Author |
Topic |
 Sameth Daret Original Pirating Material
|
Posted - 2007.04.11 10:13:00 - [ 211]
Edited by: Sameth Daret on 11/04/2007 10:09:56i made this video320x200 :( needed it quickly using photoshop CS2, Deep Exploration 4 and 3DS MAX 7 |
 Kw4h Dragon's Rage Intrepid Crossing |
Posted - 2007.04.12 20:15:00 - [ 212]
Its surprising how easy you can get decent pretty pictures, when you put some effort into creating specular and bump maps based on the original textures. Then attempt to add some proper lighting in the scene, and render it out with the starfield plugin. Linkage |
 Toaster Bagel ARK-CORP FREGE Alliance |
Posted - 2007.04.14 14:21:00 - [ 213]
Yeah, I've started doing some nice stills here and there. My linkage |
 xbreaka Veto. Veto Corp |
Posted - 2007.05.08 01:40:00 - [ 214]
for someone who uses lightwave, im having a strange problem i can get the texture on it in the viewport but when i try to render my little animation scene it still shows up as being gray despite it having the texture attached. Also is there anyway to get this so i can import it into Vue 6, that program wont accept DDS textures for the life of it. |
 Ankah Tragica |
Posted - 2007.06.01 20:41:00 - [ 215]
I want to extract the wireframes too, but Selvins webpage seems to be down. Does anyone have a link to download the tool from another source, or mail the tool to me? |
 DaOpa Amarr Static Corp
|
Posted - 2007.06.02 03:20:00 - [ 216]
Any updates on this Tool - TriExporter ?
Any chance of adding a menu for Ships .. that will automaticalyy attach the right texture to it ? instead of going threw the maze of files to pick it and then by chance having it work? ! |
 ursula miner Gallente |
Posted - 2007.06.04 16:27:00 - [ 217]
Edited by: ursula miner on 04/06/2007 16:40:59Work in progress... Triexporter > .obj > Cinema4D I modified the material image in Photoshop to make separate images for window illumination and to modulate the hull reflection, colour and the bump map (and added the heart and text). The render is just the way it came out of Cinema - no post work. Here |
 Romeq Russian Thunder Squad Against ALL Authorities |
Posted - 2007.06.11 08:17:00 - [ 218]
Edited by: Romeq on 11/06/2007 10:40:29
oops seemz all workz fine
awesome tool
enjoy it much ;)
|
 Major Stallion The Money Shot Inc.
|
Posted - 2007.06.16 16:30:00 - [ 219]
I've got two questions. (IF theyre already answered in the thread, then I'm sorry, but im too frackin lazy to read through all the posts.)
1) How do i get the textures for the T2 ships?
2) Ive noticed when i use 3ds, that on the model (before render) there are black spots which, when rendered, become transparent and it makes the end model look horrible. How do i fix this?? |
 Dizzee |
Posted - 2007.06.19 20:02:00 - [ 220]
Hi Maybe I missed it, or I'm just plain bum either way please could someone explain how to add a texture to a model. in TriExporter I set folder to eve directory, and unstuff in the right panel I select res > models > ships > amarr > ab1 > ab1shape.tri [gives me the apoc shape] in textures I do the same and add the 2 dds files from the above directory and one from res > texture > amarr > ab1
and nothing! what am I doing wrong?
|
 Romeq Russian Thunder Squad Against ALL Authorities |
Posted - 2007.06.20 14:03:00 - [ 221]
double-click ;)
|
 Major Stallion The Money Shot Inc.
|
Posted - 2007.06.23 16:18:00 - [ 222]
Originally by: Major Stallion I've got two questions. (IF theyre already answered in the thread, then I'm sorry, but im too frackin lazy to read through all the posts.)
1) How do i get the textures for the T2 ships?
2) Ive noticed when i use 3ds, that on the model (before render) there are black spots which, when rendered, become transparent and it makes the end model look horrible. How do i fix this??
anyone???? |
 WGAnubis Marrith Gallente |
Posted - 2007.07.19 04:18:00 - [ 223]
Edited by: WGAnubis Marrith on 19/07/2007 05:43:12 Edited by: WGAnubis Marrith on 19/07/2007 04:57:02 I notice that a fiar number of ships are broken up into several .tri files, is there a way to combine .tri files to make them look like what they are in the game? |
 elFarto Deep Core Mining Inc.
|
Posted - 2007.07.19 12:32:00 - [ 224]
Originally by: WGAnubis Marrith I notice that a fiar number of ships are broken up into several .tri files, is there a way to combine .tri files to make them look like what they are in the game?
Only my showroom app can do that. Regards elFarto |
 WGAnubis Marrith Gallente |
Posted - 2007.07.19 18:11:00 - [ 225]
Originally by: elFarto
Originally by: WGAnubis Marrith I notice that a fiar number of ships are broken up into several .tri files, is there a way to combine .tri files to make them look like what they are in the game?
Only my showroom app can do that.
Regards elFarto
Can you give me a link to download your showroom app elFarto? I cant seem to find it in this thread and when I do a search it seems I can only find a refence to it, not an actual link to download. |
 Tonto Auri Vhero' Multipurpose Corp
|
Posted - 2007.07.19 19:47:00 - [ 226]
Originally by: elFarto
Originally by: WGAnubis Marrith I notice that a fiar number of ships are broken up into several .tri files, is there a way to combine .tri files to make them look like what they are in the game?
Only my showroom app can do that.
Regards elFarto
Do You have it fixed? Last time I checked it can't properly load half of all ships. (incorrect texturing, missing objects etc.) |
 elFarto Deep Core Mining Inc.
|
Posted - 2007.07.19 21:01:00 - [ 227]
HereIt should load all the models ok, there are issues with the little blinky lights not being positioned correctly, and a couple of the shuttles are messed up, but I haven't worked on it in a while. Regards elFarto |
 Popsikle Minmatar Caffeine Commodities Company
|
Posted - 2007.07.26 18:15:00 - [ 228]
|
 Lance Fighter Amarr |
Posted - 2007.08.02 01:19:00 - [ 229]
Well then I am wondering, Is it possible to actually export the t2 stuff with all the t2 addons on it? |
 T'Amber Garoun Investment Bank
|
Posted - 2007.08.27 07:15:00 - [ 230]
Something i was messing around with; 3dmax8/ 64bit Triexporter Photoshop Boosters erebus testI still haven't figured out how to get the EVE light/bump maps etc to work, and tried adding the lights etc after renders with varying results. |
 Orvas Dren Gallente Clandestine Pharmaceuticals Rote Kapelle |
Posted - 2007.08.31 03:41:00 - [ 231]
Say I wanted an extremely hi-res still to be rendered..
And I have Lightwave and TriExporter, do I still need 3DS to make one?
And what would the process be?
Keep in mind that I have only limited knowledge of 3D anim software, as most of my experience is with using them for digital abstract single renders. |
 Darkshyla Minmatar |
Posted - 2007.09.09 19:29:00 - [ 232]
i have some problems with the multi textured models ... show the problems1. how i get the texture correctly? 2. how i get the transparancy in front and back of the ship, between the spikes? other models like rokh or so are no problem ... i use 3dsmax thx 4 help |
 T'Amber Garoun Investment Bank
|
Posted - 2007.09.10 05:58:00 - [ 233]
Darkshyla- Rotate the textures 180 degrees and you'll fix this problem. :)
|
 Darkshyla Minmatar |
Posted - 2007.09.10 18:32:00 - [ 234]
|
 OMEGA JACK |
Posted - 2007.09.13 12:55:00 - [ 235]
I have been useing this site http://www.newedenlibrary.net/sigs/models.shtml to try and export the ships and textures in to maya. its works for the most part the only thin is there is always 1 texture map missing from the ship when i render it. can anyone help me? or am i trying to do this the way wrong for maya? |
 Dire Lauthris Caldari Body Count Inc. Against ALL Authorities |
Posted - 2007.09.14 10:26:00 - [ 236]
Originally by: OMEGA JACK I have been useing this site http://www.newedenlibrary.net/sigs/models.shtml to try and export the ships and textures in to maya. its works for the most part the only thin is there is always 1 texture map missing from the ship when i render it. can anyone help me? or am i trying to do this the way wrong for maya?
Blind leading the blind here as I'm a noob with Maya/3D in general, but do you get the same problems in a Software render? My models appeared semi-transparent in hardware for some reason I still can't work out, but software is ok. In any case for Maya I've been doing: - export model as .obj - readdxt the .dds to extract the .tga's - flip the biggest .tga texture 180 in photoshop and save as psd (personal preference there) - import the model and apply a phong/phong e/whatever material, and load the texture in as a psd. - software render the scene |
 OMEGA JACK |
Posted - 2007.09.14 10:52:00 - [ 237]
Edited by: OMEGA JACK on 16/09/2007 21:22:26 Blind leading the blind here as I'm a noob with Maya/3D in general, but do you get the same problems in a Software render? My models appeared semi-transparent in hardware for some reason I still can't work out, but software is ok.
In any case for Maya I've been doing:
- export model as .obj - readdxt the .dds to extract the .tga's - flip the biggest .tga texture 180 in photoshop and save as psd (personal preference there) - import the model and apply a phong/phong e/whatever material, and load the texture in as a psd. - software render the scene
I did too. But I was applying the textures and just exporting them. then I did exactly as that page said and I can get all but (1) texture map to apply.
|
 OMEGA JACK |
Posted - 2007.09.16 21:23:00 - [ 238]
bump |
 EliteEagle Amarr Dawn of a new Empire The Initiative. |
Posted - 2007.09.19 13:33:00 - [ 239]
Hi there,
I've tried to install triexporter but it wont, what other programs do i need ? i have all the ones listed from tri website. Have Bloodshed dev-c++,did the direct x and the dds one,
Is there any other website with the obj files extracted already ?
Thx |
 Killer Raccoon |
Posted - 2007.09.25 22:47:00 - [ 240]
Edited by: Killer Raccoon on 25/09/2007 22:50:54 lol right after i made this post to say how i cant figure it out, i figure it out |