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Narine
Boundless core
The SUdden Death Squad
Posted - 2005.10.13 18:56:00 - [1]
 

Edited by: Narine on 13/10/2005 18:56:57
Anyway, would it be better to fit f.ex. 6x1400mm II or just 6x800mm II ? in pvp fight.

Razner Cerizo
Vale Heavy Industries
Molotov Coalition
Posted - 2005.10.13 19:01:00 - [2]
 

Autocannons let you have more flexibility with range along with being able to scramble.

I vote autocannons unless its a gatecamp.

Sky Hunter
0NE
Posted - 2005.10.13 19:07:00 - [3]
 

Really depends in combat condiditions.

If going in >20km gang/solo then id say Autocannons, if going as in fleet or 20+km then id say 1400 IIs.

R31D
Caldari Provisions
Posted - 2005.10.13 19:09:00 - [4]
 

Originally by: Razner Cerizo
I vote autocannons unless its a gatecamp.


Or a fleet battle

Acerios
Posted - 2005.10.13 19:22:00 - [5]
 

1400mm's, always.

Imran
Sniggerdly
Pandemic Legion
Posted - 2005.10.13 19:28:00 - [6]
 

AC = teh pwnerage

5 slot pwnerage ><!!!

Wrayeth
EdgeGamers
Situation: Normal
Posted - 2005.10.13 19:52:00 - [7]
 

ACs rock in PvP; that said, artillery can be very effective, too, if you know what you're doing - just ask Stradivarious. His tempest and machariel scare the **** outta me. Shocked

Nanus Parkite
Mercenary Forces
Posted - 2005.10.13 21:27:00 - [8]
 

For artillery to become a viable option you have to have very good skills. Its unlikely you'll be able to hold the enemy at your optimal for a very long time so you need to do the damage quickly. Autocannons give you flexibility but won't always stand up to other short range ships. Its all about kitting your ship out to take advantage of the properties of the weapons and using them properly in the fight. No point in going toe to toe with a blaster ship at 1km when you could do it at 12km and stop them touching you.

Sobeseki Pawi
Minmatar
Insurance Claim Services
Posted - 2005.10.14 01:29:00 - [9]
 

I prefer Autocannons.

Octavio Santillian
Einherjar Rising
Cry Havoc.
Posted - 2005.10.14 06:16:00 - [10]
 

Originally by: Nanus Parkite
No point in going toe to toe with a blaster ship at 1km when you could do it at 12km and stop them touching you.


I知 basically still a noob, so I suspect there is something I don稚 understand here. It would seem to me that if you can keep a blaster oriented ship at 12k, then you can keep it at a greater range almost as easy. In other words, if you can keep them from closing on you at all, you must have the speed edge in some way or other (since you are both going to web each other it kind of cancels out right?). So, if you can put 12k between you, why not more?

I guess the difference is if he warps in on top of you and you web each other, it would be hard to get out far enough fast enough (assuming you are faster)? Or if you are both webbed at 10k or so, you will have the edge as he or she creeps into optimal (assuming he or she is faster).

Anyway, I知 sure I知 overlooking something, so lay it on me.

Octavio Santillian
Einherjar Rising
Cry Havoc.
Posted - 2005.10.14 06:44:00 - [11]
 

Also, it kind of seems like megapulses would melt you if you tried to go against them with autocannons; what am I missing here (lasers just too easy to tank?)?

It just kind of seems like autocannons get shafted all around. They only outrange blasters due to falloff and do much less damage. Megapulses outrange them by a bit and do comparable to greater damage. I guess autocannons have the major cap use advantage, but so does artillery? It almost seems like you are better off using 720 IIs on a BS instead of autos: easy to fit, better range, and about the same damage. Then again you get half the tracking and lose the ship bonus.

Anyway, I know I致e got no real PvP experience, and I知 making some bad assumptions. Since I知 flying Min, I have an interest in being instructed.

Arti K
Invicta.
Posted - 2005.10.14 07:09:00 - [12]
 

Edited by: Arti K on 14/10/2005 07:12:14
Depends on the range of the fight.

over 30km -> 1400mm's

under 30km -> 800mm's

As it stands, you can gank and tank your tempest with autocannons. The damage mod isn't real high, but the RoF is real short, so it makes up for it, and a gankageddon has no tank, so your cap will hopefully last long enough, otherwise you're pretty much screwed Very Happy

Sun Ra
Euphoria Released
HYDRA RELOADED
Posted - 2005.10.14 08:15:00 - [13]
 

Neither, duel 650mm ftw Very Happy

Sobeseki Pawi
Minmatar
Insurance Claim Services
Posted - 2005.10.14 09:12:00 - [14]
 

yes D650s are win.

Testy Mctest
Posted - 2005.10.14 09:19:00 - [15]
 

The secret to making all Minmatar guns good, besides having high skills (obviously), is:

Tracking computers.

Forget everything else except your webber. Forget DPS calculations and estimations. As soon as I whacked on a tracking pc, my damage just made me happy in my pants, whereas before I was considering which race's ships I was going to switch to.

I know you tend to see people using TC's on Tempest Arty platforms, but you don't see them mentioned many other times besides. Do eeeet!


Bigben
Kronloyal
Posted - 2005.10.14 17:58:00 - [16]
 

1400mm2s gate camp with them no need to warp scramble them. with emp and 4 gyrob 2s they are dead, 2k a hit

no ship can match that.

Bank Empty
Posted - 2005.10.14 18:03:00 - [17]
 

Originally by: Testy Mctest
The secret to making all Minmatar guns good, besides having high skills (obviously), is:

Tracking computers.

Forget everything else except your webber. Forget DPS calculations and estimations. As soon as I whacked on a tracking pc, my damage just made me happy in my pants, whereas before I was considering which race's ships I was going to switch to.

I know you tend to see people using TC's on Tempest Arty platforms, but you don't see them mentioned many other times besides. Do eeeet!




you forgot the almighty target painter - with 5 mids you can scramble, web, track and paint and still have a slot left to play with.

2 painters, web + tracking do bloody wonders. combined with a scrambler + ab to keep the range and it's teh win

TekRa
Minmatar
Posted - 2005.10.14 20:27:00 - [18]
 

Originally by: Bigben
1400mm2s gate camp with them no need to warp scramble them. with emp and 4 gyrob 2s they are dead, 2k a hit

no shuttle/industrial can match that.


corrected.

Famine Aligher'ri
V i L e
Posted - 2005.10.14 20:29:00 - [19]
 

Guns have a purpose. So trying to find the best one because others say it's best is not good. Arty's for long range. Autocannons for short range. Enough said.

Montero
Guiding Hand Social Club
Posted - 2005.10.14 20:35:00 - [20]
 

Originally by: Famine Aligher'ri
Guns have a purpose. So trying to find the best one because others say it's best is not good. Arty's for long range. Autocannons for short range. Enough said.



best post so far methinks.


 

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