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blankseplocked Economic causes of Lag
 
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Amira
MASS
Ministry Of Amarrian Secret Service
Posted - 2005.11.12 22:22:00 - [1]
 

As any economist can tell you, Eve operates on an Auction market theory. Players choose to place sell and buy orders, and buyers and sellers choose when to meet those orders.

However, even with region-spanning market computer bulletin boards, the goods still need to be physically transported. So it stands to reason that people will gravitate towards regional trade centers to do their shopping and selling. Factor in the new Trade skills that won't even let buyers see your sell order without several million isk of skillbooks and several days training, and you make it even more necessary to come to just a few trade centers accross the galaxy.

THAT is why you have 200+ pilots in systems like Rens and Jita at all times, clogging the heck out of the server. It's a matter of incentives, like anything else in economics. If you make it worth pilots' while to spread out, they will spread out. If the only way to save money is to clog up, they will clog up.

Motivate pilots with Benjamins, or upgrade your Pentiums. Your call.

(The author gets shot at and blown up for a living, but has a Bachelor of Arts in Economics.)

Maya Rkell
Third Grade Ergonomics
Posted - 2005.11.12 22:53:00 - [2]
 

Been saying this since they proposed the skills. Ah what do I know, I've only got a Bsc (Hons) Computer and Video Games.

Dark Shikari
Caldari
Deep Core Mining Inc.
Posted - 2005.11.12 22:59:00 - [3]
 

This is partially true. However, lag isn't really caused by people sitting in local, its caused by people doing things. I.e. agent missions. And if those are spread around, the hubs will become trade hubs only, and will have fewer people and much less lag.

Ralus
Caldari
The Littlest Hobos
Ushra'Khan
Posted - 2005.11.13 00:53:00 - [4]
 

But its the agents that cause the trade hubs in the first place, players move to that agent, run missions there - this gives them named items to sell and isk to spend. Clever people realise that the agent runners don't want to move to buy their new guns and ammo so they ship stuff to that system. The market grows and a trade hub is born.

Is nature, moving agents won't help and allowing people to sell remotely with less skills won't help as they will all haul stuff to that hub in the first place.

Tobiaz
Spacerats
Posted - 2005.11.13 00:57:00 - [5]
 

It's also the ease to travel big distances quickly that allow these hubs to persist. Instas be gone!

Maya Rkell
Third Grade Ergonomics
Posted - 2005.11.13 01:07:00 - [6]
 

Um?

No, think about it. If they slow travel, people will cluster more tightly to the makret centers.

NocturnalDeath
Killed In Action
Posted - 2005.11.14 20:52:00 - [7]
 

Edited by: NocturnalDeath on 14/11/2005 20:52:24
Originally by: Amira
As any economist can tell you, Eve operates on an Auction market theory. Players choose to place sell and buy orders, and buyers and sellers choose when to meet those orders.

However, even with region-spanning market computer bulletin boards, the goods still need to be physically transported.




These Bulliten Boards violate the spirit of the Eve Market. Hopefully CCP shuts them down. also IMO they are not needed... If your a trader, and you have done your homework then you already know what the prices are.

Originally by: Amira

So it stands to reason that people will gravitate towards regional trade centers to do their shopping and selling. Factor in the new Trade skills that won't even let buyers see your sell order without several million isk of skillbooks and several days training, and you make it even more necessary to come to just a few trade centers accross the galaxy.


Um wth are you talking about? Anyone can see my buy order across the whole region with ZERO skill.

I assume you are talking about "Visibility" - It affects BUY orders check out this thread http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=200967

Originally by: Amira
THAT is why you have 200+ pilots in systems like Rens and Jita at all times, clogging the heck out of the server. It's a matter of incentives, like anything else in economics. If you make it worth pilots' while to spread out, they will spread out. If the only way to save money is to clog up, they will clog up.

Motivate pilots with Benjamins, or upgrade your Pentiums. Your call.

(The author gets shot at and blown up for a living, but has a Bachelor of Arts in Economics.)


The reason you have pilots all crammed into a few systems, is the same reason you have people jammed into the biggest cities in the world. Yes this has to do with markets, opportunities, and convenience. Yes! You are correct! More incentives need to be made to get people spread out. (Hopefully with new Manufacturing system we will see "Honda" plants open up in more rural areas) Getting rid of lvl 3 agents in those systems would help as well. As would adjusting the NPC buyers in Hisec space to have lower volumes and increasing the volumes in lowsec space.



 

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