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Dark Shikari
Caldari
Deep Core Mining Inc.
Posted - 2005.11.16 23:26:00 - [1]
 

Making Money

A Guide

by Dark Shikari




Introduction


I have noticed that a lot of people in EVE tend to never get lots of money. They whine that they can't earn enough. The purpose of this guide is to make it so nobody can complain that they don't know how anymore. By the way, before I tell anyone how to make money, the most important thing is that once you make it, if you want to keep it, you don't lose it! It may seem obvious, but being a spendthrift is bad, and putting expensive items on expensive ships, losing them, and then whining about not having enough money is silly.

There are three types of cash generating activities in EVE: Hourly, Daily, and Instant. An hourly activity is one that depends, namely, on how many hours you spend doing it. For example, if you mine for two hours, you'll generally make twice as much as mining for one hour. The second type, a daily activity, is something that makes money based on how many days you leave it running. For example, running a POS or selling products on the market is generally a daily activity, because you don't have to be online working to make profit. However, overhead work required may turn one of these activities into something that seems more like an Hourly job. The final type of activity is an Instant money making activity--one which is not bottlenecked by time in any real way. It could also be called "Time-Independant Cash," but that has too many big words.

Dark Shikari
Caldari
Deep Core Mining Inc.
Posted - 2005.11.16 23:27:00 - [2]
 

Edited by: Dark Shikari on 03/02/2006 17:41:16
Part 1: Hourly Cash


This is the most common type of moneymaking, so I'll try to make it relatively simple and short, as everyone knows about most of this.

  1. Mission running. This is quite simple. The more you kill, the faster you do it, and the lower sec you are in, the more you earn. Generally, the most important thing is to do the missions as fast as possible while still killing the structures/bosses that drop loot and checking their cans. This is learned with experience. Picking up loot from enemies, as far as I have found, is generally a waste of time unless one has time (as in a Blockade mission against BSs) or one is in a small, fast ship. Remember that higher quality, higher level, and also lower security level of the system is extremely important in good payout. A 1.0 agent will give very little in terms of LPs.


  2. Mining. Outside of 0.0 space, its just a matter of getting as many people as possible to suck on a roid for as long as possible with the best skills possible. Not very hard. In 0.0, its a bit more interesting. In a small mining op, tanking the rats is usually the best idea. In a larger one, covetors and the like can mine while a single ship tanks the rats. Mercoxit, by the way, is a great ore, and if you have the skills and time to mine it, it makes loads of money.


  3. The following section is VERY out of date. There are better guides for NPC trading, and since its now viable, I'd avoid the original text here.
  4. NPC trade good trading. I would avoid this like the plague with the current influx of freighters. From what I have seen, it is very hard to make reasonable profits anymore without a freighter, due to freighters crashing the NPC prices. However, one can effectively use sell orders (and buy orders) to make it unecessary to log on just after downtime to sell (or buy) one's goods. This isn't hard to figure out, but I will leave it as an exercise to the reader. If you combine using buy/sell orders and finding a good, unspoiled route, you can make pretty good cash even without a freighter. Also, many routes are also very under-run, yielding good profit among the many bad routes. I won't go into extreme detail about finding these, as there is a guide around here somewhere devoted entirely to this.


  5. Hunting NPCs in belts. The trick here is to do it in as low security space as possible, as fast as possible, and while picking as much of the high end loot as possible. Never let a battleship loot can go unchecked: these drop a lot more than the mission battleships do.


  6. Escrow. If you pay attention to escrow and sell orders forums enough, you'll get a good idea as to what things are worth. If you sort escrow by time placed and stick to the stop, refreshing it, you can catch items placed that are undervalued, or are even placed for zero ISK. You can make absolute loads, if you are lucky. Its good to do when you're bored. It requires little thought, but needs a quick analysis of the value of groups of items, before someone else grabs it.


There are other methods of Hourly cash-earning, but they are less common, such as courier agents. I will not comment on piracy as a method for earning cash, as obviously that doesn't belong in this topic, and belongs more in a thread in Crime and Punishment. In addition, there are many services one can offer to earn money hourly: for example, long-distance freighter couriers. These are out of the scope of this guide, but you can do anything--be creative!

Dark Shikari
Caldari
Deep Core Mining Inc.
Posted - 2005.11.16 23:27:00 - [3]
 

Edited by: Dark Shikari on 17/11/2005 10:47:49
Part 2: Daily Cash


  1. Tech 2 Production with BPOs. This ranges from easy to impossibly hard, depending on your BPO. Some BPOs have small profit margins (most low-end ships, many larger guns, etc) and it is very important to minimize build cost on these items. Building your own components, and working to ge the lowest prices on minerals, tech 1 items to build from, and advanced materials is critical. For a low or high margin T2 BPO, the harder part is getting them to sell. For most BPOs, it is critical to put orders around EVE and make sure they are the lowest priced on the market daily in order for them to sell in volume. This often takes a lot of work, and can turn this category into something that nearly seems like an Hourly activity, with your profit depending on how long you can spend flying around lowering the prices of your orders.


  2. POSs. Right now, the margin is in a bit of a ditch. Your main goal should be to produce something in demand: advanced materials. You can buy your raw materials off market if you need to, or get contracts with other builders, or mine it yourself. However, the main goal is to produce a marketable advanced material that will sell in volume.

    WARNING: Ice is not free, even if you mine it. See my comment below on T1 production.


  3. BPCs and other researching. You can copy BPOs to make BPCs you can sell. I would avoid ship BPCs altogether as these are in a complete glut at the moment. The most in-demand items at the moment are BPCs of good tech 2 items, packages of BPCs for large numbers of items (for corps), and packages of pre-researched BPOs for large numbers of items. Avoid battleship BPC selling like the plague unless you have a BPO already. Don't buy a new BPO off the market when you can get a researched one cheaper from another player. And minimize your lab costs by moving to more distant labs.

Dark Shikari
Caldari
Deep Core Mining Inc.
Posted - 2005.11.16 23:27:00 - [4]
 

Part 3: Instant Cash


  1. Module trading. You may notice that in some regions, modules sell for a lot less than in other regions (or a lot more). Move the modules, resell. Its best to stick to small volumes, in case someone undercuts in the higher-priced region to the lower-priced region's level. This works best with tech 2 and named loot. For tech 1 items, its usually better to build your own, as below. One of the best ways to do this is to buy cheaper items from an online shop (like Naga's) and resell them for slightly more in a hub. While individually they may make very little, the overall profit can be vast.


  2. Tech 1 Production. This is quite a challenge, as you have to find items that are both overpriced, sell in volume, and sell at a good margin in hubs. This is not an easy task. However, you can make quite a load doing so. Some ships, in particular, sell for ridiculously large markups. If you do not mine your own minerals, set buy orders, not buy from sell orders, to get your minerals: this small difference will vastly affect your profit margin. Also, Production Efficiency skill is your friend, and should be at least 4. This falls under Instant, because generally time is not your bottleneck when building tech 1 items, rather the volume you manage to sell.


  3. WARNING: A number of people seem to believe that in tech 1 production, if one mines his own minerals, those minerals are somehow "free." They are not free. They can be sold for a value on market. If that value is more than you earn using them in a product, you should not be building with them.

  4. Tech 2 Production with BPCs. This is in some ways easier than T2 production with BPOs (as there's a limited number of items you need to manage to sell), but is also in many ways harder (you have to search for a good deal on a BPC, you need basically all the tech 2 skills in Science at level 2-3, and absolutely minimize your costs to make a profit margin). There's no real method to it, other than being a good trader, building everything yourself, and moving your items to regions in which they might sell in low volumes, but at high margins. This is in Instant because generally the number of BPCs you can buy is the bottleneck, not your manufacturing capability.



Conclusion


This guide is anything but complete. But it covers the basics, and a few of the more advanced aspects of making money. Hopefully people will now know that it is not too hard to make money in EVE. Also know that one type of money making can be made into another. For example, I do a lot of Tech 2 BPC-based production, but I generally buy so many BPCs that I'm completely bottlenecked by the number I sell per day and the number of factories I can run. Thus, it becomes daily, rather than instant cash.

Xascor
Organized Combat Consortium
Posted - 2005.11.17 00:42:00 - [5]
 

Nice guide. This newbie thanks you. Very Happy

Herko Kerghans
Taleweaver
Posted - 2005.11.17 03:45:00 - [6]
 

Ah... niice.

Well thought guides ftw!




Smallest nitpick:
Originally by: Dark Shikari
WARNING: Ice is not free, even if you mine it. See my comment above.
I think you refer to your comment below (the warning on point 2 of "instant cash" about mined minerals not being free")

Masakaa
Caldari Provisions
Posted - 2005.11.17 06:45:00 - [7]
 

"From what I have seen, it is very hard to make reasonable profits anymore without a freighter, due to freighters crashing the NPC prices."

This is complete BS. I personally have made many tens of millions of ISK doing NPC trade goods with nothing more than a Badger Mk II.

Contrary to the FUD spread, freighters have NOT killed NPC trade goods.

Dark Shikari
Caldari
Deep Core Mining Inc.
Posted - 2005.11.17 10:48:00 - [8]
 

Originally by: Masakaa
"From what I have seen, it is very hard to make reasonable profits anymore without a freighter, due to freighters crashing the NPC prices."

This is complete BS. I personally have made many tens of millions of ISK doing NPC trade goods with nothing more than a Badger Mk II.

Contrary to the FUD spread, freighters have NOT killed NPC trade goods.

They haven't killed it, just made it harder. For one, they have killed long limb roes Wink

CRAZY TOWN
Sebiestor Tribe
Posted - 2005.11.17 23:15:00 - [9]
 

i can still make a bundle trading npc goods - as long as i have the right instas for the entire route and dont mind going into <0.5 with a mammoth i can make approx 2.5 mill an hour - depending on if some other guy has the same idea and has reset the prices

Angelina Starchild
Posted - 2005.11.18 00:02:00 - [10]
 

Nice guide. Probably usefull information for many people. I also must agree with the above posters about trade routes. They've been hard to find for a long time before freighters came to eve.

Dark Shikari
Caldari
Deep Core Mining Inc.
Posted - 2005.11.18 00:32:00 - [11]
 

Yeah, I've updated it to include that.

I used to do them a while ago for some huge cash. The deal with freighters is that they have basically killed the most obvious routes, making it even harder.

Taketa De
Gallente
Seneca Federation
Sylph Alliance
Posted - 2005.11.18 12:53:00 - [12]
 

Good guide Very Happy

And while I considered it easy to find good routes before freighters barged in on the game, now the routes I had before are completely over-saturated...

HippoKing
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2005.11.18 18:41:00 - [13]
 

i believe complex farming, piracy and scamming are all also hourly

Dark Shikari
Caldari
Deep Core Mining Inc.
Posted - 2005.11.18 19:52:00 - [14]
 

Originally by: HippoKing
i believe complex farming, piracy and scamming are all also hourly

Piracy and scamming don't really belong in this guide--there are seperate guides for that.

I'd put Complex farming in the category of NPCing.

Stepping Razor
Gallente
The Scope
Posted - 2005.11.18 20:34:00 - [15]
 

Quote:
# Hunting NPCs in belts. The trick here is to do it in as low security space as possible, as fast as possible, and while picking as much of the high end loot as possible. Never let a battleship loot can go unchecked: these drop a lot more than the mission battleships do



Also, depending on race, make sure to check NPC cruiser cans. 9 times out of time there's not much there, but I've had top named hardeners and high-end cargo expanders out of them, both paying as much for one module as my hour of bounties did.

If you have two accounts, you're well served to have an alt scooping your loot as you go. A Probe is good and cheap for this, a sigil does a good job or for that matter a blockade runner is close to perfect (although far from cheap). You could also just anchor a Giant can at a safe spot, and use an interceptor alt to scoop your loot. Lot more trips in and out of belt, but it also provides you with some extra security in the event that a lone intie arrives in your NPCing belt and locks you down.


Sentinel Roqeze
Minmatar
The Exile Syndicate
Posted - 2005.11.20 20:09:00 - [16]
 

Quote:
WARNING: A number of people seem to believe that in tech 1 production, if one mines his own minerals, those minerals are somehow "free." They are not free. They can be sold for a value on market. If that value is more than you earn using them in a product, you should not be building with them.


I have noticed this, and it is incredibly frsutrating. I manufacture Tech 1 items, and have discovered more and more people selling these products in volume for less than "cost price"... meaning they are selling for less than the cost of the minerals required, sometimes by a huge margin.

This, of course, makes it impossible for me to compete, simply because certain people don't seem to realise that they are selling at a loss. They could sell their minerals at a higher price that they are receiving from their manufactured products, but choose to produce instead. In doing so, they are putting themselves out of pocket and badly unbalancing the Eve economy.

Ruby LeFonte
The xDEATHx Squadron
Legion of xXDEATHXx
Posted - 2005.11.21 14:48:00 - [17]
 

Originally by: Sentinel Roqeze

I have noticed this, and it is incredibly frsutrating. I manufacture Tech 1 items, and have discovered more and more people selling these products in volume for less than "cost price"... meaning they are selling for less than the cost of the minerals required, sometimes by a huge margin.

This, of course, makes it impossible for me to compete, simply because certain people don't seem to realise that they are selling at a loss. They could sell their minerals at a higher price that they are receiving from their manufactured products, but choose to produce instead. In doing so, they are putting themselves out of pocket and badly unbalancing the Eve economy.


Takes a bit of cash, but why not buy it all up, sell it at your price, refine the rest, sell the minerals?

Works for me Wink

StOrM ViPeR
Posted - 2005.11.21 15:04:00 - [18]
 

Quote:
WARNING: A number of people seem to believe that in tech 1 production, if one mines his own minerals, those minerals are somehow "free." They are not free. They can be sold for a value on market. If that value is more than you earn using them in a product, you should not be building with them.



Actually people that do this, are prepared to sell items at a lower rate because they have earnt the minerals themselves. Thus effectivly writing off part of the mineral cost. Its a Cascading effect that if everyone did it, the mineral cost would come down also, and every thing would effectivly be cheaper. I have maximum respect for people tyring to drive the markets down. Yes they are chewing their own arms off to do it, but the end result if it pays off will be for the greater good of the whole market.
hypothetically speaking If i go mining (Not likely) I appreciate that I COULD get a certain price for the minerals, but If I Sell Produced things Cheaper than the minearl worth I'd have a more steady income.

Solid Shadow
Prophecy of Heresy
Posted - 2005.11.21 19:43:00 - [19]
 

Originally by: Sentinel Roqeze
Quote:
WARNING: A number of people seem to believe that in tech 1 production, if one mines his own minerals, those minerals are somehow "free." They are not free. They can be sold for a value on market. If that value is more than you earn using them in a product, you should not be building with them.


I have noticed this, and it is incredibly frsutrating. I manufacture Tech 1 items, and have discovered more and more people selling these products in volume for less than "cost price"... meaning they are selling for less than the cost of the minerals required, sometimes by a huge margin.

This, of course, makes it impossible for me to compete, simply because certain people don't seem to realise that they are selling at a loss. They could sell their minerals at a higher price that they are receiving from their manufactured products, but choose to produce instead. In doing so, they are putting themselves out of pocket and badly unbalancing the Eve economy.


ive seen this to .. my idea is train a alt to refine perfectly and just grind there products and sell there mins

Dark Shikari
Caldari
Deep Core Mining Inc.
Posted - 2005.11.21 20:29:00 - [20]
 

Originally by: StOrM ViPeR
Quote:
WARNING: A number of people seem to believe that in tech 1 production, if one mines his own minerals, those minerals are somehow "free." They are not free. They can be sold for a value on market. If that value is more than you earn using them in a product, you should not be building with them.



Actually people that do this, are prepared to sell items at a lower rate because they have earnt the minerals themselves. Thus effectivly writing off part of the mineral cost. Its a Cascading effect that if everyone did it, the mineral cost would come down also, and every thing would effectivly be cheaper. I have maximum respect for people tyring to drive the markets down. Yes they are chewing their own arms off to do it, but the end result if it pays off will be for the greater good of the whole market.
hypothetically speaking If i go mining (Not likely) I appreciate that I COULD get a certain price for the minerals, but If I Sell Produced things Cheaper than the minearl worth I'd have a more steady income.


This however is completely pointless for T1 markets, because it doesn't affect mineral prices at all, which are extremely stable.

All it does is completely ruin the market for everyone else attempting to earn money.

Regel
Gallente
Amazing Industries
Posted - 2005.11.22 11:13:00 - [21]
 

Not a bad little guide - although calling your target audience "whiners" in the first paragraph wasn't strictly necessary.

Dark Shikari
Caldari
Deep Core Mining Inc.
Posted - 2005.11.22 11:42:00 - [22]
 

Originally by: Regel
Not a bad little guide - although calling your target audience "whiners" in the first paragraph wasn't strictly necessary.

Well every few days we seem to get a massive whine thread about how "OMG I CAN'T EARN MONEY" or "OMG YOU NEED TECH 2 BPOs TO EARN CASH!"

Vaux
Red Frog Investments
Daikoku Trade Syndicate
Posted - 2005.11.22 14:08:00 - [23]
 

Originally by: StOrM ViPeR
Quote:
WARNING: A number of people seem to believe that in tech 1 production, if one mines his own minerals, those minerals are somehow "free." They are not free. They can be sold for a value on market. If that value is more than you earn using them in a product, you should not be building with them.



Actually people that do this, are prepared to sell items at a lower rate because they have earnt the minerals themselves. Thus effectivly writing off part of the mineral cost. Its a Cascading effect that if everyone did it, the mineral cost would come down also, and every thing would effectivly be cheaper. I have maximum respect for people tyring to drive the markets down. Yes they are chewing their own arms off to do it, but the end result if it pays off will be for the greater good of the whole market.
hypothetically speaking If i go mining (Not likely) I appreciate that I COULD get a certain price for the minerals, but If I Sell Produced things Cheaper than the minearl worth I'd have a more steady income.



So what your saying is that instead of having more money now, you'd rather have less money later....?

Doctor Evil
Caldari
Battlestars
Posted - 2005.11.22 22:00:00 - [24]
 


I have to bump this article.

Awesome reading and tips.

StOrM ViPeR
Posted - 2005.11.23 13:41:00 - [25]
 

Originally by: Vaux
Originally by: StOrM ViPeR
Quote:
WARNING: A number of people seem to believe that in tech 1 production, if one mines his own minerals, those minerals are somehow "free." They are not free. They can be sold for a value on market. If that value is more than you earn using them in a product, you should not be building with them.



Actually people that do this, are prepared to sell items at a lower rate because they have earnt the minerals themselves. Thus effectivly writing off part of the mineral cost. Its a Cascading effect that if everyone did it, the mineral cost would come down also, and every thing would effectivly be cheaper. I have maximum respect for people tyring to drive the markets down. Yes they are chewing their own arms off to do it, but the end result if it pays off will be for the greater good of the whole market.
hypothetically speaking If i go mining (Not likely) I appreciate that I COULD get a certain price for the minerals, but If I Sell Produced things Cheaper than the minearl worth I'd have a more steady income.



So what your saying is that instead of having more money now, you'd rather have less money later....?


Actually What Im saying is, that people like you have no idea what things are actually worth, your problably one of the ones that thinks a diemos is worth 120 million. IT ISN'T it costs less than 50 to build.

All I said was that I have repspect for people that are prepared to write off mined minerals. If I Mine , IT IS FREE, Its taken MY time NO ONE ELSES What I do with it is my decision. If I sell something cheaper Every body Else benefits from it.

Its the isk corporate *****s that push the prices up that are ruining the game with their misplaced pricing.

Good thread though dude ! Nice one.

Taketa De
Gallente
Seneca Federation
Sylph Alliance
Posted - 2005.11.23 16:20:00 - [26]
 

Originally by: StOrM ViPeR
Originally by: Vaux
So what your saying is that instead of having more money now, you'd rather have less money later....?


Actually What Im saying is, that people like you have no idea what things are actually worth, your problably one of the ones that thinks a diemos is worth 120 million. IT ISN'T it costs less than 50 to build.

All I said was that I have repspect for people that are prepared to write off mined minerals. If I Mine , IT IS FREE, Its taken MY time NO ONE ELSES What I do with it is my decision. If I sell something cheaper Every body Else benefits from it.

Its the isk corporate *****s that push the prices up that are ruining the game with their misplaced pricing.

Good thread though dude ! Nice one.


The problem you have is that you use different definitions for words like value and free then the other people in this thread.

The way most people understand value, it's the worth of an item and worth is dertermined by what an item can be sold at and has nothing to do with what an item costs to make in raw minerals.

If you find a diamond in the desert, it cost you nothing in raw materials, just the time to see it and pick it up. When you sell it, it's value is however a lot higher. And if you sell it below it's value you are only allowing somebody else to profit who will resell it.

Value tends to be determined by the market and if you sell it cheaper, you are selling it below it's value... in effect giving away ISK.
So you are half correct with the assumption everyone profits if you do this. Actually only the person buying the cheaper item profits while you loose out on the equivalent amount.

Also, while your time in a certain way is free and you can mine minerals as much as you want, once you have the minerals they can be sold on the market for a certain amount of ISK right then and there (say 10 million).

Now at this point you have 10 million ISK in the form of minerals (as long as buy orders at that value exist), but if you make some items with it the value of those minerals changes to the value you sell the items at. If you sell those items for 9 million you turned 10 million in minerals into 9 million in items giving away 1 million ISK to whoever buys them. Especially so since they could convert them to minerals and sell those on the market or resell the items at 0 risk at a higher price (since they can always be turned into minerals).
You also used more of your time you could have spent mining and selling minerals to make those items and you are less liquid financially because you have the ISK in form of items and not minerals. These tend to sell slower then minerals unless underpriced (or something highly in demand).

So while you are free to give away as much ISK to others as you want, be aware that this is what happens in the above scenario... charity. Calling it anything else is being dishonest with oneself.

If that is your goal in the game (being charitable) and is fun for you then go for it, but go for it in full awareness of what you are doing.
Very Happy

StOrM ViPeR
Posted - 2005.11.23 16:31:00 - [27]
 

All Valid points My freind, However.

The Market is player driven, the cost of the minerals is player Driven. If people start Building things for cheaper, other people will have to meet the market requirements.

NPC Market Prices are a good basis for alot of ingame sales, should someone undercut these prices, yes they are making a loss.

My point is simple, its that I have respect for players that will mine to produce things cheaper. The knock on effect is that Minerals will return to Normal Prices ,not the ludicrously high value that they are at the moment. And thusly the Market will hopefully stabilise. These are the players we need more of, so that Items can again become affordable.
Obviously the analagy you used of 10 mill and selling for 9 million is a very good one, But If it isn't for people that do this we would have the cost of battleships set to 200 million a pop.
I My self DO NOT Mine nor do I ever plan on doing so again.
Mining is the least labor intensive method of isk creation, as a result there are people that regard the minerals they earn as Free. To say it is not Free is an opinion and like many things in life, everyone has an opinion.

the conclusion is simple,

Yes its more profitable to sell minerals, But players willing to mine to produce things cheaper helps the Entire market.

Dark Shikari
Caldari
Deep Core Mining Inc.
Posted - 2005.11.23 17:11:00 - [28]
 

Originally by: StOrM ViPeR
Originally by: Vaux
Originally by: StOrM ViPeR
Quote:
WARNING: A number of people seem to believe that in tech 1 production, if one mines his own minerals, those minerals are somehow "free." They are not free. They can be sold for a value on market. If that value is more than you earn using them in a product, you should not be building with them.



Actually people that do this, are prepared to sell items at a lower rate because they have earnt the minerals themselves. Thus effectivly writing off part of the mineral cost. Its a Cascading effect that if everyone did it, the mineral cost would come down also, and every thing would effectivly be cheaper. I have maximum respect for people tyring to drive the markets down. Yes they are chewing their own arms off to do it, but the end result if it pays off will be for the greater good of the whole market.
hypothetically speaking If i go mining (Not likely) I appreciate that I COULD get a certain price for the minerals, but If I Sell Produced things Cheaper than the minearl worth I'd have a more steady income.



So what your saying is that instead of having more money now, you'd rather have less money later....?


Actually What Im saying is, that people like you have no idea what things are actually worth, your problably one of the ones that thinks a diemos is worth 120 million. IT ISN'T it costs less than 50 to build.

All I said was that I have repspect for people that are prepared to write off mined minerals. If I Mine , IT IS FREE, Its taken MY time NO ONE ELSES What I do with it is my decision. If I sell something cheaper Every body Else benefits from it.

Its the isk corporate *****s that push the prices up that are ruining the game with their misplaced pricing.

Good thread though dude ! Nice one.

Value = what people will pay. Thats it.

If there's lower supply than demand, the value will go up.

Learn economics.

StOrM ViPeR
Posted - 2005.11.23 17:30:00 - [29]
 

Well thats nice isn't ! I Congratulate the author on a great guide, and he returns the favour by insulting me. Nice !

supply and demand is also set by the players, But the way it works in eve is , If theres a shoratage of something, put the price up, if theres a surplus of something put the price up some more.
Wheres your precious economics in that?

Players that strive to drive the prices down Are the legends of the game, and I'll say again, Have my repsect.

Once again, Thank you for a great guide. Forgive the constructive criticsm on only ONE Point, but for future reference. Don't generalise by thinking your view is Gospel. Everyone's got an opinion.

Sentinel Roqeze
Minmatar
The Exile Syndicate
Posted - 2005.11.23 17:45:00 - [30]
 

Storm Viper,

I disagree with your sentiment that selling items below the mineral cost is beneficial to the market on a whole. It is only beneficial to the buyer, so far as I can see, and perhaps to the player / corporation who both mines and produces.

However, the pure miner is losing out. If mineral prices are driven down, the cost of his p product is also driven down, and he is earning less per hour. As for the pure producer, he will find that he simply can not stay in business when he must sell products cheaper than he can make them for just to compete.

Personally, I don't mine very much. I can make a heck of a lot more money in less time by raiding dead-zone complexes for faction blueprints, producing the ships and selling them on Escrow. If the price of minerals was to be driven down even further, more and more people would look for an alternative source of income... until, eventually, so many people leave the mining trade that there is a shortage of minerals on the market... and hey ho, the prices rocket right up, beyond where they're at now.

In short, this policy may have a desireable short-term effect for some, but I believe it will actually INCREASE mineral prices in the long term as more and more people look to escape mining because mineral prices have been driven right down.


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