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blankseplocked Weapon range clarification
 
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Faedronic
Minmatar
Posted - 2005.12.12 18:47:00 - [1]
 

Okay, so I am (obviously) new to the game and trying to get a feel for the mechanics. Since Iím on a trial account I donít have a manual and I havenít been able to find the answer in the help-guides.

So when determining weapon hits there are two numbers that appear the most vital: Optimal Range and Accuracy Falloff (OR and AF for the remainder). So as I understand it, the OR is the place you want to be, and if your actual range is within the OR +/- your AR, you are in pretty good shape.

So I have a gun with an OR of 1,500 and an AR of 4,000 Ö I have a good chance to hit accurately as long as Iím within 5,500 and 0 meters of the target. Now, my other gun has a much different range, with an OR of 4,800 and an AR of 500. I need to be between 5,300 and 4,500 to hit well.

So to be within this range with both weapons I can set my Orbit to 5,000m and hit well. This, however, puts me at the high end of the first weaponís accuracy range.

So my question is twofold, do I have the mechanics right? And when a weapon has a large AR, how does the accuracy scale within that distance?

*as a side question since I donít have an abundance of time to peruse the net at work, if I go to a full account after the trial can I get a manual??

Hoshi
Hedron Industries
Red Dwarf Racketeering Division
Posted - 2005.12.12 19:00:00 - [2]
 

Read the tracking guide.
http://www.eve-online.com/guide/en/g26.asp
And after that if you still have questions I will be glad to answer them for you.

Faedronic
Minmatar
Posted - 2005.12.12 21:47:00 - [3]
 

That guide does not appear to be working. Am I at least close??

Asestorian
Domination.
Posted - 2005.12.12 21:48:00 - [4]
 

The guide works fine my friend, make sure you have the latest version of flash to play it.

Hoshi
Hedron Industries
Red Dwarf Racketeering Division
Posted - 2005.12.12 22:16:00 - [5]
 

No you are not really close, that's why I asked you too read the guide :)

hydraSlav
Synergy Evolved
Posted - 2005.12.12 22:37:00 - [6]
 

Scroll to the bottom of the page (for some reason for me, the guide is low at the bottom, but it is there) and click "start"

In short:

Optimal range = 100% chance to hit
Optimal range + Falloff distance = 50% chance to hit
The above is NOT taking into account tracking speeds and signature radius/resolution

Signature Radius/ Weapon Resolution further reduce this chance, based on the difference between the weapon's resolution and the targets signature radius. If the weapon's resolution is smaller than the target's signature, it will have a better chance of hitting it. If the target's signature is smaller then the weapon's resolution, the weapon will have a harder time hitting the target, even under otherwise optimal conditions

And finally, the tracking speed of weapons and the transversal velocity between ships influences the equation. The higher the weapon's tracking speed, the more chance it has to hit. The faster the target moves, the less chance you have to hit it.

As applied to the game:
Small weapons have lowest resolution, lower damage, higher tracking speed.
Medium weapons have medium resolution, medium damage, medium tracking speed.
Large weapons have highest resolution, higher damage, low tracking speed.

Small ships (frigates, shuttles, interceptors) have low signature radius and high speed.
Medium ships (cruisers, etc) have medium signature radius and slower speed.
Large ships (battleships, etc) have highest signature and slowest speed.

Under normal circumstances:
Small Weapons work best against Small Ships.
Small Weapons hit Medium and Large ships really well, but because their damage is much lower, they may not be practical in all situations.
Medium Weapons work best against Medium Ships.
Medium Weapons would hit Large ships well, but the damage may be not really significant to those big ships
Medium Weapons have harder time hitting Small Ships, cause they can't track them fast enough

There are circumstances where this changes:
A bigger ship can webify your smaller ship, thus reducing your transversal velocity, so it's bigger guns will have a better chance to hit you.
Also, if you use a MicroWarpDrive, you will increase your own ship's signature, thus making it a better target for bigger guns of bigger ships.

There are other things, like Target Painters that may be used by the enemy to make your ship easier to hit (i dunno, but i guess they increase your ship's signature).

And you can fit your ship with a variety of jammers, to reduce the enemy ship's sensors/tracking/locking speed (don't really know much yet about these, i am new myself)

Hope this helps if that guide doesn't work for you, but you should really check out that guide.





Faedronic
Minmatar
Posted - 2005.12.13 00:00:00 - [7]
 

Originally by: hydraSlav
Scroll to the bottom of the page (for some reason for me, the guide is low at the bottom, but it is there) and click "start"





That's it. I didn't think to scroll four screens down when looking for the guide Rolling Eyes. Go figure.

Anyway, I'll go ahead and review it.

Faedronic
Minmatar
Posted - 2005.12.13 00:28:00 - [8]
 

Okay, I'm all set now. Thanks hydra, your synopsis, combined with the guide, were just what the doctor ordered.

The guide was indeed hella helpful, though rather daunting despite the flashiness. I dig the last tab there though.

Thank you much.


 

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