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blankseplocked MAX DAMAGE MOA
 
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blaster
Posted - 2003.07.28 12:23:00 - [1]
 

can some1 advise me on my moa plz.


I have 4 heavy beams with multi crystals.

What modules would you recomend fitting to my other slots to get maximum damage???. Iv heard heatsinks are good??. accuracy is also important.

I am training cruise missile skill. is this a waste of time as i have heard so many different opinions.

Before people tell me to find it out for myself. i am just looking for advice as i am a part time gamer and have bought many items that have been a total waste of money.

So any advice would be greatly appreciated thanks.

Random
Amarr
MASS
Ministry Of Amarrian Secret Service
Posted - 2003.07.28 16:14:00 - [2]
 

Edited by: Random on 28/07/2003 16:15:13
Well first of all u have energy weapons on a moa?!!? why not just use hybrid.
I sugest (sinse ur using energy weapons) is try to fitt only aboute 3 hevy beams and fill ur lowslots with heatsinks (named 1'ns u find them on trade chanel)
I think u will not be able to have 4 hevybeams on moa with just heatsinks, so just use 3 (i did that on my maller and just train motino prediction to lvl 4 then u whont need tracing computer.
The best heatsinks are
1. Extruded heatsink II
2. skadi heatsink II
3. c4 coil I somthing (cant remember the name)
4. heatsink I
5. stamptheatsink I
6. basick heatsink
Train ur crusmissiles up they might get handy in triky PvP situation.

ps. this setup will kill ur cap on a moa.

Mindecho
Caldari
Ominous Corp
Posted - 2003.07.28 16:37:00 - [3]
 

Edited by: Mindecho on 28/07/2003 16:46:06
I was thinking the same thing about cap. What good is all that damage if your cap is at 0 within 60 seconds and your regen of it is way to slow to even use your shield booster? The thing is even with 3 beams it takes a hell of a lot of cap regen equipment to be able to reuse those beams effectively and not die fighting 0.0 rats. But if you want an extreme amount of damage and to be a sitting duck after your cap drains mount 3 of those 9.8%+ damage heat sinks and I would get some kind of tracking low slot enhancer. The tracking helps you hit for more damage because you hit for better damage more often. Also I doubt you can get 4 Heavy Beams on that Moa without sacrificing some heat sinks and some medium slot items. It runs out of powergrid even with good skills...




EvilT
Posted - 2003.07.28 20:30:00 - [4]
 

Well, if he fits 2 medium sulfates, he can probably run all 4 beams without worriing about capacitors. He'd probably have to ditch a couple of heatsinks and install PP managers instead to make this setup work.(its not a bad option if you have only a couple of rare heatsinks)

KillCreep
Amarr
Doomheim
Posted - 2003.07.28 20:35:00 - [5]
 

But 3 lasers with damage mods most likely do more than 4 without. And the common heatsinks are not much more effective than the rare.

blaster
Posted - 2003.07.29 09:57:00 - [6]
 

Thanks your input guys.

Some1 said i would prob be better using "hybrid", what do u recommend in this point.

Something that i can buy on the normal market would be great. i have tried using 650mm artillary cannons with good ammo and i found them to be very poor, and have always went back to my beams( my beams do 40 to 100 damage each, and have a good rate of fire),

My capacity never drains to zero when fighting pirates with 4 beams, and iv always got some left over, and i always carry capacity rechargers just in case.

I have good skills in medium lasers up to lv5 now, but i would b prepared to try other weapons, so what should i be aiming for, is hybrid the best???.

(again thanks guys, i know i should be finding these things out for myself, but my time is very limited now and any help is very appreciated).

Koinski
Minmatar
WASTELAND MINERS Inc.
Posted - 2003.07.29 10:21:00 - [7]
 

Hybrids are better in the sense that they take advantage (at least they should) from the Moa bonus to range.
On the Market you can find the 250 rails which are quite good for a market level gun.
On my ship with 3 of those, i hardly ever miss and hit consistently within the 50-60 damage range, using Uranium. This is a Rupture so, no bonus aplly.


 

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