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Belore Khan
Amarr
Posted - 2009.11.07 08:24:00 - [361]
 

This was very very helpfull, thanks m8 Cool

NanoiaBR
Minmatar
Jnana Yoga
Posted - 2010.01.09 10:53:00 - [362]
 

Thank you very much for this excellent guide!

I just scrapped a 3 month-old character to start this new one, and with the help of this guide I´m sure I´ll do much better this time.

Heather Mordil
Posted - 2010.03.20 18:52:00 - [363]
 

Thanks for this info, been following it to optimize my skills :D

Tripoli
XenTech
Posted - 2010.03.22 00:26:00 - [364]
 

Edited by: Tripoli on 22/03/2010 00:27:07

I've made a couple improvements to the guide in an attempt to keep things fresh, and to add a little more information to help guide the newbie pilot.

In particualar, I have added brief descriptions of each skill category (I'm open to suggestions for improving these) and the total number of skill points possible in each category into post #4.

Reverend Beef
Caldari
Interstellar Freight Management
Posted - 2010.03.31 19:01:00 - [365]
 

Friendly bump. Been using this skill progression since day one and things are moving right along. Thanks for the info. :)

Reldor Silverheart
Gallente
Posted - 2010.04.02 10:31:00 - [366]
 

Edited by: Reldor Silverheart on 02/04/2010 10:33:25
One thing i am wondering, why take the learning skills all the way to 5, true it is more efficent in the long run, but for a newer char it would be more benefitial to get 4/4/4 or 5/4/4 in the beginning.

My reasnoning is that taking them all to 5/5/5 in the very beginning will take a heavy toll on a main char and while ffective in the long run, will reduce the players other abilities that will help him/her get around like combat , trading or mining.

I'm not saying don't take them to 5/5/5, i'm jsut saying don't do it at the start. I'll give an example, someone who has trained 5/5/5 will have aproximately 1.2 million SP. that leaves about 400k to the skillcap. If a new player instead takes them to 4/4/4 he wll have spent about 6-700k instead.

Now, another benefit of taking them to onlöy 4/4/4 at the start is the gain in skillpoints, meaning. A new player that gets 4/4/4 can for example get a quite big list of mining skills, this means the player will start making more money. In turn this will lead to that he can afford better implants.

The tier 2 learning skills to level 5 does take about 10-14 days each aswell. A player will gain more in the long run by skilling up their main proffession for that month and a half or so that theese skills will occupy on the list. This won't ensure that the pilot is extremely good at what he/she does, but it will give him/her a better way to get around and make money.

Also, if a pilot can start making ISK fairly soon, he/she will be able to afford +3 implants, this will improve the learning speed overall by alot. He/she could even take cybernetics to 4 and get +4 ones if he/she can make the isk to afford them.

This is just my standpoint tho in this.

forgot one point

Estel Arador
Posted - 2010.04.02 12:13:00 - [367]
 

Originally by: Reldor Silverheart
One thing i am wondering, why take the learning skills all the way to 5, true it is more efficent in the long run, but for a newer char it would be more benefitial to get 4/4/4 or 5/4/4 in the beginning.


If you want to take them to V, the most efficient way is listed here. If you don't want to take them to V, simply skip the V ones.
What I did when I started was taking Int and Mem skills to advanced IV (with prereq basic V back then) and then training electronics/engineering skills to improve my frigate. Then I took the Per and Will skills to advanced IV and trained some gunnery/navigation/spaceship command skills to improve my frigate. Only after that did I take the Cha ones to advanced IV.
That way all my training was still optimal (ignoring Advanced V, which I still don't have, 4 years later), without losing out on the 'fun factor' of training skills to improve gameplay.

Andares Brydolv
Caldari
Brydolvs Trading and Mining Enterprise
Posted - 2010.04.03 03:55:00 - [368]
 

Good guide!

Barnabas Stinson
Posted - 2010.04.09 09:35:00 - [369]
 

Quote:
29. Learning 5
30. Cybernetics 5

The plan needs to be updated to take into consideration the double speed bonus.

You go from Learning 5 at 1.23M to Cybernetics 5 at 1.86Msp.

30 Iron Will 1*
31 Spatial Awareness 1*
32 Empathy 1*
33 Iron Will 2*
34 Spatial Awareness 2*
35 Empathy 2*
36 Iron Will 3*
37 Spatial Awareness 3*
38 Empathy 3*
39 Iron Will 4*
40 Spatial Awareness 4*
41 Empathy 4*
42 Focus 1
43 Clarity 1
44 Presence 1
45 Focus 2
46 Clarity 2
47 Presence 2
48 Focus 3
49 Clarity 3
50 Presence 3
51 Focus 4
52 Cybernetics 5
** Plug in all five +5 "Improved" Implants
53 Eidetic Memory 5
54 Logic 5
55 Iron Will 5
56 Clarity 5
57 Empathy 5
58 Clarity 4
59 Presence 4
60 Focus 5
61 Clarity 5
62 Presence 5

And you could go further by adding all implants at step 24.
24. Plug in +4 Impalnts: All.

Kah'Makar
Posted - 2010.04.10 19:46:00 - [370]
 

I built a queue of all the skills I think I'd like to have. I already had Learning at Level 5, and all the other learning skills at Level 4.

All the skills I wanted to have added up to 440 days. I then put Eidetic Memory and Logic Level 5 at the top, and it added 9 days to my queue.

The training time for Eidetic Memory and Logic amounted to about 29 days, so training them saved 20 days of the 1 year and 75 days of training I had planned.

Adding Clarity, Focus, and Presence to the list extended the queue to 492 days. That is 43 days more. Those three skills added up to about 45 days of training. So, over the 440 days of useful skills, it looks like it saved me about 2 days off of them.

I don't think I want to invest 74 days before being able to train practical skills, to have it take 43 days longer to complete the queue. It looks like it would take several years to break even on the Level 5 advanced learning for me.

B0X
Republic Military School
Posted - 2010.04.23 12:17:00 - [371]
 

Edited by: B0X on 25/04/2010 01:42:45
Been messing with skill sets to take into account the double bonus and arrived at the following.
This skill set takes advantage of the high Memory/Intelligence attributes, plus only costs 2 x +4 imps.

It trains skills most will need, but not all are learning, this is simply due to the 1.6 mil limit.

Cybernetics 5 starts training when SP reaches 1,599,789.

Cybernetics IV (Plug in +4 Impalnts: Memory Augmentation - Standard & Cybernetic Subprocessor - Standard)
Eidetic Memory IV
Logic IV

Instant Recall V
Analytical Mind V
Learning V
Iron Will I
Spatial Awareness I
Empathy I
Iron Will II
Spatial Awareness II
Empathy II
Iron Will III
Spatial Awareness III
Empathy III
Iron Will IV
Spatial Awareness IV
Empathy IV
Spatial Awareness V
Drones I
Targeting I
Signature Analysis I
Repair Systems I
Energy Systems Operation I
Long Range Targeting I
Shield Management I
Drones II
Targeting II
Signature Analysis II
Repair Systems II
Energy Systems Operation II
Signature Analysis III
Shield Operation III

Cybernetics V (Plug in all five +5 "Improved" Implants)
Eidetic Memory V
Logic V

Iron Will V
Empathy V
Focus I
Clarity I
Presence I
Focus II
Clarity II
Presence II
Focus III
Clarity III
Presence III
Focus IV
Clarity IV
Presence IV
Focus V
Clarity V
Presence V

Carthereon Crust
Posted - 2010.05.18 13:10:00 - [372]
 

Edited by: Carthereon Crust on 18/05/2010 13:32:15
First off I want to thank you for the guide. I`ve actually taken a bit over a month off from Eve (from the gameplay that is) to just train up my learning skills following this guide.

Now I did deviate a bit and in a week I`ll have everything level 5 except the advanced learning skills. I`ve seen different numbers floating around, but how long does it take for the advanced skills at level 5 to make up for the time they take to train? I`m wondering if it`s worth for me to take another month or two off and train the last five skills, or to simply start in on my training plan in a week.

Tripoli
XenTech
Posted - 2010.05.18 14:59:00 - [373]
 

That question is answered in my other skill guide, Skill Training Times & Attributes Calculations. If you train all 5 advanced learning skills to level 5, it will take you 3 years 235 days 11 hours 3 minutes and 38 seconds to make up the time you spend training them (assuming you train using all attribtes equally...not likely).

RedLion
Caldari
State Constructions
Posted - 2010.05.23 14:03:00 - [374]
 

Edited by: RedLion on 23/05/2010 14:05:26
subsystems have different skills, some require int/mem other perc/will.

also most (not all) of my trade skills are will/char not other way around.

Tripoli
XenTech
Posted - 2010.05.23 14:17:00 - [375]
 

Originally by: RedLion
Edited by: RedLion on 23/05/2010 14:05:26
subsystems have different skills, some require int/mem other perc/will.

also most (not all) of my trade skills are will/char not other way around.
My list was based on the simple majority of skills for those categories. Of 20 skills in Subsystems, 12 are Intelligence/Memory. Of 13 skills in Trade, 10 are Charisma/Memory.

Obscura DelTar
Amarr
Manticore Enterprises
Posted - 2010.06.19 07:23:00 - [376]
 

thanks very much. This guide has helped me a lot as a new player Very Happy

Tripoli
XenTech
Posted - 2010.07.31 16:36:00 - [377]
 

Glad to see people are still regularly using this guide and finding it helpful. I do believe this is the most-read thread in EVE at this point. Smile

Is there anything y'all think I should add to this? There haven't really been any changes to the basic skill system, so I haven't done anything in a while.

DeMichael Crimson
Minmatar
Republic University
Posted - 2010.08.03 14:04:00 - [378]
 

Hi Tripoli,

Excellent guide.

I've been playing Eve now for over 2 years and the first character name I ever heard about in NPC corp chat was yours. I must say your bio is a legend.

A few days ago I decided it was time for me to have an alt character. I've been working this skill guide on the newly created character from the start and will continue following the whole plan all the way.


I just wanted to bring up a few points:

1 - You might want to do a small rewrite to Post #1 since all new characters are pretty much created equal and now have option of 2 Neural Remaps in the first year. For the 1st remap, list the best Neural Remap of attributes for optimal speed to work this skill guide. Then after this skill guide is completed, players can do the 2nd Neural Remap for optimal speed in training skills for their chosen career path (Mining, Science, Industry, Combat, etc). It might be a bit of work for you but if you could list those as well, I think that would make this guide more complete.

2 - In Post #2, on line 2 and line 24 the word 'Implants' is spelled incorrectly.


Other than that - 'Thank you very much for sharing this information with Eve'.

Tripoli
XenTech
Posted - 2010.08.04 03:02:00 - [379]
 

Originally by: DeMichael Crimson
1 - You might want to do a small rewrite to Post #1 since all new characters are pretty much created equal and now have option of 2 Neural Remaps in the first year. For the 1st remap, list the best Neural Remap of attributes for optimal speed to work this skill guide. Then after this skill guide is completed, players can do the 2nd Neural Remap for optimal speed in training skills for their chosen career path (Mining, Science, Industry, Combat, etc). It might be a bit of work for you but if you could list those as well, I think that would make this guide more complete.
I've seen some demand for that lately. It is a bit of a pain, but I think I could get with and without remap versions at some point.
Originally by: DeMichael Crimson
2 - In Post #2, on line 2 and line 24 the word 'Implants' is spelled incorrectly.
Oops.Embarassed Fixed. Late nights + lots o' beer apparently = impalnts. Wink

Fawcks
Avoid and Evade
Epsilon Shimmy Alliance
Posted - 2010.08.12 04:40:00 - [380]
 

Love your guide! I'd drink your bathwater, Tripoli.

<3

JTDaBeast
Posted - 2010.08.12 14:43:00 - [381]
 

Originally by: Fawcks
Love your guide! I'd drink your bathwater, Tripoli.

<3


Though I would never use this comment ever in prasing a fellow player, I will admit that I admire your pride in high SP and having trained all skills in the game. It's a bragging right that will never die as long as RPG's are in existence. Nice job.

Mag's
the united
Negative Ten.
Posted - 2010.09.27 14:33:00 - [382]
 

It's a great guide bud, but how about an update with the 1.6 mil bonus speed involved. It makes for some interesting connotations, that's for sure.

Loreth Algamore
Posted - 2010.09.27 16:35:00 - [383]
 

I've always been one to optimize, so this is a great guide for starting out.

I'm rolling with 15 INT/ 9 MEM and planning on riding that layout through most of the Electronics, Engineering, Navigation, and other core skills I need before switching to PERC/WILL. Currenly using +3s for both MEM and INT.

I have a 2-3 month old character who isn't learning anymore, but does have some decent scanning skills, and a bit of hacking/archaeology. Is it possible to save up for +4 or +5 implants with just those skills?

bradford2266
Posted - 2010.10.03 16:43:00 - [384]
 

I was wondering since i fight more like pvp and pve whats skills would be most important to me?Question

Garp Baxton
Posted - 2010.10.03 22:01:00 - [385]
 

Currently training an alt (not this one) with the help of this guide (which is excellent btw, many thanks).

As for Neural remaps, I maxed out MEM/INT with remap 1 and will balance the attributes with remap 2 after step 48, when the learning skills that don't use MEM/INT begin.

VIT0 C0RLE0NE
Posted - 2010.10.12 19:53:00 - [386]
 

I am now about to finish all my learning skills to lvl 4. I did not see this post until after I had begun training learning skills. So the order I used was different. Anyway, Would it be a good idea to take all the charisma I learned and put it into Intel and Percep? I am training this character to be a fighter. I already have the BS and all from an atl. Is there any reason I should keep the Charisma skill as opposed to leveling up percep and intel?

Tripoli
XenTech
Posted - 2010.10.16 14:44:00 - [387]
 

Originally by: VIT0 C0RLE0NE
Would it be a good idea to take all the charisma I learned and put it into Intel and Percep? I am training this character to be a fighter. I already have the BS and all from an atl. Is there any reason I should keep the Charisma skill as opposed to leveling up percep and intel?
If your main focus is going to be combaat skills, feel free to reassign some of those Charisma points to whichever attribute you think you'll use the most.

Tank CEO
Caldari
Dark Cartel
Posted - 2010.11.03 13:03:00 - [388]
 

Edited by: Tank CEO on 06/11/2010 12:40:53
Yo tripoli, how ya been?

Prometheus Bellator
Posted - 2010.11.17 16:22:00 - [389]
 


Thanks Tripoli for all the effort that you’ve put into this guide!


Tripoli
XenTech
Posted - 2010.11.21 16:45:00 - [390]
 

Originally by: Tank CEO
Yo tripoli, how ya been?
Good to see ya, old buddy. Cool


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