open All Channels
seplocked Ships and Modules
blankseplocked [RMR] Cormorant setup
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: [1] 2 3

Author Topic

Gornash
Caldari
The World Eaters
Posted - 2006.02.11 11:39:00 - [1]
 

I've been looking everywhere for a thread about the Cormorant, but all i've been able to pull up is a few thread saying that it's the only nice looking Caldari ship...

So, what are the pros and cons of the Caldari Destroyer?
Settups for PvP? PvE?

How can a turret ship be a Destroyer for Caldaris??

R31D
Caldari Provisions
Posted - 2006.02.11 12:02:00 - [2]
 

Edited by: R31D on 11/02/2006 12:09:41
NPC:
7x 125mm Railguns

1x AB
1x Small Shieldbooster
2x NPC Specific Resistance Amplifiers

1x PDU/Magnetic Field Stabilizer

This is a pretty generic setup and works well for lvl 1 and lvl 2 missions although you may have problems on the tougher lvl 2's with just a Destroyer


PvP (Purely anti-frigate setup):

7x 75mm gatling Railguns

1x Invulnerability Field
2x Medium Shield Extenders
1x Warp Disruptor

1x Magnetic Field Stab/Cap Relay

Admittedly, I haven't used the Cormorant since pre-EW patch and back then I used it to take on cruisers (in a setup wildly different from this), not frigates but this setup should be more than a match for most interceptors. The tracking on 75mm gatlings means a web isn't required and against frigates you won't be deciding range anyway so the 75mm's versatility really comes into play. So because there is no need for speedboost or webber, you have a lot of mids to play with for tanking


edit:
Pro's of Cormorant:
- Lots of midslots for either a good shieldtank or EW capabilities
- Range bonus means it can use closer-range ammo than usual increasing it's damage (although not enough to totally counter-act the -25% RoF penalty)
- Great stepping stone between a Merlin and a Moa

Cons of Cormorant:
- Limited low slots means fittings can become hard with lower skill levels and fitting damage mods is a luxury
- -25% RoF bonus means that it fires less volleys off before an enemy can get under the range of your guns (if using railguns)
- Slow speed and high sig radius means it is relatively easy for enemies to hit

Shinnen
Caldari
Interstellar Brotherhood of Gravediggers
The 0rphanage
Posted - 2006.02.11 12:27:00 - [3]
 

7 x 75mm gatling rail II
1 x small shield booster II
2 x small capacitor battery II
1 x warp disruptor/webber/AB
1 x Power Diag

pvp i would go disruptor
pve i would go webber/ab


Pros:
Insta pop frigates
Can keep everything running at once with mediocre skills
could possibly take on 2-3 frigs

Cons:
7.5km range with antimatter
Slow

Kyozoku
Posted - 2006.02.11 18:56:00 - [4]
 

Max damage / Close range inty killer

x7 ion blasters
rocket

ab or mwd
warp scramb
2 web

mag stab



EW PVP

x7 125mm rail
launcher or nos

3 ecm multispectral
warp scramb

cap power relay

Use 2 jammers and a web if you're solo.



PVE

7 rails
launcher

small shield booster
2 hardeners
cap recharger

mag stab

Triscuit
Deep Core Mining Inc.
Posted - 2006.02.11 19:12:00 - [5]
 

Edited by: Triscuit on 11/02/2006 19:16:04
Edited by: Triscuit on 11/02/2006 19:14:30
Snipeorant or "LOLorant" if you prefer:

7x 150mm II w/ Spike S
1x Rocket launcher II w/ Defenders

2x Sensor booster II
2x Tracking comp II

1x MAPC

With my skills I got 105km locking range and 97km optimal on the guns. Pack antimatter and another midrange ammo like iridium in case things get closer. You can basically pull the same setup on the Harpy as their bonuses are quite similar. I think Harpy will get better DPS while the Corm will have a better volley. Plus you can actually tank the Harpy somewhat while retaining similar range on your guns. The Cormorant is made of tissue paper with this setup. Smile

Wilhelm Beck
Queens of the Stone Age
Rote Kapelle
Posted - 2006.02.11 19:49:00 - [6]
 

I love this ship.
right now mine is set up to either pick off happless npc frigs and destroyers, or to do low level complexes.

High slots:
5 150mm Railgun I (tungsten or iridium)
2 125mm Railgun I (tungsten or iridium)
Rocket Launcher I (defenders)

Mids:
1 Webber
1 Small Shield Booster I
1 1mn Afterburner I
(1 slot currently open, if I ever get the grid i might put some ecm in)

Low:
The Obligatory Micro Auxilary Power Core

This thing tears through anything smaller than cruiser, but it is fragile. The grid and cpu are rather tight with my current skills. very capable of doing a 3/10 complex by its lonesome, though the setup was a bit different back then, and the cruisers took forever. Don't forget the cargo bay either, can double as an ammo/loot carrier for a small gang.

Marcuis
Caldari
Appetite 4 Destruction
Aggravated Assault..
Posted - 2006.02.12 03:55:00 - [7]
 

well the co's and the cons,

well for starts the only bad thing i could find wrong with the corment is that is slowest one out of the destyores but good thing has 4 meduim slots with is better for a caldri person with means ecm and web, so when i pvp against ceptors or frig or AF this is one of the setups i used

highs = 7 x 125mm t2 and 1x rocket lauchner t1 or t2

meduims = AB t2 , mulit spec , Jammer , web

lows = damage mod

wiht npcin or missons its not hard to work out what to used.....look at the npc type and damages they do etc
yes i said mulit spec jammer works wonders and supirse alot of ceptors and frigs

just remmeber the corment is very slow so have to used the meduim slots to ur adanvanage with a ew modules, on anthoer note turrent ship yes i know but look at this way there is many caldri turrent ships
EG: ferox , harpy and hawk , moa and eagle and now even the one of the command ships is turrent (vulture)

Jim McGregor
Posted - 2006.02.13 11:40:00 - [8]
 

Pros:
- Its cheap, so good beginner pvp/mission ship.
- Anti-frigate ship, good vs beginner players in frigates.
- 4 medium slots, so electronic warfare/tank capable.
- Powerful CPU
- Low skill requirements to fly one
- Cool looking
- Good bagage space (for loot)
- A bit more shield than other destroyers

Cons:
- Slow and easy to hit
- 1 low slot means poor means of increasing damage/power/cpu/whatever
- A bit less armor than other destroyers


Waenn Ironstaff
Caldari
22nd Black Rise Defensive Unit
Posted - 2006.02.19 23:13:00 - [9]
 

Originally by: Kyozoku
Max damage / Close range inty killer

x7 ion blasters
rocket

ab or mwd
warp scramb
2 web

mag stab



EW PVP

x7 125mm rail
launcher or nos

3 ecm multispectral
warp scramb

cap power relay

Use 2 jammers and a web if you're solo.



PVE

7 rails
launcher

small shield booster
2 hardeners
cap recharger

mag stab



What do you mean by 2 jammers if solo? Warp jammer or ECM jammers?

Kyozoku
Posted - 2006.02.20 08:22:00 - [10]
 

ecm sorry

Waenn Ironstaff
Caldari
22nd Black Rise Defensive Unit
Posted - 2006.02.24 23:03:00 - [11]
 

Edited by: Waenn Ironstaff on 25/02/2006 00:30:10
Originally by: Kyozoku
ecm sorry


I tried applying your setup to my Cormorant and currently working on installing the second ECM (lack of CPU) so I had to put a named racial in the meantime.

How do you fight with such setup? Against 0.5 sec npc rats, I'm sometiems having issues with them denting my armor and no way to regen either shield or armor. Cap usage of the ECM is huge so I dunno how I can factor that. And what kind of ammo for the railguns?

How does that fit in PvP?

Imode
Celestial Apocalypse
The Requiem
Posted - 2006.02.24 23:30:00 - [12]
 

Anti-Interceptor

High: 7 125's + whatever (or 150's)
Mids: AB, web, scram, tracking disruptor
Lows: Mag Stab (or MAPC)

Truth be told, I haven't actually killed any interceptors with this but I've put many into structure without a single loss. Most times, the slow speed of the destroyer just can't keep up with an interceptor pilot who's determined to stay out of web range. Great ship against turret interceptors like crusaders and taranis's. Not so hot against standard launcher crows due to large signature and slow speed.

---

Gate-camping anti-frigate

High: same as above
Mids: AB, warp disruptor (20km), 2 sensor booster (3 sensor booster if you need even faster lock speeds)
Lows: Mag Stab (or MAPC)

This is mostly to catch runners who are just insta'ing from gate to gate. With the 2-3 sensor boosters (tech 2 preferred) and a 20km scram, you sit right on top of the gate, and instalock, scram and pop anything that comes through. Very good against tier 3 tech 1 frigates, plated interceptors or anything fairly slow to warp, including assault frigates and stealth bombers.

Both setups are made out of paper so you'll need to pick your battles. Tech 1 frigates and interceptors are usually easy pickings. Larger targets like assault frigates, stealth bombers and other destroyers (namely Thrashers) will likely tear you to pieces if you don't have proper support.

And why a turret ship for Caldari? At the time they were introduced, a destroyer with 8 launchers would just be way too overpowered, plus it just wouldn't have fit the theme of destroyers.

Waenn Ironstaff
Caldari
22nd Black Rise Defensive Unit
Posted - 2006.02.25 02:57:00 - [13]
 

Are any of those fitting choices viable for solo PvP?

Sandman Bishop
Caldari
BME Industries
Posted - 2006.03.19 17:44:00 - [14]
 

I've installed a Rocket Launcher I and a pair of 125mm rail guns (for starters) on my cormorant. How much ammo should I carry for each? I plan on using Defender rockets and iridium ammo.

Cade Morrigan
Caldari
Posted - 2006.03.19 23:16:00 - [15]
 

Originally by: Sandman Bishop
I've installed a Rocket Launcher I and a pair of 125mm rail guns (for starters) on my cormorant. How much ammo should I carry for each? I plan on using Defender rockets and iridium ammo.

If the only guns you have on a cormorant are a pair of small rails and a rocket launcher, just leave it in the hangar and fly frigs until you can put near a full rack of 125s or 150s on it.

Admiral Keyes
Minmatar
Sebiestor Tribe
Posted - 2006.03.26 11:28:00 - [16]
 

Edited by: Admiral Keyes on 26/03/2006 11:30:29
Ive got a nice setup for a new player to use on a PvE cormorant (considering my second account that uses it has 1'200'000 skill points and 1'000'000 of them are in learning)

7x 125mm Carbide Railguns

1x Small Shield Booster
2x 32.5% Resistance Amplifiers (2 kinetic on mine (70% kin res) but 1 kin 1 therm is good for guristas)
1x Cap Recharger I

1x Magnetic Field Stabilizer/Power Diagnostic

Can run some lvl 2 kill missions at least (ran rogue drone harassment lvl 2 last night) Itll easily fit a afterburner (instead of the cap charger) or a standard launcher with the CR I.

I love this ship.

Talarius
Posted - 2006.04.03 17:14:00 - [17]
 

Edited by: Talarius on 03/04/2006 17:15:43
Edited by: Talarius on 03/04/2006 17:15:24
Edited by: Talarius on 03/04/2006 17:15:10
I'm still trying to work the kinks out on my setup which, as a new player, is geared towards PvE.

2x 150mm Scout Accelerator cannons (antimatter rounds)
3x 125mm Scout Accelerator cannons (antimatter rounds)
1x 75mm Scout Accelerator cannons (antimatter rounds)
1x Standard missle launcher w/Bloodclaw or Sabretooth missles

Afterburner/small shield booster

The other slots have less the optimized stuff in them, among other things a civvy expanded cargo hold (did I mention I was new?). I'll be working to improve off some of the lists in this thread, but I'm wondering what you all think of the Scout Accelerators?

Thanks

Cade Morrigan
Caldari
Posted - 2006.04.03 19:29:00 - [18]
 

Originally by: Talarius

I'm still trying to work the kinks out on my setup which, as a new player, is geared towards PvE.

2x 150mm Scout Accelerator cannons (antimatter rounds)
3x 125mm Scout Accelerator cannons (antimatter rounds)
1x 75mm Scout Accelerator cannons (antimatter rounds)
1x Standard missle launcher w/Bloodclaw or Sabretooth missles

Afterburner/small shield booster

The other slots have less the optimized stuff in them, among other things a civvy expanded cargo hold (did I mention I was new?). I'll be working to improve off some of the lists in this thread, but I'm wondering what you all think of the Scout Accelerators?

Thanks

Scouts are fine but you should try to put on a full rack of guns the same size. It makes picking your range a lot easier and lets you select your ammo and other gear in a more cohesive manner. 125s are a good way to go.

Sammiel
Ars ex Discordia
GoonSwarm
Posted - 2006.04.03 21:11:00 - [19]
 

For PvE I'd definately recomend the 7x75, 2x Med Shield Booster, AB, (something else in mid, I use a cargo scanner because I am both lazy and poor), and then either a MAPC/PDU/damage mod in low depending on skills.

With tungsten and some pretty medoicre skills it has around 30km range. With Anti-matter its ~10km. The shield med extenders give a fairly nice boost in shielding, making it possible to passive tank. I haven't really tried taking multiple cruisers with it, but it can handle the 37k spawns pretty easily.

You should be able to do the bulk of the L2's in the above I think. If my math is correct the above gives 1669 shielding with a 500s recharge using just base skills and T1 equipment. Which is 33% more capacity than a base caracel model, with the added benefits of a far lower base recharge time. (Not that I am claiming this ship is better than a caracel, just comparing its base tank). With a small amount of skilling you can bump that nicely.

Rakshan
Gallente
Navy of Xoc
Wildly Inappropriate.
Posted - 2006.04.04 15:32:00 - [20]
 

i don't think you'd really wanna take the cormy out on PvP....it's just too small...you wouldn't survive against more than a cruiser....possibly....

for mids...instead of webbers and such go for a sheild tank setup for some protection...

...lows go for shield power relays or tracking computers....

Rakshan
Gallente
Navy of Xoc
Wildly Inappropriate.
Posted - 2006.04.04 15:34:00 - [21]
 

but...you should really go for a Battle Cruiser like the Ferox or the Prophecy....much more powerful for PvP...

Lilita
Posted - 2006.04.08 17:13:00 - [22]
 

Edited by: Lilita on 09/04/2006 05:40:22
Originally by: Marcuis
well the co's and the cons,

well for starts the only bad thing i could find wrong with the corment is that is slowest one out of the destyores but good thing has 4 meduim slots with is better for a caldri person with means ecm and web, so when i pvp against ceptors or frig or AF this is one of the setups i used

highs = 7 x 125mm t2 and 1x rocket lauchner t1 or t2

meduims = AB t2 , mulit spec , Jammer , web

(for a cormorant i think you need some shield protection when PVE: e.g Shield Extenders.
Shield Boosters take a chop from your capacitor so I rather use the above)

lows = damage mod

wiht npcin or missons its not hard to work out what to used.....look at the npc type and damages they do etc
yes i said mulit spec jammer works wonders and supirse alot of ceptors and frigs

just remmeber the corment is very slow so have to used the meduim slots to ur adanvanage with a ew modules, on anthoer note turrent ship yes i know but look at this way there is many caldri turrent ships
EG: ferox , harpy and hawk , moa and eagle and now even the one of the command ships is turrent (vulture)


(for a cormorant i think you need some shield protection when PVE: e.g Shield Extenders.
Shield Boosters take a chop from your capacitor so I rather use the above)
Question

Lilita
Posted - 2006.04.09 05:45:00 - [23]
 

Originally by: R31D
Edited by: R31D on 11/02/2006 12:09:41
NPC:
7x 125mm Railguns

1x AB
1x Small Shieldbooster
2x NPC Specific Resistance Amplifiers

1x PDU/Magnetic Field Stabilizer

This is a pretty generic setup and works well for lvl 1 and lvl 2 missions although you may have problems on the tougher lvl 2's with just a Destroyer


PvP (Purely anti-frigate setup):

7x 75mm gatling Railguns

1x Invulnerability Field
2x Medium Shield Extenders
1x Warp Disruptor

1x Magnetic Field Stab/Cap Relay

Admittedly, I haven't used the Cormorant since pre-EW patch and back then I used it to take on cruisers (in a setup wildly different from this), not frigates but this setup should be more than a match for most interceptors. The tracking on 75mm gatlings means a web isn't required and against frigates you won't be deciding range anyway so the 75mm's versatility really comes into play. So because there is no need for speedboost or webber, you have a lot of mids to play with for tanking


edit:
Pro's of Cormorant:
- Lots of midslots for either a good shieldtank or EW capabilities
- Range bonus means it can use closer-range ammo than usual increasing it's damage (although not enough to totally counter-act the -25% RoF penalty)
- Great stepping stone between a Merlin and a Moa

Cons of Cormorant:
- Limited low slots means fittings can become hard with lower skill levels and fitting damage mods is a luxury
- -25% RoF bonus means that it fires less volleys off before an enemy can get under the range of your guns (if using railguns)
- Slow speed and high sig radius means it is relatively easy for enemies to hit


2x Medium Shield Extenders? Wouldn't that take a huge chop on your capacitor? I mean, the cormorant doesn't have much capacitor space unless you train engineering. Even then 30% boost of a capacitor that is 60 is very little.Shocked

R31D
Caldari Provisions
Posted - 2006.04.09 09:38:00 - [24]
 

Originally by: Lilita
Originally by: R31D
Edited by: R31D on 11/02/2006 12:09:41
NPC:
7x 125mm Railguns

1x AB
1x Small Shieldbooster
2x NPC Specific Resistance Amplifiers

1x PDU/Magnetic Field Stabilizer

This is a pretty generic setup and works well for lvl 1 and lvl 2 missions although you may have problems on the tougher lvl 2's with just a Destroyer


PvP (Purely anti-frigate setup):

7x 75mm gatling Railguns

1x Invulnerability Field
2x Medium Shield Extenders
1x Warp Disruptor

1x Magnetic Field Stab/Cap Relay

Admittedly, I haven't used the Cormorant since pre-EW patch and back then I used it to take on cruisers (in a setup wildly different from this), not frigates but this setup should be more than a match for most interceptors. The tracking on 75mm gatlings means a web isn't required and against frigates you won't be deciding range anyway so the 75mm's versatility really comes into play. So because there is no need for speedboost or webber, you have a lot of mids to play with for tanking


edit:
Pro's of Cormorant:
- Lots of midslots for either a good shieldtank or EW capabilities
- Range bonus means it can use closer-range ammo than usual increasing it's damage (although not enough to totally counter-act the -25% RoF penalty)
- Great stepping stone between a Merlin and a Moa

Cons of Cormorant:
- Limited low slots means fittings can become hard with lower skill levels and fitting damage mods is a luxury
- -25% RoF bonus means that it fires less volleys off before an enemy can get under the range of your guns (if using railguns)
- Slow speed and high sig radius means it is relatively easy for enemies to hit


2x Medium Shield Extenders? Wouldn't that take a huge chop on your capacitor? I mean, the cormorant doesn't have much capacitor space unless you train engineering. Even then 30% boost of a capacitor that is 60 is very little.Shocked


They are Shield Extenenders, not Shield Boosters. They use no capacitor but instead increase your base amount of shield. This setup is designed just to have a lot of hp and to have killed the enemy before they get through your massed amount of shield

M3ta7h3ad
Caldari
Caldari Provisions
Posted - 2006.04.09 09:53:00 - [25]
 

They also increase your shield recharge rate dramatically. :) Great for passive tanking.

Lilita
Posted - 2006.04.10 04:37:00 - [26]
 

Originally by: M3ta7h3ad
They also increase your shield recharge rate dramatically. :) Great for passive tanking.



omigod! It runs on linux? finally, i've been waiting for so long! Hopefully slackware 10.2 will do. BTW, what I meant on those Shield Extenders is the Powergrid Usage when u first put them online. For example A Shield Extender II uses 28 MW.. and that's a lot on a Cormorant! whose capacitor may not go above 70.

Hoshi
Hedron Industries
Red Dwarf Racketeering Division
Posted - 2006.04.10 11:17:00 - [27]
 

With Advanced weapon upgrades level 5 you can fit this.
High: 7x 150mm II
Mid: 2x Sensor booster, 2x tracking computer
Low: 1x MFS

Load up the spike ammo and snipe away, how needs a harpy :)

lofty29
Aliastra
Posted - 2006.04.10 11:39:00 - [28]
 

Im currently using this to solo-camp 0.0 gates and pop frigs Razz

High - 6x 150mm railgun II w/ spike S

Med - 2x Sensor Booster, 1x Tracking Computer, 1x Afterburner II

Low - 1x MAPC

Tis fun Smile

Waenn Ironstaff
Caldari
22nd Black Rise Defensive Unit
Posted - 2006.05.13 15:26:00 - [29]
 

The Cormorant is the Caldari Destroyer, meant for anti-frigate platform. Its bonuses are meant for mid-long range combat where the destroyer must destroy the incoing frigate before it reaches the larger vessles. And at such I have 2 setups. Barely teested them mind you. Destroyers suffer from being larger than frigs but without the speed and agility, making them ideal targets for cruisers.

125mm style:

HIGH: 7 x 125mm railguns, 1 small nos/rocket launcher (if you have the grid for it).
MEDIUM: Small shield extender, Small Shield Booster, 1MN Afterburner, 20km Warp Disruptor.
LOW: Damage module.

With this setup, you can have nearly 720 shields with some small boosting capabilites. I haven't tested entirely the result but with thorium ammo, you can have near 20km. Huge rpoblem is maintaing the cap usage. With shieds on, AB, Scram and the damn 7 guns, cap goes through the roof. Cap regen cannot sustain all of the modules combined. Good damamge though, nearly took down a rupture.

Which brings me to te lightver version:

75mm style:

HIGH: 7x75mm railguns, standard launcher.
MEDIUM: AB, 20km Scrambler, Medium shield booster, Small Capacitor Injector.
LOW: Damage module.

This setup is more merciful both on the grid and on the capacitor usage. The sacrifice is made on the range and damage (high rate of fire though) but considering most battles are fought around 20km (scram range), it is not much of an issue. The difference is the medium booster which affects considerably survivability (haven't calculated the difference between small + small extender vs medium) and cap injector. Hopefully, with 150 cap charges, the cap can be sustained for both the booster, scram/ab and the huge drain by the railguns.

EDIT: Now I'm wondering if it would be possible to drop the Small Shield extender for the Cap Injector on the 125mm Setup. It would help with the cap usage/shield boosting while retaining the power/range of the 125mm railguns.

All for PvP use of course.

Holographic Entrypoint
Caldari
Doomheim
Posted - 2006.05.13 19:28:00 - [30]
 

Hm, yesterday some guy in a Cormorant locked my Kessie... I pressed F1-F4 and after 3 Rockets he was gone ... that aint normal rite?


Pages: [1] 2 3

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only