fast. SIX. All using elite mining barges/huge freighters in whatever configuration you have your team.

SIX.

If you were a single player, that belt would last 12-24 hours. If you ganged with 5 other players, sure, 2-4 hours, but that is perfectly reasonable.

As a new player that also enjoys mining, I 100% oppose this request. All you want to be able to do is dump the mining efforts of SIX accounts onto the market, driving the price down of any novice miner's mineral yield. Sure, what do you care, you are working with such huge numbers that it's still worth your while, but for those of use that are still mining 15,000-20,000m3 per hour, this kind of gluttony just hurts our margins.

Your roid belts are plenty big enough, and so are your roids.

SIX accounts, lol.




I mine in deep 0.0... what i mine there stays there. These massive capital ships of mining vessles would be for 0.0 or low sec only.. And considering i dont know of a single person dumb enough to haul low ends INTO empire.. i think its fairly safe to say.. Empire prices for noob miners wouldnt be effected..

Rawne Karrde
Bre-X Interstellar Shipyards
Ejectile Dysfunction
Posted - 2006.02.24 06:53:00 - [33]
 

I agree a capital mining ship would be good especially if they were jump drive ships and as such limited by nature to .4 and lower space like dreads and carriers.

Would make mining in .4-.1 space worth it more.

Definately though having capital mining ships in higher than .4 would be silly. Put them in .4 and lower you want higher yeilds you gotta take more risk.

Helmut 314
Amarr
Unladen Swallow Research Institute
Posted - 2006.02.24 09:10:00 - [34]
 

Originally by: Chrisis Rie
Let's just bring a little perspective here...

SIX accounts cleaning out a belt in 2-4 hours is NOT too fast. SIX. All using elite mining barges/huge freighters in whatever configuration you have your team.

SIX.

If you were a single player, that belt would last 12-24 hours. If you ganged with 5 other players, sure, 2-4 hours, but that is perfectly reasonable.

As a new player that also enjoys mining, I 100% oppose this request. All you want to be able to do is dump the mining efforts of SIX accounts onto the market, driving the price down of any novice miner's mineral yield. Sure, what do you care, you are working with such huge numbers that it's still worth your while, but for those of use that are still mining 15,000-20,000m3 per hour, this kind of gluttony just hurts our margins.

Your roid belts are plenty big enough, and so are your roids.

SIX accounts, lol.


Its not gluttony, its industrial common sense. You dont revert to a cottage industry, the evolution is towards bigger more efficient units. Hence, capital mining ships!





Jaketh Ivanes
Amarr
House of El
Posted - 2006.02.24 09:58:00 - [35]
 

Hmm.. yeah, a mobile factory/refining ships could be cool, but it should be unarmed, requireing escort to protect it and miners to mine the minerals for it. Still, it would save haulers time.

And I do belive that a Mobile Factory is on its way, as I have a Mobile Factory Operations skillbook in my hangar. Have no idea how i got it, tho Confused

Dufas
Amarr
freelancers inc
-Mostly Harmless-
Posted - 2006.02.24 11:26:00 - [36]
 

Nav is a god Exclamation

Rafein
Posted - 2006.02.24 13:05:00 - [37]
 

Mining, for the most part is pretty good now. Would be nice to get everything else that was promised, Comet mining, Roid wide belts, named miners, ect. Also, a titan based refinery mod. If it can fit a station's clone bay, it can fit a station's refinery.

Also, the rarer ores respawn slower. Veld to pyro does respawn every day.

Only thing I think would be interesting is getting the occasional valuables from Deep core mining regular ores, maybe things that work with/speed up/are new reactions.

But for the most part, mining is pretty good now. I think trading is more in need of loving, perhaps multi-regional trading, if possible.

Naverin
Setenta Corp
Xelas Alliance
Posted - 2006.02.24 14:58:00 - [38]
 

yep...

Braaage
Ministry of Craft
Posted - 2006.02.24 15:11:00 - [39]
 

We don't need bigger mining ships, a Hulk with the right skills and equipment along with gang bonuses can fill a jetcan (27,500m3) in 6 yields, that's 18 minutes solo.

What we need are roids that don't pop every yield.

Naverin
Setenta Corp
Xelas Alliance
Posted - 2006.02.25 00:32:00 - [40]
 

right o

Naverin
Setenta Corp
Xelas Alliance
Posted - 2006.02.25 14:43:00 - [41]
 

I propose that this thread goes to the top..

Naverin
Setenta Corp
Xelas Alliance
Posted - 2006.02.26 17:32:00 - [42]
 

ill play the solo keep it at the top till oveur responds game!

Cerberal
Minmatar
Brutor Tribe
Posted - 2006.02.26 17:52:00 - [43]
 

Originally by: Naverin
ill play the solo keep it at the top till oveur responds game!


You blew up my POS equipment! (just kidding, trying to steam you up Smile)

As a member of our lil deepspace community, i entirely reject this entire idea.

Why? Because i mine NPC's daily, and when the roid miners outpace you, you need all the money you can get from those buy orders people keep placing for isogen at 25 isk a unit, or megacyte for like 2300 a unit. Though i can see the obvious benefit of STC manufacturing more and more products we do in fact use in deep space, i also see the nonminers making a signifigantly lesser amount of isk than they were before. Its already to the point where minerals are treated as isk when a player doesnt have enough for a particular item Ex: "Ill give you 14000 zydrine and 5000 nox for a new tempest"

Rather than make the belts spawn sooner, put up more buy orders that are slightly more fair (such as 45 per unit of isogen, which considering its deepspace, is bearable) and tap into the minerals that us nonmanufacturing types arent using (but have stockpiled anyways). This way, instead of Entirely consuming your customers isk, and keeping all to yourself (or your corp, or number of corps, or alliance) You keep an even flow, and we have somewhere to actually place our large mineral stockpiles.

Think of it as a rebate, we buy a tempest from you for 100 mil isk or so, and then you pay about 10-15 million to buy minerals from us at a fair price.

So in closing, i say that belts do not need to be increased to encourage small group or solo efforts (small groups consisting of 15 or less miners, i consider 20 and over to be largescale). But rather players need to work together to create a better deepspace economy as a benefit for the whole.


Naverin
Setenta Corp
Xelas Alliance
Posted - 2006.02.26 18:58:00 - [44]
 

Sorry to say but our buy orders are Regional wide set. They will not change. If you want to mine for money Simply haul your zyd/mega to empire and get empire prices.. We dont force you to sell your minerals to us =)



Ps.. thx for the bump good sir!

Neko Makai
Minmatar
Black Lance
Against ALL Authorities
Posted - 2006.02.26 19:12:00 - [45]
 

Edited by: Neko Makai on 26/02/2006 19:13:45
1 i dont mine at all, but a capital mining ship being ONLY allowed to mine in .4 sec space or lower would be ok.

And like in all natural selection, the big fish eats the little fish.

Airdorn
Gallente
Sniggerdly
Pandemic Legion
Posted - 2006.02.26 22:59:00 - [46]
 

I'm for whatever makes people happy, within reason. Capital mining ships and equipment just makes sense.

I don't mine, personally.. but I don't see how better mining equipment for those who enjoy it would harm me personally. So I'm for it.

At the end of the day, it seems like CCP would want to do what makes large groups of people happy to keep them playing and keep them paying!

Anyways.....

Capital mining ships and bases in 0.0 and low sec empire present more diversity and targets! More diversity means a richer game environment, period.

Right now, a cynosural field pretty much means a world of hurt is coming. It's like the big flag raised to signal that its time to get out of Dodge. But if less damage dealing ships can use cyno fields, then this automatic assumption goes out the window.

Great idea!


Cerberal
Minmatar
Brutor Tribe
Posted - 2006.02.26 23:36:00 - [47]
 

Originally by: Naverin
Sorry to say but our buy orders are Regional wide set. They will not change. If you want to mine for money Simply haul your zyd/mega to empire and get empire prices.. We dont force you to sell your minerals to us =)



Ps.. thx for the bump good sir!


I dont sell to you guys, lol... thats the point, ive got so many minerals now that ive considered becoming an industrialist.

Besides, no way in hell i could haul 40 mil trit in a day without passing out. (not with all 50 jumps id have to travel just to get to empire)

Brolly
Caldari
5ER3NITY INC
Posted - 2006.02.26 23:37:00 - [48]
 

Production has been crap for years and it will continue to go that way for the forseable future. It took years from release to get mining barges, freighters, transport ships and mining upgrades which imho was/is too little too late.

I'm really into the inustrial and r&d aspect of the game, have been since I have started playing and CCP have made it quite clear that they don't give a rats arse about it (Waits with bated breath for next gen R&D) so don't expect anything new soon.

Blowing **** up is cool, actually making those items is barely worth the effort it seems.

Naverin
Setenta Corp
Xelas Alliance
Posted - 2006.02.27 16:58:00 - [49]
 

Hi there!

Admiral IceBlock
Caldari
Northern Intelligence
Posted - 2006.02.27 17:29:00 - [50]
 

we got combat capital ships so why not industrial capital ships? maybe not a mining ship but a capital refiner with large cargo or something for deep deep deep mining trips...


Naverin
Setenta Corp
Xelas Alliance
Posted - 2006.02.27 18:42:00 - [51]
 

let me be your carebear..... ugh

Adam Weishaupt
Minmatar
Impel Industrial
Posted - 2006.02.27 19:59:00 - [52]
 

Quote:
The poster has 6 accounts, is an obvious carebear and afk-miner and just wants a faster way to mine 100M of trit... Djeezes, mind putting a little bit of work in making money? Not just placing your so called 'capital mining ship' in the belt, turning the lasers on and going to watch tv or something... That's pretty lame and totally not 'playing the game'


Naverin is not an afk-miner. Mining with multiple accounts takes MORE work not less. Nav, in EVE economic terms, is working harder than most, investing more cash and time than most, so naturally he makes more ISK than most. That's life. And thanks to the two SA pilots who really contributed a lot to this thread.

A capital mining ship need not enable passive gameplay, anyhow. If I was in charge, such a vessel would be very expensive to build, incapable of actually mining, and would serve as a mobile refinery, with special capital-level skills existing to improve the yield to near what a POS intensive array could yield. This and the use of gang modules and possibly another mining foreman type of bonus would be all it does. It would encourage teamplay, and it would also be terribly vulnerable to attack, forcing players to defend it. But for their investment, they should be able to save time and get increased yields. It can have something like siege mode where it anchors itself immobile and does its refining thing (and is slightly more defensible). Steep skill requirements, and high costs - plenty of people are topping out already, give them something to work for.

Mobile Refining Barge
Required Skills: Mining Barge 5, Astrogeology 5, Exhumers 5, Refinery Efficiency 5, Mobile Refining 1, Racial Industrial 5, Capital Ships 1

+2% to gang mining yield per mobile refining level
+5% to refining speed per mobile refining level
+10% to 'siege mode' transition speed per capital ships level
Can fit 2 gang modules

base cost eleventy billion dollars

I'd also like to see more variety in stellar objects. Give us comet mining, planetary mining and colonies, and perhaps huge fields of asteroids that require exploration to find the good ones - force people to approach to 20 clicks and scan for decent roids, but make the payoff worth it. Pinpoint comets that move weekly through constellations using scan probes, and mine them. Meet interesting new alien species from the Jovian Empire. And mine them. How about gas mining a nebula? Or superdense uber-rare metals that are created only during supernovae and then blah blah blah, just spice it up. I don't think quantities should be increased unless ways to use them are also increased, and I agree with Avon that introducing a new element into the mix as a complete package is better than just screwing around with the prices.

I love miners.

Naverin
Setenta Corp
Xelas Alliance
Posted - 2006.02.27 21:19:00 - [53]
 

This thread makes me want to say UP

Kage Getsu
Sharks With Frickin' Laser Beams
Posted - 2006.02.27 21:20:00 - [54]
 

SIX ACCOUNTS?!

LWMaverick
Posted - 2006.02.27 21:25:00 - [55]
 

Im not an industrialist.. But i would say, yes defiantly.. Let the carebears(No negative meant, as many people would see it) get some ebil minning equipment!

/Mav

Naverin
Setenta Corp
Xelas Alliance
Posted - 2006.02.28 03:03:00 - [56]
 

The above poster speaks the truth!

Amarr Citizen 103
Posted - 2006.02.28 03:25:00 - [57]
 

Originally by: Chrisis Rie
Let's just bring a little perspective here...

...but for those of use that are still mining 15,000-20,000m3 per hour,...


train for a coveter fill a can in 25 minutes , problem solved for you .

Naverin
Setenta Corp
Xelas Alliance
Posted - 2006.02.28 04:15:00 - [58]
 

When im using my team which i have to give up 2 accounts.. 1 to tank 1 to haul

I mine 10k M/3 per 3 min cycle.. its not that much.. So thats why i want more more more cause im the biggest baddest carebear ever

Josclyn Verreuil
Gallente
The Scope
Posted - 2006.02.28 07:20:00 - [59]
 

I think people are focussing WAY too much on the capital mining ship idea.

The most important thing Nav here mentioend was Roid respawn, which I heartily endorse.

csebal
HUN Corp.
HUN Reloaded
Posted - 2006.02.28 08:42:00 - [60]
 

Edited by: csebal on 28/02/2006 08:45:33
Originally by: Avon
The problem that these suggestions often overlook is that ultimately they are pointless.

If you vastly increase supply of minerals their worth drops.

You get to a point where the very best equipment is required to sustain the previous level of income, and those who can't step up and use the new stuff end up earning less.

Improvements have to come not by getting more, but by getting something new.

Deep Core Mining was an introduced system which was done correctly.
New content, yeilding a new item, required to produce new tech.



Weee, a BoB member and me agreeing? Esp. on a carebear issue? :) Woah.

What he said is basically right. I was about to point out the flaw in your requests, that basically all of them revolve around 'more', 'bigger', 'longer' etc.

Have you ever thought about, that CCP never intended such extreme mining capacities to sit in the same system forever? If you really strip a belt i a few hours, then - sadly - you will be forced to move. End of story.

As for the other things: Yeah, having a capital mining ship would be nice, but it would just be another source of inflation. Not to mention the question of balancing.

What miners need are improvements to the process of mining. Things that make mining less of a work, and more of an activity in a game.

- Things like mining into containers / other ships come into my mind, so that lower capacity ships could help in group mining without eventually having to drag and drop every minute or so.
- Things like longer mining cycles come into my mind with lower ore ammounts that just yield more minerals. ICE with its 1 unit = a lot of ice minerals is just a fine example on how you could simplify mining.

All in one, mining currently is a system, which is complicated at places it should be simple, and simple where it should be more complex.

My vote on your ideas.

Nay.

Miners need quality, not quantity.

ps. During the almost 3 years of EVE, a lot of excellent ideas have been made about mining, but basically none of them made it into the game. Mining is the step-child of EVE, a profession that is almost always undervalued and overlooked when planning improvements.


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