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Teutonis
Gallente
The Scope
Posted - 2006.01.18 01:37:00 - [1]
 

A thread has been created to replace the old ship setup index, so the time seems right to to begin this old conversation. I'll choose tristan since I like using them, but have an absolutely horrible setup for my chosen purpose. I watched a corpmate succesfuly take on .4-.2 rat spawns in this little T1 frigate, and I can't figure out how. I know he used at least 1 nos, a rocket launcher, and an MWD. This is what I'm trying, with very little luck:

Highs
2 x rocket launchers
2 x Nos

Meds
1 x MWD
1 X Web

Lows
1 x nanofiber internal structure
1 x Power Diagnostic System
1 x Smaller armor repper

this is the best I could come up with for a rat cruiser killer. I know someone out there has something better.

Schroni
PPN United
Posted - 2006.01.18 02:31:00 - [2]
 

if you wanna go rat hunting, try something like this:

high: 2x 125mm, 2x standard launcher
med: 1mn AB, web, cap recharger
low: small rep, maybe a plate or fitting stuff. (i'm not too sure on the low slot amount on the Tristan atm. a rat specific hardener is also good.

Malka Badi'a
Doomheim
Posted - 2006.01.18 02:54:00 - [3]
 

Edited by: Malka Badi''a on 18/01/2006 02:54:57
Quote:
i'm not too sure on the low slot amount on the Tristan atm
If you don't know how to fly the ship already, don't give fuzzy advice. And hardening frigates is a quickfire way to lose your capacitor in low-security hunting. shame on you

From my previous flying experience with the tristan across multiple characters -glares at veto-, I would recommend:

2xion blasters
1xrocket launcher
1xnos

1xAB
1xWeb
1xCap recharger

1xsmall armor rep
1xPower diagnostic system
1xcapacitor power relay


The ion's will allow you to fly underneath the guns of low-sec cruisers and battlecruisers, while the nos will help you easily sustain your tank in case you take focused fire against a frigate NPC escort. If you have the advanced skills swap out the PDU for a relay and swap out the nos for another rocket launcher, but until you have the Powergrid, the extra capacitor is going to generally be more important. Try both and see, your experience may differ than mine.

Otherwise if my reasons for choosing a certain module above are confusing, let me know. I'll clarify my reasonings.

Kitty O'Shay
Tharsis Security
Posted - 2006.01.18 03:00:00 - [4]
 

Edited by: Kitty O''Shay on 18/01/2006 03:10:08

Great for PvE, web two targets, approach, point a blaster & rocket at each. Collect cans.

Fit is tight, but doable with minimal skills.

HIGH-SLOTS :
~~~~~~~~~~~~
> Rocket Launcher I
> Rocket Launcher I
> Modal Light Neutron Particle Accelerator I
> Modal Light Neutron Particle Accelerator I


MED-SLOTS :
~~~~~~~~~~~
> Civilian Afterburner
> Stasis Webifier I
> Stasis Webifier I


LOW-SLOTS :
~~~~~~~~~~~
> Small Armor Repairer I / Micro Auxillary Power Core (If you want a real afterburner.)
> Energized Adaptive Nano Membrane I
> 100mm Reinforced Rolled Tungsten Plates I

Or for a Engineering 5/ Electronics 5/ Weapons Upgrade 4 skill set:
[46/47.5 MW & 156.2/156.25 tf]

HIGH-SLOTS :
~~~~~~~~~~~~
> Rocket Launcher I
> Rocket Launcher I
> Modal Light Neutron Particle Accelerator I
> Modal Light Neutron Particle Accelerator I


MED-SLOTS :
~~~~~~~~~~~
> Cold-Gas I Arcjet Thrusters
> Stasis Webifier I
> Tracking Disruptor I


LOW-SLOTS :
~~~~~~~~~~~
> Thermic Plating I
> Magnetic Plating I
> Energized Adaptive Nano Membrane I

Not as much armor, but better resists, and the tracking disputor will prevent a lot of damage.

Regardless of setup, it's a fun ship.

Teutonis
Gallente
The Scope
Posted - 2006.01.18 03:39:00 - [5]
 

wow, very few mwd fans... Every time I've tried to go low-sec rat hunting in my tristan, I take a lot of damage on the way into those cruisers. the extra cpu and power left from using an AB instead makes up for it?

Malka Badi'a
Doomheim
Posted - 2006.01.18 03:44:00 - [6]
 

Originally by: Teutonis
wow, very few mwd fans... Every time I've tried to go low-sec rat hunting in my tristan, I take a lot of damage on the way into those cruisers. the extra cpu and power left from using an AB instead makes up for it?
MWDs are great for ships that can support the capacitor loss (due to the -25% reduction in total avaliable cap). The MWD is only used for closing if you are any ship other than an interceptor due to the cap used per MWD activation.

Keep in mind that the MWD has a signature penalty, making your Tech 1 frigate the size of a small moon. This means it easier for larger guns (cruiser/battleship class) to hit you as you approach. You end up getting there faster, yes, but at the risk of beign popped by the overwhealming amount of accurate cruiser damage. And by the time you get there, you may be so drained from armor repairing and MWDing that it's a lost cause.

Tido Maliyu
Cobalt Dragon Exploration Company
Gentlemen's Agreement
Posted - 2006.01.18 03:47:00 - [7]
 

For ratting in a frigate i would reccommend Rifter because of it's speed and low cap usage. It can dodge cruisers and Battleships while only tanking missiles which will be doing laughable damage. Reason people don't use mwd's is the 500% increase in signature radius which makes you easier to hit and you will get full damage from missiles, therefor fit an ab instead.

if your eally want a tristan i'd fit something like:
2xBlasters, Ion or Neutron
1xRocket launcher
1xNos

1xAfterburner
1xcap recharger

2xCapacitor Power Relays
1xSmall armor repairer(t1 should be enough for .4 spawns)


Make sure not to directly approach the rat and orbit so they won't hit you.

Malka Badi'a
Doomheim
Posted - 2006.01.18 03:49:00 - [8]
 

Edited by: Malka Badi''a on 18/01/2006 03:50:49
I take it you, like the Veto pilot above you, have rarely flown the tristan? That would explain using almost my identical setup (read the entire thread first, before posting) and your lack of the third med slot while also ignoring that using neutrons isn't an optimal note, but requires a complete loadout change due to the nessessity of MPACs or RCUs.

That third med slot makes or breaks the tristan's capacitor. And save your rifter fanoism for the rifter thread. Any tech 1 frigate can fly under cruiser/battleship weaponry.

Tido Maliyu
Cobalt Dragon Exploration Company
Gentlemen's Agreement
Posted - 2006.01.18 04:07:00 - [9]
 

Edited by: Tido Maliyu on 18/01/2006 04:09:32
Edited by: Tido Maliyu on 18/01/2006 04:08:26
Originally by: Malka Badi'a
Edited by: Malka Badi''a on 18/01/2006 03:50:49
I take it you, like the Veto pilot above you, have rarely flown the tristan? That would explain using almost my identical setup (read the entire thread first, before posting) and your lack of the third med slot while also ignoring that using neutrons isn't an optimal note, but requires a complete loadout change due to the nessessity of MPACs or RCUs.

That third med slot makes or breaks the tristan's capacitor. And save your rifter fanoism for the rifter thread. Any tech 1 frigate can fly under cruiser/battleship weaponry.


first of all note the i'd fit something like: meaning it could be made better/modified



and then let's do some math
38 pg x1.2(engineering lvl 4)=45.6
38 pg x1.15( - lvl 3)=43.7
2x7(ion blasters which i said could be used instead of neutrons)=14pg
1x8(small nosferatu)=8
1x4(rocket launcher)=4

1x10(afterburner)=10
2x10(cap recharger)=2

1x5(repper)=5
2x0(relays)=0

that should equal: 43pg

i don't know about the CPU but this setup isn't very CPU hungry

Sorry i didn't know i couldn't post the setup i'd reccommend either, which is what teh author of this thread probably wanted.


PWND!

Malka Badi'a
Doomheim
Posted - 2006.01.18 04:45:00 - [10]
 

Quote:
first of all note the i'd fit something like: meaning it could be made better/modified
Then don't post assumptions.

Quote:
2x7(ion blasters which i said could be used instead of neutrons)=14pg
And I said, you can't throw in "ions or neutrons" with that math. The neutrons take up almost 2x as much PG as ion blasters, eliminating all of your math above and below due to the need of a MPAC or multiple RCU.
Quote:
Sorry i didn't know i couldn't post the setup i'd reccommend either, which is what teh author of this thread probably wanted.
That's sweet and cuddly of you. But the forum is already littered with enough "Well this is what I would do, but.." and then end up not even filling all of the ship slots. Save theorism for Blues Clues.

Tido Maliyu
Cobalt Dragon Exploration Company
Gentlemen's Agreement
Posted - 2006.01.18 05:01:00 - [11]
 

Originally by: Malka Badi'a
Quote:
first of all note the i'd fit something like: meaning it could be made better/modified
Then don't post assumptions.

Quote:
2x7(ion blasters which i said could be used instead of neutrons)=14pg
And I said, you can't throw in "ions or neutrons" with that math. The neutrons take up almost 2x as much PG as ion blasters, eliminating all of your math above and below due to the need of a MPAC or multiple RCU.
Quote:
Sorry i didn't know i couldn't post the setup i'd reccommend either, which is what teh author of this thread probably wanted.
That's sweet and cuddly of you. But the forum is already littered with enough "Well this is what I would do, but.." and then end up not even filling all of the ship slots. Save theorism for Blues Clues.


Because of the original posters setup i assumed it had 2 med's when making the first post... i later remembered that it had 3 but doesn't really matter because it could fit in anyways.

I won't post anymore because this is really pointless... i've had a good laugh though =)


Malka Badi'a
Doomheim
Posted - 2006.01.18 05:03:00 - [12]
 

Quote:
I won't post anymore because this is really pointless... i've had a good laugh though =)
pwned.

Teutonis
Gallente
The Scope
Posted - 2006.01.24 22:45:00 - [13]
 

Ok, so the thread got a little less friendly than I would have liked, but hey, it got the job done. Malka's fitting was perfect for the task at hand. cruisers and even destroyers were mostly easy kills. I only ran into a problem and got popped when I tried to take on a 4 17-22k frig spawn. so, great for cruisers, not so great for lots of frigs.

Kargn
Posted - 2006.01.27 06:07:00 - [14]
 

Originally by: Malka Badi'a

2xion blasters
1xrocket launcher
1xnos

1xAB
1xWeb
1xCap recharger

1xsmall armor rep
1xPower diagnostic system
1xcapacitor power relay



This is essentially my setup.

Since my cap skills are ok, I went with a bit more of a tank in low.

Swap the PDS for MAPC and then the CPR for 200mm plates.

Against NPC this gives you a bit more life to get close.

Also dont forget your drone.
They are a great decoy to distract NPC from killing you until too late.

Teutonis
Gallente
The Scope
Posted - 2006.01.29 19:29:00 - [15]
 

Guess I should have just asked you when i saw it happen, huh? :)



Originally by: Kargn


This is essentially my setup.

Since my cap skills are ok, I went with a bit more of a tank in low.

Swap the PDS for MAPC and then the CPR for 200mm plates.

Against NPC this gives you a bit more life to get close.

Also dont forget your drone.
They are a great decoy to distract NPC from killing you until too late.


SpikePT
Posted - 2006.02.03 02:35:00 - [16]
 

I got a huge Question here. (for me at least :) )

Why Armor tanking instead of shield tanking.

take the basic:
Small armor Booster - 40 cap - 60 Armor - 6 sec 40 Cap = 60 in 6 sec
Small shield repairer - 20 cap - 20 shield - 2 sec 40 cap = 40 in 6 sec
and the T2:
Small armor Booster II - 40 cap - 80 Armor - 6 sec 40 cap = 80 in 6 sec
Small shield Repairer II - 20 cap - 30 shield - 2 sec 40 cap = 60 in 4 sec

I see that armor tanking gives more time*cap*rep but i have been playing in a shield tanking method and it's been nice playing that way.

1 - You don't have to wait for your shield to come up to go to the next belt.
2 - no waist on cap ( when the guys start hitting i start managing my cap with the shield booster), if you have a armor tank, what do you do till you get to armor?
3 - Efficiency managing. Since Shield tanking is 3 times shorter then Armor tanking and about 2 times less taking of cap, it's easyer to manage your cap.
4 - Since you have a nice amount of armour, when your cap is low, and your shield is down, you can wait for the cap cause you still have the situation under control.
5 - When your Caps out, shield's out and doomsday's coming, you still have some of your armor and full structure to get the hell out of there !!!

One of the Shield Problems is the EM Damage resistance, but since i'm fighting serpentis i have no problem in that. Serpentis does kinetic 1st and Thermal 2nd. Serpentis also does more damage to armor.

It's almost unquestionable the use of Armor tanking in Gallente and Amaar, Shield in Minmatar, and both in Caldari. I'm still not convinced.

I'm now going to take some of the advices i've read here, mainly with the power relays and the use of rockets and Ions.

I will after that, wright something here about my future fit test.

Please, comment...

Miphor
Caldari
Posted - 2006.02.04 11:39:00 - [17]
 

Hi, I'll comment on the individual items and then again a summary at the end...

Originally by: SpikePT
1 - You don't have to wait for your shield to come up to go to the next belt.


Shields are free. I usually dont give them a second thought.

Originally by: SpikePT
2 - no waist on cap ( when the guys start hitting i start managing my cap with the shield booster), if you have a armor tank, what do you do till you get to armor?


I use the cap to kill stuff. :)
Eg use it for MWD to get close, or guns/webber etc.

Originally by: SpikePT
3 - Efficiency managing. Since Shield tanking is 3 times shorter then Armor tanking and about 2 times less taking of cap, it's easyer to manage your cap.


I consider shield a free bonus to protect my armor.

Originally by: SpikePT
4 - Since you have a nice amount of armour, when your cap is low, and your shield is down, you can wait for the cap cause you still have the situation under control.


Kind of depends on your playstyle.
Using armor repairer I can repair armor for free, shields regen by themselves for free.
It means reduced costs.

Originally by: SpikePT
5 - When your Caps out, shield's out and doomsday's coming, you still have some of your armor and full structure to get the hell out of there !!!


When relying on armor, you need to keep an eye on cap. If your cap runs out, you will usually die quickly.

Originally by: SpikePT

One of the Shield Problems is the EM Damage resistance, but since i'm fighting serpentis i have no problem in that. Serpentis does kinetic 1st and Thermal 2nd. Serpentis also does more damage to armor.

It's almost unquestionable the use of Armor tanking in Gallente and Amaar, Shield in Minmatar, and both in Caldari. I'm still not convinced.

I'm now going to take some of the advices i've read here, mainly with the power relays and the use of rockets and Ions.



Well, personally, the main reason I armor tank my Tristan (and other Gallente ships generally) is that armor tanking leaves mid slots free for other nice toys. Cool

Like afterburner/MWD, statis webber, warp scrambler, tracking computer, target painter, ECM modules and so on.

Majority of this stuff only comes in mid-slot form, so if you use your mids for shield tank, you wont be fitting these modules.

Having said that, if you use a shield tank and it works for you, keep on with it!
There is no one correct way to fit or fly a ship.
The key thing is that you find what works for you with your skills and play style.

If you have a nice shield-tank setup that works, please share it with us.

HowlerVonGrowler
Caldari
Vanishing Point.
The Initiative.
Posted - 2006.02.14 11:02:00 - [18]
 

I tried this setup recently against Guritas Pirates in 0.3 space, it dealt with cruisers really well, it even dealt with a ferox nicley once i got close, however you really need to pick the fights with it. i found it really struggled against frigates of all types, especially the webbing interceptors and the missle boat kestrels. But it is a very fun ship for the 500kish spent on it. Very Happy

OneSock
Crown Industries
Posted - 2006.02.14 12:23:00 - [19]
 

My Setup:

Hi: 2x Limited Light Ions, 1x Small Concussion Bomb, 1x Small Nos.

Mids: 1x Named Shield booster, 1x Named AB, 1x Named webber.

Lows: MAPC, Small inefficient AR, 100mm Rolled Tung.

Might not yet be ideal having both sheild and armor repers but due to fitting contstraints, it does no harm.

I mostly use this for 0.5 ratting and lvl 1 missions. The Nos and Smartbomb make light work of the lvl 1 rats who all come and orbit under 3k. I can swap out the smart and nos for a couple of rocket launchers if I go up against harder rats. I prefer the smart though as it deals damage to more targets simultaneously.

Regarding the shield vs armour tank issue. I also tend to favour the shield tank. Just seems to work better. If the rats get through my shield and my cap runs out, I have full armour to make my escape. If I rely on armour, the reper tends to suck up more cap and by the time that runs out (quick) there's just the hull to go. Not nice.

Corellia Orsam
Aliastra
Posted - 2006.02.27 19:24:00 - [20]
 

im currently using the above set up without smartbombs using a missle instead. i like having both shield and armor repair also as the approach is the biggest problem but once ur orbiting (600 default)the 2 named ions do like 80 damage a shot with my skill and with the nos to get ur cap back u used getting there shield boosting, the config works well.. my only question is what guns would have best range and deal good damage on approach and on orbit? id like to orbit at 4km of the target so i can nos and fly at a good speed.

and is there any ship faster than this with the same kinda fittings? in this range price wise and skill wise..

Duradam
Black List
Free Trade Zone.
Posted - 2006.03.02 20:13:00 - [21]
 

Edited by: Duradam on 03/03/2006 11:33:47

I'm struggling with a good setup for doing lvl 1 agent missions, where I'm sent to kill pirates- mostly frigates I think, sometimes drone swarms. I had 2 150mm scout guns on my first frigate and orbited at 18km. That was great, but they just killed my power grid, and I'm starting to have some other good mods I want to use. It was an easy choice when I had gunnery 3 and not many other skills for getting modules, but haven't found a set up for the Tristan yet that lets me use some of these intresting mods, and decent guns. I'm still pretty low on skills, I just finished getting hull upgrade, sheild operation, the first repair skill, afterburner, and installed my first capacitor booster. About 3 days worth of skills so far, with a chunk of that going into learning skills.

Would switching to blasters be advisable, since npc pirates frequently get within 5km of me even as I try to orbit at 18km? Right now I have the 2 150mm scout guns, a named afterbutner, a capacitor booster, a sheild booster, a mod to improve hybrid guns, and 2 bonuses to armour.

Kadrush
Posted - 2006.03.18 11:58:00 - [22]
 

Well thats my build, with noob skills

Highs

2x Modal Ion Blasters
2x Rocket Launchers

Mediums

1x AB
1x Web
1x Cap recharger

Low
1x 100 mm armor
1x small armor repair
1x Basic Cap power relay

With my current skills I have 44/44.7 power and 125/135 cpu

Its not a really good build (no hardners), but its working so far.

DeathWarrior
Caldari
Middle School Comedy Club
Space Jam.
Posted - 2006.03.18 12:41:00 - [23]
 

HIGH-SLOTS :
~~~~~~~~~~~~
> [ 7 | 12] 125mm Railgun II
> [ 7 | 12] 125mm Railgun II
> [ 3 | 12] Rocket Launcher II
> [ 3 | 12] Rocket Launcher II


MED-SLOTS :
~~~~~~~~~~~
> [ 15 | 25] Phased Monopropellant I Hydrazine Boosters
> [ 1 | 21] X5 Prototype I Engine Enervator
> [ 1 | 34] J5 Prototype Warp Inhibitor I


LOW-SLOTS :
~~~~~~~~~~~
> [ 5 | 4] Small 'Accommodation' Vestment Reconstructer I
> [ 0 | 2] Local Power Plant Manager: Capacity Power Relay I
> [ 0 | 2] Local Power Plant Manager: Capacity Power Relay I

Segmentor
The Scope
Posted - 2006.03.18 19:02:00 - [24]
 

I had a thought about ratting in 0.0 in a tristan... Is it possible?

DeathWarrior
Caldari
Middle School Comedy Club
Space Jam.
Posted - 2006.03.19 11:25:00 - [25]
 

I reckon intys would eat you apart Sad


Daelan Ketine
Posted - 2006.03.25 19:18:00 - [26]
 

Ok, I bought a Tristan, though I couldn't use all the equipment reccomended because of a lack of the right skills.

I have:
2 Rocket Launchers
2 Limited Light Ion Blasters

1 Stasis Webifier
1 1MN Afterburner
1 Small Shield Booster(switch this to extender when I get the skill?)
1 Small Armor Repairer
1 Basic Expanded Cargohold

I also know little about what good ammo is, I'll just be using this for complexes and ratting in high-sec space for now.

I noticed my launchers seemed to have a very hard time hitting rats in a 0.6 belt. Missile Launcher Operation and Rockets skills don't seem to increase accuracy, and motion prediction(which is level 1 right now) is good for tracking, but I couldnt hit a rat coming straight at me from 5km.

And of course, I was taking a lot of damage from the two rats I encountered. My shield booster didn't last long, nor did my armor repairer, and since I don't have the right skills yet, my capacitor couldn't keep up.

Any reccomendations other than getting the skills ASAP for a power diagnostic system and nosferatu?

Daelan Ketine
Posted - 2006.03.26 19:58:00 - [27]
 

bump

Livia Tarquina
Amarr
Posted - 2006.03.26 21:15:00 - [28]
 

Rockets only travel to about 5km without extra skills. You need to train up missle projection or missle bombardment or fit a standard launcher and fire light missles.

Solahn Merav
Posted - 2006.03.27 03:51:00 - [29]
 

Originally by: Daelan Ketine
Ok, I bought a Tristan, though I couldn't use all the equipment reccomended because of a lack of the right skills.

I have:
2 Rocket Launchers
2 Limited Light Ion Blasters

1 Stasis Webifier
1 1MN Afterburner
1 Small Shield Booster(switch this to extender when I get the skill?)
1 Small Armor Repairer
1 Basic Expanded Cargohold

I also know little about what good ammo is, I'll just be using this for complexes and ratting in high-sec space for now.

I noticed my launchers seemed to have a very hard time hitting rats in a 0.6 belt. Missile Launcher Operation and Rockets skills don't seem to increase accuracy, and motion prediction(which is level 1 right now) is good for tracking, but I couldnt hit a rat coming straight at me from 5km.

And of course, I was taking a lot of damage from the two rats I encountered. My shield booster didn't last long, nor did my armor repairer, and since I don't have the right skills yet, my capacitor couldn't keep up.

Any reccomendations other than getting the skills ASAP for a power diagnostic system and nosferatu?


Lose the cargo hold as it slows you down and cargo doesn't help you win fights. Drop the rockets and pick up light missiles, it will give you damage ranges out to around 17-18k or so. I'd also suggest you forget trying to shield tank and fit a nice cap recharger in a mid slot and use your armor repairer for keeping you in the fight. The web is also probably not needed against the frigates you will see in a 0.6 belt as your blasters should be able to track them just fine. Fit a AB and you will find you can get in range with your blasters to actually do damage instead of getting beat on as you slowly approach as you do now.

Daelan Ketine
Posted - 2006.03.27 17:25:00 - [30]
 

I saw that the PDS recommended would give me a small increase in recharge rate, and a Nos will help too, is there another module besides those two to help with my cap?


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