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Tsar
Posted - 2005.12.20 20:01:00 - [121]
 

Edited by: Tsar on 20/12/2005 20:02:49
Well every change bring challenge and tears :/ I m sure everyone will adapt to new missions in the end. Right now it is hard but not impossible (if you have big skills of course) but the way eve is made is not to help noobs but to provide challenge to old players (so many friends of mine came in with great dreams and left after 2 month saying : lol, I m not gonna wait 2 years of skill training to have fun).

By the way, there is one very thing I have to agree with : we are making far less money. Actually it is far more interesting (on a financial point of view) to make transport L4 mission. No risk and more isk !!!! But where is the fun ? If we are to fight macro miners, then lets fight afk transporters too - lol !!!! Too bad to think that the afk guy is making more money :/


Peter Oldenziel
Posted - 2005.12.20 20:27:00 - [122]
 

"BTW there is a similar problem with the last pocket in In the Midst of Deadspace (1 of 5). Again, there are too many ships that agro on you at once. Not quite as insane as part 4 but almost."

Yep, I Was Blown To Pieces In That MissionShocked!! Could Not Warp Out Because I Was Scambled.
How Do You See Who Is Scambling You?

President Commonwealth
Posted - 2005.12.20 20:42:00 - [123]
 

u want a hard mission and nonsense loot, check out enemies abound 1/5, and i bet there is a lot of others too. i bet that ppl that maked this new missions likes to play russian rulette, or they are VERY bugged.

WHAT IS GOING ON WITH 60 SHIPS AGROING ON YOU. tanking 1 group is already hard and make you to warp out and hope to take out some ships before that. oh and the new system (or laggy system) that when u try to warp out it will take a good 4 min, and the funny thing is that while u got warping capacity at maximun and rdy to warp, the New improved NPCs can keep shooting you, and yes i am talking aobut all those 60 of them.

armor tanking what a joke, at least i leaved with 30 structure to tell the tale and not cursing the world for loosing my ship.

dosperado
Denial of Service
Posted - 2005.12.20 21:16:00 - [124]
 

Originally by: President Commonwealth
u want a hard mission and nonsense loot, check out enemies abound 1/5, and i bet there is a lot of others too. i bet that ppl that maked this new missions likes to play russian rulette, or they are VERY bugged.

WHAT IS GOING ON WITH 60 SHIPS AGROING ON YOU. tanking 1 group is already hard and make you to warp out and hope to take out some ships before that. oh and the new system (or laggy system) that when u try to warp out it will take a good 4 min, and the funny thing is that while u got warping capacity at maximun and rdy to warp, the New improved NPCs can keep shooting you, and yes i am talking aobut all those 60 of them.

armor tanking what a joke, at least i leaved with 30 structure to tell the tale and not cursing the world for loosing my ship.


60 ships is way exaggerated

Tavoc
Xoth Inc
Firmus Ixion
Posted - 2005.12.20 21:37:00 - [125]
 

Zrakor...you mentioned that there had been no change to the L4 Serp extra mission...but as another person mentioned here, yes myself and another corpmate saw the same aggro. The entire 3rd stage pretty much lights you up. I've tried engaging them from different locations and distances and always got the same result.

I also the same issue with the rats on the 2nd stage. the two big groups aggro'd instantly after I shot 1 frig...also tried a couple diff angles and distances.

IS this indeed a bug that needs to be reported...or something new the I haven't read about yet...

Cheers

Ysolde Xen
The Causality
Electus Matari
Posted - 2005.12.20 22:15:00 - [126]
 

A query - are the new mini-deadspace missions still true Deadspace in that you cannot warp across them or use MWDs, but at the same time are not because you don't need to use a gate? And if so why the heck can NPCs STILL MWD in them whilst you can't? That is completely unfair and if changes are being made to NPCs to give them abilities PCs have, why can't we do the reverse?

Helon
Posted - 2005.12.20 23:18:00 - [127]
 

Originally by: Hoshi
Originally by: Zrakor
Edited by: Zrakor on 19/12/2005 17:47:18
Originally by: Hoshi


Zarkor you have stated that warping in from different angles would cause you to end up at different positions there but I'll call bull**** on that. In practice it's just Random where you end up.



What I meant was that warping in from a different angle may prevent you from aggroing everyone at once, not that you would appear at a different position within the area (since you are always sent to the beacon). Their aggro bubbles usually do not overlap the area around the beacon, which you warp to. So the reason for you aggroing them all at once can only be because when you warp to the beacon you fly through their aggro radius, causing them to attack you.



But if you always land at the beacon how can you explain 3 gang warping ships ending up over 50km from each other? And 2 of these ships landed right in the middle of the group, a bit to the left and up (about 20km from the building you need to destory). And when I warped in few times again I some times ended up at the 50km spot (which seemed to be the correct starting position) and sometimes back in the middle.

I'll take screens next time so I can bug report it correctly.


I just did this mission had the same problem. We jumped in and it took about 20 seconds for the screen to come up once we got to the destination. By that time the lead ship(the first one to warp) was down into armor before he could even react. The support ship we had with us was a very nice 14 k away... at 10k away the raven go boom... The raven was trying to move but he was webbed so at about 23km\s that was not much help at all.Crying or Very sad

I enjoy harder missions but is it really nessary to have so many ships aggro as soon as you drop into the mission?Rolling Eyes

Leon 026
Caldari
Veto.
Veto Corp
Posted - 2005.12.21 00:20:00 - [128]
 

If you say that level 3 missions are now harder and more "interesting" to you when you are a flying a bloomin' RAVEN battleship to do level 3 missions to begin with, its horribly wrong.

Level 3 missions never required the usage of battleships, pre-RMR they were quite doable in a battlecruiser and/or AF. But if level 3 missions now require the usage of battleships.... ugh.

Helon
Posted - 2005.12.21 00:55:00 - [129]
 

The mission I was doing was level 4... Right Hand of whatever.

Trelennen
Disturbed Hoggs
Posted - 2005.12.21 01:22:00 - [130]
 

Tech Secrets level 2:

4th wave comes really too quickly. While I could finish the first two waves just on time for a new one with my AC jag, I still had 3 of the 4 thukker mercenary elite fighter + 2 fighters to kill when the 4th wave came (2 the second time I did the mission). Of course the 5th came quite early too, but if the 4th had come at the right time it'd have been good.

Damage dealt was quite heavy, even if not much of a hassle for my shield tanked jag given its resists, with a med extender and med booster II (around 1600 shield HP) - so probably tankable with decent skills on a cruiser. Mission difficulty is the probably fine for a level 2, would still be among the hardest ones.

One thing buggered me about the bounties: Thukker Mercenary Fighter, Thukker Mercenary Elite Fighter, Thukker Captain's Wingman, Thukker Mercenary Captain all have the same 10k bounty. That bounty is right for the Fighter, but is definitely too low for the Elite Fighter, the wingman and the captain considering they are much more resistant and deal more damage.

The third part is really hard though, at least with a short range setup. The first wave have definitely too many ships in it, that's insane.

By the way, rewards are now higher due to the amount of people loosing a ship on this mission or failing it, and now it has rewards similar to decent level 3 missions! (I had over 600 LP and 250K reward and 250k bonus on an agent qual 15 in a 0.6 system, that's what the average level 3 missions used to give me with my qual 19 agent in a 0.5 (like duo of death - which by the way is really hard in a big ship, but quite easy in a small one, I could prolly do it in a rifter, but definitely can't do it in a rupture, and would certainly have troubles with my cyclone, at least my pre-RMR one). I guess that shows that in its current state it should be a level 3 missions.

Now back to that specific missions: 22 frigates in the first spawn!! That's insane, and should be split into 3 waves minimum. Then the second wave with the first stabber came too soon considering how many frigs there were in the frist wave, and that they are pretty much resistant (more than a mercenary fighter of the first part for the vigil and soldier, a bit less for the slasher). Imho, if the first wave had only 5-7 frigs, the timing for the next wave could be good (not sure, haven't really noticed at which time it came, nor how many frigs there were with the stabber, I think it was something like 7-8).
Then the stabbers: well, their weapons have a rof of ACs, but they definitely have the range of artys (they go at 34km), wtf?? And they have a good tracking, hitting my jaguar with a med extender (37 sig radius) pretty well at 34km as soon as my transversal to them fall between 200 and 250m/s (never gone below).

I noticed a bug with those stabbers too, I had the same with both of them. After finaly managing to approach them (took quite a time with only 200m/s difference and over 30km to fly Wink), For something like 30s I was orbiting them at 1.5km and 350m/s transversal, and was not hitting at all, even with my rocket, while they were hitting me constantly as if I were flying straight to them. But the game showed me orbiting those friggin cruisers, and the overview too. As I had the issue with both of them, there is probably something wrong. And it definitely can be deadly for T1 ships, as well aimed shots were like 50 damage, wrecking nearly 120, with my base shield resists quite high (I don't thing they deal kinetic damage Razz).

To sum up:
1/10 needs more time between third and fourth wave
3/10 needs the first wave to be cut in three waves, and the reinforcement to come a bit later. Maybe like somebdoy suggested earlier after a certain time from the time you shot a certain percentage of the previous wave, like 75% or so, allowing then warp out without having all the waves to fight when you come back, and use the time you have to complete the misison (nearly 6h for the bonus)

Shagot
Posted - 2005.12.21 01:24:00 - [131]
 

I got Tehnological secretes lvl 2, warped and got aggroed by ALL npcs - frigs with missiles, BS with heavys and 2 stabbar drones and lost another cruiser. I think my cruiser wouldnt have a chance with double amount of shields hp. I think lvl2 should be more oriented towards new/solo players.

Trelennen
Disturbed Hoggs
Posted - 2005.12.21 01:27:00 - [132]
 

Edited by: Trelennen on 21/12/2005 01:28:21
To add a few things to my previous post: on my jag I have a med booster II and a med extender II, with 3 PDU II, which gives me with my skills 1840 shield HP (with good minmatar AF shield resists overall), and like 15.14 HP/s from passive tank at peak, that is the equivalent of another small booster II.

That mission had pushed my tank to its limit, a bit more damage and I could not have tanked it, specificaly with the well hitting stabbers and missile spams. So definitely in this state, it's well too much for a T1 cruiser with not perfect skills or no sniping (my shield is well hardened, and my low sig allowed me to take a bit less than full damage from the numerous light missiles, and especialy low damage from the stabbers' heavy missiles).

Note to those doing this mission: either have at least 34km range, or be able to fly reasonably faster than 500m/s to approach them, as that the stabbers' speed, and they MWD at 1.2km/s or so from time to time Wink.

PS: the mission in itself was quite enjoying, but it definitely should not be a level 2 mission as it stands, but a level 3. Or it needs its difficulty lowered (mainly smaller waves in part 3, and longer reinforcement time). And the stabbers issue needs looking at (I had apprently no lag by the way).

Trelennen
Disturbed Hoggs
Posted - 2005.12.21 01:31:00 - [133]
 

Originally by: Shagot
I got Tehnological secretes lvl 2, warped and got aggroed by ALL npcs - frigs with missiles, BS with heavys and 2 stabbar drones and lost another cruiser. I think my cruiser wouldnt have a chance with double amount of shields hp. I think lvl2 should be more oriented towards new/solo players.

There's no BS in tech secrets level 2. Lots of frigs in 1/10 (like 30 total), adn in 3/10, lots of frigs (like 40 total) and 2 stabbers (minmatar cruisers tier 2, but they are the faction type, eg. vagabonds without the uber resists). Those stabbers hit really well at 34km (so using artys) with a rof of autocannons, so there's prolly something wrong here, and they use heavy missiles.

Honestly I would not go on this mission with my rupture, unless with a real sniping setup and being ready to warp out if anything comes closer than 40km.

Shagot
Posted - 2005.12.21 01:56:00 - [134]
 

Originally by: Trelennen

There's no BS in tech secrets level 2. Lots of frigs in 1/10 (like 30 total), adn in 3/10, lots of frigs (like 40 total) and 2 stabbers (minmatar cruisers tier 2, but they are the faction type, eg. vagabonds without the uber resists). Those stabbers hit really well at 34km (so using artys) with a rof of autocannons, so there's prolly something wrong here, and they use heavy missiles.



Ah, when i warped, I saw big red crosses in overview and heavy missile damage notes, so i tought they were BS, but they were stabbers I guess. I didnt have time to look around, I was wondering my pod 10 secs after that. 3000 shield hp with med booster gone in a sec Crying or Very sad

Rigsta
Gallente
Raddick Explorations
BlackWater.
Posted - 2005.12.21 02:30:00 - [135]
 

Originally by: Yarek Balear

Now I didn't think u needed a fleet of battleships to do lvl3s, but I may be wrong... Cancelling this mission, because i'm not convinced my raven would tank that stuff for long...


My Domi couldn't, I warped out 3 times before giving up on that one. I appreciate the idea is to kill off the rats before their buddies turn up but that's pretty difficult.

The difficulty level of this mission surpasses extravaganza of the same level simply because you're dumped right in the middle of 20+ frigates that agro near-instantly and can beat the repair rate of 2 large accomodation armour repairers (though to be fair I had an all-rounder tank fitted - EX/KN/TH hardeners). They didn't die particularly fast while webbed and faced with 5 light drones either (hobgoblins). And no bounties! bah!

To do this mission I'd need repair support and an assault ship or destroyer or two flying around to off the little buggers quick enough.

Trelennen
Disturbed Hoggs
Posted - 2005.12.21 02:57:00 - [136]
 

Originally by: Shagot
Originally by: Trelennen

There's no BS in tech secrets level 2. Lots of frigs in 1/10 (like 30 total), adn in 3/10, lots of frigs (like 40 total) and 2 stabbers (minmatar cruisers tier 2, but they are the faction type, eg. vagabonds without the uber resists). Those stabbers hit really well at 34km (so using artys) with a rof of autocannons, so there's prolly something wrong here, and they use heavy missiles.



Ah, when i warped, I saw big red crosses in overview and heavy missile damage notes, so i tought they were BS, but they were stabbers I guess. I didnt have time to look around, I was wondering my pod 10 secs after that. 3000 shield hp with med booster gone in a sec Crying or Very sad

Hehe, I can understand that Wink. If I didn't warped out in that mission, it's only because I had my jag with really good resists, over 1800 shield HP, and a med booster II and the equivalent in passive recharge (and my sig was low enough to take very low damage from the heavy missiles).
But if it had been BSs, the crosses would have been bigger and more red, and they'd have fired cruise missiles, heavys are a cruiser/BC weapon Wink.

I really think the only way to do this mission in a cruiser is to snipe them all with a minimal tank (eg. be at least at 50km, as stabbers optimal is around 34km), which is not that easy with all cruisers with not really good skills (rupture's locking range is base at 45km, so you'd need one sensor booster at least to be at a pretty safe range, and have an AB to keep that range with the stabbers for a decent time). Not good to be forced to go for snipe to have a chance...

Sarleena
Gallente
Aliastra
Posted - 2005.12.21 03:24:00 - [137]
 

What also hurt was canceling the Tech Secrets part 3/3 for me was the standing hit. My standing with the agent went from 3.6 to 2.8, and my standing with the corp dropped by almost .25. When I checked the transactions log, the loss was -1.78%, while the gain for the sucessful previous 2 missions of the series was only .34%. Why's the loss for not compeleting a mission almost 5 times the gain if you do complete it?

RangerXT
Caldari
Debitum Naturae
THE KLINGONS
Posted - 2005.12.21 03:51:00 - [138]
 

The new damage output does seem insane. I warped in right ontop of Zor today just about everything aggro'd. The only thing that save me was my gist x-type xl booster, amp, and crystal set. Now if thats what is needed to do missions good luck for most people surviving super aggroing groups

Mr Floppyknickers
Mr. Floppyknickers Corp
Posted - 2005.12.21 05:29:00 - [139]
 

Edited by: Mr Floppyknickers on 21/12/2005 05:41:28
Zrakor, would it be possible to get more encounter missions? These are the only ones I do, as I'm not in a position finacially to risk my BS on deadspaces, and have more available would increase my missioning fun as I have to wait a long times as is if my agents keep giving me DS missions.

Or perhaps a better idea would be to have agents not give you the same missions repeatedly. There have been times where I have had 3 level 4 extravaganza offers that I simply can't hope to do. Compound this with a 4 hour wait and then getting offered the same missions again?!?

So either more enounter missions or some sort of agent adjustment where they don't offer you a mission you already have, or the same mission twice in a row if you've refused it. Thank you.

Paimae
Posted - 2005.12.21 05:53:00 - [140]
 

When I went into an angles Extrava, my main shot a group, then my support shot the same group, and the entire stage aggroed my support ship. Left went back and same thing. Is this correct, if so then there is no point in going in with any support.

Midori Blacke
Amarr
Loot.
Posted - 2005.12.21 10:26:00 - [141]
 

New missions are OK, people just must think a little bit more how to do them instead of using brute force and losing their ships

Mylar Nocturnus
Amarr
Vengeance of the Fallen
Posted - 2005.12.21 11:29:00 - [142]
 

Originally by: Trelennen
Originally by: Shagot
Originally by: Trelennen

There's no BS in tech secrets level 2. Lots of frigs in 1/10 (like 30 total), adn in 3/10, lots of frigs (like 40 total) and 2 stabbers (minmatar cruisers tier 2, but they are the faction type, eg. vagabonds without the uber resists). Those stabbers hit really well at 34km (so using artys) with a rof of autocannons, so there's prolly something wrong here, and they use heavy missiles.



Ah, when i warped, I saw big red crosses in overview and heavy missile damage notes, so i tought they were BS, but they were stabbers I guess. I didnt have time to look around, I was wondering my pod 10 secs after that. 3000 shield hp with med booster gone in a sec Crying or Very sad

Hehe, I can understand that Wink. If I didn't warped out in that mission, it's only because I had my jag with really good resists, over 1800 shield HP, and a med booster II and the equivalent in passive recharge (and my sig was low enough to take very low damage from the heavy missiles).
But if it had been BSs, the crosses would have been bigger and more red, and they'd have fired cruise missiles, heavys are a cruiser/BC weapon Wink.

I really think the only way to do this mission in a cruiser is to snipe them all with a minimal tank (eg. be at least at 50km, as stabbers optimal is around 34km), which is not that easy with all cruisers with not really good skills (rupture's locking range is base at 45km, so you'd need one sensor booster at least to be at a pretty safe range, and have an AB to keep that range with the stabbers for a decent time). Not good to be forced to go for snipe to have a chance...


Okay just to make you feel better Tech Secrets level 2 I attempted in a frig... Found that it was impossible. So I got a corpmate to come with and I lost a second frig and he nearly lost a Raven, and his skills in a Raven are Considerable. this was part 3. I also tried

Tech Secrets Level 3, I would not reccomend doing this mission without at least 4 BS and a half dozen cruisers and maybe a dozen frigs to round it out I went in with a cloak afterwards to collect loot, and counted upwards of 30 frigs and quite alot of cruisers and a few bs I didn't get past Tech secrets lvl3-1 Didn't even try, my corp mates won't go out with me on missions ne more because they say I'm bad luck for them *Cries*

Lividicus
Caldari
Caldari Provisions - PvP Division
Posted - 2005.12.21 11:52:00 - [143]
 

Edited by: Lividicus on 21/12/2005 11:53:30
The level 2 version of tech secrets 3/3 is insane as well.

My friend and i couldnt even clear the deadspace entrance with 2 Caracals.

And the mission is worth ~35k isk? Sorry but thats insulting, and declining the mission knocks off like 0.8 standing with the NPC :(

Edit: I got this mission from a 0 quality agent in Isikesu for Sukuuvestaa Corp. Id tell you the npc name but eve is in scheduled downtime at the moment.

Lividicus
Caldari
Caldari Provisions - PvP Division
Posted - 2005.12.21 11:54:00 - [144]
 

Ok for some reason when i try to edit i get "This thread does no exsist"

I got this mission from a 0 quality agent in Isikesu for Sukuuvestaa Corp. Id tell you the npc name but eve is in scheduled downtime at the moment.

Ricdic
Caldari
Caldari Provisions
Posted - 2005.12.21 13:06:00 - [145]
 

Level 4 Zazzamatta mission

Now, this was one hell of a mission. Get dropped in without an acceleration gate. Within around 40km of the closest rat. All aggro upon arrival.

Now, I can handle this (I tell myself). I start by taking out a couple of The Seven. Then I see the spider drones orbitting me, so I unleash my drones to take them out, as I want a safe exit if the going gets tough.

I manage to kill the spiders, one of the battleships, and about 4 cruisers, when I notice my cap is down to about 50%. Ok, I think. Time to warp out, in order to recharge and refit. Wrong. I find that I am being scrambled by one (or more) of the 5 or so frigs orbitting me.

Ok, so I focus complete fire on the frigs (inties i think). As each frig dies, I try to warp out. I constantly remain scrambled. My cap runs low, and there is no escape. By now the 10 odd cruisers are in optimal, the frigs have me locked down, and Zor is sitting back with Olufami spewing cruise missiles and having a beer.

Now, my raven was no pushover. Having spent well in excess of 1 billion on my ship over the last year, it is disgusting to lose it in this way. I clearly remember (and will find the post) a dev stating that while npc's would be given pc effects, the general difficulty would not change.

Before this mission was revamped, the Damsel in Distress was a pushover. Hell, before RMR I could solo the Angel Extrav l4 bonus stage in my pricey raven. So now, to have a mission which (as far as i am concerned) is impossible to solo is not exactly "keeping the difficulty the same as before".

Hell, a person a page back said he done this mission with a group of 3 ravens, and by the sounds of it all 3 of them died before I did. I would say I lasted a good 8 minutes in there, however the lack of an escape route no matter what I done is never a good way to die.

So for anyone saying we should group up for these missions, missions are not currently designed for grouping (no shared reward/lp/standing), therefore they definetly should NOT force us to group to complete them.

I understand that Zrakor has started this topic for similar reasons to mine. I just hope that my issue is covered, as I will be awfully annoyed if it is not. Yes, I have petitioned, and Yes I will bug-report if the refund takes place. If I get no refund, I guess there is no bug, and missions were designed to be un-doable.

quick btw: I didnt read this topic until after my loss. Wish to god I had checked it before heading into the fray.

Brazero
Amarr
Noble House
Posted - 2005.12.21 14:29:00 - [146]
 

Originally by: Braenwyn
Originally by: Leandro Salazar
On the note of BM hub, I have often been warpscrambled there, that is nothing new.

As for the tags, where do they sell? I am in Khanid space and there are no buy orders for them here. Do they only sell in hubs? Would be nice if some buy orders could be put into Khanid space too...



Warpscrambling IS new.. you probably got webbed before.. they seem to have the same visual effect.. that's no problem at all.. you can escape and try again..


No it's not. BMH had scramblers all the time, but not on every mission. I have been scrambled many times on that mission. But that's ok Cool

Haniblecter Teg
F.R.E.E. Explorer
The Initiative.
Posted - 2005.12.21 15:49:00 - [147]
 

start fitting ECCM people.

If you cant lock, Increase your sensor strength. Too far to lock, sensor boosters. Cant hit, tracking mods.

Ruffio Sepico
Minmatar
Hidden Agenda
Deep Space Engineering
Posted - 2005.12.21 15:52:00 - [148]
 

Edited by: Ruffio Sepico on 21/12/2005 15:53:41
Originally by: Haniblecter Teg
start fitting ECCM people.

If you cant lock, Increase your sensor strength. Too far to lock, sensor boosters. Cant hit, tracking mods.


NPC's cheats. Do you really think those modules will be effective on them Rolling Eyes NPC's isn't limited to race spesific jammers and such. What they lack in AI they make up for by cheating Laughing Fitting such modules will more hamper you than anything else.

Although; Sensor boosters are always usefull, but when npc's jam and disrupts you etc they use a strenght far better than what a player can guard vs afaik.

Diss Champ
Amarr
VentureCorp
Posted - 2005.12.21 15:53:00 - [149]
 

This is related to the topic (difficult missions), though not spot on, but this seems to be a thread with attention and may be contributing to the issues so:

Aggro and NPC action seems to be a bit funky. Yesterday I had low enough lag to run several missions instead of spending hours in one, and what I noticed was that in the cases where there wasn't an early all-aggro, the NPCs were unusually inactive.

This was particularly apparent on Angel Extrav, and on missions that had Merc Wingmen. The Wingmen even when aggro'd were closing very slowly, almost as if they were webbed, and the angels were similarly non-aggressive under file several times, but not always.

Its seems like missions are now all or nothing for difficulty- in none of the "old" missions I've run have there been any difficulty increases aside from the lag.

There was even one mission, the Lvl4 important realspace duel mission, where the 4 Spider IIs never engaged me. The spiders in Angel Extrav did however operate properly.

I had not noticed these issues before last night, whether because of not having run the right ones, or recent hotfixes I don't know.

Kosher Loke
Posted - 2005.12.21 16:48:00 - [150]
 

hmm, i must say it seems to me that more often then not , the whole lvls autoaggro in the deadspace mission complexes.

I have been forced to adopt the modus operandi of aligning and instantly turning on my ab to try and draw the groups apart, saving as much cap as possible for ab and tank, only to warp out, then going back and having a more managable lvl to handle.

but something is amiss all the same in those complexes, and i think you should have a look at it

after all, as soon as a scrammer turns up youre pretty much fu... err in big trouble. already lost a thron to it, not that i wanna whine, some losses should be expected.

If you dont loose ships, then youre not trying hard enough, imo

but still it should be to a bad call or maybe even lagg, not plain bad luck, so plz make it so you can play with your head in missions again, not just your dual ammo packs.


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