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DEVILSENIGMA
Roving Guns Inc.
RAZOR Alliance
Posted - 2005.11.03 18:30:00 - [31]
 

*bump*

Post updated with mindlink implants and the 8% armor implants. If anyone finds any implants of the latter type pls let me know and I will update the post.

Paltar
North Eastern Swat
Pandemic Legion
Posted - 2005.11.11 22:04:00 - [32]
 

free bump

make sticky now

Fliewatuet
Angelus dos Business
Posted - 2006.09.17 17:59:00 - [33]
 

one of the more usefull threads, i wonder why its not sticky here. :-( Had to search for it for half an hour until i found it... very helpfull. :)

Regards,
Fliewatuet

intakius
Posted - 2006.09.28 08:10:00 - [34]
 

not sticky yet ?Awesome hewlp thank you

Arushia
Nova Labs
New Eden Research.
Posted - 2006.09.28 19:49:00 - [35]
 

There's the 'Yeti' series for ice-mining somewhere in there. They don't show up on market though.

Ishina Fel
Caldari
Terra Incognita
Intrepid Crossing
Posted - 2006.09.29 02:52:00 - [36]
 

Originally by: Arushia
There's the 'Yeti' series for ice-mining somewhere in there. They don't show up on market though.


There's also a +8% velocity one somewhere.

Micia
Minmatar
Minmatar Ship Construction Services
Circle-Of-Two
Posted - 2006.09.29 06:41:00 - [37]
 

Bookmarked.

Thanks for taking the time to put this together. ugh

Shandra Nuy'kani
Posted - 2006.09.29 07:35:00 - [38]
 

There are also special ops implants.

Larania Hypax
Meltd0wn
Imperial Republic Of the North
Posted - 2006.10.16 11:46:00 - [39]
 

Could this thread get a sticky?
It has the best informations on Hardwirings, so totally worth it!
Even had problems to find it with eve-search again!

Kudos to DEVILSENIGMA for this nice list.

Regards,
Larania

Altus
Minmatar
DeepCore Heavy Industries
Posted - 2006.10.17 02:30:00 - [40]
 

bump, sticky and a question

Eifyr and Co:
'Gunslinger' CX-2 5% Bonus to all turret damage Level 4
Inherent Implants:
'Lancer' G2-Delta 5% Bonus to all turret rof Level 4

Of these two implants what would you recommend for a matari specialist that switches between both AC and Artys all the time? Not sure which would be the most beneficial. ugh

Vasiliyan
Aliastra
Posted - 2006.10.17 15:58:00 - [41]
 

I created my own list, which doesn't have the funky colours but is sorted by function rather than slot. I couldn't make sense of the array of possibilities until I laid it out like this. Note: not all the 5% ones are included in the list but it should be straightforward to work out what their names are from the pattern. Some have approximate price annotations.

GUNNERY - Hybrid

#6 +3% damage to small: zainou 'deadeye' zgs100 ISK0.1m
#6 +5% damage to small: zainou 'deadeye' zgs1000
#8 +3% damage to medium: zainou 'deadeye' zgm100 ISK
#10 +3% damage to large: zainou 'deadeye' zgl100

GUNNERY - Projectile

#6 +3% damage to small: eifyr and co 'gunslinger' sx-1 ISK0.1m
#6 +5% damage to small: eifyr and co 'gunslinger' sx-2
#8 +3% damage to medium: eifyr and co 'gunslinger' mx-1 ISK3m
#8 +5% damage to medium: eifyr and co 'gunslinger' mx-2 ISK20m
#10 +3% damage to large: eifyr and co 'gunslinger' lx-1

GUNNERY - Laser

#6 +3% damage to small: inherent implants 'lancer' g1-alpha ISK0.1m
#6 +5% damage to small: inherent implants 'lancer' g2-alpha
#8 +3% damage to medium: inherent implants 'lancer' g1-gamma
#10 +3% damage to large: inherent implants 'lancer' g1-epsilon ISK20m

GUNNERY - All

#7 +3% tracking: eifyr and co 'gunslinger' ax-1 ISK6m
#7 +5% tracking: eifyr and co 'gunslinger' ax-2
#7 -3% energy: inherent implants 'lancer' g1-beta ISK1m
#7 -5% energy: inherent implants 'lancer' g2-beta
#7 +3% falloff: zainou 'deadeye' zgc100
#7 +5% falloff: zainou 'deadeye' zgc1000
#9 +3% all damage: eifyr and co 'gunslinger' cx-1
#9 +3% all ROF: inherent implants 'lancer' g1-delta
#9 +3% optimal: zainou 'deadeye' zga100 ISK1.5m
#10: -3% turret cpu: zainou 'gnome' kza1000 ISK2m

MISSILES

#6 -?% launcher cpu: zainou 'gnome' kta100 ISK100m
#7 +3% range: zainou 'deadeye' zmc100 ISK20m
#7 +3% velocity: zainou 'deadeye' zml100 ISK20m
#8 -3% explo size: zainou 'deadeye' zma100 (* light,heavy,cruise only) ISK54m
#9 +3% explo velocity: zainou 'deadeye' zms100
#9 +5% explo velocity: zainou 'deadeye' zms1000 ISK100m
#10 +3% ROF: zainou 'deadeye' zmm100

PROPULSION

#6 +3% agility: eifyr and co. 'rogue' ay-1 ISK5m
#6 +5% agility: eifyr and co. 'rogue' ay-2
#7 +3% velocity: eifyr and co. 'rogue' cy-1 ISK2m
#7 +5% velocity: eifyr and co. 'rogue' cy-2
#8 -3% AB cap need: eifyr and co. 'rogue' dy-1 ISK0.1m
#8 -5% AB cap need: eifyr and co. 'rogue' dy-2 ISK13m
#9 -3% MWD cap need: eifyr and co. 'rogue' gy-1
#10 +3% AB/MWD speed: eifyr and co. 'rogue' my-1 ISK3m
#10 +5% AB/MWD speed: eifyr and co. 'rogue' my-2 ISK40m


ARMOUR

#6 -3% rep duration: inherent implants 'noble' zet100 ISK1m
#6 -5% rep duration: inherent implants 'noble' zet1000
#7 -3% remote rep cap use: inherent implants 'noble' zet200
#7 -5% remote rep cap use: inherent implants 'noble' zet2000
#8 +3% structure hp: inherent implants 'noble' zet300
#9 +3% repair amount: inherent implants 'noble' zet400
#10 +3% armour hp: inherent implants 'noble' zet500 (* strange description) ISK2m

SHIELD

#6 -3% upgrade power needs: zainou 'gnome' kua1000 ISK0.1m
#6 -5% upgrade power needs: zainou 'gnome' kua2000
#7 +3% shield capacity: zainou 'gnome' kva1000 ISK0.1m
#7 +5% shield capacity: zainou 'gnome' kva2000
#8 -3% remote shield: zainou 'gnome' kxa1000
#9 +3% shield recharge: zainou 'gnome' kya1000 ISK2m

Lukrisha
Posted - 2006.10.17 21:18:00 - [42]
 

omg thanks

Jameroz
Echoes of Space
Posted - 2006.10.18 01:32:00 - [43]
 

Edited by: Jameroz on 18/10/2006 01:33:36
seems you're missing

'Highwall' HX-2

  • 5% Bonus To Mining Yield

  • Implant Slot 10

  • Requires Cybernetics V, Science III


Ghoest
Posted - 2006.10.18 02:56:00 - [44]
 

Dont forget the other implant of Zors.

Zattron
EXTERMINATUS.
Nulli Secunda
Posted - 2006.10.20 14:47:00 - [45]
 

This is a great list and should be made sticky.

BUMP

Shameless Avenger
Posted - 2006.10.20 15:30:00 - [46]
 

Agree, this needs some glue. Great list.

Attica Kencyrath
Posted - 2006.10.20 16:36:00 - [47]
 

Nice.
Should be sticky.

Zattron
EXTERMINATUS.
Nulli Secunda
Posted - 2006.10.20 17:43:00 - [48]
 

Just realized that this is an old list. The initial post doesnt contain any of the missile implants. The second list is a bit better, but doesnt have all of them. It would be great if someone could complete the list (Wish I had the time)Neutral

hydraSlav
Synergy Evolved
Posted - 2007.02.09 02:31:00 - [49]
 

This seems like quite an old list. Anyone have anything updated?

Danglar
Posted - 2007.06.04 02:19:00 - [50]
 

Awesome guide thx

Striker IV
Gallente
Grave Diggers
Fallen Souls
Posted - 2007.06.11 18:06:00 - [51]
 

bump! this needs a sticky!

Tyrattica
Posted - 2007.06.12 15:42:00 - [52]
 

Here's an attempt at an updated list. This is pulled from the data dump:

Repair Systems
'Noble' ZET101 #6 3% reduction in repair systems duration.
'Noble' ZET1000 #6 5% reduction in repair systems duration.
'Noble' ZET200 #7 3% reduced capacitor need for remote armor repair system modules.
'Noble' ZET2000 #7 5% reduced capacitor need for remote armor repair system modules.
'Noble' ZET300 #8 3% to hull hp.
'Noble' ZET3000 #8 5% to hull hp.
'Noble' ZET400 #9 3% to repair system Repair amount.
'Noble' ZET4000 #9 5% to repair system Repair amount.
'Noble' ZET500 #10 3% to armor hit points.
'Noble' ZET5000 #10 5% to armor hit points.

Turrets
'Gunslinger' AX-1 #7 3% to turret tracking speed.
'Gunslinger' AX-2 #7 5% to turret tracking speed.
'Deadeye' ZGC100 #7 3% to turret Falloff.
'Deadeye' ZGC1000 #7 5% to turret Falloff.
'Lancer' G1-Beta #7 3% reduction in all turret capacitor need.
'Lancer' G2-Beta #7 5% reduction in all turret capacitor need.
'Gunslinger' CX-1 #9 3% to all turret Damages.
'Gunslinger' CX-2 #9 5% to all turret Damages.
'Deadeye' ZGA100 #9 3% to turret optimal range.
'Deadeye' ZGA1000 #9 5% to turret optimal range.
'Lancer' G1-Delta #9 3% to all turret rate of fire.
'Lancer' G2-Delta #9 5% to all turret rate of fire.
'Gnome' KZA1000 #10 A neural Interface upgrade that lowers turret CPU needs.
'Gnome' KZA2000 #10 A neural Interface upgrade that lowers turret CPU needs.

Projectiles
'Gunslinger' SX-1 #6 3% to small projectile turret Damage.
'Gunslinger' SX-2 #6 5% to small projectile turret Damage.
'Gunslinger' MX-1 #8 3% to medium projectile turret Damage.
'Gunslinger' MX-2 #8 5% to medium projectile turret Damage.
'Gunslinger' LX-1 #10 3% to large projectile turret Damage.
'Gunslinger' LX-2 #10 5% to large projectile turret Damage.

Lasers
'Lancer' G1-Alpha #6 3% to small energy turret Damage.
'Lancer' G2-Alpha #6 5% to small energy turret Damage.
'Lancer' G1-Gamma #8 3% to medium energy turret Damage.
'Lancer' G2-Gamma #8 5% to medium energy turret Damage.
'Lancer' G1-Epsilon #10 3% to large energy turret Damage.
'Lancer' G2-Epsilon #10 5% to large energy turret Damage.

Hybrids
'Deadeye' ZGS100 #6 3% to small hybrid turret Damage.
'Deadeye' ZGS1000 #6 5% to small hybrid turret Damage.
'Deadeye' ZGM100 #8 3% to medium hybrid turret Damage.
'Deadeye' ZGM1000 #8 5% to medium hybrid turret Damage.
'Deadeye' ZGL100 #10 3% to large hybrid turret Damage.
'Deadeye' ZGL1000 #10 5% to large hybrid turret Damage.

-continued-

Tyrattica
Posted - 2007.06.12 15:55:00 - [53]
 

Mining
'Highwall' HX-1 #10 3% to mining yield.
'Highwall' HX-2 #10 5% to mining yield.
'Yeti' BX-1 #10 3% decrease in ice harvester cycle time.
'Yeti' BX-2 #10 5% decrease in ice harvester cycle time.

Missiles
'Gnome' KTA100 #6 lowers launcher CPU needs by 3%.
'Gnome' KTA1000 #6 launcher CPU needs by 5%.
'Deadeye' ZMC100 #7 3% to all missiles' maximum flight range.
'Deadeye' ZMC1000 #7 5% to all missiles' maximum flight range.
'Deadeye' ZML100 #7 3% to all missiles' maximum velocity.
'Deadeye' ZML1000 #7 5% to all missiles' maximum velocity.
'Deadeye' ZMA100 #8 3% decreased factor of signature radius for light, heavy and cruise missile explosions.
'Deadeye' ZMA1000 #8 5% decreased factor of signature radius for light, heavy and cruise missile explosions.
'Deadeye' ZMS100 #9 3% decrease in factor of target's velocity for all missiles.
'Deadeye' ZMS1000 #9 5% decrease in factor of target's velocity for all missiles.
'Deadeye' ZMM100 #10 3% to all missile launcher rate of fire.
'Deadeye' ZMM1000 #10 5% to all missile launcher rate of fire.

Navigation
'Rogue' AY-1 #6 3% to Ship Agility.
'Rogue' AY-2 #6 5% to Ship Agility.
'Rogue' CY-1 #7 3% to Ship Velocity.
'Rogue' CY-2 #7 5% to Ship Velocity.
'Rogue' DY-1 #8 3% reduction in afterburner capacitor needs.
'Rogue' DY-2 #8 5% reduction in afterburner capacitor needs.
'Rogue' GY-1 #9 3% reduction in capacitor needs.
'Rogue' GY-2 #9 5% reduction in capacitor needs.
'Rogue' MY-1 #10 3% to afterburner and microwarp drive speed increase.
'Rogue' MY-2 #10 5% to afterburner and microwarp drive speed increase.
Zor's Custom Navigation Link #7 10% to Afterburner duration.

Shields
'Gnome' KUA1000 #6 3% reduces the shield upgrade module power needs.
'Gnome' KUA2000 #6 5% reduces the shield upgrade module power needs.
'Gnome' KVA1000 #7 3% to shield capacity.
'Gnome' KVA2000 #7 5% to shield capacity.
'Gnome' KXA1000 #8 3% reduces the capacitor need for shield emission system modules such as shield transfer array.
'Gnome' KXA2000 #8 5% reduces the capacitor need for shield emission system modules.
'Gnome' KYA1000 #9 3% boosts the recharge rate of the shields of the pilots ship.
'Gnome' KYA2000 #9 5% boosts the recharge rate of the shields of the pilots ship.

I've also put it up on a web page:
Hardwiring Implants List

Egil Kolsto
Caldari
Collwood Collective
Posted - 2007.06.12 18:06:00 - [54]
 

Dont forget the very usefull:
Zor's Custom Navigation Link
"A Neural Interface upgrade that boost the pilots skill in a specific area. This Navigation Hyper-Link was created for the ruthless pirate commander, referred to as 'Zor'. It gives a 5% bonus to afterburner and micro-warpdrive speed-boost."

Slot 8, Need Cyber 4

Tyrattica
Posted - 2007.06.14 13:04:00 - [55]
 

Zor's is in the list, but it's slot 7 and 10% to Afterburner duration only. I double -checked the item database and can't find any other Zor's implants.

Beka Rosselin
Minmatar
Upright Citizens Brigade
Posted - 2007.06.14 23:07:00 - [56]
 

Then you need to triple-check. There are both "Zor's Custom Navigation Link" and "Zor's Custom Navigation Hyper-Link" in the game, the stats are as described previously. I can see both from the item database in Evemon, or in the contracts list in-game.

voidvim
Minmatar
Genco
Curatores Veritatis Alliance
Posted - 2007.07.29 10:38:00 - [57]
 

This is a really nice list, I found it quite usefulVery Happy. Would a price guide be any use Question

Kaaii
Caldari
Kaaii-Net Research Labs
KAAII-NET
Posted - 2007.07.29 13:58:00 - [58]
 

Edited by: Kaaii on 29/07/2007 13:59:31

does this list encompass the new Rev 2 LP store items?

I was looking for an "EW" suite that I thought i saw somewhere but can't find it now. Am I imagining it?

thx
K


/edit- Oh and why hasn't this been STICKY'd Shocked


Entity
X-Factor Industries
Synthetic Existence
Posted - 2007.08.04 10:17:00 - [59]
 

I made something similar some time ago...

linkage
It also works ingame for easy inspection and should be 100% complete.

Zitheral
Species 5618
R0ADKILL
Posted - 2007.08.04 13:32:00 - [60]
 

I made an excel spreadsheet covering almost all of the hardwiring implants. You can find it in this thread:

Hardwiring Implants


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