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Sameth Daret
Original Pirating Material
Posted - 2007.04.11 10:13:00 - [211]
 

Edited by: Sameth Daret on 11/04/2007 10:09:56
i made this video

320x200 :( needed it quickly

using photoshop CS2, Deep Exploration 4 and 3DS MAX 7

Kw4h
Dragon's Rage
Intrepid Crossing
Posted - 2007.04.12 20:15:00 - [212]
 

Its surprising how easy you can get decent pretty pictures, when you put some effort into creating specular and bump maps based on the original textures. Then attempt to add some proper lighting in the scene, and render it out with the starfield plugin.

Linkage

Toaster Bagel
ARK-CORP
FREGE Alliance
Posted - 2007.04.14 14:21:00 - [213]
 

Yeah, I've started doing some nice stills here and there.

My linkage

xbreaka
Veto.
Veto Corp
Posted - 2007.05.08 01:40:00 - [214]
 

for someone who uses lightwave, im having a strange problem i can get the texture on it in the viewport but when i try to render my little animation scene it still shows up as being gray despite it having the texture attached. Also is there anyway to get this so i can import it into Vue 6, that program wont accept DDS textures for the life of it.

Ankah Tragica
Posted - 2007.06.01 20:41:00 - [215]
 

I want to extract the wireframes too, but Selvins webpage seems to be down. Does anyone have a link to download the tool from another source, or mail the tool to me?

DaOpa
Amarr
Static Corp
Posted - 2007.06.02 03:20:00 - [216]
 

Any updates on this Tool - TriExporter ?

Any chance of adding a menu for Ships .. that will automaticalyy attach the right texture to it ? instead of going threw the maze of files to pick it and then by chance having it work?
!

ursula miner
Gallente
Posted - 2007.06.04 16:27:00 - [217]
 

Edited by: ursula miner on 04/06/2007 16:40:59
Work in progress...

Triexporter > .obj > Cinema4D
I modified the material image in Photoshop to make separate images for window illumination and to modulate the hull reflection, colour and the bump map (and added the heart and text). The render is just the way it came out of Cinema - no post work.
Here

Romeq
Russian Thunder Squad
Against ALL Authorities
Posted - 2007.06.11 08:17:00 - [218]
 

Edited by: Romeq on 11/06/2007 10:40:29




oops
seemz all workz fine

awesome tool

enjoy it much ;)

Major Stallion
The Money Shot Inc.
Posted - 2007.06.16 16:30:00 - [219]
 

I've got two questions. (IF theyre already answered in the thread, then I'm sorry, but im too frackin lazy to read through all the posts.)

1) How do i get the textures for the T2 ships?

2) Ive noticed when i use 3ds, that on the model (before render) there are black spots which, when rendered, become transparent and it makes the end model look horrible. How do i fix this??

Dizzee
Posted - 2007.06.19 20:02:00 - [220]
 

Hi
Maybe I missed it, or I'm just plain bum either way please could someone explain how to add a texture to a model.
in TriExporter
I set folder to eve directory, and unstuff
in the right panel I
select res > models > ships > amarr > ab1 > ab1shape.tri
[gives me the apoc shape]
in textures I do the same and add the 2 dds files from the above directory and one from res > texture > amarr > ab1

and nothing! what am I doing wrong?

Romeq
Russian Thunder Squad
Against ALL Authorities
Posted - 2007.06.20 14:03:00 - [221]
 

double-click ;)

Major Stallion
The Money Shot Inc.
Posted - 2007.06.23 16:18:00 - [222]
 

Originally by: Major Stallion
I've got two questions. (IF theyre already answered in the thread, then I'm sorry, but im too frackin lazy to read through all the posts.)

1) How do i get the textures for the T2 ships?

2) Ive noticed when i use 3ds, that on the model (before render) there are black spots which, when rendered, become transparent and it makes the end model look horrible. How do i fix this??


anyone????

WGAnubis Marrith
Gallente
Posted - 2007.07.19 04:18:00 - [223]
 

Edited by: WGAnubis Marrith on 19/07/2007 05:43:12
Edited by: WGAnubis Marrith on 19/07/2007 04:57:02
I notice that a fiar number of ships are broken up into several .tri files, is there a way to combine .tri files to make them look like what they are in the game?

elFarto
Deep Core Mining Inc.
Posted - 2007.07.19 12:32:00 - [224]
 

Originally by: WGAnubis Marrith
I notice that a fiar number of ships are broken up into several .tri files, is there a way to combine .tri files to make them look like what they are in the game?


Only my showroom app can do that.

Regards
elFarto

WGAnubis Marrith
Gallente
Posted - 2007.07.19 18:11:00 - [225]
 

Originally by: elFarto
Originally by: WGAnubis Marrith
I notice that a fiar number of ships are broken up into several .tri files, is there a way to combine .tri files to make them look like what they are in the game?


Only my showroom app can do that.

Regards
elFarto


Can you give me a link to download your showroom app elFarto? I cant seem to find it in this thread and when I do a search it seems I can only find a refence to it, not an actual link to download.

Tonto Auri
Vhero' Multipurpose Corp
Posted - 2007.07.19 19:47:00 - [226]
 

Originally by: elFarto
Originally by: WGAnubis Marrith
I notice that a fiar number of ships are broken up into several .tri files, is there a way to combine .tri files to make them look like what they are in the game?


Only my showroom app can do that.

Regards
elFarto


Do You have it fixed?
Last time I checked it can't properly load half of all ships. (incorrect texturing, missing objects etc.)

elFarto
Deep Core Mining Inc.
Posted - 2007.07.19 21:01:00 - [227]
 

Here

It should load all the models ok, there are issues with the little blinky lights not being positioned correctly, and a couple of the shuttles are messed up, but I haven't worked on it in a while.

Regards
elFarto

Popsikle
Minmatar
Caffeine Commodities Company
Posted - 2007.07.26 18:15:00 - [228]
 

Originally by: elFarto
Originally by: Hellcore
Could someone who uses Lightwave 8/9 share the workflow to get textured models into layout? I am having major issues with the texture part Razz

For anyone interested, I wrote an importer for Lightwave that can open the .tri's directly. It's available here.

It should work exactly the same, bar the fact the tri file may contain more than one uv-map so you'll get a choice, you'll just need to play with the to see which one is the correct one.

I haven't tested it in Lightwave 9, gimme a shout if it doesn't work.

Regards
elFarto



Hmm, Cant seem to get it to function under 9.2 ;(

Lance Fighter
Amarr
Posted - 2007.08.02 01:19:00 - [229]
 

Well then
I am wondering, Is it possible to actually export the t2 stuff with all the t2 addons on it?

T'Amber
Garoun Investment Bank
Posted - 2007.08.27 07:15:00 - [230]
 

Something i was messing around with;

3dmax8/ 64bit
Triexporter
Photoshop
Boosters

erebus test


I still haven't figured out how to get the EVE light/bump maps etc to work,
and tried adding the lights etc after renders with varying results.




Orvas Dren
Gallente
Clandestine Pharmaceuticals
Rote Kapelle
Posted - 2007.08.31 03:41:00 - [231]
 

Say I wanted an extremely hi-res still to be rendered..

And I have Lightwave and TriExporter, do I still need 3DS to make one?

And what would the process be?

Keep in mind that I have only limited knowledge of 3D anim software, as most of my experience is with using them for digital abstract single renders.

Darkshyla
Minmatar
Posted - 2007.09.09 19:29:00 - [232]
 

i have some problems with the multi textured models ...

show the problems

1. how i get the texture correctly?
2. how i get the transparancy in front and back of the ship, between the spikes?

other models like rokh or so are no problem ...

i use 3dsmax

thx 4 help

T'Amber
Garoun Investment Bank
Posted - 2007.09.10 05:58:00 - [233]
 

Darkshyla- Rotate the textures 180 degrees and you'll fix this problem. :)

Darkshyla
Minmatar
Posted - 2007.09.10 18:32:00 - [234]
 

i have turn the texture many times, but the problem still there :(

other models are nit the problem ... but the rifter or the machariel are too difficult for me ...

how to refuel a minmatar-carrier?

here the solution ^^

Please visit your user settings to re-enable images.

Linkage

OMEGA JACK
Posted - 2007.09.13 12:55:00 - [235]
 

I have been useing this site http://www.newedenlibrary.net/sigs/models.shtml to try and export the ships and textures in to maya. its works for the most part the only thin is there is always 1 texture map missing from the ship when i render it. can anyone help me? or am i trying to do this the way wrong for maya?

Dire Lauthris
Caldari
Body Count Inc.
Against ALL Authorities
Posted - 2007.09.14 10:26:00 - [236]
 

Originally by: OMEGA JACK
I have been useing this site http://www.newedenlibrary.net/sigs/models.shtml to try and export the ships and textures in to maya. its works for the most part the only thin is there is always 1 texture map missing from the ship when i render it. can anyone help me? or am i trying to do this the way wrong for maya?


Blind leading the blind here as I'm a noob with Maya/3D in general, but do you get the same problems in a Software render? My models appeared semi-transparent in hardware for some reason I still can't work out, but software is ok.

In any case for Maya I've been doing:

- export model as .obj
- readdxt the .dds to extract the .tga's
- flip the biggest .tga texture 180 in photoshop and save as psd (personal preference there)
- import the model and apply a phong/phong e/whatever material, and load the texture in as a psd.
- software render the scene

OMEGA JACK
Posted - 2007.09.14 10:52:00 - [237]
 

Edited by: OMEGA JACK on 16/09/2007 21:22:26
Blind leading the blind here as I'm a noob with Maya/3D in general, but do you get the same problems in a Software render? My models appeared semi-transparent in hardware for some reason I still can't work out, but software is ok.

In any case for Maya I've been doing:

- export model as .obj
- readdxt the .dds to extract the .tga's
- flip the biggest .tga texture 180 in photoshop and save as psd (personal preference there)
- import the model and apply a phong/phong e/whatever material, and load the texture in as a psd.
- software render the scene



I did too. But I was applying the textures and just exporting them. then I did exactly as that page said and I can get all but (1) texture map to apply.

OMEGA JACK
Posted - 2007.09.16 21:23:00 - [238]
 

bump

EliteEagle
Amarr
Dawn of a new Empire
The Initiative.
Posted - 2007.09.19 13:33:00 - [239]
 

Hi there,

I've tried to install triexporter but it wont,
what other programs do i need ? i have all the ones listed from tri website.
Have Bloodshed dev-c++,did the direct x and the dds one,

Is there any other website with the obj files extracted already ?

Thx

Killer Raccoon
Posted - 2007.09.25 22:47:00 - [240]
 

Edited by: Killer Raccoon on 25/09/2007 22:50:54
lol right after i made this post to say how i cant figure it out, i figure it out


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