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CCP kieron

Posted - 2005.09.01 18:54:00 - [1]

Some astute players noticed prepararion for upcoming NPC changes in the most recent Patch Notes and inquired about them. At that time, information about the upcoming changes was not available outside of Game Design team, but TomB has posted a new Dev Blog expanding on the changes. NPC name and loot table changes, NPCs tanking and cap draining, and NPC Destroyers, Battle Cruisers, and Covert Ops! Oh my!

Posted - 2005.09.01 18:55:00 - [2]


Automated Industries
Posted - 2005.09.01 19:11:00 - [3]

Firs.... damn! foiled again!

Black Omega Security
Pandemic Legion
Posted - 2005.09.01 19:25:00 - [4]

covt ops rats??? free kills for free cloaks?

although a cloaked dreadnought rat would scare the @#$! out of me if I decloaked it.

Midnight Elites
Echelon Rising
Posted - 2005.09.01 19:26:00 - [5]

Edited by: Grimpak on 01/09/2005 19:34:59

New NPC Effects
NPC Pirates will be getting new effects that will make them more player-like. The five pirate factions will have different effects that will come into play; various NPC Pirates will be balanced for their new effects (reduced damage output for some etc.).

Examples of new effects for factions:
Angel Cartel: Target Paint
Blood Raiders: Cap Drain
Guristas: Target Jam
Sansha’s Nation: Tracking Disrupt
Serpentis: Sensor Dampen


oh and I loved this part of the patch notes:

* CONCORD and police ships no longer 'hang around' in deadspace complexes after enforcing the law on a player. After three minutes of watching the area for more trouble, they get bored and leave the complex to get donuts.

Black Omega Security
Pandemic Legion
Posted - 2005.09.01 19:31:00 - [6]

I assume most of these changes will be pushed at the same time as the EW drones though?

Nulli Secunda
Posted - 2005.09.01 19:37:00 - [7]

I hope we dont see or at least we dont see to often the npc hvy assualt ships.Imagine the currewnt veriosn of npc boofed to hvy assualt ships...This scares me a bit.

Posted - 2005.09.01 21:55:00 - [8]

can we expect bpc drops of elite faction ships?

Posted - 2005.09.01 22:17:00 - [9]

iep...byebye hunting in 0.0 it's gonna be renamed to o.O now

The Initiative.
Posted - 2005.09.01 23:03:00 - [10]

Intelligent NPC's???
Whats next? Do they start to attack our posses??

Wild Rho
Silent Core
Posted - 2005.09.02 01:17:00 - [11]

New NPC Effects
NPC Pirates will be getting new effects that will make them more player-like.

So they start smacking in local as well? Not sure if I could stand being called a nub by a 5k npc Sad

Caldari Provisions
Posted - 2005.09.02 01:23:00 - [12]

i hope they leave these new super npc's in deep space so weaker corps and solo players can still make isk npcing.

without the real ability too make isk this game is over for most of the weaker players. they wont beable too pay for there ships they will lose & lose again. Confused

Emo Rangers
Electric Monkey Overlords
Posted - 2005.09.02 02:09:00 - [13]

What would be the point of npc covert ops spawn... I know its here sumwhere.

Dark Shikari
Deep Core Mining Inc.
Posted - 2005.09.02 03:01:00 - [14]

This should have been done a long, long time ago.

The problem is, since then, it has gotten so much easier to make ISK that now NPC hunting could become meaningless. Should bounties be boosted? Or could this limit inflation effectively?

Situation: Normal
Posted - 2005.09.02 08:31:00 - [15]

Edited by: Wrayeth on 02/09/2005 08:31:53
I have several quibbles with the proposed changes:

First, if sensor damping and jamming ships are included in spawns, bounties should be increased across the board - after all, if you get jammed up you won't be able to kill the frigs warp scrambling you or do anything about the battleships killing your tank. You basically just have to wave a sad good-bye to your ship.

It sounds like this change is being implemented to FORCE people to work in gangs while rat hunting in 0.0. I, for one, can say this would be cause for account cancellation - I do not enjoy hunting with others; I make my money solo because you're less likely to lose a ship due to gangmate stupidity; it also takes longer to coordinate a hunt with multiple people. Moreover, if you have no corpmates online to hunt with, you end up being unable to make money and, if there are no hostiles about to shoot at or you can't afford to lose a ship at the time, won't have anything to do once you log in.

It has been said that EVE is supposed to have enough content for both the solo and the group player, but if the solo content reverts to mining and trading only, then I'm afraid my subscription will be cancelled.

Again, I make my money solo and have no interest in ganging up with other players while rat hunting. It's PvP where the fun in grouping comes in - and I can't do that without the ability to make money to cover losses.

My second quibble with this post is the introduction of NPC HACs. With the current nerfed state of torpedos vs. cruisers (a ship they should utterly destroy - battleships' role is to destroy cruisers and battleships), a raven will be utterly unable to break an NPC HACs tank, while the other races' turret battleships should have little problem. Caldari already have enough issues, don't add this to them.

Enheduanni Foundation
Posted - 2005.09.02 08:41:00 - [16]

“What would be the point of npc covert ops spawn... I know its here sumwhere.”

A couple of stealth bomber with a battleship could be a painful experience if you’re not expecting it. Sure the bomber might not be that hard to kill but if they shoot a few volleys off at your gang frigates before you notice it’s a bomber you can say good by to your frigate.

I do like the sound of this change and hunting Cap Draining ships with my setup is going be fun.

The Second Sons
Posted - 2005.09.02 09:15:00 - [17]

Edited by: Hanns on 02/09/2005 09:18:02

NPC changes sound fun, but TBH who the hell wants to 0.0 NPC hunt in a group? lol gimmy a break, leave grouping for Complexes and lvl 4 agent missions i say!

0.0 is barren enough as it is, add these uber hard 0.0 spawns and youll see nobody in 0.0 but alliance groups farming these new spawns.


NPC's cheat enough as it is, and now u want them to EW Jam and stuff to??Rolling Eyes

Deva Dimentia
The Scope
Posted - 2005.09.02 09:34:00 - [18]

Originally by: Wild Rho
New NPC Effects
NPC Pirates will be getting new effects that will make them more player-like.

So they start smacking in local as well? Not sure if I could stand being called a nub by a 5k npc Sad

Tried out AO on the free account (did'nt like it) but loved the NPC smack talk they had in it.

"Spare some change"
"Can I have your sword"
"Why did you loot me?"

be intresting to see something like that ever once and awhile, just not spamed or repeating a lot.

Ad Astra Vexillum
Sc0rched Earth
Posted - 2005.09.02 11:01:00 - [19]

ooh boy, you really want people to start farming the .9 roidfields for veldspar for fun do you?

0.0 rathunting was one of the last few things you could do solo.
and with backup arrays being the crap they are and knowing how owerpowered the npc's jamming skills will be from 0k out to 250k whats the point?
do CCP want people to npc hunt anymore?

when we are at it can i get a 1mn afterburner wich makes my battleship go 2900 m/sec also?

Posted - 2005.09.02 11:27:00 - [20]

Edited by: mahhy on 02/09/2005 11:27:22
Hah... tracking disrupting Sanshas Shocked

Thats gunna hurt I bet... /me insures his NPC Apoc for the first time ever.

Macabre Votum
Morsus Mihi
Posted - 2005.09.02 12:33:00 - [21]

Please please please don't overdo it! Its all great and nice but i heard nobody complain about 0.0 hunting and it isn't exactly the gimme-isk-now thing.

I just want to be able to hunt solo, even if i can't take all the spawns give me the time to warp out before i get blown to bits

Kim Wu
Destructive Influence
Band of Brothers
Posted - 2005.09.02 13:30:00 - [22]


Maybe also add some named t2 items to the tables? Wink

Sharks With Frickin' Laser Beams
Posted - 2005.09.02 14:06:00 - [23]

Yes! This will be awesome.

The Scope
Posted - 2005.09.02 15:38:00 - [24]

Edited by: Tinweasel on 02/09/2005 15:42:22
Sounds like fun changes.

However i will be sitting in the station until they un-overpower em. The first phase superrats after a patch are always nasty.

oh cool...thats the strain mother....wait...was that a citadel torpedo that just hit me for 5400? holy crap was that 8 citadel torpedos? ShockedShockedConfused

otherwise..bring em on :D

A question though, will the rats have all lvl5 skills in all this nifty new stuff like they usually do?

Shocked Good lord...a horde or remote repairing , mwding, target jamming, nossing, tracking disruptor, battleships, with hac escorts all running t2 gear. Theyll be putting up warp bubbles and sniping with tempests next.

Wild Rho
Silent Core
Posted - 2005.09.02 16:16:00 - [25]

Edited by: Wild Rho on 02/09/2005 16:47:03
The changes sound pretty good so long as they really do reflect players as intended.

- npcs using ew have less effective tank or any tank maybe
- npcs can be "neutralised" breifly by sucking their cap dry like another player
- npc loot drops actually have the modules the npcs themselves were fitting unlike today where npc battleships seem to drop 1mn abs.

tbh it's good that the really high level npcs in 0.0 can't be soloed/farmed and require some group work to get the full benefits, but thats just my opinion.

Goonswarm Federation
Posted - 2005.09.02 21:21:00 - [26]

scary stuff....

first, how common will these new 1337 rats be?
second, what is the situation with warp scrammers after this?
third, what were you thinking when you came up with the name "dire guristas"?

Posted - 2005.09.02 21:40:00 - [27]

It's time to make the npc ships good enemies to face BUT maybe this will mean that my mission railthon won't help me anymore... Sad

Posted - 2005.09.03 08:27:00 - [28]

mmmm good changes - remember some will be weakned as well - what about mining ops in 0.0 will this make them more impossible or are we going to get deep space mining barges with armour and shielding like battleships to enable them to warp out if something massive comes along.

Wild Rho
Silent Core
Posted - 2005.09.03 13:46:00 - [29]

Or you could try organising some proper defences for 0.0 mining ops instead.

Hikaru Okuda
Posted - 2005.09.03 15:07:00 - [30]

Edited by: Hikaru Okuda on 03/09/2005 15:08:14

Almost reminds me of the time when NPC's were really hard--before we had battleships and good clones. Back when Moa's were just a dream for people... Any of you other old timers remember NPC's camping gates that would web you and be hitting you with missiles before your client even loaded? That was fun. Very Happy

Some places were so hard that you had to petition to get out because nobody could ever get past the gate rats. NPC's were effectively doing what it now takes a player run gatecamp to do.

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