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Fivetide
Amarr
A Thousand Sons
Posted - 2006.02.11 23:03:00 - [31]
 

Thanks for that I still think we are missing some of the bumpmapping and shader info but tbh Ill do them myself try and bring the ship a bit more to life.

Thanks for you help Tau

Fivetide
Amarr
A Thousand Sons
Posted - 2006.02.12 04:43:00 - [32]
 

Tau did you ever find .... say the Assault frigate .dds? I can seem to locate them.

Jack Tau
Caldari
Coalition of Nations
Coalition Of Nations.
Posted - 2006.02.12 11:57:00 - [33]
 

Originally by: Fivetide
Tau did you ever find .... say the Assault frigate .dds? I can seem to locate them.


Well I was a bit confused about this myself, as all the T2 ships seem to be missing. So I had a look in the data feeds(I use them for my website), and there are links in there from all the items to there associated 3D model. But the T2 models link to graphics files that triExporter doesnt show.

I've exported the data into a CSV file, so you can easily see what goes where. Selvin, you may want to look at this, as the Mark2 stuff isnt showing up in triexporter.

evegraphics.zip

lofty29
Aliastra
Posted - 2006.02.12 19:29:00 - [34]
 

The t2 models arent technically missing. I think theyre composed of new parts, like on an enyo, the engines are just added onto the insursus model with a new texture.
Could anyone write a tutorial on how to put the textures on the model in the program? I'm having difficulties.

Fivetide
Amarr
A Thousand Sons
Posted - 2006.02.13 01:32:00 - [35]
 

No I understand the model parts thats simple..
If you open the .blue file in a word pad etc and scroll down you can see all the info on say the Omen... now the .dds is compiled from .tga files and in the .blue there are refrences to the the bitmaps for the t2 stuff ..only I cant locate them in the source folders. Confusing because they made the carriers seperate models.. would have made sense to do the same for the AsFrigs etc.. but hey there you go lol thanks for the excel sheet Ill take a look

Fivetide
Amarr
A Thousand Sons
Posted - 2006.02.13 03:03:00 - [36]
 

Lofty I hope this helps..

Dont laugh I havnt done a VTM before but it may explain things

TriVTM

I have been messing with the models

Titian


Profgold

lofty29
Aliastra
Posted - 2006.02.13 10:49:00 - [37]
 

Thanks for your help, but the link doesnt work Razz
I think I've pretty much figured it out after many hours of twiddling, but could you still upload that video?

Nice screenshots, how did you do the gold prophecy? It looks eeebil Shocked

Fivetide
Amarr
A Thousand Sons
Posted - 2006.02.13 16:03:00 - [38]
 

Lofty right click on the link and save as.. I just played with the .dds file in Photoshop.. it not hard

MrCue
BURN EDEN
Northern Coalition.
Posted - 2006.02.25 05:58:00 - [39]
 

Eve-files has removed it for some reason.
Try uploading it Here

MrCue
BURN EDEN
Northern Coalition.
Posted - 2006.03.01 15:48:00 - [40]
 

If your having the same problem i was.
The textures always looked wrong when viewing with 3ds Max, then try fliping verticaly the dds image, then saving it as a jpeg.

Does anybody know where the T2 ships & textures for Faction Ships are located?

A PUPPETMASTER
TH3 UnT0uChaBl3S
Imperial 0rder
Posted - 2006.03.03 21:44:00 - [41]
 

I don't get it. I can't get any apply any texture to the ship in triexporter ugh
Which kind of file does the exporter accept and how to apply it to the model. When pressing add nothing happens on my ship Neutral

Selvin
Gallente
Galactic Fighters Organization
Posted - 2006.03.04 10:51:00 - [42]
 

1) read whole topic
2) to add texture just dbl click on *.dds files whitch are in resources too..

A PUPPETMASTER
TH3 UnT0uChaBl3S
Imperial 0rder
Posted - 2006.03.04 13:06:00 - [43]
 

Yo thx now it works Very Happy

MrCue
BURN EDEN
Northern Coalition.
Posted - 2006.03.04 14:25:00 - [44]
 

Selvin, what about getting the t2 ships, or maybe just the faction textures?
I cant seem to locate either.

Selvin
Gallente
Galactic Fighters Organization
Posted - 2006.03.06 11:06:00 - [45]
 

AFAIK there is no such things as special texture for this ships ...
they actualy are made from normal textures ... but ...
as i said before there are *.blue files whitch contains information bout glowing, lighting, colors, etc(even models addons(look at Enyo and Ishkur and Incursus)
and this format is still uknown for me(and due EULA i dont want to messing with it)

i think that the better idea is ask CCP to make smth like model explorer (with fixed(one color) background for "bluebox")... so u ll be able to watch all ships and making some screenshots)

elFarto
Deep Core Mining Inc.
Posted - 2006.03.06 13:54:00 - [46]
 

Originally by: Selvin
...this format is still uknown for me(and due EULA i dont want to messing with it)...


You might want to contact me Very Happy

Regards
elFarto

MrCue
BURN EDEN
Northern Coalition.
Posted - 2006.03.06 21:27:00 - [47]
 

An official tool from CCP allowing us to make out of game pictures of ships/backgrounds would be fantastic for all the signature makers out there.

I dont think we will ever see one from CCP tho, so we will have to rely on wonderful tools like this on.

MrCue
BURN EDEN
Northern Coalition.
Posted - 2006.03.11 10:19:00 - [48]
 

There was a tool that they showed in one of their videos about changes to prevent fleet lag.

They can create battles with any ships they desire, that would be an excelent tool to release too :)

Zeinin
Posted - 2006.03.13 02:04:00 - [49]
 

Edited by: Zeinin on 13/03/2006 02:09:38
This tool is fantasic. Using it with Houdini, I was able to export, texture and mess with any ship within five minutes. The UVS came out backwards though Laughing
It seems that spec info is texture-baked into the Gallente ships, so to get a badass render you would have to nullify that. I like how you guys at CCP did the flashing lights on the caracal :D


edit: You need to flip your UVS by 180 along X, I think. That sorts it all out. Fun fact: it seems that frig poly counts are comicaly high compared to BS and most cruisers :D

What is the CCP policy on using thier models for fanimations?

TheKiller8
Caldari
S.A.S
Cruel Intentions
Posted - 2006.03.14 04:47:00 - [50]
 

Aight this tool is awesome. I managed to get accurate results by just importing the 3DS and DDS file seperately in 3D Studio MAX. You have to flip the DDS map (U=180) for it to allign properly.

More interestingly I've found out that some DDS files have alpha maps as well. After some messing about I've come to realize that these are mainly used to create that 'cameo' reflection effect you see on some ships (Buzzard, Nightmare, Guristas ships, etc). I've managed to recreate this effect (sort of) by applying this Alpha map to the Glossiness property of the object. Hooray :)

elFarto
Deep Core Mining Inc.
Posted - 2006.03.14 09:34:00 - [51]
 

Originally by: TheKiller8
More interestingly I've found out that some DDS files have alpha maps as well. After some messing about I've come to realize that these are mainly used to create that 'cameo' reflection effect you see on some ships (Buzzard, Nightmare, Guristas ships, etc). I've managed to recreate this effect (sort of) by applying this Alpha map to the Glossiness property of the object. Hooray :)


It's actually a little more complicated than that. The alpha map is used to blend another texture or material in.

The alpha map is also used for the luminance property on caldari ships.

Regards
elFarto

elFarto
Deep Core Mining Inc.
Posted - 2006.03.14 09:37:00 - [52]
 

Originally by: MrCue
Does anybody know where the T2 ships & textures for Faction Ships are located?


T2 ships don't exist as such, they are made up of the base ship + the extra bits. All this information is in the .blue files.

Regards
elFarto

Viktor Fyretracker
Caldari
Emminent Terraforming
O.G.-Alliance
Posted - 2006.03.18 14:17:00 - [53]
 

any sort of free version of 3ds(or program that works with 3ds files) out there that would export to a real image format or is YARRRR!! the only way.

Selvin
Gallente
Galactic Fighters Organization
Posted - 2006.03.20 01:10:00 - [54]
 

blender?
http://blender.org/
it actually can not open 3ds but can obj files ive played with it with eve models

Rawthorm
Gallente
The Establishment
Establishment.
Posted - 2006.03.22 21:35:00 - [55]
 

Silly question: What can I use to view and edit the DDS files? Photoshop does not recognize them.

Viktor Fyretracker
Caldari
Emminent Terraforming
O.G.-Alliance
Posted - 2006.03.22 21:41:00 - [56]
 

irfanview with the plugin package will open DDS files.

Selvin
Gallente
Galactic Fighters Organization
Posted - 2006.03.23 08:05:00 - [57]
 


Glazialabolas
Posted - 2006.04.06 21:16:00 - [58]
 

Hello there guys , so i have a problem with some exported .tri models in folder called Amar -> Actulally there havent models of all battlecruisers , all dreadnouts , all carriers. I saw that there is not aviablle Amar BattleCrusier directory and Amar Dreadnout directory please help me.
I guess that the version of Eveext.exe is not work correctly?!...Please tell me if is it aviablle new version. From another hand if someone has uploaded models lets give me a link..;)

Thanks in advance!

Mitzuki
Posted - 2006.04.09 18:24:00 - [59]
 

anyone know how i can import the .dss into OBJ/LWO in "Lightwave 8.0" ??
or do i have to surface each texture manually?

TheKiller8
Caldari
S.A.S
Cruel Intentions
Posted - 2006.04.10 23:00:00 - [60]
 



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