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blankseplocked Tracter beam skill level requirements
 
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Gabby05
Amarr
Doomheim
Posted - 2005.12.17 05:35:00 - [1]
 

Edited by: Gabby05 on 17/12/2005 05:39:52
Edited by: Gabby05 on 17/12/2005 05:36:34
I understand why graviton physics is a requirement for the tractor beam as it states:

Graviton Physics Skill and knowledge of Graviton physics and its use in the development of advanced technology. Uses primarily in the research of Cloaking and other spatial distortion devices as well as Graviton based missiles and smartbombs.

So a tractor beam is advanced piece of technology so why dont we have to train to this level for tech 2 launchers or tech 2 ammo?

This module looks to only benefit miners that have had to train level 5 science to let them fly barges/skills in refining which don't make sense since it was mission runners that were moaning about better ways of collecting loot.

Amarr or Gallente could definitly take advantage of these modules as amarr have a spare turret free slot and gallente use drones as defence. Even work for Minmatar ships when used with sniper fittings (if it didn't have only 20km range limit)

Can you drag all the targetted cans or do you only get to drag one at a time if so why and why the short range, even asteroid belts can be bigger than 20km wide.

And dont get me started on the level 5 skill in industry giving me 20% faster manufacturing times just so i can use a "transport ship" which are two different things.

Or the level 5 repair skill just so i can use the T1 hull repairers.

Or having to train up turret specialization level 4 for small, medium and large turrets just so i can use a large T2 turret, what if all i wanted to do is specialise in a BS??

krendos
Minmatar Research and Trading Corp
P0WER 0F TW0
Posted - 2005.12.17 11:15:00 - [2]
 

I really don't see the problem with this.

Science is only a rank 1 skill and is used in many other skill sets, 4 to 5 days to 5 from 0 with good atts.

Then you only have to train Grav Phys to level 1, no biggy tbh.

And lets face it if you don't need it don't train for it. Rolling Eyes

Gabby05
Amarr
Doomheim
Posted - 2005.12.17 15:57:00 - [3]
 

something other than the tractor beam i think there should be a basic module every ship can use to pull in their,gangs or corps containers to make it easier to retrieve.

Tachy
Posted - 2005.12.17 18:27:00 - [4]
 

Tractor beams are as limited as clone jumping - usable to a single purpose only, more or less. Miners dragging their cans around (yeah right)

Ssoraszh Tzarszh
Minmatar
The Royal Engineers
Posted - 2005.12.17 18:37:00 - [5]
 

As it might seem that the skill requirements are a bit high, i dont think thats true.
Science is a skill you will most deffinedly need to train for a lot of mosules anyway, it is right up there with the engineering and electronics. The skill is not the hard to train, as it is rank 1 and the as far as the gravitron skill concerned you only need lvl 1 anyway.

Granted this looks liek a high requirement for a lot of newer players as the science does not looks like a obvious skill to train for a lot of people.

Shop around in the Engineering, Electronic and Mechanic skilltree and you will see a lot of usefull skills require some degree of science anyway.

Smile

Nabasuko Donosor
Posted - 2005.12.18 11:14:00 - [6]
 

Edited by: Nabasuko Donosor on 18/12/2005 11:14:40
You better hurry to get that skill, I noticed price is rocketting skyhigh up right now.Shocked

Adonis 4174
Posted - 2005.12.18 12:36:00 - [7]
 

Originally by: Gabby05
This module looks to only benefit miners that have had to train level 5 science to let them fly barges/skills in refining which don't make sense since it was mission runners that were moaning about better ways of collecting loot.

I am going to say this again.

I had Graviton Physics before tractor beams were even announced and I never mine.

As for the 20km thing, yes it is too short but it does eliminate all that slow turning for every single can in a close cluster. Loot collection is much faster for me now.

Tarminic
Dreddit
Test Alliance Please Ignore
Posted - 2005.12.18 14:33:00 - [8]
 

Originally by: Adonis 4174
Originally by: Gabby05
This module looks to only benefit miners that have had to train level 5 science to let them fly barges/skills in refining which don't make sense since it was mission runners that were moaning about better ways of collecting loot.

I am going to say this again.

I had Graviton Physics before tractor beams were even announced and I never mine.

As for the 20km thing, yes it is too short but it does eliminate all that slow turning for every single can in a close cluster. Loot collection is much faster for me now.



You forget that this applies only to small tractor beams - there are medium and large variations with ranges of 40Km and 80Km, respectively.
And for god's sake, training a rank 1 skill from one to five is not a difficult thing to do...it's a week at worst - just deal with it!

dodge2005
Vale Heavy Industries
Molotov Coalition
Posted - 2005.12.18 18:36:00 - [9]
 

Originally by: Nabasuko Donosor
Edited by: Nabasuko Donosor on 18/12/2005 11:14:40
You better hurry to get that skill, I noticed price is rocketting skyhigh up right now.Shocked


Ouch, your right. I payed 500k for the skill a few days ago, over 10mil in Minmatar now

Gabby05
Amarr
Doomheim
Posted - 2005.12.18 19:44:00 - [10]
 

Originally by: Tarminic

I had Graviton Physics before tractor beams were even announced and I never mine.



And for god's sake, training a rank 1 skill from one to five is not a difficult thing to do...it's a week at worst - just deal with it!


Why train Graviton Physics if you had no real use for it whilst mission running and pre-rmr? Oh ok miners and builders need that skill maybe.

All im asking for is a module that should be able to do all that a tractor beam does with out any intensive skill requirements why cant it just be fitted on any ship for just plain convenience it doesnt give anyone any particular advantage other than saving time in retrieving a can.


And dont get p*ssed off just cos i dont understand why A) i need to train for it B) why it cant be programmed in for a ship to simple have an inbuilt module anyways.

PhalHell
Minmatar
Ransom Thrive
Posted - 2005.12.19 09:54:00 - [11]
 

Originally by: dodge2005
Originally by: Nabasuko Donosor
Edited by: Nabasuko Donosor on 18/12/2005 11:14:40
You better hurry to get that skill, I noticed price is rocketting skyhigh up right now.Shocked


Ouch, your right. I payed 500k for the skill a few days ago, over 10mil in Minmatar now



30 million now Shocked

Jim Steele
Dead By Dawn
Posted - 2005.12.19 10:32:00 - [12]
 

Originally by: PhalHell
30 million now Shocked
holly crap, i have 3 of them Very Happy

The Cosmopolite
Jericho Fraction
The Star Fraction
Posted - 2005.12.19 11:57:00 - [13]
 

I see no reason at all to reduce the skill requirements for tractor beams or as has been suggested elsewhere (and Oveur actually said he'd look at) the skill reqs of Graviton Physics. (The latter would make it the odd-one out in research access skills.)

The reqs for the tractor beam are not onerous and the hacking and archaeology equipment required more in the way of requirements. They too were not T2 and they were vital for accessing new content.

The tractor beam is a convenience module for slow ships that are either mining or hunting. Quite why someone who is not flying a slow and most likely quite high reqqed ship would need a tractor beam is beyond me.

I do, on the other hand, see a case for better seeding/base price reduction of the Graviton Physics skill.

Cosmo

Arrae
Caldari
Rampage Eternal
Ka-Tet
Posted - 2005.12.19 13:07:00 - [14]
 

I dont think that everyone's problem is that it's science 5, it's that it seems out of whack with how limited the module is, and by comparison with other modules in the game. I guess that people like to see some sort of logic or consistency. Needing Graviton Physics just seems odd to use it. It's like saying you need a degree in physics to know how to use a gun. Making them should require a skill like that, not using it.

Crystalyne
The Arrow Project
Morsus Mihi
Posted - 2005.12.19 21:11:00 - [15]
 

Two comments

1) It's really only useful to BS miners. Barges, which many/most miners use, can't fit this in the high slots ... those are only used for strips (I think).

2) If you look at a lot of the other new skills they are starting to require this type of cross pollination skilling. This type of skill usage means that players need to be more selective in their profession choices. You might trade now tractor beam for that other gunnery skill because getting loot easier is worth more in time than extra kills.

Molten Steel
Lone Star Joint Venture
Wildly Inappropriate.
Posted - 2005.12.19 22:55:00 - [16]
 

Originally by: Gabby05
Edited by: Gabby05 on 17/12/2005 05:39:52
Edited by: Gabby05 on 17/12/2005 05:36:34

This module looks to only benefit miners that have had to train level 5 science to let them fly barges/skills in refining which don't make sense since it was mission runners that were moaning about better ways of collecting loot.




This sort of ignorant whining really gets under my skin.

Tell me ONE mining activity which requires Science V. Barge? No. Refining? No. Anything else? No, didn't think so.

On the other hand mission running has a very direct need for Science V, (that is if you use R&D agents).

You really, really should make sure you know what you're talking about before you start crying like you're being skinned alive.

Kakita Jalaan
Viriette Commerce and Holding
Posted - 2005.12.20 19:55:00 - [17]
 

Be happy there is this module anyway. Many people have played a long while wishing there was something like it, now you at least have the POSSIBILITY to use it. If 5-7 days for science 5 is too much effort, don't get it and live on like every fricking Eve player has for 2+ years since launch.

ErrorS
Caldari
Posted - 2005.12.20 20:14:00 - [18]
 

im happy that it exists. An extra few KM would be useful, maybe make it a bit faster? whatever, even if it doesnt' change I am happy, grateful.. omg, just, I love you CCP for adding this module.


 

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