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Maxim Maximus
Aliastra
Posted - 2005.09.12 09:46:00 - [121]
 

Not sure if this is mentioned somewhere but total speed of ship with fittings would also make a nice addition! Very Happy

Maxim Maximus
Aliastra
Posted - 2005.09.12 09:48:00 - [122]
 

Heuh.. that shows you must first read and then post

Quote:
I'm still working on speed and more detailed module information. I'm also still working on adding ship bonuses and fixing some skill/module effects.


Rolling EyesEmbarassed

FireFoxx80
Caldari
Caldari Provisions
Posted - 2005.09.12 10:24:00 - [123]
 

This has probably already all been posted, but my suggestions:

- Show the ship properties (resists, speed, targetting, etc.) both before and after skills and modules.
- Show PG/CPU usage as a progress bar (or similar) to give instant feedback on usage. (not sure about what to do with nurestricted fitting)
- Give some indication of capacitor usage (like the FFE one)
- Give some indication of damage output for targets (based on signature radius, speed, and resists)

Other than that, it looks great :D

Tizzor
Posted - 2005.09.12 20:16:00 - [124]
 

I found something wrong with the program. You're taking into acount the afterburner skill on the mwd, at least you are on the 1mn mwd. In other words, the duration of the mwd shouldn't change afaik. It should stay at 10sec, and in my case it's going to 13sec. I don't think you need a log file, but if you do I should be able to send you one.

-Tizzor

P.S. - If I am wrong about the mwd please don't hesitate to tell me how silly I am. Rolling Eyes

xKillaH
Minmatar
Blood Corsair's
Posted - 2005.09.12 22:32:00 - [125]
 

outstanding work! nice job m8!

Kristine Hall
Posted - 2005.09.13 03:44:00 - [126]
 

Originally by: FireFoxx80
This has probably already all been posted, but my suggestions:

- Show the ship properties (resists, speed, targetting, etc.) both before and after skills and modules.

I plan to add more ship details, although I don't really have plans to add the before details. You can get those from ShipComparer in a much nicer format.
Originally by: FireFoxx80
- Show PG/CPU usage as a progress bar (or similar) to give instant feedback on usage. (not sure about what to do with nurestricted fitting)

I prefer hard numbers to progress bars in terms of providing feedback as to how much is being used/is left. I may add the numbers to a status bar down the bottom of the app so that they are available no matter what detail tab you are on.
Originally by: FireFoxx80
- Give some indication of capacitor usage (like the FFE one)

I haven't seen the FFE one, so I can't compare them. Also I'm not sure what else you want in terms of indicating capacitor usage.... if you look at the capacitor details tab, it tells you your total cap, your recharge time, your cap/second regen and also lists all fitted modules that use capacitor. If you click the module it effectively turns the module on and then shows you your cap usage/second and finally tells you how quickly (or not at all) you will run out of cap. What else can I add?
Originally by: FireFoxx80
- Give some indication of damage output for targets (based on signature radius, speed, and resists)

Some other people have asked for this, so it may be something I add in down the line. I would have to get a better understanding about precisely how you calculate damage before I do though...

Sometimes I feel like people want an EVE simulator Wink

Kegger McManus
Minmatar
Vale Heavy Industries
Molotov Coalition
Posted - 2005.09.13 04:04:00 - [127]
 

Edited by: Kegger McManus on 13/09/2005 04:07:07
edit- nm :D

SFX Bladerunner
Minmatar
Aperture Science inc.
Posted - 2005.09.13 06:22:00 - [128]
 

dunno if you already knew this, but there's a bug with fitting capacitor batteries. with 4 batteries on my phoon I have a capacitor with 7 digits or sumthing.. now that cant be right. Razz

FireFoxx80
Caldari
Caldari Provisions
Posted - 2005.09.13 07:10:00 - [129]
 

Originally by: Kristine Hall
Sometimes I feel like people want an EVE simulator Wink


Rumbled.

kestrelfear
Posted - 2005.09.13 10:02:00 - [130]
 

Edited by: kestrelfear on 13/09/2005 11:05:38
Not sure if it's been mentioned. Cap usage of turrets doesn't seem to take rof skills/modules into acccount.

Kristine Hall
Posted - 2005.09.15 21:24:00 - [131]
 

Originally by: SFX Bladerunner
dunno if you already knew this, but there's a bug with fitting capacitor batteries. with 4 batteries on my phoon I have a capacitor with 7 digits or sumthing.. now that cant be right. Razz


Are you sure that it isn't just a decimal (perhaps a comma depending on your settings) point?

I will look at the other bugs when I get a chance. Busy with work and moving into new house. Might have time next week...

Raaz Satik
Posted - 2005.09.17 14:18:00 - [132]
 

Edited by: Raaz Satik on 17/09/2005 15:57:30
Very nice product.
edited: I had a bug where the armor was showing incorrectly but when I closed the loadout and reloaded everything was correct.

Skull Bunny
Posted - 2005.09.26 16:09:00 - [133]
 

Amazing. Great Job!

Kaeten
Hybrid Syndicate
Posted - 2005.09.26 16:35:00 - [134]
 

can I ask someone to upload a character xml file as I cannot access it on the website as it is currently down.

great work btw

Trelennen
Disturbed Hoggs
Posted - 2005.09.28 14:38:00 - [135]
 

Just noticed another bug: when you fit a shield power relay, you have an increase of pg you should not have. A shield power relay II will increase PG like a RCU I (whereas it should only affect shield recharge).
In addition, I noticed that PDU I and PDU II gives the same increase of PG (but bonus to shield and cap seem ok though).

And selecting Faction ships gives no ship in list (mining barges appear though, so it's prolly that you don't have implemented them yet).

Keep up the good work.

Loka
Gallente
adeptus gattacus
Lotka Volterra
Posted - 2005.09.28 15:15:00 - [136]
 

Edited by: Loka on 28/09/2005 15:16:35
Originally by: Trelennen
Just noticed another bug: when you fit a shield power relay, you have an increase of pg you should not have. A shield power relay II will increase PG like a RCU I (whereas it should only affect shield recharge).


Shieldpower Relay II increase the PG same value, like the Reacotr Contrul Unit I. No bug here. Look at the descriptions.

El Yatta
0utbreak
Posted - 2005.09.28 15:18:00 - [137]
 

Originally by: Trelennen
Just noticed another bug: when you fit a shield power relay, you have an increase of pg you should not have. A shield power relay II will increase PG like a RCU I (whereas it should only affect shield recharge).
In addition, I noticed that PDU I and PDU II gives the same increase of PG (but bonus to shield and cap seem ok though).

And selecting Faction ships gives no ship in list (mining barges appear though, so it's prolly that you don't have implemented them yet).

Keep up the good work.



... both PDU I and II give the same grid bonus in the game and in the iterm db. Its meant to be like that.

Trelennen
Disturbed Hoggs
Posted - 2005.09.29 03:25:00 - [138]
 

Edited by: Trelennen on 29/09/2005 03:50:03
oops, my bad then. I never noticed it in game, so I thought it was a bug, next time I should check items desc before posting :)

[Edit] my bad as well for the PDUs, I should stop posting that late I guess ;)

Hakzuzu
Posted - 2005.09.29 05:04:00 - [139]
 

Question, is there anyway to get the character xml data anymore?

H

KrakizBad
Eve Defence Force
Fatal Ascension
Posted - 2005.09.29 05:31:00 - [140]
 

I'm with the other "can't get an xml guys". I'm illetaerate when it comes to this side of computers and it is racking my brain. Please someone offer suggestion.

Megadon
Caldari
Deep Core Mining Inc.
Posted - 2005.09.29 05:57:00 - [141]
 

Edited by: Megadon on 29/09/2005 06:00:47
Okay, I guess I'm a dummy but I can't get it to actually "Do" anything. I load it up, start it, there it is on the screen, i can select a ship and a module and....

nothing.

Am I just a bag of hammers or what am I doing wrong?Confused

Looks really really cool thoughWink

Where are you getting the XML file?



von Torgo
Amarr
Posted - 2005.09.29 06:20:00 - [142]
 

Originally by: Megadon


Where are you getting the XML file?



Under My Character section, which is currently down. So answer is nowhere atm.

My suggestion is to add a default character and skill editor for us dummies who are too stupid/lazy to edit xml. It could even be separate app from ship fit. So anyone with time and skills on hands could do it. Anyone? QuestionSmile

Corair
Freelancing Corp
Confederation of Independent Corporations
Posted - 2005.09.29 09:48:00 - [143]
 

Edited by: Corair on 29/09/2005 10:09:13
Originally by: von Torgo
Originally by: Megadon


Where are you getting the XML file?



Under My Character section, which is currently down. So answer is nowhere atm.

My suggestion is to add a default character and skill editor for us dummies who are too stupid/lazy to edit xml. It could even be separate app from ship fit. So anyone with time and skills on hands could do it. Anyone? QuestionSmile


I can probably whip something basic up during downtime. Probably 2 trees (one with all skills listed, other with your skills) you can select skills and set levels and then save it to a file somewhere. I'll try to work in a training duration part, but no promises Laughing

EDIT: Actually if you just use the Character Manager program and go to All Skills tab you can set your skills there and use the XML file in the Program Files\FFE\Character Manager\XML\ folder (don't use the ones with Training in the name, but you'll have to experiment to see which one is yours anyways.)

UK Glum
Gallente
Azure Horizon
Posted - 2005.09.30 14:49:00 - [144]
 

just downloaded this - great proggy.

I'm playing with setting up my domi as a vampire and I notice that the amount sucked from the target ship isnt added to the cap of my ship. which means as far as the fitter is concerned I cant add a 4th nos, whereas with them running the amount of cap sucked would be enough to power it.

I release that this cap is only temporary and not guranteed but it would be nice to be able to see how much cap could be added by the NOSs running.

Its a nice to have rahter than a bug

Drutort
Shiva
Morsus Mihi
Posted - 2005.10.05 02:40:00 - [145]
 

this is pretty cool... you guys with these programs should have a sticky some place... dont know why they are not up?Shocked

Trelennen
Disturbed Hoggs
Posted - 2005.10.05 02:57:00 - [146]
 

Originally by: Drutort
this is pretty cool... you guys with these programs should have a sticky some place... dont know why they are not up?Shocked

Posts have been made in the Ship Setups sticky to request that they are added in it (it's the best place to link them imho, no need to give them a specific thread), so until they do some cleaning in that sticky to present that better, they're a in it at the bottom :)

Golgrath
Minmatar
Shinra
Lotka Volterra
Posted - 2005.10.05 05:31:00 - [147]
 

suggestion: as the my character is always down, add a max skills default character xml file

Kelly O'Connor
Black Nova Corp
IT Alliance
Posted - 2005.11.01 04:53:00 - [148]
 

my char cant use t2 hardeners in game yet but i can fit them in this prog? why?

Tityana
Gallente
Poor Old Ornery nOObs
Turdz Asshatz N Grieferz
Posted - 2005.11.12 13:33:00 - [149]
 

Just deiscovered the ship fitter! can anyone tell me more about and more imprtantly... how do i load my character sheet!!! Cheers big ears! Twisted EvilughQuestion

Shadowsword
The Rough Riders
Ares Protectiva
Posted - 2005.11.12 15:32:00 - [150]
 

Originally by: Tityana
Just deiscovered the ship fitter! can anyone tell me more about and more imprtantly... how do i load my character sheet!!! Cheers big ears! Twisted EvilughQuestion


When you go on your character page, there's a link called "XML data". Right click on it and select "save to", then paste it in the character directory, and after that you can load it up with the program.

From the little I saw, that's an awesome program, IMHO only two things lack to make it perfect:
Damage and DPS indications, and influence of energy vampires in the cap calculations.


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