open All Channels
seplocked Crime and Punishment
blankseplocked Sec Status should repair over time
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 2 3 [4]

Author Topic

Marit Hullaballoo
Posted - 2005.10.04 22:00:00 - [91]
 

Razz

Or maybe go meditate and repent for your crimes in an er, hmm... harmless way... doing mining or courier missions...

Jokes a part, go hunting rats to get standing raise.
As everybody does.
It would be unfair to get something for nothing, huh?

Hampstah
Chosen Path
Lotka Volterra
Posted - 2005.10.04 22:02:00 - [92]
 

I started my EVE career as a co-founder of a pirate corp 'Red Corsairs'. I quickly had my sec status at -10 and a decent bounty of which I was proud. After about 6 months RL and the constant nerfing of piracy drove me out of EVE for about 6 months. I decide to try EVE again and so I wake up in the middle of Curse Alliance space with a sec status of 0.0 and a bounty. The beauty of this is that one of my old buddies from Red Corsairs had joined Everlasting Vendetta and gone 'legit'. I was able to join since my sec status had climbed back up to 0.0.

Sidenote: My corp history lost my time in RC when I came back, not sure if this is a bug or part of the character system.

I think they should overhaul the whole system or at least allow the status to climb back up, possibly stopping at -1 or -2, requiring NPCing or other actions to get it to positive.

Sweetpain
Gallente
Bootcamp Alpha
Posted - 2005.10.05 11:42:00 - [93]
 

Originally by: Hampstah
I started my EVE career as a co-founder of a pirate corp 'Red Corsairs'. I quickly had my sec status at -10 and a decent bounty of which I was proud. After about 6 months RL and the constant nerfing of piracy drove me out of EVE for about 6 months. I decide to try EVE again and so I wake up in the middle of Curse Alliance space with a sec status of 0.0 and a bounty. The beauty of this is that one of my old buddies from Red Corsairs had joined Everlasting Vendetta and gone 'legit'. I was able to join since my sec status had climbed back up to 0.0.

Sidenote: My corp history lost my time in RC when I came back, not sure if this is a bug or part of the character system.

I think they should overhaul the whole system or at least allow the status to climb back up, possibly stopping at -1 or -2, requiring NPCing or other actions to get it to positive.


give them 0.1 a day IF, No training are going on any characters in the account, if they are not logged on that day.

That way "old" pirates can renew their eve life, without giving people a easy way back.

Lyticus
Posted - 2005.10.05 13:13:00 - [94]
 

Originally by: Mahu
Hmmm No thanks I worked hard to get my sec down to -7.

I work away for 4-6 weeks at a time so I'd be horified to come back to see all my hard killing to have gone to waste.




Snipe a gate for an hour or two, bam, -10.

- Lyticus

Spaja Saist
Gallente
The Scope
Posted - 2005.10.05 18:47:00 - [95]
 

No way should your sec increase without hard work. If you act like a mass murderer it should be very difficult if not impossible to bring your sec status back to positive.

You chose to be a murdering scum now deal with it.

What do positive sec characters get in your proposition?

Nothing. You want to have your cake and eat it too.

The current system makes perfect sense. You have to redeem yourself in the eyes of Concord by killing NPC pirates.

Waioz
Posted - 2005.10.06 08:59:00 - [96]
 

Yes, completely fair...

A pirate with a wallet that says WTFOMG with his HAC/Battleship with only T2 e****ent sure do need this, "buff" ... because it wouldn't take him a week killing rats in 0.0

Oh...it would ?

This will help the new players in the system, the players that have been into the game for 2 weeks, figured out that mining is simply too boring, and then wants to trying something else.

4 pods or so, then you're below -5.0
10 ships or so, then you're below -5.0

That's 1 days work....

Which a new player, will have to wait quite a time to work off.. Sure they have done a crime, and they should suffer for it.

So 3 - 4 months without killing another player is in my world, fair....

General Skanker
Brutor Tribe
Posted - 2005.10.06 09:58:00 - [97]
 

/signed

Bring back the old days... I used to think 0.1 a day was harsh!

How wrong I was Embarassed

Sakura Nihil
Selective Pressure
Rote Kapelle
Posted - 2005.10.06 14:42:00 - [98]
 

0.1 per week is fine, nice and simple imo

should also apply to ppl with positive sec status as well

Avon
Caldari
Versatech Co.
Raiden.
Posted - 2005.10.06 18:14:00 - [99]
 

Originally by: Sakura Nihil
0.1 per week is fine, nice and simple imo

should also apply to ppl with positive sec status as well


0.1 per week is too slow - did you actually do the math?

0.1 per day is not fast.

Tenacha Khan
TunDraGon
Posted - 2005.10.06 18:58:00 - [100]
 

I dont think people should get a sec increae everyday, i think it should be once a month they get a sec increase +0.1 for every day and all the rats they killed too, but if they shot another player in that month then its all erased and they keep the sec status they had originally.

I dont think people should be punished by game mechanics for testing out a feature of gameplay, or people who wish to change proffesions because their playstyle has been nerfed. But on the otherhand I dont think it should help plastic pirates who want to keep their sec good and kill in empire without fear of retaliation because they dont let their sec go past -5.0

The only reason why the old system of +0.1 worked at all was because you lost sec alot faster -1.0 for a ship kill and -3.0 for a pod, so three kills and your -10. At that stage of the game it was concord agents that were the problem not the +0.1 per day.

Misha Mosqito
Exanimo Inc
Anarchy.
Posted - 2005.10.06 21:34:00 - [101]
 

/Signed

Shamis Orzoz
Sniggerdly
Pandemic Legion
Posted - 2005.10.07 04:42:00 - [102]
 

Yarr YARRRR!!

throbbinnoggin
Gallente
Eminent Domain
Posted - 2005.10.07 05:21:00 - [103]
 

Originally by: Avon
Originally by: Sakura Nihil
0.1 per week is fine, nice and simple imo

should also apply to ppl with positive sec status as well


0.1 per week is too slow - did you actually do the math?

0.1 per day is not fast.

How about a number somewhere in between? .05 per day sounds reasonable. It would still take over 6 months of 'doing nothing' to go from -10 to 0.0

lazlow lang
BURN EDEN
Posted - 2005.10.07 05:27:00 - [104]
 

why not have a " refrom" skil especially for pie rats same deal 5 lvls and once youve trained your reform skills the sec status rpairs accordingly , then if you decide being cute and furry dosent suit you if you go back to your ebil ebil ways then you lose the skills andhave to re train em to get your sec back . ?
dumb idea?

Avon
Caldari
Versatech Co.
Raiden.
Posted - 2005.10.07 08:29:00 - [105]
 

Originally by: lazlow lang

dumb idea?



Correct.

Dimitri Chandler
Gallente
Dark Knights of Deneb
Against ALL Authorities
Posted - 2005.10.07 08:55:00 - [106]
 

I am 100% carebear and I fully support this idea.


Helmut 314
Amarr
Unladen Swallow Research Institute
Posted - 2005.10.07 09:44:00 - [107]
 

A much better idea is this :

Ship Transponder Spoofer I

Highslot item, 15 grid, 50 CPU, 15 cap use per 20 seconds.

"Developed by the Guristas to hide a pilots true security status, this module has an 50% chance to fool other ships that you are harmless while activated."

As a counter to this, people can fit a ship scanner.


Eddie
Brutor Tribe
Posted - 2005.10.07 11:32:00 - [108]
 

/signedYARRRR!!

kali 1212
Posted - 2005.10.07 13:25:00 - [109]
 

that would imply that your not a repentant sinner at all but are still infact apirate at large . wasnt the topic made for the "reforming " types.if you wanna reform then train a skill that lets u reform not fool some of the people 50% of the time .

Jerec Deepblue
Minmatar
Watchers
Posted - 2005.10.08 04:13:00 - [110]
 

does it matter if we sign?
I think a lot of people would, some of whom have made errors of judgement, would appreciate a little compasion and mercy with their beloved character.

Please bring back the .1 sec gain a day, thanks.

Ficti0n
Heavens Gate Consortium
Posted - 2005.10.08 08:24:00 - [111]
 

/SIGNED


Please implement soon :)

TheKiller8
Caldari
S.A.S
Cruel Intentions
Posted - 2005.10.08 17:16:00 - [112]
 

I say put in the ability to bribe Concord. Put in 'bad' Concord agents in space at random locations throughout empire. Give them options like

"I want to fix my security rating"
"I want to know who put this bounty on my head"
"I need some permits to move 'stuff'" (like a pass that allows you to get away with illegal goods for a couple of jumps or a time period)

Now when you ask any of these favors the cop gone bad will give you a mission like

"Give me <number> isk"
"Get me some <item>"
"I want this officer dead"
etc

If you manage to do the mission, you will get your service. Now to avoid people chaining these missions they could put in restrictions like

- Time period. Only 1 bribe per day or week per cop or whatever. If you ask him again he'll just give you something like "I don't know you. Move along, sir"
- Make the agents move. These officers have to keep a low profile and thus move regulary from system to system. Players will have to find them.
- Risk factor. Make one out of the ten missions go wrong. Like concord catches on to your 'agent' and your mission and they end up terminating him and kicking your secrate even lower.

Keta Min
El Bastardos
Freedom of Elbas
Posted - 2005.10.08 18:15:00 - [113]
 

Originally by: TheKiller8
I say put in the ability to bribe Concord. Put in 'bad' Concord agents in space at random locations throughout empire. Give them options like

"I want to fix my security rating"
"I want to know who put this bounty on my head"
"I need some permits to move 'stuff'" (like a pass that allows you to get away with illegal goods for a couple of jumps or a time period)

Now when you ask any of these favors the cop gone bad will give you a mission like

"Give me <number> isk"
"Get me some <item>"
"I want this officer dead"
etc

If you manage to do the mission, you will get your service. Now to avoid people chaining these missions they could put in restrictions like

- Time period. Only 1 bribe per day or week per cop or whatever. If you ask him again he'll just give you something like "I don't know you. Move along, sir"
- Make the agents move. These officers have to keep a low profile and thus move regulary from system to system. Players will have to find them.
- Risk factor. Make one out of the ten missions go wrong. Like concord catches on to your 'agent' and your mission and they end up terminating him and kicking your secrate even lower.


sounds interesting. corrupt police would fit very well into eve's world.

Caeden Nicomachean
The Older Gamers
R0ADKILL
Posted - 2005.10.08 18:23:00 - [114]
 

Paying ISK for security status - pass. It empowers the rich far too much and opens the door to bored billionares making an idiocy of an already defunct system. No thanks.

Trading skillpoints for security gains is an entirely different matter. Want a return to faster security gain? Fine, but make it work only when no skill is in training.

It has to cost something, ISK is the wrong commodity.

Avon
Caldari
Versatech Co.
Raiden.
Posted - 2005.10.08 18:25:00 - [115]
 

Originally by: TheKiller8
I say put in the ability to bribe Concord. Put in 'bad' Concord agents in space at random locations throughout empire. Give them options like

"I want to fix my security rating"
"I want to know who put this bounty on my head"
"I need some permits to move 'stuff'" (like a pass that allows you to get away with illegal goods for a couple of jumps or a time period)

Now when you ask any of these favors the cop gone bad will give you a mission like

"Give me <number> isk"
"Get me some <item>"
"I want this officer dead"
etc

If you manage to do the mission, you will get your service. Now to avoid people chaining these missions they could put in restrictions like

- Time period. Only 1 bribe per day or week per cop or whatever. If you ask him again he'll just give you something like "I don't know you. Move along, sir"
- Make the agents move. These officers have to keep a low profile and thus move regulary from system to system. Players will have to find them.
- Risk factor. Make one out of the ten missions go wrong. Like concord catches on to your 'agent' and your mission and they end up terminating him and kicking your secrate even lower.


Kinda like it used to be you mean?

Crucifier
Gank Bangers
Moar Tears
Posted - 2005.10.08 19:55:00 - [116]
 

Originally by: Nalia Amor

Actually the current system is too easy on pirates. Has anyone considered restitution to the victims who have lost millions of isk when they get pwned. Pirates can keep their small sec increases for killing NPCs, but those bounties should go to their victims as restitution for their ebil acts.




If you are not joking you are with the most stupid people in the game..

Taketa De
Gallente
Seneca Federation
Sylph Alliance
Posted - 2005.10.08 23:28:00 - [117]
 

Originally by: Tenacha Khan
I dont think people should get a sec increae everyday, i think it should be once a month they get a sec increase +0.1 for every day and all the rats they killed too, but if they shot another player in that month then its all erased and they keep the sec status they had originally.



The 1 month thing does sound like a workable idea...

TheKiller8
Caldari
S.A.S
Cruel Intentions
Posted - 2005.10.09 10:28:00 - [118]
 

Originally by: Avon
Originally by: TheKiller8
avast! Someone stole me writings


Kinda like it used to be you mean?


The time when you could do missions for concord that directly increased your secrate was just wrong. My system has severe limits and differences to those ol' concord agents.


Pages: 1 2 3 [4]

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only