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Elondris Singh
Gallente
Posted - 2011.03.31 23:07:00 - [1021]
 

Originally by: Wild Rho
Each of those faces are still 512 x 512 which I can already generate myself.
When I use these for the skybox of a scene they come out very fuzzy no matter what I've tried and I'm hoping someone knows if there are higher detail background textures or a way to scale the resolution on the current ones up without too much pixelation.


If you are using 3ds Max, you can change the Sampling type from Pyramid to Summed Area in the bitmap material - that might help a bit. If that doesn't do it - a supersampler might help (I like the halton-types myself).

AlleyKat
Gallente
The Unwanted.
Posted - 2011.04.01 14:26:00 - [1022]
 

I've been looking into skyboxes/spheres/cubemaps for a while now, but that is really from a UDK perspective.

Still experimenting...but will probably end up with a starfield backdrop, with some layers in between for nebulae and a particle system for 'space-dust' - add in some bloom/volumetric lighting and things start to look better.

It's really about how far you are willing to go, for a static rendered image, probably don't need a cubemap tbh.

AK

Umbraene
Posted - 2011.04.12 15:27:00 - [1023]
 

hey guys,

i cant run triexporter on my machine.. god knows why..

does anyone have the full package for the new megathron obj and relevant mats? while im asking
im trying to get as many ships as possible.. if anyone has a link or more of the gallente ships please
let me know... for maya not 3ds.

Illuminee

AlleyKat
Gallente
The Unwanted.
Posted - 2011.04.13 19:54:00 - [1024]
 

Originally by: Umbraene
hey guys,

i cant run triexporter on my machine.. god knows why..

does anyone have the full package for the new megathron obj and relevant mats? while im asking
im trying to get as many ships as possible.. if anyone has a link or more of the gallente ships please
let me know... for maya not 3ds.

Illuminee


I have a full package for you here

Behind that zip you will find:

2 x 3 Texture files
1 x OBJ file
1 x RED file (txt) which will tell you how to plug the textures into your material editor.

AK

chris poispads
Posted - 2011.05.10 00:20:00 - [1025]
 

hey there guys back again
still can't get triexporter to work.
I'm doing a scene were i need either a gallente or amarr freighters for 3ds max with textures? either would do but both would be awesome. could anyone help me out? I would be super greatfull!


VolatileOne
Posted - 2011.05.18 08:13:00 - [1026]
 

Edited by: VolatileOne on 18/05/2011 08:12:52
.

Foxgguy2001
Gallente
Second Hand Lions
Redneck Rage
Posted - 2011.05.18 16:26:00 - [1027]
 

Edited by: Foxgguy2001 on 18/05/2011 17:27:49
Edited by: Foxgguy2001 on 18/05/2011 17:23:48
Chris,

I will get them to you shortly.

--edit do you need the textures edited/flipped/converted to .png or .psd from .dds etc.?, or can you do it yourself?

chris poispads
Posted - 2011.05.23 23:43:00 - [1028]
 

Originally by: Foxgguy2001
Edited by: Foxgguy2001 on 18/05/2011 17:27:49
Edited by: Foxgguy2001 on 18/05/2011 17:23:48
Chris,

I will get them to you shortly.

--edit do you need the textures edited/flipped/converted to .png or .psd from .dds etc.?, or can you do it yourself?
Thank you loads for helping me out. if you could convert then to pngs that would be great. but only if its not too much trouble for you?
thanks again

Craig Linford
Gallente
Universal Freelance
Posted - 2011.05.25 17:45:00 - [1029]
 

Originally by: NaK'Lin
Edited by: NaK''Lin on 07/03/2011 20:36:32
Hi everyone,

I am *fairly* new to eve, but not new to 3D.
I have done my fair share of contributions to the machinima and hybrid machinima scene.

Since I have been hooked on EVE and I am in the process of working on a rather large project, I would like to express my thanks to the author and contributors of Tri-Exporter.

I have been going through the whole thread rather briefly (LONG!!!), and by playing with the exported resources myself, I got tired of reading the RED files myself in order to get the right parameters for the models.

I currently have my own WiP import script (for testing) for red files, automatically applying the given data to materials and models in 3DS MAX.

Would there be any need for this for the active people here?
If so, I am willing to polish it, make some noob friendly UI and polish it up, then distribute it.

Greetings and keep up the good work.

--NaK


Yes Please

Craig Linford
Gallente
Universal Freelance
Posted - 2011.05.25 22:03:00 - [1030]
 

Edited by: Craig Linford on 26/05/2011 17:52:13
Just gone to have a play and now getting 'Improper file format' when importing .3ds file for Thorax into 3DS Max 2011.

The Hurricane works

Any ideas why??

Craig Linford
Gallente
Universal Freelance
Posted - 2011.05.26 19:01:00 - [1031]
 

Edited by: Craig Linford on 27/05/2011 18:55:09
Here is my first ship render, hope you like:

Hurricane

Hurricane Take II

Dayfox
Caldari
Super Licky Bad Ass and Cool
Posted - 2011.05.26 20:03:00 - [1032]
 

Nice work Craig. you work out all the subobjects? I always hate doing min ships, they have so many sub objects with very vague names, the new models are so much easier with just a mask and submask!

Modulated strip miners
Just some glory images for you all to see.... Lighting's not great and im sure they will look so much better ingame once they have all the effects! Just a few sneek peaks.
Big gun is BIG
Also haven't got the animation in Max yet so can't demonstrate that, but I have got a seperate program to view them and they are awsome, go CCP!

New carebare view!
No more glowing eyeball's sucking rocks!

Craig Linford
Gallente
Universal Freelance
Posted - 2011.05.27 06:36:00 - [1033]
 

Edited by: Craig Linford on 27/05/2011 17:37:08
Originally by: Dayfox
Nice work Craig. you work out all the subobjects? I always hate doing min ships, they have so many sub objects with very vague names, the new models are so much easier with just a mask and submask!

Modulated strip miners
Just some glory images for you all to see.... Lighting's not great and im sure they will look so much better ingame once they have all the effects! Just a few sneek peaks.
Big gun is BIG
Also haven't got the animation in Max yet so can't demonstrate that, but I have got a seperate program to view them and they are awsome, go CCP!

New carebare view!
No more glowing eyeball's sucking rocks!


Nice. No I did't even know about the subobjects :D


Foxgguy2001
Gallente
Second Hand Lions
Redneck Rage
Posted - 2011.05.29 06:10:00 - [1034]
 

Edited by: Foxgguy2001 on 29/05/2011 06:14:05
Wow those new stripminers are sexy! Do Want!

Do they require you to move all the different elements around to assemble the turret like the old ones?

Foxgguy2001
Gallente
Second Hand Lions
Redneck Rage
Posted - 2011.05.29 06:13:00 - [1035]
 

Originally by: chris poispads
Originally by: Foxgguy2001
Edited by: Foxgguy2001 on 18/05/2011 17:27:49
Edited by: Foxgguy2001 on 18/05/2011 17:23:48
Chris,

I will get them to you shortly.

--edit do you need the textures edited/flipped/converted to .png or .psd from .dds etc.?, or can you do it yourself?
Thank you loads for helping me out. if you could convert then to pngs that would be great. but only if its not too much trouble for you?
thanks again


Sorry about that Chris...completely slipped my mind...i'll get em to you hopefully tomarrow.


Foxgguy2001
Gallente
Second Hand Lions
Redneck Rage
Posted - 2011.05.29 22:53:00 - [1036]
 

Chris,

Here is the providence... working on the Obelisk

http://foxgguy2001.deviantart.com/art/Amarr-Providence-210874190

Foxgguy2001
Gallente
Second Hand Lions
Redneck Rage
Posted - 2011.05.30 16:42:00 - [1037]
 

Chris,

Here is the Obelisk...I included the max file as well, so if you're having trouble getting the effect I did using my materials, you should be able to use it for the obelisk, and providence as well, as they are both in the max file.

Enjoy!

http://foxgguy2001.deviantart.com/art/Gallente-Obelisk-210970101

ps. sorry for the mess you may encounter when having a look through my materials Laughing

ELECTR0FREAK
Eye of God
Posted - 2011.05.31 03:21:00 - [1038]
 

Edited by: ELECTR0FREAK on 31/05/2011 03:21:34

Hey folks. First, thanks to Selvin for the great tool. Thanks to those who have posted various how-tos on using Blender, I've learned a TON in the last few days.

Just wanted to point out that in the current Duality client, there's a LOT of models and textures for the other Captain's Quarters as well as blockouts for the Caldari and Gallente "Establishments" as well as what appears to be just about everything for the Amarr Establishment.

It's mostly under res/graphics/interior, though there is some interesting stuff under res/graphics/placeable. I've been trying to piece together the CQs and the Amarr Establishment but I'm too much of a novice to do it efficiently (or terribly effectively).

So I'm just throwing this out there for anyone that wants to try to build a sneak peak at some of the new material. I'll be giving it a go myself (mostly as a learning experience) but I wouldn't mind if someone with more experience was able to produce results in a shorter time frame. :)

Foxgguy2001
Gallente
Second Hand Lions
Redneck Rage
Posted - 2011.05.31 05:43:00 - [1039]
 

Wow this is great news... I've been salivating over those new turrets posted above... I'll deff have a download and give it a good looking into :D Appreciate the heads up!

chris poispads
Posted - 2011.05.31 13:47:00 - [1040]
 

Originally by: Foxgguy2001
Chris,

Here is the Obelisk...I included the max file as well, so if you're having trouble getting the effect I did using my materials, you should be able to use it for the obelisk, and providence as well, as they are both in the max file.

Enjoy!

http://foxgguy2001.deviantart.com/art/Gallente-Obelisk-210970101

ps. sorry for the mess you may encounter when having a look through my materials Laughing


Thank you soooo much i'll be using them both as part my project. If you need anything at all drop us a line!

Foxgguy2001
Gallente
Second Hand Lions
Redneck Rage
Posted - 2011.05.31 15:16:00 - [1041]
 

What's the project? :p Now You've spiked my curiosity Shocked

Dayfox
Caldari
Super Licky Bad Ass and Cool
Posted - 2011.05.31 17:15:00 - [1042]
 

Evenin all!

Yes Selvin has made a great tool, dont think he can get a enough thanks. Maybe I'd be able to send him some ISK if I spent more time playing than I did rendering EVE lol.

I've been trying to extract the motion in the .GR2 files, the only one I have been able to find is for Max8 32bit, and is too old anyway... Any ideas anyone?

Also the strip miners on my previous pics apparently are deep core miners, so my bad... i might update soon.

Hesperius
Posted - 2011.05.31 17:31:00 - [1043]
 

Edited by: Hesperius on 31/05/2011 18:01:47
Has anyone had the problem where the exporter wont open anymore - and if so how did you fix it?

*Fixed it: The Eve folder I had chosen went bad (I think because I was patching while using TriExporter) so I had to run the original TriExporter and re-set the folder, then I was able to run TriExpoerter 2009 again.

Craig Linford
Gallente
Universal Freelance
Posted - 2011.06.03 07:38:00 - [1044]
 

Edited by: Craig Linford on 03/06/2011 07:38:49
Originally by: Foxgguy2001
Chris,

Here is the Obelisk...I included the max file as well, so if you're having trouble getting the effect I did using my materials, you should be able to use it for the obelisk, and providence as well, as they are both in the max file.

Enjoy!

http://foxgguy2001.deviantart.com/art/Gallente-Obelisk-210970101

ps. sorry for the mess you may encounter when having a look through my materials Laughing


Have you got a guide that you followed?

Would be useful for use newbies :D

chris poispads
Posted - 2011.06.03 23:51:00 - [1045]
 

Originally by: Foxgguy2001
What's the project? :p Now You've spiked my curiosity Shocked

i'm doing a scene with both of the freighters being loaded with cargo containers. I have to be honest and say i have had trouble with the pieces you sent. The diffuse maps are all black? is that right? I also can't access how the max file because of the vray. If i gave you some isk could you repost the max file without v-ray' I'm just a tad lost on how the textures go together in the material editor?

chris poispads
Posted - 2011.06.03 23:55:00 - [1046]
 

Originally by: Craig Linford
Edited by: Craig Linford on 03/06/2011 07:38:49
Originally by: Foxgguy2001
Chris,

Here is the Obelisk...I included the max file as well, so if you're having trouble getting the effect I did using my materials, you should be able to use it for the obelisk, and providence as well, as they are both in the max file.

Enjoy!

http://foxgguy2001.deviantart.com/art/Gallente-Obelisk-210970101

ps. sorry for the mess you may encounter when having a look through my materials Laughing


Have you got a guide that you followed?

Would be useful for use newbies :D



No I dont think I did?

AlleyKat
Gallente
The Unwanted.
Posted - 2011.06.04 22:32:00 - [1047]
 

Originally by: chris poispads
i'm doing a scene with both of the freighters being loaded with cargo containers. I have to be honest and say i have had trouble with the pieces you sent. The diffuse maps are all black? is that right? I also can't access how the max file because of the vray. If i gave you some isk could you repost the max file without v-ray' I'm just a tad lost on how the textures go together in the material editor?


try this

No bump, spec, or armour map, but it'll do the job.

AK

Craig Linford
Gallente
Universal Freelance
Posted - 2011.06.05 05:21:00 - [1048]
 

Originally by: chris poispads
Originally by: Craig Linford
Edited by: Craig Linford on 03/06/2011 07:38:49
Originally by: Foxgguy2001
Chris,

Here is the Obelisk...I included the max file as well, so if you're having trouble getting the effect I did using my materials, you should be able to use it for the obelisk, and providence as well, as they are both in the max file.

Enjoy!

http://foxgguy2001.deviantart.com/art/Gallente-Obelisk-210970101

ps. sorry for the mess you may encounter when having a look through my materials Laughing


Have you got a guide that you followed?

Would be useful for use newbies :D



No I dont think I did?


I just need know how the diffuse1.png and diffuse2_nosat.png were made and I think I'm there Razz

Foxgguy2001
Gallente
Second Hand Lions
Redneck Rage
Posted - 2011.06.07 01:14:00 - [1049]
 

Sorry for the delay in responding... next time shoot me an evemail...since this thread is usually so inactive I don't check it regularly. The deiffuse appears VERY dark becuase they were VERY light in vray, no matter my lighting conditions, not sure why...anyhow, I'll make another max file with the default renderer and adjust things so it looks decent and get a max files posted up here in a day or two.

Craig Linford
Gallente
Universal Freelance
Posted - 2011.06.07 16:10:00 - [1050]
 

Edited by: Craig Linford on 07/06/2011 16:16:23
Originally by: Foxgguy2001
Sorry for the delay in responding... next time shoot me an evemail...since this thread is usually so inactive I don't check it regularly. The deiffuse appears VERY dark becuase they were VERY light in vray, no matter my lighting conditions, not sure why...anyhow, I'll make another max file with the default renderer and adjust things so it looks decent and get a max files posted up here in a day or two.


Cheers man.

I have taken your Obelisk as template and made a Thorax

Just need to give it a nicer backdrop


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