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Jaabaa Prime
Minmatar
Brutor Tribe
Posted - 2005.12.16 09:28:00 - [1]
 

Edited by: Jaabaa Prime on 12/01/2006 13:05:38
Edit: Rewrite to include more information, so it's more of an FAQ now, title updated to reflect it's new nature.

What are "Jump Clones" and how do I use them ?

"Jump Clones" give you the ability to activate them at will and move your character to that clone at will.

What do I need to use "Jump Clones" ?

You need a science skill called "Infomorph Psychology", which allows you to have +1 jump clone per level.

How do I create a "Jump Clone" ?

You have to be in an installation (station/outpost/mothership/titan) with a medical facility to create a "Jump Clone", there is a second tab there in the window to install and destroy them.

To create a "Jump Clone" the owner of the installation must have at least +8 standings to you and your corporation.

How do I activate a "Jump Clone" ?

You have to be docked in a station with no training active, then in the character sheet there is a tab for jump clones, select the one you want to jump to, and right click on it the select "CLONE JUMP".

You can only clone jump once every 24 hours, so use it wisely.

Can I "Jump Clone" to a clone in the same station ?

Yes, and no. You can do it, but the game only allows 1 "Jump Clone" per station, so one of them will be destroyed. Currently it looks as though the "target" clone is destroyed (Read here, I will update this as soon as more information becomes available)

How do "Jump Clones" and normal clones relate to each other ?

They don't, they are two seperate parts of the game, even if they deal with the same topic of clones. Your clone contract (destination and skill points covered) are transferred to any "Jump Clone" that you activate.

What happens to my current clone when I "CLONE JUMP" ?

Your current clone becomes a "Jump Clone" target even if you are in a station without the required standings or a medical facility. Any implants that that clone might have are preserved in the clone and you don't get any benefits from them because they are not in your active clone.

What happens to my "Jump Clone" contract after activation then ?

It is transferred to where your old clone was before jumping. If your activated clone is in a location with the required standings you can then create another "Jump Clone" there if you want to.

So I can create a "Jump Clone", go to empire and then bounce back and forth between the two ?

Yes but don't forget there is a 24 hour time limit between clone jumps.

What happens if I get podded in my "Jump Clone" ?

You can never get podded in a "Jump Clone", they are targets that you can jump to. If you get podded your normal clone contract applies. So for example, if you are in empire and clone jump to a 0.0 installation and get podded, your empire clone still remains as a "Jump Clone" target.

Can I still train skills after activating a "Jump Clone" ?

Yes, you can start training again right away, but the clone will only get the benefits from any currently installed implants.



I hope this helps people get to grips with the new options available in EVE.

Necronomicon
Caldari
The Weasels of Doom
Posted - 2005.12.16 09:39:00 - [2]
 

Thanks for that.

Diss Champ
Amarr
VentureCorp
Posted - 2005.12.16 15:32:00 - [3]
 

Thanks, this is the sort of thread everyone will want to see. Some questions however:

At the end, when you talk about if you get podded. Are you saying the initial clone you left behind is no longer a jump clone? Or that you need to create another jump clone to get back to it after the 24 hrs?

If one is in an NPC corp, do you use anyone with enough personal standings cloning facilities, or just the NPC corp itself? How about player controlled targets if they set standings toward you?

If you change corps while your jump clones exist, are there restrictions on using the old jump clones?

Tourix
Posted - 2005.12.16 16:18:00 - [4]
 

Edited by: Tourix on 16/12/2005 16:20:48
Originally by: Jaabaa Prime

The owner of the station where you want to create a "Jump Clone" has to have +8 standings towards YOU and YOUR CORPORATION.


Is it a bug or the clone jump will just be useless ConfusedConfused

In previous note and dev blog ... ok for a +8 standing but a personal standing ... no mention about a corporation standing ..., impossible to reach in most of the player's corporations.

Jaabaa Prime
Minmatar
Brutor Tribe
Posted - 2005.12.16 19:09:00 - [5]
 

Originally by: Diss Champ
At the end, when you talk about if you get podded. Are you saying the initial clone you left behind is no longer a jump clone? Or that you need to create another jump clone to get back to it after the 24 hrs?


The clone you left behind becomes a jump clone, but my limited lesting showed that a clone activation (being podded) send you to where ever you have set it with the normal cloning facility. At that point your "Jump Clone" has been destroyed and you have to go to that station/outpost again to create a new "Jump Clone" if you need it, or go back to that station and "jump" to the one you left behind in empire.

Originally by: Diss Champ
If one is in an NPC corp, do you use anyone with enough personal standings cloning facilities, or just the NPC corp itself?

You stop training and select a jump clone for activation. Your current clone THEN becomes a "Jump Clone".

Originally by: Diss Champ
How about player controlled targets if they set standings toward you?

I don't know what would happen here, if you used to have +8 and then were set to -10 KOS, maybe the station owner can cancel Jump Clone contracts.

Originally by: Diss Champ
If you change corps while your jump clones exist, are there restrictions on using the old jump clones?


No idea.

Jaabaa Prime
Minmatar
Brutor Tribe
Posted - 2005.12.16 19:13:00 - [6]
 

Originally by: Tourix

Is it a bug or the clone jump will just be useless ConfusedConfused

In previous note and dev blog ... ok for a +8 standing but a personal standing ... no mention about a corporation standing ..., impossible to reach in most of the player's corporations.

It is clearly stated in the feature description:

Originally by: RMR Features
Jumping to stations is also possible but Faction owned stations do not allow jumping to them unless the minimum 8.0 corporation and personal standings requirements are met.

Oluk Magi
Posted - 2005.12.16 19:54:00 - [7]
 


Not sure if i missed something or if the test server is bugged, but i just tested a clone jump and I transferred to the new clone-jump body at the destination station, but my original body with implants disappeared and now i have no implants in anywhere. I even killed myself to see if i'd revert back to my original body with implants, but i just woke up in my pre-patch empty clone.

Jaabaa Prime
Minmatar
Brutor Tribe
Posted - 2005.12.16 20:04:00 - [8]
 

Oluk Magi, that happened to me during earlier testing too. My last tests worked though, although I did have to relog to "see" the new station I was in.

Kahlee
hirr
Morsus Mihi
Posted - 2005.12.16 20:28:00 - [9]
 

can you gain skill points while in pvp body?

Oluk Magi
Posted - 2005.12.16 20:38:00 - [10]
 


Yep, but at the base rate w/o implants. Although you could install some if you wanted. And once you move to the new body in the destination station, you have to resume skill training manually.

Just wish i knew what was broken/wrong with keeping your old body and implants intact (although in suspension).

Jaabaa Prime
Minmatar
Brutor Tribe
Posted - 2005.12.16 20:50:00 - [11]
 

Originally by: Kahlee
can you gain skill points while in pvp body?

Yes, you have to start training again after the jump.

Meryl Stryfe
Gallente
Doomheim
Posted - 2005.12.16 20:52:00 - [12]
 

Originally by: Oluk Magi

Just wish i knew what was broken/wrong with keeping your old body and implants intact (although in suspension).


Well from reading the patch notes, it seems that clone jumping was meant as a way to get to your POS/Outpost/Mother Ship quickly for fleet battles from empire/other side of empire.

The statnding req is there to enforce this, BUT make it possible in rare case to have the option.

So if you really want to put your implant clone in the freezer get your corp. standing up.

Shayla Sh'inlux
Eve Space Exploration Guild
Posted - 2005.12.16 23:20:00 - [13]
 

The skill is there not to jump in and out of empire.

The jump clone stuff is there to jump to motherships, titans and player controlled stations and outposts - ie it's 0.0 aimed content.

For empire dwellers they have made it possible to use jumpclones, but it requires extensive mission running to do so.

In effect, 0.0 players can jump into 0.0 or into a mothership when they're needed from Empire, but not back into empire unless you have +8 corp standings which is quite unlikely.

Anything less than these requirements would be open to wide abuse from the alliance players. I think this is one of the few things they didn't bork with RMR IMO.

Eagle32
Caldari
Deep Core Mining Inc.
Posted - 2005.12.17 00:52:00 - [14]
 

Shayla Sh'inlux - That's the best description of the reasoning behind the standing needs I've seen. It should be in the patch notes :)

Xachariah
Minmatar
Starship Fellows
Slammer's Republic
Posted - 2005.12.17 03:10:00 - [15]
 

Originally by: Shayla Sh'inlux
The skill is there not to jump in and out of empire.

The jump clone stuff is there to jump to motherships, titans and player controlled stations and outposts - ie it's 0.0 aimed content.

For empire dwellers they have made it possible to use jumpclones, but it requires extensive mission running to do so.

In effect, 0.0 players can jump into 0.0 or into a mothership when they're needed from Empire, but not back into empire unless you have +8 corp standings which is quite unlikely.

Anything less than these requirements would be open to wide abuse from the alliance players. I think this is one of the few things they didn't bork with RMR IMO.


Wrong,
once you jump into said alliance outpost/mothership/titan, your standard clone automatically becomes a jumpclome and you can jump back.

Corp standing gives you an easy ability to "remove" your implants, though, before you travel to 0.0 to set your jumpclone there.

Joshua Foiritain
Gallente
Coreli Corporation
Naraka.
Posted - 2005.12.17 12:18:00 - [16]
 

Originally by: Shayla Sh'inlux
In effect, 0.0 players can jump into 0.0 or into a mothership when they're needed from Empire, but not back into empire unless you have +8 corp standings which is quite unlikely.

Actually when they jump into 0.0 their old clone stays behind, they can jump back into this one from 0.0 since you only need the standings to set the clone up i think... ill try it over the next few days Wink

Errand mar
Posted - 2005.12.17 12:58:00 - [17]
 

Edited by: Errand mar on 17/12/2005 12:58:16
Has anyone actually tried clone jumpoing to a POS on Tranquility? Does it work and exactly what is needed and what steps are required to get the clone created?


Cloud Strive
Caldari
Celestial Janissaries
Posted - 2005.12.17 16:49:00 - [18]
 

Ok, lets say you jump to a mothership, conquerable station, outpost or whatever, your current active skill clone becomes your jump clone and thatone got all the implants too, if you get podkilled whith the mothership clone you wake up whith your active skill clone whith all your skills and implants. but then you got to install a new skill clone so you dont loose anything when you get podkilled whith your main (skill) clone. Is that a bout right?

Jaabaa Prime
Minmatar
Brutor Tribe
Posted - 2005.12.17 17:01:00 - [19]
 

Edited by: Jaabaa Prime on 17/12/2005 17:02:37
This is how it works AFAIK.

0) Intitial situation

0.0 Station - Jump Clone
0.4 Station - Clone contract
0.8 Station - Current location (active clone + implants).

1) You activate Jump Clone

0.0 Station - Current location (active clone)
0.4 Station - Clone contract
0.8 Station - Jump Clone (+implants).

1.1) You get podded

0.4 Station - Current location (active clone)
0.8 Station - Jump Clone (+implants).




2) You activate Jump Clone

0.0 Station - Current location (active clone)
0.4 Station - Clone contract
0.8 Station - Jump Clone (+implants).

2.1) You create another Jump Clone

0.0 Station - Current location (active clone) + Jump Clone
0.4 Station - Clone contract
0.8 Station - Jump Clone (+implants).

2.2) You get podded

0.0 Station - Jump Clone
0.4 Station - Current location (active clone)
0.8 Station - Jump Clone (+implants).

without
Posted - 2005.12.17 17:12:00 - [20]
 

Originally by: Jaabaa Prime
Edited by: Jaabaa Prime on 17/12/2005 17:02:37
This is how it works AFAIK.

0) Intitial situation

0.0 Station - Jump Clone
0.4 Station - Clone contract
0.8 Station - Current location (active clone + implants).

1) You activate Jump Clone

0.0 Station - Current location (active clone)
0.4 Station - Clone contract
0.8 Station - Jump Clone (+implants).

1.1) You get podded

0.4 Station - Current location (active clone)
0.8 Station - Jump Clone (+implants).




2) You activate Jump Clone

0.0 Station - Current location (active clone)
0.4 Station - Clone contract
0.8 Station - Jump Clone (+implants).

2.1) You create another Jump Clone

0.0 Station - Current location (active clone) + Jump Clone
0.4 Station - Clone contract
0.8 Station - Jump Clone (+implants).

2.2) You get podded

0.0 Station - Jump Clone
0.4 Station - Current location (active clone)
0.8 Station - Jump Clone (+implants).



thing most ppl are confused about is, will u be able to jump back into the 0.8 clone if u dont have +8 personal and corp standing to that station???

Jaabaa Prime
Minmatar
Brutor Tribe
Posted - 2005.12.17 17:28:00 - [21]
 

Originally by: without
thing most ppl are confused about is, will u be able to jump back into the 0.8 clone if u dont have +8 personal and corp standing to that station???

Yes, otherwise what would be the point in calling your corp or alliance to jump in if they can never get back to their original clone.

The clone you leave behind becomes a "Jump Clone", your target "Jump Clone" is then your active clone.

Freya Selene
M. Corp
-Mostly Harmless-
Posted - 2005.12.17 17:41:00 - [22]
 

I think its a good way for +5 implant people who are afraid of losing them a way to store it so they can enter battle without implants and jumpclone back when the fights are over.

So.. short set they improved pvp for carebears more to secure there expensive hobby's.

Jaabaa Prime
Minmatar
Brutor Tribe
Posted - 2005.12.17 19:01:00 - [23]
 

I gave it a go on TQ just to see what would happen Smile

On my 1st attempt I got this message:

Quote:
You cannot clone jump while you have a skill in training. Consider stopping the skill training, or in lieu of that, not jumping.


So I stopped training.

I then jumped from a station that doesn't even have a cloning facility and that is now in my list as a jump clone, so in 24 hours I'll be going to try and jump back there.

The only thing that "didn't work" 100% was my corp hangars window remained open for the station I jumped from.

More info in 24 hours when I jump back again Very Happy

FFGR
Maza Nostra
RAZOR Alliance
Posted - 2005.12.17 22:44:00 - [24]
 

Hmm, sounds good, but I have a question.
Let's say you are at Station I and you have a clone contract on that station, plus a jump clone.
If someone comes and kills you, will you emerge at the clone of the contract or the jump clone ? (The obvious question is at the contract clone, but I don't want to leave things at luck)

Longasc
Amarr
Viziam
Posted - 2005.12.18 02:29:00 - [25]
 

Edited by: Longasc on 18/12/2005 02:28:51
Rebirth is probably really only intended for those in Titans / 0.0.

Yet you can use it in Empire, too:

Join a mission runner corp, create a 1-man-corp, and if you are in a corp, demand that all that would destroy the ability to clonejump do not get in the corp or kick them.

Two consequences:

- Only few people will and can use Clonejumping
- The mentioned issues with player corps / 1-man-corps

Jaabaa Prime
Minmatar
Brutor Tribe
Posted - 2005.12.18 03:15:00 - [26]
 

Edited by: Jaabaa Prime on 18/12/2005 03:15:51
Originally by: FFGR
Let's say you are at Station I and you have a clone contract on that station, plus a jump clone.
If someone comes and kills you, will you emerge at the clone of the contract or the jump clone ? (The obvious question is at the contract clone, but I don't want to leave things at luck)

I can answer that.

Your contract clone is independant of your jump clone. I just had a friend activate a clone for me (pod me Smile) and the Jump Clone was at the same station. My contract clone was activated but my Jump Clone remained untouched, so I wasn't activated into my jump clone at the same station.

Plystrain Farnas
Posted - 2005.12.18 12:13:00 - [27]
 

Sorry, but is this only in TEST atm.. cause although I see th eskill, I dont see how you buy a jump clone

Morlock
S0utherN Comfort
Imperial 0rder
Posted - 2005.12.18 13:18:00 - [28]
 

Edited by: Morlock on 18/12/2005 13:21:00
Edited by: Morlock on 18/12/2005 13:19:47

I am also testing this with my corp's outpost in 0.0

I first installed a jump clone at our outpost (free of charge if your corp owns the station)

Then I travelled to empire.

And at an empire station, I activated the clone jump from my character sheet, and I was immediately sent to my 0.0 outpost.

I checked the jump clone sheet, and it had my original body set as a 'jump clone' at the empire station, automatically.

In 23 hours, I'll attempt to jump back to the empire station from our outpost.

What I'm wondering is what happens, if I travel with my jump clone in 0.0 and dock at the empire station that has my original body jump clone. Would my jump clone in empire get destroyed automatically, or will I not be able to get my active ship that my original body is holding on to. (this is rather a funny idea, meeting my other self :)

Cloud Strive
Caldari
Celestial Janissaries
Posted - 2005.12.18 23:07:00 - [29]
 

Jaabaa Prime 4tw, thx for all, at least i got it now :)

Jaabaa Prime
Minmatar
Brutor Tribe
Posted - 2005.12.19 00:06:00 - [30]
 

Originally by: Cloud Strive
Jaabaa Prime 4tw, thx for all, at least i got it now :)

You are more than welcome, I hate it when CCP adds new functionality to the game and doesn't tell the players exactly how it works, and leaves to the players to figure it out themselves. That was why I decided to add my expierience here, primarily to inform players how it works and secondarily to stop 100 "Jump Clone" threads appearing.

Maybe this thread is worth a sticky for a few weeks, so people can inform themselves about the new mechanics but thats not my call.


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