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Warhel
Posted - 2006.02.14 03:01:00 - [31]
 

Originally by: Soren
Originally by: Zysco
Originally by: Sarmaul
PVP

Dual 650mm AC II x 6
Heavy Dim Nos x 2
100mn AB II x 1
Faint 20k Scram x 1
Fleeting Web x 1
Heavy Elec Cap Booster x 1
Hypnos Multispec x 1
Large Accom Rep x 2
Energised Adaptive Nano II x 2
Gyro II x 2

My setup Embarassed


does it make the jam often? Question


Also curious. Why not fit maybe a Sensor Booster to help lock on faster on smaller targets maybe?

Nordvargr
Sebiestor Tribe
Posted - 2006.02.14 06:58:00 - [32]
 

Originally by: Indy X
Looking around for tempest set ups i havent seen one post yet with 1200s. Are they simply that bad?

I'm looking for a T1 sniper set up, any1 have a good one? Both on PvP and PvE

I use 1200mm carbine howitzers for ratting. I have dutifully calculated that they give a higher DPS because they use less grid meaning I can fit 6 of them without sacrificing one of my lows with a reactor control unit when I could have a gyro.

Remarkably, perhaps because some people are really stupid, 1200mm carbine howizters cost less than standard 1200mm artillery in regions I've seen.

1200mm artillery have no place in PVP sniping setups. I have little PVP experience with my tempest so I will only post my ratting setup.

Hi:
6x 1200mm carbine howizters
2x arbalest assault launchers

Med:
C-51L Emergency shield booster (it's cheap if you buy it anywhere other than caldari space)
Shield boost amplifier
2x hardeners, choose depending on what you are ratting.
Tracking comp

Lows:
Gyros. As many as you can fit. If you are ratting outside 0.0, or just are not cautious and choose not to rat with any WCS, then you might want tracking links as well since any more than 4 gyros is silly.

Najenna
Minmatar
Minmatar and Gallente Association
Posted - 2006.02.14 08:03:00 - [33]
 

Edited by: Najenna on 14/02/2006 08:10:51
Ok I am here to update my earlier post. I have found a better setup for fightting Gurista ships in a Tempest and it goes like this.

**High Slots**
6x Tech 2 1400mm Arts.
You have 2 high slots left which you could put some Rocket or Heavy launchers in and use defenders. I dont have them on but if you want to do it it wont hurt to have.

**Mid Slots**
2x Tech 2 Ballistic Shield Hardeners
1x Tech 2 Large Shield Booster
1x Eutectic Cap Charger or better
1x Shield boost Amplifier

**Low Slots**
3x Tech 2 Gyro's
1x Tech 2 Tracking Enhancer
2x Tech 2 Power Diag's
or swap out 1 gyro for a Tech 2 Signal amplifier i prefer damage over longer range attack for the tank is unbreakable.


This basically a Tech 2 setup for those of you who can't afford the really good stuff but this setup works great I can solo 3 1.55 bs's with 3 frigs or 3 cruisers with no problem. Word of advise warp in at 60km and make sure your useing Titanium Sabot ammo.
Comeing to you from your friendly N.A.G.A. Corp.Very Happy

Imhotep Khem
Minmatar
Doom Guard
Wildly Inappropriate.
Posted - 2006.03.04 21:49:00 - [34]
 

Originally by: Sun Ra
Edited by: Sun Ra on 13/02/2006 15:56:54
Personally i use..

[Hi]
6xdual 425 ii's (barrage ammo ftw)
2x Heavy Nos(named)

[Mid]
1x MWD
1x Heavy inject
1x 26/28km scram
1x named web
1x Sensor boost/ecm/tracking disupt etc

[Low]
2x large rep ii's
3x hardeners(2 t2, 1 n-type)
1 gyro ii

I have to tank sentries so dual 425 and heavy tank is a must, ive killed bs's solo while tanking sentries with this setup, if you dont need to then switch to dual 650 and the 2x nano setup

PS
dual 425+1 gyro ii way outdamages 650's wwitout a gyro


Thats me. Im not entirely satisfied. Ill probably ride this till I get my human skills up a bit.

K Raz
Danish Trade and Mining Inc.
Posted - 2006.03.09 04:37:00 - [35]
 

My PvP Setup:

6x Dual 425 AC
2x Large NOS

100mn mwd
Heavy cap injector (sync it with timing for large reps)
Warp scrammer
webber
Tracking disruptor (Nifty against turretships)

2x Large reps
3x Hardners
1x Gyro

Shaddax
Posted - 2006.03.11 06:43:00 - [36]
 

Does anyone have a level 4 solo setup? I havent seen one out there, is it even possible?

Wizie
Minmatar
Jibba-Jabba
Posted - 2006.03.11 07:28:00 - [37]
 

For non-deadspace missions I use

6 1400 IIs
2 arbi assaults (defenders)

2 sensor booster IIs
2 tracking comp IIs
1 XL shield booster

3 gyro stabs
2 PDS IIs
1 tracking enhancer II

or 3 gyro
2 stabs
1 RCU

NateX
Followers of Yrck
Posted - 2006.03.11 10:36:00 - [38]
 

Originally by: Wizie
For non-deadspace missions I use

6 1400 IIs
2 arbi assaults (defenders)

2 sensor booster IIs
2 tracking comp IIs
1 XL shield booster

3 gyro stabs
2 PDS IIs
1 tracking enhancer II

or 3 gyro
2 stabs
1 RCU


what range/ammo ? seems long range to me :)

Wizie
Minmatar
Jibba-Jabba
Posted - 2006.03.11 15:59:00 - [39]
 

Edited by: Wizie on 11/03/2006 16:06:37

Originally by: NateX
Originally by: Wizie
For non-deadspace missions I use

6 1400 IIs
2 arbi assaults (defenders)

2 sensor booster IIs
2 tracking comp IIs
1 XL shield booster

3 gyro stabs
2 PDS IIs
1 tracking enhancer II

or 3 gyro
2 stabs
1 RCU


what range/ammo ? seems long range to me :)


I do Minmatar missions.. mostly Angels/amarr

Use nuclear and emp only... in my missions.

Use Nuclear at 100K warpins, and emp for killing tougher ships at about 70K or under.

For some of the drone missions, I use a Vagabond, its quicker, easier to fit and is a better bet against drones IMO.

Only done some 12-15 lvl 4 missions, and avoid the really long ones or I would go insane.

GC13
Caldari
Species 5618
R0ADKILL
Posted - 2006.03.12 04:19:00 - [40]
 

I'm playing around in QuickFit, and I'm getting some downright lousy DPS numbers with 6x 1400mm and 3x gyro. 151 DPS with Nuclear ammo before any resists. This is with me having punched in Gunnery 5, Large Projectile 5, Rapid Firing 4, and Minmatar Battleship 3, and using T2 gyros (but T1 guns). Is this normal, or am I missing something? The setup I have on there would pull 81km optimal with the Nuclear easily, with another 40km falloff. Am I getting reasonable numbers for damage given the skills I've input, or am I missing something? Also, if I were to hop into a Tempest with that setup and those skills, would I get owned at level 4 missions? How about long-range support in PvP?

Wizie
Minmatar
Jibba-Jabba
Posted - 2006.03.12 04:25:00 - [41]
 

Originally by: GC13
I'm playing around in QuickFit, and I'm getting some downright lousy DPS numbers with 6x 1400mm and 3x gyro. 151 DPS with Nuclear ammo before any resists. This is with me having punched in Gunnery 5, Large Projectile 5, Rapid Firing 4, and Minmatar Battleship 3, and using T2 gyros (but T1 guns). Is this normal, or am I missing something? The setup I have on there would pull 81km optimal with the Nuclear easily, with another 40km falloff. Am I getting reasonable numbers for damage given the skills I've input, or am I missing something? Also, if I were to hop into a Tempest with that setup and those skills, would I get owned at level 4 missions? How about long-range support in PvP?


To use a Tempest well you really do need BS 4 ATLEAST. Its dual dmg bonus is essential for using 1400s.

Can break most every tank using my setup, but mostly because I have surgical strike 5, large arti spec 4, BS 5 and pretty much all gunnery at 5.
Should still be doable with lower skills, will take longer.

GC13
Caldari
Species 5618
R0ADKILL
Posted - 2006.03.12 05:43:00 - [42]
 

Looks like going from BS3 to BS4 gives a +10.8% DoT bonus, and 4-5 gives +1/9 DoT bonus. Yeah, definitely the gift that keeps on giving.

So with that in mind, does it sound like my setup is in the ballpark of where it is expected to be? I also tossed together an autocannon setup that does 337 DPS (again, T2 damage mods, T1 guns).

kptLepra
Minmatar
WEPRA CORP
White Noise.
Posted - 2006.03.21 11:39:00 - [43]
 

As always there will b only one rule for Tempest. Skills Skills Skills. Tempest is the most unforginving BS of all. U make one mistake and u are dead. AS for me, I use all damage setup. 6x1400T2, 3 Gyros T2 + 2tracking comps T2, 3 sensor boosters T2.
There is no frigate ceptor or cruiser out there who will survive this kind of bombardment. Tnkaed cruisers maybe lucky enough to survive to see the second Salvo after 10 Secs, but again there is not much of them out there.

Dont sit in Tmepst under BS lvl4, and at least 5 mils in gunnery, projectile wise.

Testy Mctest
Posted - 2006.03.21 11:53:00 - [44]
 

Originally by: Soren

<snip:Tempest with single multispec>
does it make the jam often? Question


Not against larger ships, but sometimes. You dont need to jam someone 100% of the time. One Jam cycle + relock delay is a lot of lost DPS. Same principle against smaller ships, except you make them lose DPS more often. Its pseudo-tanking.

That slot also sometimes becomes a second webber, or more often now, a second scram. Rarely a sensor booster anymore since <unsupported assertion> frig gangs appear to be becoming less common </unsupported assertion>.

The other layout in there is a mid rack full of Jammers or Dampers, when you're with a small gang/fleet. Works wonders.

Omar Khayyam
Minmatar
Posted - 2006.03.21 14:32:00 - [45]
 

Edited by: Omar Khayyam on 21/03/2006 14:50:39
Edited by: Omar Khayyam on 21/03/2006 14:47:18
For a long time i tried to hunt "Blood Raider" NPC's with my tempest.. it was impossible to break their tank when i had my skills at "Minmatar BS 2" and "Large Projectile 2" but after i realized taht skills are everything in a minmatar ship, especially tempest, i trained to "Minmatar Battleship 4" and "Large Projectile 5" i really started to cheaw those amarrian ships...
Also i found that tempest sucks on shield tanking on npc hunting missons or maybe that was because of i have no shield tanking experience at all.. so i made a setup that gives nice damage, loaded with nice guns and a really though armor tank, maybe better than an apoc in resist's.. here it is:

Hi SLots:

6 x 1400mm's (never tell me to use 800's i hate em :P )
2x Heavy Launchers (good for any size of ships)

Med Slots:

4x Cap Rechargers
1x Tracking Computer (Must have for 1400's imo)

Low Slots:

2x Thermic Hardener
1x EM Hardener
1x Named Damage Control
1x Accomodation Large Armor Rep (Dunno if u can fit T2 instead)
1x RCU II

with this ship i can tank 3 1.2mil. battleships and a BC nearly without activating the armor repairer (activated once for all the battle).. U can sustain the armor tank for about 7 minutes according to the quickfit program (also its really illogical to run armor rep online for that long cuz u wont take that much damage against npc's and battle wont take that long continiusly ). with this setup u got about %87 EM and %85Thermic Resists but crap on other resists (kin and exp) so this setup is only good for hunting npc's who deals EM and Thermal Damage. for the first time i feel safe in a Tempest and i love it Twisted Evil.

and theres a point that i dont understand is why ppl saying 1400mm's cant hit anything at all? i can hit a cruiser from 17km! the trick is the closer you get the lower transversal speed you must have... just go pararell with your target and see the magic :P

if you have any seggestions about this setup please let me know... (oh god please dont tell me 800's i hate em! Shocked )

Mike Yagon
Minmatar
The Nest
Posted - 2006.03.21 15:20:00 - [46]
 

What about an afterburner to keep the distance? :)

Dabbetul Arz
Posted - 2006.03.21 15:25:00 - [47]
 

i dont think that i need an afterburner for keeping the distance. i can shoot any size of ship from any distance... for close range cruisers and frigs i got 2 heavy launchers and enough drones and for bigger ships like BC's and BS's i got 1400mm's... i can shot em from close range without a problem.

Soyemia
Minmatar
Rionnag Alba
Northern Coalition.
Posted - 2006.03.26 18:55:00 - [48]
 

I would want low skils setup for tempest, I am just getting into BS and and large projectile, solo PvP with WCS pleasy :D.

Masta Killa
BURN EDEN
Posted - 2006.03.26 19:25:00 - [49]
 

Originally by: Soyemia
I would want low skils setup for tempest, I am just getting into BS and and large projectile, solo PvP with WCS pleasy :D.


I'm sorry sir, only losers use WCS.

NateX
Followers of Yrck
Posted - 2006.03.26 19:40:00 - [50]
 

Originally by: Sarmaul
PVP

Dual 650mm AC II x 6
Heavy Dim Nos x 2
100mn AB II x 1
Faint 20k Scram x 1
Fleeting Web x 1
Heavy Elec Cap Booster x 1
Hypnos Multispec x 1
Large Accom Rep x 2
Energised Adaptive Nano II x 2
Gyro II x 2


how do you do against full t2 blasterthrones?

Vader Crane
Minmatar
Rage and Terror
Against ALL Authorities
Posted - 2006.03.26 19:42:00 - [51]
 

Originally by: NateX
Originally by: Sarmaul
PVP

Dual 650mm AC II x 6
Heavy Dim Nos x 2
100mn AB II x 1
Faint 20k Scram x 1
Fleeting Web x 1
Heavy Elec Cap Booster x 1
Hypnos Multispec x 1
Large Accom Rep x 2
Energised Adaptive Nano II x 2
Gyro II x 2


how do you do against full t2 blasterthrones?



yep what i keep telling people.. cant fly a AC tempest without mwd

Zysco
Petition Inc.
Posted - 2006.03.26 19:43:00 - [52]
 

Originally by: NateX
Originally by: Sarmaul
PVP

Dual 650mm AC II x 6
Heavy Dim Nos x 2
100mn AB II x 1
Faint 20k Scram x 1
Fleeting Web x 1
Heavy Elec Cap Booster x 1
Hypnos Multispec x 1
Large Accom Rep x 2
Energised Adaptive Nano II x 2
Gyro II x 2


how do you do against full t2 blasterthrones?

Over 10km spank them, under 10km could go either way but prolly blasterthron.

Reinala
Minmatar
Posted - 2006.03.26 20:17:00 - [53]
 

I don't understand why people don't like 1200mm. It's not that bad in some situation. For example I run lvl 3 missions with mostly newbie skills and I do them really fast no matter how many the cruisers/frigs is there. I can desently hit things up to 100km (with SB). And two tracking comps and one target painter = I can get almost 80-90% hit rate on any NPC cruiser on any orbite/course they like from 5 to 100km. I have 6 of them, plus AB T2, and ok-tank... without that one PDS when I get to Engenering 5...

I even tried it on Massive Attack 3 lvl and survived :) (was too far from base with AC).

Good guns for newbs Cool.

NateX
Followers of Yrck
Posted - 2006.03.26 20:21:00 - [54]
 

Originally by: Zysco
Originally by: NateX
Originally by: Sarmaul
PVP

Dual 650mm AC II x 6
Heavy Dim Nos x 2
100mn AB II x 1
Faint 20k Scram x 1
Fleeting Web x 1
Heavy Elec Cap Booster x 1
Hypnos Multispec x 1
Large Accom Rep x 2
Energised Adaptive Nano II x 2
Gyro II x 2


how do you do against full t2 blasterthrones?

Over 10km spank them, under 10km could go either way but prolly blasterthron.


Do you use the ab/mwd to keep +10km?

Evil Pixie
Minmatar
Republic University
Posted - 2006.03.30 15:24:00 - [55]
 

If you're able to keep the B-Throne at ~15 kms. You will win. This will require a MWD. It will be close even if you don't have one tho.

I would like some more Sniping set-ups pls. (o/ to Sarmaul & Testy :))


Sun Ra
Euphoria Released
HYDRA RELOADED
Posted - 2006.03.30 15:34:00 - [56]
 

Edited by: Sun Ra on 30/03/2006 15:35:38
Originally by: Chode Rizoum
Originally by: NateX
Originally by: Sarmaul
PVP

Dual 650mm AC II x 6
Heavy Dim Nos x 2
100mn AB II x 1
Faint 20k Scram x 1
Fleeting Web x 1
Heavy Elec Cap Booster x 1
Hypnos Multispec x 1
Large Accom Rep x 2
Energised Adaptive Nano II x 2
Gyro II x 2


how do you do against full t2 blasterthrones?



yep what i keep telling people.. cant fly a AC tempest without mwd


Agreed, to fit the mwd you could use one heavy & one med nos then you can fit 2x t2 reps maybe drop a dmg mod for a plate depending they way you fly.

You can do the same setup + mwd if u use dual 425's also as long as u can get ammo easy

Wrayeth
EdgeGamers
Situation: Normal
Posted - 2006.03.30 15:45:00 - [57]
 

Originally by: NateX
Originally by: Sarmaul
PVP

Dual 650mm AC II x 6
Heavy Dim Nos x 2
100mn AB II x 1
Faint 20k Scram x 1
Fleeting Web x 1
Heavy Elec Cap Booster x 1
Hypnos Multispec x 1
Large Accom Rep x 2
Energised Adaptive Nano II x 2
Gyro II x 2


how do you do against full t2 blasterthrones?


Haven't lost to one yet. The jammer cuts into their DPS enough that's it's tankable, unless you get really unlucky and don't even get one cycle. Also, if you *are* getting spanked by a 'thron, you can always warp out on the next successful jam cycle. YARRRR!!

Evil Pixie
Minmatar
Republic University
Posted - 2006.03.30 20:43:00 - [58]
 

Edited by: Evil Pixie on 30/03/2006 20:43:34
Okay I'll do it myself. /me Grumbles...

6x 1400s
2-3x Sensor Boosters, 1-2x Tracking Computers, 1 XL SB
3x Gyros, 2 Stabs, 1 RCU

Does this even fit?

This would be for Gate Camping in 0.0 with about 10 other BS's.

Looking for feedback.


ildarian
Posted - 2006.04.04 09:13:00 - [59]
 

I went ratting today for Angels in my tempest. This was my setup.

High
6x Dual 650mm Repeating Artillery (using Nuclear L)
2x Assault Launcher II

Mid
1x Large Shield Extender
1x CL-5 Shield Booster
1x active explosive hardner
1x active kinetic hardner
1x active thermal hardner

Low
3x cross-lateral gyrostabilisers
3x PDU's

For Angel Generals, Warlords, War General and basically anything under 1mil isk bounty it works fine, although it really chews through the Nuclear L ammo about 2000 rounds/8 BS's

Anything over 1mil isk bounty stays out of range so this setup sucks for them. Time to try another one...

dabster
Minmatar
Di Hart's Solar Systems Corporation
Shadow of xXDEATHXx
Posted - 2006.04.04 14:59:00 - [60]
 

Originally by: Indy X
Looking around for tempest set ups i havent seen one post yet with 1200s. Are they simply that bad?

I'm looking for a T1 sniper set up, any1 have a good one? Both on PvP and PvE


Yes they are that bad.
People giving you setups with 1200's, would easily get a much better setup with 1400's instead.


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