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jide
The Nest
Posted - 2006.01.09 23:18:00 - [91]
 

I forgot to mention. I changed corp before the last activation.

jide
The Nest
Posted - 2006.01.10 06:31:00 - [92]
 

hum, I logged back on singularity 10mins ago and the jump clone had the 2 implants plugged in. I guess it just takes time to refresh or something.

Quithlar Binay
Federal Navy Academy
Posted - 2006.01.11 09:17:00 - [93]
 

Originally by: Selene Shaataz
as if to rub salt in the fresh wound;
Pilots who opt to remain in their original school corp and achieve an appropriate standing with long-established (npc) corps with appropriate facilities are able to use the "project rebirth" technology with very little hassle.
No criticism of these pilots is intended, but personally i feel that those who branched out and made a decision to join a band of like-minded pilots (in a player corp) are being penalised for their choice in this; if they wish to make use of this technology, they must leave their corp, install clones as required, then rejoin their corp (or pay the fee established by owners of capturable ststions).... seems a bit pointless for new pilots now to join any corp; stay with your school and be able to use this technology after working up the personal standings only. Shocked


Indeed. If this is true, then I applaud the decision to implement it this way. With none of the benefits of teaming up with other pilots that player corporations receive, and no control at all over what our fellow corporation members do, it is only right that corporations relate to us based on our own actions.

On the other hand (legitimate problems with corporate standings aside), leaving a player corporation to sidestep the consequences of not having a good relationship with an NPC corporation, and then rejoining... degrades the value of player corporations as "real" entities. It also sounds like an exploit.

StinkFinger
Caldari
SupaDupaSip GaNkA
Posted - 2006.01.12 02:47:00 - [94]
 

Sooo in theory one can have 5 jump clones plus your original clone and all these clones can have a different set of implants? So one could possibly have all pirate implants plus a set of +5s and use whichever clone with a particular set of implants whenever they choose?

jide
The Nest
Posted - 2006.01.12 05:23:00 - [95]
 

Originally by: StinkFinger
Sooo in theory one can have 5 jump clones plus your original clone and all these clones can have a different set of implants? So one could possibly have all pirate implants plus a set of +5s and use whichever clone with a particular set of implants whenever they choose?


Looks like it. I would do more testing but I can't get the patch to singularity to work.

Skeltek
Caldari
Asgard Schiffswerften
Ev0ke
Posted - 2006.01.12 07:47:00 - [96]
 

I just had a conversation with a GM regarding one of the questions, I stumbled across this particular situation when I was trying around with the jumpclones.

"Greetings,
the message I received reffers to the following:
"If there is a jump clone already installed in the source location you are going to clone jump from, you will be asked if you want to
destroy that clone to make the jump – as your current body will
replace it." ->This seems to be a restriction, that at any given time, not more than 1 Clone can be "left behind" at the same station.

My Situation:
StationX: Jumpclone(Implants) - body A
StationX: My position(no implants) - body B

If I want to jump from "body B" to the "body A", the game tells me, that if I leave body B here at the station, my Jumpclone("body A") will be destroyed, because I leave body B here.

The question is, how the game will handle this situation. This seems to be a logic design error. "If I jump to body A -> body A gets destroyed(because body B is being installed in the same station)

I would advise investigation in this matter, since the outcomes of this specific situation do not seem to be covered by the planing of the game logic. I do not dare to speculate about the results, but it could result in damage to the players or even (in the worst case)database errors.

kind regards, Skeltek"
(I´m waiting for the answer now, since my Account is not active on Sis yet)


This seems to be a restriction to prevent following:

StationX: Jumpclone(Implants) - body A
StationX: My position - body B
StationY: Jumpclone - body C

-jumping from B to C results in:

StationX: Jumpclone(Implants) - body A <- destroyed and replaced with body B
StationX: Jumpclone - body B
StationY: My position - body C

This way you may have only one jumpclone per station.
If you try to jump to the same station you are in, only one jumpclone is left behind there, but the game still gives out a warning, asking for confirmation of the jump.
Which body is destroyed or if any is destroyed at all remains unclear.

kind regards, Skeltek

Jaabaa Prime
Minmatar
Brutor Tribe
Posted - 2006.01.12 11:13:00 - [97]
 

Originally by: Skeltek
This way you may have only one jumpclone per station.
If you try to jump to the same station you are in, only one jumpclone is left behind there, but the game still gives out a warning, asking for confirmation of the jump.
Which body is destroyed or if any is destroyed at all remains unclear.

Added to main post. Thanks for this piece of important information.

000Hunter000
Gallente
Missiles 'R' Us
Posted - 2006.01.12 15:21:00 - [98]
 

So any chance ccp will change the standing requirement to something else? (eiter lower them or make them cost more or something?) cause thats silly (like a few people allready mentioned) i got great personal standing with galnav for instance but cause a few of my newbie corpmates are doing missions for them as well our corp standing is way WAY below +8.0.

So in order for me to get jumpclones i would have to leave the corp i'm in, make my own 1 man corp, get clones in galnav stations, then go back to my old corp again? First off thats just silly, second it sounds a bit like an exploit unless i missed something here and the jumpclones i made while beeing in my 1 man corp are destroyed/rendered useless when i join my normal corp again???

Any clearification on that?

Dan Grobag
Caldari
Grobag's Family
Posted - 2006.01.13 18:00:00 - [99]
 

i read all these pages and i'm still not sure how all that work.

say i nerver used a jump clone and i have implants.

i install a jump clone in iss outpost.
i go back in empire and dock in my corp hq.
i activate jumpclone.
my implants are left behind in empire inside the jumpclone (because it has moved from iss outpost to empire).
i end up in iss outpost with a vanilla clone.
now i wait 24 hours and jump back in empire.
i get back my implants and the jump clone is moved in iss outpost so i can jump back and forth etc...

i'm ok with that but :

if i create a jump clone in iss outpost.
leave the station and return to my empire corp hq.
jump clone to iss outpost so the jump clone is moved at my corp hq.
now is the tricky part, rather than jumping back in empire, i travel, for example, to a syndicate station ( far from iss outpost and my empire corp hq ) then, from here, i activate my jumpclone based in empire.

here is my questions :

will it work ?
if it work, will the jump clone be moved to the syndicate station so i can jump back and forth between empire and syndicate forgeting iss outpost where i created my jump clone ?
if it don't work, what's wrong in my understanding ?

rasheedwallace
Minmatar
Brutor Tribe
Posted - 2006.01.13 18:35:00 - [100]
 

Sorry Jaabaa, I was reading and reading and I either did not understand once I thought it was for my question or it was not it.

Would you please explain (again if applies)

I have MAIN (implants) I stop training to creat a clone. Make the clone.

Do I set the MAIN to train again and the clone does not train?
Who keeps implants the main right? and I never loose training time correct..?


Calleb
Posted - 2006.01.14 11:38:00 - [101]
 

I have to admit i wonder what the reasoning behind the standing is.

I guess that CCP want to increase the number of players who are regularly involved in PvP. It is what the game is about afterall. Having the ability to switch to a new body and save all your expensive implants will surely only make PvP more likely for many players who cant afford to loose for example, a full set of +4 implants.

OK set a high personal standing, but the +8 to corp makes it unreachable for most which is anoying.

Maybe from an RP angle it would be a better idea to have the high personal standing, but maybe you need to have your main clone installed in a station in the same corp. That way the corperation has been payed for the clone services which would include multiple clones.

Dutarro
Matari Munitions
The Fendahlian Collective
Posted - 2006.01.16 00:43:00 - [102]
 

Originally by: Calleb
I have to admit i wonder what the reasoning behind the standing is.

[...]

OK set a high personal standing, but the +8 to corp makes it unreachable for most which is anoying.

[...]


Just a guess .. do the devs really mean +8.0 corp OR personal standing, instead of corp AND personal? That makes a lot more sense. Please tell me it's a typo...


snoz
Posted - 2006.01.16 10:32:00 - [103]
 

Originally by: rasheedwallace
Sorry Jaabaa, I was reading and reading and I either did not understand once I thought it was for my question or it was not it.

Would you please explain (again if applies)

I have MAIN (implants) I stop training to creat a clone. Make the clone.

Do I set the MAIN to train again and the clone does not train?
Who keeps implants the main right? and I never loose training time correct..?




I don't understand fully either but I do know that you do not need to stop skill training to install the jump clone, only when you activate it. The you re-start your skills again when you have jumped.

And you can only jump when you have another jump clone installed at your target destination, that is the tricky part. When I tried a clone jump to my main clone ( thought this was how it worked) all that happened was my jump clone was destroyed and I stayed at station and had to wait 24 hrs still to try again.
BTW I am at a conquerable station in 0.0 doing this. Was not able to install a jump clones at ISS not the staion in Empire where our corp HQ is.

So I am stalled in my search for a destination to install another jump clone.

sadasdf
Posted - 2006.01.18 05:35:00 - [104]
 

Does anyone know how bounties work with jumpclones? If I had a bounty on me and had a lot of implants that I didn't want to lose, could I use jumpclones to clear the bounty? E.g. I create a jumpclone and jump into it. Now my body with the implants is safe at the station. I then have a friend kill my new body for the bounty. Afterwards, I would be back in my old body with all the implants and no bounty on my head. My friend would give me enough of the bounty to cover cloning costs, but that would still give him a bit of profit and clear the bounty off my head without any loss on my part.

Is this Working As Intended, a bug, or did I overlook something in the jump clone and bounty mechanics?

CptEagle
Gallente
Genius Inc.
Posted - 2006.01.21 19:44:00 - [105]
 

So, basicly I can forget setting jump clone up in an NPC station coz you need the +8 corp standing.

What happens if i'm in a 1 man corp? Does the personal standing become the same as the corp standing then? Or what if everyone in my corp runs missions for that npc corp like mad mans... Will the standing ever reach 8?

jide
The Nest
Posted - 2006.01.24 04:18:00 - [106]
 

Originally by: CptEagle
What happens if i'm in a 1 man corp? Does the personal standing become the same as the corp standing then? Or what if everyone in my corp runs missions for that npc corp like mad mans... Will the standing ever reach 8?


Yes and yes.

JA RULER
Caldari
Hunters Agency
Posted - 2006.01.25 19:52:00 - [107]
 

I really wished i had read this about body a and body b and c.

i just did it and i lost my implants. What a stupid design that your main is destroyed over a silly little jump clone.

The main clone should always take presidence over any jump clone. I cant believe that i lost all my 120 mil + implants and faction ones also.

I seen the warning that came up but i understood it as my jump clone will be destroyed and any implants in there wil be lost. which is fine to me as i did not care about my jump clone. I did not understand it meant my main (which is a completly different entity) wil be destroyed and replaced.

Wtf did they just say that "your main with its implants will be replaced with the jump clone as you are only allowed one in station"

what is so hard with that? CCP really need to learn how to use simple english.

I could not have jumped from any other station either as it was the only one of 3 in the region and i could use at that point.

I have pettioned this and i better dam well get my implants back which had taken me forever to get otherwise i will simply quit. I can not afford to replace them or lose the training because of CCP.

Wuffu
Posted - 2006.01.27 14:45:00 - [108]
 

On this + 8.0 rating.. is it your personal as in faction and... corp ... now is this the corp of the station at which you want to make the jump clone or is it the rating of the corp you are in?

This is more than slightly confusing, especially since that page was ripped out of the CCP manual for this game.. Oh yea.. what manual.. hehe


Irrilian
EVE University
Ivy League
Posted - 2006.01.27 21:01:00 - [109]
 

Just a clarication I sent to my corp/alliance mates after experimenting with Jump clones. Thought it might be useful for others:

A jump clone is a ticket to instantly move your consciousness across the galaxy from one station to another where you have previously installed a jump clone. There is a good guide here: FAQ: Project Rebirth (aka Jump Clones), but it's unclear about one important question: can you jump back to your old body if you don’t have the standings with the station you originally departed from?

To manually install a jump clone at a station requires the “Infomorph Psychology” skill and +8 personal and corp standings, the later isn’t a problem as we have our own station, the Blue Pill. When you awake in the jump clone Target body your old body with any implants you might have automatically becomes a jump clone Target at the station of departure, a return ticket you can use 24 hours later.

Regardless of personal and corp standings you can jump back to the new jump clone Target, your old body and implants, a day later. Ive tested and confirmed that this works: I was able to jump from a station where I didn’t meet the standing requirements to the Blue Pill and 24 hours later jump back to my old body and its implants.

So once every 24 hours we can hop between The Blue Pill and empire!

Warnings:
Do not attempt to jump to a jump clone target in the same station you’re currently in, you will destroy your old body and with it any implants you might have had!

If you use multiple jump clones, do not attempt to jump to a jump clone target at another station if you have a jump clone body in the current station and you don’t want it to be overwritten with a fresh (no implant) jump clone.

Jump Clones and regular Clones are two completely separate things. When you jump to a target, you don’t die, you still have your clone contract intact. If you get podded after a jump, you’ll wake up wherever you have a clone contract and you will need to buy a new clone. A Jump Clone is just a ticket to travel, it’s not skill point insurance.

mechtech
SRS Industries
SRS.
Posted - 2006.01.27 22:27:00 - [110]
 

so, just to make sure (want to be 100% about this), if I have a jump clone at ISS with the reqs met, and I am currently in empire where I dont have +8, and I jump to ISS, will I be able to return to empire?

Irrilian
EVE University
Ivy League
Posted - 2006.01.27 22:58:00 - [111]
 

Originally by: mechtech
so, just to make sure (want to be 100% about this), if I have a jump clone at ISS with the reqs met, and I am currently in empire where I dont have +8, and I jump to ISS, will I be able to return to empire?


Yes. 24 hours later you'll be able to jump from ISS back to your oringinal body in empire, regardless of your standings with that station.

This is exactly (well it was to TBB station) scenario I tested. Worked with no problems.

Denis Sandalov
Caldari
Intrice
Posted - 2006.01.29 08:46:00 - [112]
 

Originally by: Wuffu
On this + 8.0 rating.. is it your personal as in faction and... corp ... now is this the corp of the station at which you want to make the jump clone or is it the rating of the corp you are in?

This is more than slightly confusing, especially since that page was ripped out of the CCP manual for this game.. Oh yea.. what manual.. hehe




If you are in a player corporation, both you and your corp MUST have +8 standing.

BUT you can leave the player corp so you will become a member of random NPC corp belonging to your original faction. So in order to be able to install jump clones you just need to obtain +8 standing in any corp belonging to your original faction.

For example: I left my Corp and automatically became a member of Deep Core Mining Inc. which belongs to Caldari State. Then I rised my Caldari Navy standing up to +8 and was able to create jump clones at any Caldari Navy owned station.

Luther Kincaid
Caldari
Shades Corp
The OSS
Posted - 2006.01.31 15:21:00 - [113]
 

In that case the corp standing requirement seems like a waste of time (not to mention being ridiculously hard to obtain)
if it can be that easily circumvented, why put it there in the first place?

The personal standing requirement I can live with, but the corp standing requirement seems excessive, not to mention pointless

Tas Devil
JUDGE DREAD Inc.
Forces of Freedom
Posted - 2006.02.02 00:44:00 - [114]
 

Originally by: Luther Kincaid
In that case the corp standing requirement seems like a waste of time (not to mention being ridiculously hard to obtain)
if it can be that easily circumvented, why put it there in the first place?

The personal standing requirement I can live with, but the corp standing requirement seems excessive, not to mention pointless


Guess ? because CCp implement things without thinking them through ? or testing them first ? you are completely right the corp standing req is just a pain in the lower backside but can be so easily circumvented... by joining a noob corp....

End result is the corp standing is just a waste of time and a feature that is not blocking anyone who is determined to do it... but just making it a pain... to me that is the worst kind of implemented feature or restriction there can be...

Primaxius
Posted - 2006.02.02 11:33:00 - [115]
 

Sorry if this has already bee answered in this thread, but I couldn't see it.

I'm in a small corp and have a 9.1 standing with Zainou. As the only Caldari, the corp standing from Zainou was based only on me and was 8.4, and so I created a jump clone. We now have another member who also uses Zainou agents, but her standing is only 5ish. As a result, the corp standing is now 7.2

My question is this.

Will I still be able to use the jump clone I have created? I am guessing I won't be able to create anymore with the corp standing falling short, but I'm reluctant to try it out in case it works once and I get stuck in an implantless body.

Thanks

Tas Devil
JUDGE DREAD Inc.
Forces of Freedom
Posted - 2006.02.02 22:22:00 - [116]
 

Originally by: Primaxius
Sorry if this has already bee answered in this thread, but I couldn't see it.

I'm in a small corp and have a 9.1 standing with Zainou. As the only Caldari, the corp standing from Zainou was based only on me and was 8.4, and so I created a jump clone. We now have another member who also uses Zainou agents, but her standing is only 5ish. As a result, the corp standing is now 7.2

My question is this.

Will I still be able to use the jump clone I have created? I am guessing I won't be able to create anymore with the corp standing falling short, but I'm reluctant to try it out in case it works once and I get stuck in an implantless body.

Thanks


The requirement is for creating a jump clone ONLY Wink

duduk
Minmatar
Posted - 2006.02.05 01:47:00 - [117]
 

Edited by: duduk on 05/02/2006 01:49:51
Edited by: duduk on 05/02/2006 01:48:28
Originally by: Tas Devil
Originally by: Luther Kincaid
In that case the corp standing requirement seems like a waste of time (not to mention being ridiculously hard to obtain)
if it can be that easily circumvented, why put it there in the first place?

The personal standing requirement I can live with, but the corp standing requirement seems excessive, not to mention pointless


Guess ? because CCp implement things without thinking them through ? or testing them first ? you are completely right the corp standing req is just a pain in the lower backside but can be so easily circumvented... by joining a noob corp....

End result is the corp standing is just a waste of time and a feature that is not blocking anyone who is determined to do it... but just making it a pain... to me that is the worst kind of implemented feature or restriction there can be...


Anybody can get the required corp standing, though it will take a)like you said a little bit of work b)being a member or friends of an alliance that has stations c) stop being a cheapo and pay either ISS or Trust to use this feature in one of their outposts.

Sorry Tas, but functionality like this is meant for people that actually work for it. If that be by politiking, working missions or buying it, it doesn't really matter. Is it a pain..maybe for some, but that's the point. It's a lot easier to do b) or c) and I believe this is why ccp implemented it this way. Start making friends or start handing over the isk. Anybody that needs jump clones should be able to fill either one pretty easily.

duk

Atreus Danerun
Amarr
Caldari Bank
Posted - 2006.02.05 04:48:00 - [118]
 

Originally by: Irrilian

Warnings:
Do not attempt to jump to a jump clone target in the same station you’re currently in, you will destroy your old body and with it any implants you might have had!


This I understand.... basically i should not use JumpClone in the same station where my ACTUAL Clone contract is issued. This can be fixed by moving Actual/Real Clone Contract to a different station - where I DO NOT have Jump Clone installed.

Originally by: Irrilian

If you use multiple jump clones, do not attempt to jump to a jump clone target at another station if you have a jump clone body in the current station and you don’t want it to be overwritten with a fresh (no implant) jump clone.


THIS I DO NOT UNDERSTAND - Someone please explain?
I have 4 Jump clones - all in Empire. The way it is worded I am completley at a loss... I do need help, please.

Joerd Toastius
Octavian Vanguard
Posted - 2006.02.05 11:28:00 - [119]
 

When you jump-clone your target station must, as I understand it, end up with no jump clones present. If there are two there, one will be destroyed. I think that's the best way to make sense of it.

Thus if you jump from a station which already has a jump clone, you'll be creating a second one with the body you leave behind, which means when you jump back you'll activate one and erase the other one.

Draaken
Caldari
hirr
Morsus Mihi
Posted - 2006.02.05 14:43:00 - [120]
 

If i clone jump from a conquerable station and set up my new clone at the conquerable station what would happen if that station is taken back by a hostile alliance/corp: would the clone still stay there and be accessable?


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