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Lupus Hekki
Caldari
Legio Carminatus
Posted - 2011.08.10 23:11:00 - [1111]
 

Originally by: Roc Wieler
Originally by: AlleyKat
Originally by: Roc Wieler
Originally by: Lupus Hekki
I wonder how i can export the captains quarters...


If you figure it out, please do let me know.


It's in several pieces and if you've ever played with technical Lego, it'll be a sinch




Oh I know how to pull ships out, furniture out, etc, etc, but the actual walls, floors, stairs and the like all come out corrupted.

Someone mentioned another approach recently but I can't seem to find the post.

If you could elaborate for me a bit, that would be helpful.


i think (not sure) it was GR2 Decode (you can take a look at the RAD Game Tools homepage)

Neurotica
Abh Empire
Posted - 2011.08.15 12:13:00 - [1112]
 

Edited by: Neurotica on 15/08/2011 16:57:19
can someone please extract the nyx for me please. I just getting error after error :(

[Edit] sorted.

Dutch Psycho00
Posted - 2011.08.22 21:11:00 - [1113]
 

Originally by: Snaggle Pu55
Hello forums

I'm currently creating a Eve Fan Trailer in Unreal UDK.

Thought Id share some progress im having with getting Characters and Ships into Unreal UDK from Eve.

Character WIP

Ive also created a Wip tutorial for Ships,

Ships Tut

I plan to make one for the characters as well, but be warned its rather more complicated.

I'll continue posting progress as it develops.





Im wondering about your ship tutorial how you did the glow multiply. and also there are some horrible captures in it which makes it kind of hard to read.
so in the specular power section after the normal texture and specular factors what did you linked them to before the constant clamp??

please let me know.

CrazyjoeryNL
Hellfire Cult
Hellfire Alliance
Posted - 2011.08.23 14:57:00 - [1114]
 

Edited by: CrazyjoeryNL on 23/08/2011 17:48:15
Edited by: CrazyjoeryNL on 23/08/2011 14:59:50
hell yeah nyx model completly transferred to udk
Next step will be creating the actual environment with celestials in it.
Click on the thumbnail to view bigger version

also bit of an FYI the texture layering is also set in the .red file.
as for the nyx had 4 layers and the exact position of each layer was in the .red file

Quote:

type: Tr2MeshArea
name: "Cylinders"
index: 3
effect:

type: Tr2MeshArea
name: "Frontal_Plating"
index: 2
effect:



***WARNING LARGE PICTURES AHEAD***

nyx front
http://img97.imageshack.us/img97/866/highresscreenshot00001.pngPlease visit your user settings to enable images.

Nyx Side
http://img810.imageshack.us/img810/3705/highresscreenshot00002.pngPlease visit your user settings to enable images.

Nyx Back
http://img718.imageshack.us/img718/8122/highresscreenshot00003.pngPlease visit your user settings to enable images.

and then offcourse the deck lights in total darkness
http://img833.imageshack.us/img833/5686/highresscreenshot00004.pngPlease visit your user settings to enable images.

Comments are more then welcome.

Brkyumer
Caldari
Celestial Entrepreneurs Association of New Eden
Posted - 2011.09.08 22:15:00 - [1115]
 

Hey m8s,

I've been following this topic so long and learned lots of things from u. Please check the small gallery :Gallery

Comments most welcome...


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