Edited by: BaJaiah on 07/01/2006 18:04:44
I guess I'm not the only one experiencing lag in EVE at it's current state. SO I would like to make a suggestion based on a case study.
I have just completed a level 4 "massive attack" agent mission, and as usually i pickced up all the loot.
Now after completion I thought that the loot-system as I've taken more or less for granted could be seriously optimized.
After having gathered loot from all the encounters my haulers cargohold contained 161 items (unstacked) filling roughly 1.200 m3Screenshot 1
First suggestion for optimization (?) - or at least a nice feature - would be to have a toggable option to autostack items. Both in cargoholds and hangars. That would result in my cargohold automatically holding 82 unique items Screenshot 2
An other suggestion would be to seperate and drop named loot as all loot is dropped now - but make normal item loot drops become minerals instead. Much like the rogue drones this would lead to much fewer unique items for EVE to handle. Alternatively we might have ship debris that you could mine/salvage - if mining required the mineral payout should of course be increased as it would take far longer time... Anyway all in all it should end up much like now when I have recycled all normal items - in this case resulting in 26 unique items.Screenshot 3
Finally - the suggestion i like most is simply to only drop named stuff and other special items, while increasing bounty. In this case the minerals i recieved could be sold for roughly 2.350.000 ISK. Now not having to spend the time salvaging all the loot and reproccessing it should result in lesser yield. So I'd say the combined bounty for all the ships in an "massive attack" agent mission should increase by about 1.500.000. Unfortunately I didn't get the exact numbers for my bounty rewards for this mission but I estimate about 5.000.000 - so increasing bounty by 30% would do. It's important that it's the bounty and not agent reward that gets the increased. Otherwise hunters would take a substantial ISK impact.
If implemented this would leave the mission runners/hunters to do the thing they like most (blow things up) and lessen the performance impact by loot drops to EVE considerably. Much fewer drops and much much less loot being transferred from drop-cans to cargo and cargo to hangars/station containers etc. etc. Now we are down to 19 unique items - that is roughly a 85% reduction of loot-handling... Screenshot 4
I say that the figures speak for themselves and I cannot think any sane person would disagree with me