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blankseplocked Micro Jump drives
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Arron S
Soviet Directorate of Eve
Posted - 2006.02.20 06:50:00 - [1]

Heres my Idea. What about Micro Jump Drives for a Battleship

Short Jump rang and would use 100% of the cap in order to jump.

Cygnus Alpha Syndicate
Thundering Mantis
Posted - 2006.02.20 07:13:00 - [2]

In the words of one of the devs, 'Battleships are not, and will never be, solo pwnmobiles'.

It's just a bit too imbalanced to be honest.

Tatl Eon
Posted - 2006.02.20 11:23:00 - [3]

If you want jumpdrives for other ships you should check out this thread:

Posted - 2006.02.20 17:15:00 - [4]

it'd be too easy to avoid 0.0 chokepoints.

St Dragon
Deep Core Mining Inc.
Posted - 2006.02.20 17:36:00 - [5]

Or you could just have a ship thats a dedicated portal spawner make it really skill intensive such as jumpdrive 5. give it 0 offensive and defensive capabilitys and make it so it can use its own portal.

This gives you a one way jump point

Posted - 2006.02.20 18:24:00 - [6]

Edited by: Serendipity007 on 20/02/2006 18:29:38
or just have it give negative bonuses like MWD.

Micro Jump Drive
Med Slot
100 tf
2000 PG
-%50 top speed
-%25 cap recharge rate
-%25 shield boost
-%25 armor repair

And yes you could get past choke points, but you couldn't fight very well. Good for getting stuff past gatecamps.

Perhaps make it Transport Ship only mod.

edit: Or how about you allow Alliances to make their own private jumpgate? Opens portal to a cyno field in range. Takes a bit more resources than a Outpost. Takes resources per cubic meter of ship jumped through. Stationary, and can't be moved, but can be destroyed. Must have sovereignty in system.

Kalki Nibiru
Corporation 35
Posted - 2006.02.20 19:30:00 - [7]

There is already enough stuff to get past gate camps and transport ships should never have any special treatment.


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