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NeoSphinx
Posted - 2005.12.23 11:50:00 - [181]
 

LVL3 Portal to War.
Activate platform ...
Get thrown out onto another platfrom ...
Get quadruple webified whilst bouncing around on said platform ...
Get pounded by 3 blackbirds at which if you return fire you get agroed by the other 30+ ships ...

The object is too clear the area and destroy a control tower to scoop its drop and take back to agent (in 1 hour before Amarr armada rocks up to destroy everything).

The object for ME was to get unstuck enough from the platform to escape with half my armor left (using an X-large CL5 booster none the less) and limp back to the agent to tell them what they can do with their mission.

.... and here i was thinking that i should give lvl4 missions a go ...

Lvl 2 missions in an apoc ... is there anything more shameful?

Secretary
Bargain consumables
Posted - 2005.12.23 11:53:00 - [182]
 

Edited by: Secretary on 23/12/2005 11:56:38
Changes noticed in few days after RMR release :

Angel extravaganza lvl 4.

First stage there are 3 or 4 groups of rats. 1 group of frigates around the ruined station / big lump of scenery that lock as soon as you arrive.
Fired on those and everything else came after me.
about 4 BS, 20 odd cruisers, lots + lots of frigates.

this is a serious change in aggro from pre RMR behavior.

the rats are either far more aggressive generally (which is fine) or there's a bug in there.

strangely the last 2 levels were pretty much the same as pre RMR behavior.

Finished the mission solo in a tech1 fitted raven once i'd changed my tank a bit and i'm a newb so it's not impossible just .. more interesting.

It's always fun to see your entire overview turn red as 30 odd rats start shooting you at once.

Even more fun that taking some friends into the mission makes things worse because the lag actually reduces your RoF.

1 gangmate = 50% normal fps. 2 gangmates = 20% normal fps.

If this has something to do with gang damage readouts.... why not just scrap the darn thing seeing as it doesn't work half the time?

denzilmason
Gallente
Federal Defence Union
Posted - 2005.12.23 11:55:00 - [183]
 

I'd like to say that the new missions are really a challenge, good but on the verge of impossible.
L4's "Into the midst of Deadspace" Part 4/5, the second gate is actually do-able but you have to do it first try. I had the unfortunate experiance of having to warp out with a friend with only 7-10 ships aggro'd, to make our way back round and have a whole new spawn there as well. I knew that it said reforcements would arrive but I didn't think within 2 minutes lol. Plus from then on in, everything aggro'd me, I didn't get time to activate a module before I BLEW up lmao. Definatly a mission to have a FEW corp members on first attempt.

My only GRRRRR really is that losing the Imperial Navy Tag if you die and then you cant complete the mission. Come on, once you've opened it, it should stay open for the period of your mission.

Alex Harumichi
Gallente
Gradient
Electus Matari
Posted - 2005.12.23 12:18:00 - [184]
 

Originally by: NeoSphinx
LVL3 Portal to War.
Activate platform ...
Get thrown out onto another platfrom ...
Get quadruple webified whilst bouncing around on said platform ...
Get pounded by 3 blackbirds at which if you return fire you get agroed by the other 30+ ships ...

The object is too clear the area and destroy a control tower to scoop its drop and take back to agent (in 1 hour before Amarr armada rocks up to destroy everything).

The object for ME was to get unstuck enough from the platform to escape with half my armor left (using an X-large CL5 booster none the less) and limp back to the agent to tell them what they can do with their mission.

.... and here i was thinking that i should give lvl4 missions a go ...

Lvl 2 missions in an apoc ... is there anything more shameful?


Yeah, Portal To War part 2. It's insane.

Did it yesterday for the first time. Warped in in a Retribution, got webbed up the wazoo in 10 secs flat and a gazillion cruisers started shooting. For the first time in ages, actually had to warp out of a lvl3 mission.

Went back in a seriously tanked Enyo (kin 90%, the 80%) and did the mission without needing any more warpouts... but damn, that's a tough mission. Easily lvl4 material. The second stage is ok, but the first one where you are thrown into the middle of the Caldari navy with tons of interceptors webbing you, that's off the scale.

I have to say I think this should be toned down a bit.

OniNoShinji
Tiltboard Eudemonics
Posted - 2005.12.23 12:36:00 - [185]
 

Originally by: Alex Harumichi
Originally by: NeoSphinx
LVL3 Portal to War.
Activate platform ...
Get thrown out onto another platfrom ...
Get quadruple webified whilst bouncing around on said platform ...
Get pounded by 3 blackbirds at which if you return fire you get agroed by the other 30+ ships ...

The object is too clear the area and destroy a control tower to scoop its drop and take back to agent (in 1 hour before Amarr armada rocks up to destroy everything).

The object for ME was to get unstuck enough from the platform to escape with half my armor left (using an X-large CL5 booster none the less) and limp back to the agent to tell them what they can do with their mission.

.... and here i was thinking that i should give lvl4 missions a go ...

Lvl 2 missions in an apoc ... is there anything more shameful?


Yeah, Portal To War part 2. It's insane.

Did it yesterday for the first time. Warped in in a Retribution, got webbed up the wazoo in 10 secs flat and a gazillion cruisers started shooting. For the first time in ages, actually had to warp out of a lvl3 mission.

Went back in a seriously tanked Enyo (kin 90%, the 80%) and did the mission without needing any more warpouts... but damn, that's a tough mission. Easily lvl4 material. The second stage is ok, but the first one where you are thrown into the middle of the Caldari navy with tons of interceptors webbing you, that's off the scale.

I have to say I think this should be toned down a bit.


ran through it twice, once solo in a dom and got fried.
just completed it w/ a corp mate in a wolf and a vexor.

funny thing is, although it was heart thumping it was easyer with the vexor than the Dom.

I for one love how hard its got, the new missions are making me work for it.

velox
Gallente
Posted - 2005.12.23 13:15:00 - [186]
 

Originally by: Tavoc
Zrakor...you mentioned that there had been no change to the L4 Serp extra mission...but as another person mentioned here, yes myself and another corpmate saw the same aggro. The entire 3rd stage pretty much lights you up. I've tried engaging them from different locations and distances and always got the same result.



The Serp lvl 4 hasn't been altered as a result of the patch, a corp mate and i did the mission the week before the patch and we both got hammered by everything the minute we entered the last level.

Its definately not how it used to be but the problem was definatelty there pre patch, i have the dents in my megathron to prove it :)

Velox

HUGO DRAX
Aliastra
Posted - 2005.12.23 13:44:00 - [187]
 

Originally by: Braenwyn
Edited by: Braenwyn on 19/12/2005 12:51:12
I lost my Megathron with T2 equipment ( total value of 130 million ISK ) on the Black Market Hub yesterday.

Not that mission is too difficult, but of the unexpected change in behaviour of the NPC's. They warpscrambled me, which they never ever had done before. After that I was a sitting duck. My 425mm rails and Heavy Drones were unable to do any damage, so I exploded.

If I had known to expect warpscrambling I could have exchanged some damage mods for warpcore stabilizers, and would have saved my ship

I always did this mission in a BS, because this mission is very hard for a level 3 !! too many NPC ships in close proximity. A small ship can hit them better, but doesn't have the stamina to survive so many. A large ship has less chance of hitting, but can take a beating, warp out, repair and come back in.. that was my strategy until yesterday, when I could not warp out :(

not nice

Greetz
Brae


edit: rectified 2 typo's




why would you use large slow tracking rails on L3 missions. use T2 cruiser guns on your ship and medium drones.

HUGO DRAX
Aliastra
Posted - 2005.12.23 13:45:00 - [188]
 

I think CCP is trying to lower the isk income to stop inflation by increasing ship losses and keep mission pay low.

Ashareth
Caldari
Disturbed Hoggs
Posted - 2005.12.23 14:05:00 - [189]
 

Originally by: Fatimah Ardishapur
CCP Please do not start nerfing the Agent Missions. The difficulty for Level 3 and 4 Missions are a challenge, well some are...and makes doing them exciting once again. Please do not give in to the Forum complaints about missions be too hard. If they cant do them alone, its time they get friends and do them together. This promotes team work and set ups that support each other, i.e Remote Armor,shield/ cap transfer and jam pulling aggro. Harder missions can equal a reduction in the flow of ISK into the already ISK saturated market. Bottom line, they want the high end level 4 missions, they need friends and teamwork...it makes alot of sense tbh.


There is a *slight* problem with your reasoning here..... the actual missions ARE NOT MEANT to be group based, as you would know if you have read the dev blogs stating that gang missions system will be implemented in Kali! :D

I don't see how missions can be "group based" if there is absolutely NO system to make them group based.

There is still one and only ONE person who undertake the mission, take the reawrd/status/lp.
Ok, you can manually split loot, bounty and reward afterwards, but the status and lp(one of the most important thing in mission rewards) are not splitable.
So, at the moment, missions are SUPPOSED to be doable alone(not easily, not fast, but DOABLE) with the right class of ship(ie : not to have to use a bc/hac in lvl 2 and a bs in lvl 3:/).

If you want "challenge", go make lvl4 alone, and stop trying to stop people with far less skills, money and ingame friends doing alone missions that are supposed to be doable by them. :(


The major problem is NOT about lvl 4 missions that are HARD to do alone, but about the lvl 2/3 missions that are nearly undoable in the ships they are intended for(lvl 2 frig for some, cruisers for the rest, lvl 3 cruiser for some, bc/af for the rest, bs/hac are overkill).

I want to be able to earn some money mission running because it's what i like, and for now just the munition cost(plus the ship lost that will happen if i undertake some missions) for the new lvl2 missions make them totally crap. :(:(

HUGO DRAX
Aliastra
Posted - 2005.12.23 14:22:00 - [190]
 

I have not seen these missions but if you are going to make them that much harder where apparently folks are losing a domi?? on an L3 mission then the payout needs to scale up to L4 isk levels.

Remember if a new player loses his domi in an L3 mission (assuming good skills) then something is wrong. new folks need an opportunity to earn isk.

NetHawk
Spontane0us Combustion
Ushra'Khan
Posted - 2005.12.23 14:48:00 - [191]
 

The new Portal to War mission was definitely difficult for me in my Mega, I've got about 2.3 mil SP and I managed to get through it. Figured out what I needed to tank and the drones I needed to carry and did it. I had to warp out once in 2/5 and took about 300 points of structure in the 4/5. The whole not getting bounty thing stinks, although I did get a +3 implant out of one of them so it's not that bad. The LP for the mission does seem extremely on the low side though, if I'm having to warp out it should be a 1000lp+ level 3 mission not 400 or whatever it was. The whole turrets/battery thing seems pretty broken, doing 280 dmg a shot with a heavy missle against 71% resistance is just plain gross. Other then that the mission is prety cool! Good loot!Razz

HUGO DRAX
Aliastra
Posted - 2005.12.23 16:44:00 - [192]
 

Originally by: Fatimah Ardishapur
CCP Please do not start nerfing the Agent Missions. The difficulty for Level 3 and 4 Missions are a challenge, well some are...and makes doing them exciting once again. Please do not give in to the Forum complaints about missions be too hard. If they cant do them alone, its time they get friends and do them together. This promotes team work and set ups that support each other, i.e Remote Armor,shield/ cap transfer and jam pulling aggro. Harder missions can equal a reduction in the flow of ISK into the already ISK saturated market. Bottom line, they want the high end level 4 missions, they need friends and teamwork...it makes alot of sense tbh.


Missions are a grind for isk (ie pvp isk). and L3 missions pay crap. if your gonna make them as hard as L4 than those missions should pay out the same level

sorry but a L3 mission that cannot be done solo in a battle ship and only pays 500-600isk in rewards and 1000lp is bad. more reward and less risk ninja mining in 0.0 space.

no L3 should require a battleship period. thats what L4 missions are for.

L1 should be doable in a frig solo
L2 in a cruiser solo
L3 cruiser/battlecruiser
L4 Battleship

there should be no warpscrambling frigs in any L3 mission period. I have not done any of these new missions yet so maybe its really a major skill deficency in some of the players.

HUGO DRAX
Aliastra
Posted - 2005.12.23 16:48:00 - [193]
 

Originally by: NetHawk
The new Portal to War mission was definitely difficult for me in my Mega, I've got about 2.3 mil SP and I managed to get through it. Figured out what I needed to tank and the drones I needed to carry and did it. I had to warp out once in 2/5 and took about 300 points of structure in the 4/5. The whole not getting bounty thing stinks, although I did get a +3 implant out of one of them so it's not that bad. The LP for the mission does seem extremely on the low side though, if I'm having to warp out it should be a 1000lp+ level 3 mission not 400 or whatever it was. The whole turrets/battery thing seems pretty broken, doing 280 dmg a shot with a heavy missle against 71% resistance is just plain gross. Other then that the mission is prety cool! Good loot!Razz


did you get warpscrambled? what guns did you use? the problem with battleship guns against frigs/cruisers is the tracking.

NetHawk
Spontane0us Combustion
Ushra'Khan
Posted - 2005.12.23 16:53:00 - [194]
 

Edited by: NetHawk on 23/12/2005 16:55:47
Edited by: NetHawk on 23/12/2005 16:53:55
Originally by: HUGO DRAX
Originally by: NetHawk
The new Portal to War mission was definitely difficult for me in my Mega, I've got about 2.3 mil SP and I managed to get through it. Figured out what I needed to tank and the drones I needed to carry and did it. I had to warp out once in 2/5 and took about 300 points of structure in the 4/5. The whole not getting bounty thing stinks, although I did get a +3 implant out of one of them so it's not that bad. The LP for the mission does seem extremely on the low side though, if I'm having to warp out it should be a 1000lp+ level 3 mission not 400 or whatever it was. The whole turrets/battery thing seems pretty broken, doing 280 dmg a shot with a heavy missle against 71% resistance is just plain gross. Other then that the mission is prety cool! Good loot!Razz




did you get warpscrambled? what guns did you use? the problem with battleship guns against frigs/cruisers is the tracking.


I realized early on after the patch that heavy drones just dont do the job anymore. I carry 5 hammerheads and 2 ogres and the heavy EM dmg drone now. I sick the hammers and assault launchers on all the ships that could be in scramble range, target the closest cruiser with my guns (i use mids btw, no gunnery skills hereVery Happy) just sit and wait for my cap to run out, recall drones just before that, warp out warp in, and wipe the floor with them Very Happy 4/5 I did all in one go. Blew up all the ships too, didnt just go when the mission complete came up. And do remember that mids can hit frigates that are 20 clicks away or so without a problem, tracking becomes an issue when they are closer. The crusiers seem to just stay out of range of my plutonium, so I had to blow them up with iridium.

HUGO DRAX
Aliastra
Posted - 2005.12.23 16:56:00 - [195]
 

I will say if its less risk to ninjamine crokite in a barge in 0.0 space and make more isk than these some of these new L3 missions, something needs to be tweaked. LaughingLaughingLaughingLaughingYARRRR!!YARRRR!!YARRRR!!YARRRR!!YARRRR!!ShockedShocked

Megadon
Caldari
Deep Core Mining Inc.
Posted - 2005.12.23 23:15:00 - [196]
 

All the new 5 stage rmr missions are ridiculously difficult considering their payout and in some cases the mechanics of them are broken.

thanks that is all.Cool

Deja Thoris
Invicta.
Rooks and Kings
Posted - 2005.12.23 23:36:00 - [197]
 

Originally by: Sahneschnitte
Edited by: Sahneschnitte on 19/12/2005 12:11:04
Edited by: Sahneschnitte on 19/12/2005 12:08:28
Time to find a team then supporting U in this missions...
Change fittings....Bigger ships.... and skilling the new Resist skills) it helps much....

Rolling Eyes

"Teamplay For ever"

@ Zrakor : plz let this missions so hard now and change the lpoint system so teamplayers can get also a bonus for helping ( + standing etc...)


Please dont be a total nub.

Skilling the resistance skills is for pvp not for pve. Everyone uses active hardners on pve bs. The new skills help passive hardners or non-activated active ones.

Duh.

Deja Thoris
Invicta.
Rooks and Kings
Posted - 2005.12.23 23:38:00 - [198]
 

Originally by: Hoshi
While this is not really directly about impossible missions it does add the to diffucalty.

I just did The Right Hand of Zazzmatazz level 4. This is one of those new hybrid deadspace/normalspace missions where you warp to deadspace but end up there directly and not thru a gate.

Zarkor you have stated that warping in from different angles would cause you to end up at different positions there but I'll call bull**** on that. In practice it's just Random where you end up.

I had a gang of 3 ships that where sitting outside station right ontop of each other gang warp to this area. They all came in from the Exact same angle but still 2 of them ended up right ontop of the spawn while the third ended up 50km away.

This is what makes some of the missions so hard, even if you know what you will meet you have NO way to know in before if you will end up at a sniping position or in the middle of them.


Oh, I agree with this too.

I got warpscrambled, t2 hardners and a LOT of armour and I got ****d.

Jenny Spitfire
Caldari
Posted - 2005.12.24 00:43:00 - [199]
 

Edited by: Jenny Spitfire on 24/12/2005 00:44:48
Errrm... my bug report?

Mission: Level 3, Q:19, Technology Secret, Part 3 of 3.


Originally by: Zrakor
A few hints:

- Since this is a non-deadspace mission (it uses the dungeon system, it just doesn't use deadspace) there is no forward point. Therefore it's possible to aggro all the groups if you warp in, depends upon where you warp from.

- Micro-Warpdrives should work, since this isn't deadspace.

- When you warp in you trigger a couple of waves of reinforcements. They will arrive after a few minutes.



I just lost 2 ravens. My screen says it is deadspace...

One uninsured because insurance expired and I thought pre-RMR level 3s NPCs do not warp scramble and didnt insure it. No option to warp at 15 km, 30 km, ..., etc. Just always land me in the middle of the aggro. Maybe bug?

First time thought it was my own silly mistake. Second time losing, only made me realised there may be something wrong with this mission. The more I think about it, the more I think it cant be me. Anyway, I just hope that I can get reimbursement for my first loss.

Did not notice about this thread until I lost 140M today Crying or Very sad

Was a Level 3 Mission, Part 3 of 3. First and second were easy, third is like the hardest of the Level 4 Missions. Even 0.0 NPCing is many times easier than this mission.
ugh

No other warping option.

HUGO DRAX
Aliastra
Posted - 2005.12.24 01:09:00 - [200]
 

wow something is really wrong here. I can just imagine newer folks losing a ship that took them weeks of mission running and then now having not enough isk to buy one for quite a few weeks. Sorry but L3 missions should not have ships that warpscramble. these L3 missions pay a pittance compared to L4 so losing a BS to one can potentially set back someone weeks worth isk.

Zeonick
Caldari
Resurrection
R i s e
Posted - 2005.12.24 01:23:00 - [201]
 

Originally by: Leon 026
Edited by: Leon 026 on 20/12/2005 07:38:06


Level 3 "Spy Stash" mission is no longer possible in my Harpy AF.
It used to be possible by flying carefully, however now im being bombarded by missile cruisers that fire bloodclaws and heavy missiles up to 45km every half a second - I am forced to warp out before I manage to even kill a single one.

I have attempted this mission with my corp mate, himself in a Vengeance AF. The result was him losing his ship, and me being forced to warp in, warp out, warp in, warp out, and repeat the same warping in and out for the next 30min just to try and kill off those cruisers.

This is waaaaaay beyond the regular difficulty of a level 3, and I'm being paid 1.6mil for this crap?

Only this thats changed from pre-RMR is the removal of Guristas Sentry II and made into a regular Sentry turret, but the addition of the overpowered ECM, higher NPC hitpoints, -ridiculous- missile damage output for a measly bounty with crap loot adds this mission to my "ignore" list. It was hard, but possible pre-RMR. As for me, I'm a 3mil SP AF-specialized pilot. Attempting this in my Ferox would leave me in my pod, no contest.


I have about 3.5 million SP, and I had absolutely no problems doing this mission in my Harpy. It is one of my favorite missions due to the fact that I can complete the whole thing in about 20 minutes. You don't need to kill everyone at the first level, you can head straight to the gate, and it's even easier once you hit the second level.

Zeonick
Caldari
Resurrection
R i s e
Posted - 2005.12.24 01:26:00 - [202]
 

Originally by: Jenny Spitfire
Edited by: Jenny Spitfire on 24/12/2005 00:44:48
Errrm... my bug report?

Mission: Level 3, Q:19, Technology Secret, Part 3 of 3.


Originally by: Zrakor
A few hints:

- Since this is a non-deadspace mission (it uses the dungeon system, it just doesn't use deadspace) there is no forward point. Therefore it's possible to aggro all the groups if you warp in, depends upon where you warp from.

- Micro-Warpdrives should work, since this isn't deadspace.

- When you warp in you trigger a couple of waves of reinforcements. They will arrive after a few minutes.



I just lost 2 ravens. My screen says it is deadspace...

One uninsured because insurance expired and I thought pre-RMR level 3s NPCs do not warp scramble and didnt insure it. No option to warp at 15 km, 30 km, ..., etc. Just always land me in the middle of the aggro. Maybe bug?

First time thought it was my own silly mistake. Second time losing, only made me realised there may be something wrong with this mission. The more I think about it, the more I think it cant be me. Anyway, I just hope that I can get reimbursement for my first loss.

Did not notice about this thread until I lost 140M today Crying or Very sad

Was a Level 3 Mission, Part 3 of 3. First and second were easy, third is like the hardest of the Level 4 Missions. Even 0.0 NPCing is many times easier than this mission.
ugh

No other warping option.


Set your default warp range to 50km or farther. Either that, just warp in, bookmark, warp out, then use the bookmark to warp in at whatever range you want.

I've done Tech 3/3 in my Harpy twice now, the first time I admittedly died because, like you, I didn't know what to expect. It's not however, a hard mission if you just let the ships aggro you instead of going in there and shooting everything.

There should be no reason to lose two Ravens from these new level 3 missions.

Istvaan Shogaatsu
Caldari
Guiding Hand Social Club
Posted - 2005.12.24 01:33:00 - [203]
 

I posted this separately but it warrants repeating here: The security rating boosts for taking down NPC battleships have been hugely reduced. Used to be I could get 0.8 boost from a BS, now it's barely over 0.2.

Jenny Spitfire
Caldari
Posted - 2005.12.24 01:43:00 - [204]
 

Originally by: Zeonick
Set your default warp range to 50km or farther. Either that, just warp in, bookmark, warp out, then use the bookmark to warp in at whatever range you want.

I've done Tech 3/3 in my Harpy twice now, the first time I admittedly died because, like you, I didn't know what to expect. It's not however, a hard mission if you just let the ships aggro you instead of going in there and shooting everything.

There should be no reason to lose two Ravens from these new level 3 missions.



Well, I forgot about the auto warp range setting (out of sight, out of mind from the interface) but still, I should have an option to warp into xyz km. It is just that the level 3 ATM is either a bit bugged or unbalanced. ugh

Just my personal opinion. I have been running level 3s for sometime and just returned to it to try again after RMR because Damsel was removed. I should have sticked to 0.0 NPCing.

DIABLOII
Posted - 2005.12.24 11:37:00 - [205]
 

I just want to add my experience from a Enemies Abound 1/5

( I saw at least 5 Dominix, Warp scramber Frigs and webber frigs )

That is really a hard on ....

we tried to do it in a team one ferox and on BS Tempest the moment we saw the sheer amount of Dominix and frigs we tried to get out but we were both instantly webbed and warp scrambeld :(

Well I missed something when they handed over the mission , Mordeus they announce that they are hard on this mission there was no evidence that it will be so hard. At least express a statment for which force the mission is intended then I can decide.

And for those Guys who have 36 Mio in Skillpoint and *****ing about how easy the Lvl4 Missis are ... the point is that it is not expected as the mission differ greatly.

It think those new Mission are not well balanced OR the Developer have a force in mind , but dont give us that info.

Zrakor thanks for doing those changes , can you please make an indication that the missis are tough so nobody gets the wrong implication because of the low bounty.



Thanks


Tautut
Amarr
Posted - 2005.12.24 12:12:00 - [206]
 

Hmm I went in to assist a friend on a lvl 4 mission. He was in a Deimos and I was in a Proph. I must have jumped in 20 seconds behind him (maximum). It seemed that the entire spawn including 8 BS had locked / jammed / scrambled him. 2 seconds later - when he was toast - I lost my Prophesy (half that time was spent trying to open a seemingly non existent drone bay).

That is something I would classify as insanely difficult and not much fun.

OniNoShinji
Tiltboard Eudemonics
Posted - 2005.12.24 12:15:00 - [207]
 

I think the real point here is not SP. I have close to 8 mil. but mostly in industry and trade. I only recently started agent running because there is little to no risk of loss as opposed to low sec mining.

The real point is experiance. the higher SP players have more game experiance and therefor know how to play better.

---to the Devs---
taking a page from the old pen and paper RPGs. there is an old GM saying that goes something like this. "Make your players hurt and they will b***h and moan, drag them through h#LL and they will love you for it."
of all the nerf talk going on in the forums its really just ballancing acts that any GM knows must happen.
a true nerf is when you weaken an NPC so that the munchkin players stop moaning about their uber-mega-ultra-superman-of doom just did something stupid and died.

Verizana
Minmatar
Posted - 2005.12.24 13:12:00 - [208]
 

Enemies abound the 5 part mission and Technological Secrets the three part.

Vayon Fox
Posted - 2005.12.24 13:40:00 - [209]
 

Edited by: Vayon Fox on 24/12/2005 13:50:20
After the finish of a level 4 5/5 true sansha storyline serie i lost -1.0 to amarr and i get +0.1 to true sansha standing...the difficult and reward was ok but come on -1.0 to amarr standing for 5 mission...one thing is for sure I WILL NOT DO AGAIN STORYLINE MISSIONSExclamation

Caesium
Amarr
Viziam
Posted - 2005.12.24 20:05:00 - [210]
 

The Enemies Abound part 5 is pretty hard, but that is good. One thing though is that it is counter intuitive to try to do the mission so fast, I mean, You need to or you get owned.

However by doing the mission fast with the current system of balancing the reward will result in the mission always paying out a crap reward, since anyone who does it will have to do it fast. this doesn't seem to really allow any reflection in compensation for the difficulty of this mission.



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