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Richard Winters
Most Wanted INC
White Noise.
Posted - 2006.05.06 17:15:00 - [61]
 

Originally by: Richard Winters
hio all

I think the best fit is:

high slots: 5x t2 hvy ion blasters and 2 med nos

med: mwd/ab ( if u can fit mwd better)2 point scram, web and cap reg

low: t2 med rep, 3x energized membranes (kin. explo and thermal) and capacitor power relays!

U will need big skills for cpu and pws!

KIll some!! Twisted Evil


But dont fly with that fit alone!!!
And forgat too say put t2 hammerhead drones 5 of them :)

Kick ass! YARRRR!!

Ertine Laximous
Gallente
EVE Liberation Army
Posted - 2006.05.19 21:22:00 - [62]
 

Edited by: Ertine Laximous on 26/06/2006 08:46:14
Edited by: Ertine Laximous on 20/05/2006 13:04:41
post removed

1ron Maiden
Posted - 2006.05.22 02:56:00 - [63]
 

My Setup is this:

4 modal neutron blasters
2 light modal neutron blasters
1 medium knave nos

10mn mwd
webber
2 medium armour repairers

kinetic/thermal/explosive plates
800mm nanofiber plate

I find that Its a very tight fitting setup especially with the neutron blasters but i do great damage over a short period of time and it gives me plenty of resistances especially with good mechanic skills. I only have 1.5 mill skill points but it does the job

I tried a rail brutix but theyre just not effecitve. If u can reach ure aponnent in a quick enough time (MWD) and deal ure damage usually theyre going to give up. Unless ure going up against something like a battleship which i have not tried to do as of yet. or will be doing in the near future by myself heh

David Ryan
coracao ardente
Triumvirate.
Posted - 2006.06.28 20:12:00 - [64]
 

Quickfit is showing that for me with my skills, Light Nuetron II's on a brutix get more than the best medium blasters i can fit, Modal Electrons.... How is that possible? Am I missing something?

Azuse
Veto.
Veto Corp
Posted - 2006.07.02 13:47:00 - [65]
 

T2 smalls have equal dammage to T1 mids but track faster but you really need T2 mids to make the brute shine. scanning throught the thread i havent seen dammage control mentioned once which i find strange, the ammar are the true armour tankers, the gallante have less, weaker armour in favour of additional structure.

With BC at lvl 4 a dual rep II/dammage control/explosive compensation II/energised adaptive II, youlll have decent resists, with the compensation skills at 4 youll add another 5/6% too all and still have 4k of 50 odd% structure to eat into.

The brutix is a seriously underestimated ship, most plp will crack if they break your armour and realise theres tanied structure too, with good skills this ship will kill ALL hacs and most bs, its really just a big demios exelling at wasting bigger ships.

Azuse
Veto.
Veto Corp
Posted - 2006.07.02 13:52:00 - [66]
 

I forgot to mention the reason people dont use t2 small blasters, theres no real benifit, you wont need the additional grid if your slapping t2 mods on and really want t2 mid blasters (ions or nutes if you can), and ALWAYS carry both Null and Void/Anti Matter and Iridium, youll need the exra range if you bump into a mimi ship or get hit by tracking disruptors.

Vurg
Caldari Provisions
Posted - 2006.07.02 14:05:00 - [67]
 

FTW Brutix setup:

6 Heavy electron, 1 med nos

mwd, cap injector, scram, web,

2 t2 med reps, 3 hardeners.

Med or light drones in bay. Very Happy

Lady Ariness
Aliastra
Posted - 2006.07.02 14:18:00 - [68]
 

Originally by: Vurg
FTW Brutix setup:

6 Heavy electron, 1 med nos

mwd, cap injector, scram, web,

2 t2 med reps, 3 hardeners.

Med or light drones in bay. Very Happy



Your better dropping the 3 hardeners for 2x EANM, 1x DCU. About the same armour resistances but you get a lot more hull which allows for your reps to heal you a lot more or will simply just keep you alive a bit longer. Eitherway, it's invaluable atm

Khabok
Dark Lancers
Posted - 2006.07.31 20:23:00 - [69]
 

Edited by: Khabok on 01/08/2006 20:59:29
Brutix

425mm AutoCannon I
425mm AutoCannon I
425mm AutoCannon I
425mm AutoCannon I
425mm AutoCannon I
425mm AutoCannon I
Medium Nosferatu I

10MN Afterburner I
Fleeting Propulsion Inhibitor I
Warp Scrambler I
ECM - Multispectral Jammer I

Medium Armor Repairer I
Energized Adaptive Nano Membrane I
Capacitor Power Relay I
Capacitor Power Relay I
Capacitor Power Relay I


3125 shield, 10.42/s, E/T/K/Ex=0/20/40/60
3516 armor, E/T/K/Ex=67/47/47/26
2343.75 cap, +29.91/s, -26.294/s

Forgot to mention: It'll run all modules all the time, including the Jammer. YARRRR!!

Mito Rilo
Super Batungwaa Ninja Warriors
Posted - 2006.09.02 20:37:00 - [70]
 

Using autocannons will waste the lovely hybrid bonus, which imo is very bad

inSpirAcy
The Solopwnmobiles
Asomat Drive Yards
Posted - 2006.09.02 20:55:00 - [71]
 

Oh, good lord...

MyomotoMusashi
Gallente
Garoun Investment Bank
Posted - 2006.09.16 05:09:00 - [72]
 

Originally by: Lady Ariness
Originally by: Vurg
FTW Brutix setup:

6 Heavy electron, 1 med nos

mwd, cap injector, scram, web,

2 t2 med reps, 3 hardeners.

Med or light drones in bay. Very Happy



Your better dropping the 3 hardeners for 2x EANM, 1x DCU. About the same armour resistances but you get a lot more hull which allows for your reps to heal you a lot more or will simply just keep you alive a bit longer. Eitherway, it's invaluable atm


Lady Ariness what is the DCU you speak of, the only thing ive found the matches is the drone control unit, which doesnt fit on the Brutix?
For the EANM would it be better to go with named EANM's ?

Corphus
Posted - 2006.09.16 10:56:00 - [73]
 

Edited by: Corphus on 16/09/2006 10:59:10
Originally by: MyomotoMusashi
Originally by: Lady Ariness
Originally by: Vurg
FTW Brutix setup:

6 Heavy electron, 1 med nos

mwd, cap injector, scram, web,

2 t2 med reps, 3 hardeners.

Med or light drones in bay. Very Happy



Your better dropping the 3 hardeners for 2x EANM, 1x DCU. About the same armour resistances but you get a lot more hull which allows for your reps to heal you a lot more or will simply just keep you alive a bit longer. Eitherway, it's invaluable atm


Lady Ariness what is the DCU you speak of, the only thing ive found the matches is the drone control unit, which doesnt fit on the Brutix?
For the EANM would it be better to go with named EANM's ?



i think dcu is refering to a damage control unit, which gives u sligt boosts to shield and amrour resistances and a large boost to structure resistances across the board starting at 50% and up to 60% to all resistances (TII or best named that is)

Gonada
The Scope
Posted - 2006.09.16 12:37:00 - [74]
 

the brutix , with the right skillset and implants is a truely feared ship.

Emsigma
Contraband Inc.
Mercenary Coalition
Posted - 2006.09.17 07:26:00 - [75]
 

Originally by: KilROCK
Get a t2 medium capacitor booster and hold 5x 200 charges..


I am so intrigued to get 11 cap/s instead of going electrochem and 800 charges and get 36 cap/s. :D

Vincent Constantine
State War Academy
Posted - 2006.10.19 07:15:00 - [76]
 

Originally by: Voltron
ok u need adv weap upgrades 4 for this

5 x t2 electron
2 x t2 ion

1 x 10mn named mwd
1 x named scram
1 x named web
1 x med electrochem booster w 800 charges

2 x t2 med reps
1 x t2 nano adaptive
2 x t2 dmg mods

5 x t2 valkyries

Volt



I got AWU4 and i still cant fit this. Anything im missing?

Twilight Moon
Minmatar
Tague Corp
Posted - 2006.10.19 07:39:00 - [77]
 

Originally by: Vincent Constantine

I got AWU4 and i still cant fit this. Anything im missing?


AWU 5 and a +3% Powergrid Implant maybe?

Vincent Constantine
State War Academy
Posted - 2006.10.19 11:28:00 - [78]
 

Originally by: Twilight Moon
Originally by: Vincent Constantine

I got AWU4 and i still cant fit this. Anything im missing?


AWU 5 and a +3% Powergrid Implant maybe?



Thanks for the fast reply Twilight :)

But the guy that posted that setup said he needed AWU4.

The powergrid implant might just be it then...

XGS Crimson
Posted - 2006.10.19 11:44:00 - [79]
 

6 electrons II(void),1 nos
webber, scrammer, mwd, ecm
2 repper II, 3 hardners

5 neut drones (the enamy will have 0 cap pretty quick)

ecm gives you the chance to repair between enamy vollys.

in 1v1 fights vs another brutix a good idea is to use null ammo and pick off drones.
Other bc wont stand much chance vs this setup once your in close its the end for them ^^

Elona King
Caldari
State War Academy
Posted - 2006.10.20 09:00:00 - [80]
 

Originally by: Twilight Moon

a +3% Powergrid Implant maybe?



Anyone know what this implants name is? and what slot it takes?

Thanks.

Dante Xaphan
Posted - 2006.10.25 22:47:00 - [81]
 

Originally by: James Draekn
As with all Gallente ships they don't get good until you get quite a few skill points......

Highs:
7x Heavy Ion Blaster 2's

Mids:
10mn MWD
Webber
7.5 Scram (PvP) / Cap recharger (PVE)
Tracking Disruptor (PvP) / Cap recharger (PVE)

Lows:
Medium armor repper 2
3x active hardeners or 3x adaptive nano 2's
CPR

Drop a hardener and add another CPR for ratting

remember with Gallente you need skills to make their ships shine (ie. around 5-6 million plus for this ship)


Nice that you guys keep stressing this point about needing 5-6 mil of skills before it works..... but ... erm... what skills... i could prolly get 5 mil in learning alone, but that wont boost my ship. So be a bit more specific on which skills plz ^_^.

Regards,

Dante.

Areconus
Posted - 2006.10.25 23:49:00 - [82]
 

Originally by: Edoo
7 blasters (a mix of electrons and t2 neutrons maybe)

mwd, disruptor, webby, cap booster

2 med rep IIs, 3 hardeners

That setup is universal aint it!

Ealdenarche
Aliastra
Posted - 2006.11.03 00:45:00 - [83]
 

my guess would be.. for fitting, eng/elec5, weapons upgrades5/awu4
proper gunnery skills - med blaster spec, and such
cap skills, energy management, energy systems op
armor repair skills, and so on. eh.

Electric Fox
IMPERIAL SENATE
Posted - 2006.11.06 20:13:00 - [84]
 

All of these pvp setups don't use any gang assist modules. Does anyone have reccomendations on how to set up a Brutix for a big fleet op with gang assist? I've tried the following

6x 250mm railgun (tech I)
1x gang assist module

1x 10mn abI
1x webber
2x racial specific jammers

1x 50% explosive
1x 50% kinetic
1x 50% thermic
1x damage control
1x reactor control unit I

I can run all active modules for a couple of minutes before the cap runs out. Replacing a jammer with a cap charger could help with this. When the jamming nerf comes out I may end up doing this with both jamemrs anyways. Also, I don't have the sp for rcu II yet. That'd prolly be quite a help.

Well, do let me know your thoughts

Vincent Almasy
Gallente
The Underground
The ENTITY.
Posted - 2006.11.22 16:17:00 - [85]
 

Almost full gank Brutix:
[High]
5x Heavy Ion Blaster II [Void]
2x Heavy Nuetron Blaster II [Void]
[Med]
1x 10MW Afterburner II
1x Fleet Propulsion Inhibitor I [800 Cap]
1x Warp Scrabler II
1x Medium Electronic Capacitor Booster I
[Low]
1x Reactor Control I
1x Medium Armor Repair II
2x Magnetic Field Stabilizer II
1x Energized Adaptive Nano Membrain II
[Drone Bay]
5x Hammerhead II {adds on 158.4 DPS}

DPS: 806(or 648.8 alone)DPS 49DPS Recovery Resist: EM-70 TH-51.25 KN-51.25 EX-32.5

slothe
Caldari
Jian Products Engineering Group
Atlas.
Posted - 2006.11.22 16:30:00 - [86]
 

solo brutix

5xelectron t2
2 med nos

mwd, web , scram, med cap recharger 800 charges.

1 med t2 rep, 1 small t2 rep, 3 t2 hardners.

5 good drones

works well for me, just be careful what you attack and youll be fine. modify hardners if you attack npcers WinkYARRRR!!

Tadis
Gallente
0utbreak
Posted - 2006.11.22 16:48:00 - [87]
 

6 x Heavy Electron II
1 x medum nosferatu (named)

1 x 10mn mwd (named)
1 x 20k scrambler (named)
1 x web (named)
1 x medium cap injector (named)

2 x med rep II
3 x tech II hardeners.

Cougem
Muffin Bluffers
Posted - 2007.01.07 21:20:00 - [88]
 

Edited by: Cougem on 07/01/2007 22:38:10
Heavy Electron Blaster II [Null M]
Heavy Electron Blaster II [Null M]
Heavy Electron Blaster II [Null M]
Heavy Electron Blaster II [Null M]
Heavy Electron Blaster II [Null M]
Heavy Electron Blaster II [Null M]
Medium Energy Neutralizer I

10MN MicroWarpdrive I
X5 Prototype I Engine Enervator
J5 Prototype Warp Inhibitor I
Medium Electrochemical Capacitor Booster I [1xCap Booster 800]

Medium Armor Repairer II
Medium Armor Repairer II
Damage Control I
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II ---- OR an explosive hardener

5x Hammerhead II





To be honest I'd pick the DC over a 2nd EANM II any day with the amount of structure the brutix has - not only does it make an ownage tank, with a boost in HP equivalent to fitting a massive plate, but it makes a big difference when you consider reps repair at the end of the cycle, so you get a massive buffer, which could be the different between the slow ass brutix making it to the gate or not :/

Oh yeh, and a neut over a nos really, nearly worth 2.5 medium noses.

Sluggish Peepee
Posted - 2007.01.11 05:26:00 - [89]
 

I'm on one of my alts but whatever. I like more of a cheaper setup so I don't lose too much if it happens to explode from a randomly placed POS... again :P. Anywho,

High
5x Modal Neutron Particle Accelerator I
1x Anode Neutron Particle Cannon I
1x Medium 'Knave' Energy Drain I

1x 10mn Named MWD
1x J5 20km Scram
1x X5 Web
1x med electrochem booster with 400 charges

2x Medium Armor Rep II
1x Nano Adaptive II
2x Magnetic Field Stab. II

Drones:
5x Mixed T1 drones or
5x Hammerhead II

or sub out 1 of the Magnetic Stabs for another hardener. This setup works fairly well for me, its cheap, affective, puts out in damage and not very skill intensive. I like the cap booster 400's because you can carry more 400's then 800's and the smaller boost works just as well or better if you don't need as much cap back. I've killed everything up to other battlecruisers with this easy. Any T2 frigate *except a smart inti* should be easy to take, haven't come across any T2 cruisers but I would like to try killing one. But anyways does anyone have any comments, suggestions?

Tiberyya Za
Bellum Aeternus
Imperial 0rder
Posted - 2007.02.12 02:40:00 - [90]
 

No one has said anything about Sensor Dampeners, which is always a nice module to use on a Blaster ship.


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