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CB Cyrix
Viziam
Posted - 2005.10.14 08:55:00 - [1]
 



Theres something I dont get, after all these people rant on about the new hardner changes.
I see that energised nano will be boosted alot with the new skills, and the less nerfed stacking changes, and that passive hardners will be in the 40's with skills now, so they are pratically as good as active ones, yet no cap.

So if passive are getting boosted, and actve are but only when the are not active yada yada yada....

Whats being done to make active hardners worth using over passive now?


Testy Mctest
Posted - 2005.10.14 09:04:00 - [2]
 

Edited by: Testy Mctest on 14/10/2005 09:04:08
Was wondering that too, but maybe nothing, considering that active hardeners use tiny cap amounts; they'll still be better than passive after the changes (skills look to be giving a % bonus to the damage resist, not a % added on top; eg adding 10% to your 32.5% passive hardener would add 3.25% resistance). This may just mean that passive become more useful, without making active hardeners any less useful; as at the moment, active hardeners are much better than passive in most situations. The only ships worth fitting a passive hardener on for me at the minute are ships like AFs that dont have even the cap (or cpu/grid) for actives.

CB Cyrix
Viziam
Posted - 2005.10.14 09:17:00 - [3]
 



I understand your point, but what im tring to stress is that when a passive is pumping out 44 ish resists, then active is only going to be worth using on a cap heavy ships like BS's etc, even using passive on a cruiser or HAC can make a huge cap difference.

Unless theres an equal skill for active hardeners, I see no real fix here, only giving small ships a boost, when our BS's arnt BS's anymore, there a sluggish joke that can be killed by even the smallest of ships.

But thats another topic altogether so lets not go there...

And yes im a HAC pilot, so I could shutup and accept that I will end up with more cap and the same tank when I switch over to passive... Or they can give me a reason to use active.... weird huh.


Example:

Heres a can of coke for 50p, and heres another can for 50. "Oh oh oh ill have the 50 one coz its gotta be better for that price!" hmmmm,


S.S.D.D


Testy Mctest
Posted - 2005.10.14 09:25:00 - [4]
 

And as we all know, the 50 coke isn't always better, especially when the 50p can of coke orbits at consistent velocities of over 1000ms, and scram/webs you until you die :P

But remember, with these skills, you're going to have the option to turn your actives off, and gain a passive bonus. So, your bonus will be less than a real passive when off, but more when on. Depending on exactly how the bonuses work out, that could be a good thing.

Ex:

Kinetic active hardener. You fight a Raven blasting you with Kin Torps, you want your Kin hardener on. You fight minmatar, who have a little bit of kin damage on their ammo, you could afford to leave it off, and have more cap to put towards other things.

Kin passive hardener. When you fight the Minmatar guy, you get more resistance against his minimal kin damage. When you fight the raven, you have less resist against his high kin damage.

Maybe it'll balance that way.

Maybe.



 

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