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blankseplocked Missile Tool - Beta Released!
 
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FireFoxx80
Caldari
Caldari Provisions
Posted - 2005.07.19 15:44:00 - [1]
 

Note:
Once again, big it up for ELECTR0FREAK, for working out the equations to calculate missile damage.

Introduction:
And now, ladies and gentlemen, I give you the beta release of the missile tool. A .NET application that allows you to see in real-time, the effect of your skills upon your missile damage.

A screenshot of the program can be found here.

Simply download the application from here (hosted by Eve-Files), install it, and start using! You may need the .NET runtime installed in order to use it.

FAQ: (or off the top of my head)
Where are the instructions?
Not written yet. This is a Beta.
Use the dropdown boxes to select your skills.
Use the -dropdown to add any ship bonuses.

Why are some of the lines faded, and unmoving
This is a base indication of what would happen if you had no skills.

Your math is wrong!
Reply to this thread, contact me in-game, or use the email in the read-me file.

Can you add x?
I can't promise anything. See above on how to contact me.

Can I send you ISK?
Certainly, send them to FireFoxx80 in-game. All donations will be passed on to the 'Todaki School for Sick Children'.

Important:
This is a Beta release. Although I have tested it somewhat, and am not an ebil person:
- I am not responsible if this crashes your computer.
- I am not responsible if you get wrong calculations from this program.
- This file was checked with a very good virus scanner before I uploaded it. Anything it gets on the way to your computer is not my responsiblity.

Slaxl
Gallente
Posted - 2005.07.19 16:25:00 - [2]
 

looks pretty good, nice job.

Ralitge boyter
Minmatar
Posted - 2005.07.19 16:44:00 - [3]
 

Pretty tool, just a few comments.

  • The Spec. skills are not selectable

  • Damage can be more than can be displayed by the table

  • It would be nice to see the full skill names (in a tool tip maybe)

  • It would be nice if the dev's would comment on the quality of the calculations



The last one if meant to be Laughing because the devs will never reveal their secrets. Wink

Honnestly it's a great tool please keep up the great work.

FireFoxx80
Caldari
Caldari Provisions
Posted - 2005.07.19 18:20:00 - [4]
 

The Spec. skills are not selectable
Yeah, not worked on T2 at the moment. T2 Skills only affect the ROF of the launcher, which would involve adding Launcher data and doing another set of calculations. The code behind the program is quite messy at the moment.
But in the next substatial release I hope to add DamageOverTime and TimeToTarget information for Gank setups.

Damage can be more than can be displayed by the table
Aye. Tried to fit it so that the program would be visible in 800x600. Though Eve's min res is 1024x768, so I may make the whole program a degree larger.

It would be nice to see the full skill names (in a tool tip maybe)
I need to work out how .NET deals with tool tips, but see program size issue above.

It would be nice if the dev's would comment on the quality of the calculations
Unfortunately the devs are unlikely to comment, "the game was way better back before people knew the math".
Hopefully over the next few days people will download the program, use it, and decide whether the math is wonky.

Zaintiraris
Caldari
The Collective
Against ALL Authorities
Posted - 2005.07.19 18:23:00 - [5]
 

Originally by: FireFoxx80
It would be nice if the dev's would comment on the quality of the calculations
Unfortunately the devs are unlikely to comment, "the game was way better back before people knew the math".
Hopefully over the next few days people will download the program, use it, and decide whether the math is wonky.


Hey, I love that quote too! I'll give your piece of software a try as soon as I get off of work. .NET software intrigues me, and I'm eager to take a peek at what ELECTR0FREAK has done.

Vishnej
Demonic Retribution
Pure.
Posted - 2005.07.19 22:12:00 - [6]
 

Edited by: Vishnej on 19/07/2005 22:17:21
Target painters should be an integer from 0-8, target painter % should be enterable, and signature focussing should be entered into skills along with it.

NewSigRadius = oldsigrad*(((1+(TP%/100)*(1+sigfocusskill*0.05))^n)^((1/n)^0.25))
Verified by testing

And if possible, up the size of the display to 1024x768 and the font size of the graph a bit - at 1600x1200, my monitor doesn't have the subpixel resolution to show the fonts well.

X'Alor
Posted - 2005.07.21 20:24:00 - [7]
 

This is a really handy tool.

very nicely done. surprised ya didn't get a temporary stickie for it.

Can't wait for the next release.

FireFoxx80
Caldari
Caldari Provisions
Posted - 2005.07.21 20:44:00 - [8]
 

I think you need to pre-warn CCP when you release software via their forums Embarassed

Kelgen Thann
SUBLIME L.L.C.
SMASH Alliance
Posted - 2005.07.22 00:38:00 - [9]
 

Very interesting tool. It seems pretty accurate as it is. With more features, and graph lables for those that don't know at first glance what the numbers at the botom of the screen are ex. 250m for a frig and mining barge. this will be great.


knowing that I can hit a mwd frig traveling at 2,500m/s for 110 damage with a cruise missle is valulable Smile

ELECTR0FREAK
Eye of God
Posted - 2005.07.22 06:09:00 - [10]
 

Awesome! I'll definately be using this myself, streamlines a lot of things.

Also, thanks for the props man, much appreciated. Very Happy

FireFoxx80
Caldari
Caldari Provisions
Posted - 2005.07.22 08:54:00 - [11]
 

Since I have a few minutes, and just to confirm what some people are saying, I will explain the program:

Overview:
The program outlines how your skills (and ship) effect the new missile system (post CW patch).

The program consists of a large image area, and a set of dropdowns.

The dropdown at the top changes the chart type, but I will get onto that soon.

Most of the dropdowns at the side represent your missile skills. Some of them will never be enabled until I add that fucntionality.

The dropdowns with - before them, such as '-ROF Bonus' are the % increase your ship provides. For example, Caldari Battleship trained to level 4 would give a 20% rate of fire bonus (just guessing).

The final panel affects some of the graphs, not all, and mostly relates to your target. MWD and TP buttons increase the target's signature by 500% and 25% respectively. Velocity is the target's velocity, and Class gives a rough indication of the size of the target, Caldari ships only at the moment but other race's ships do not differ in size by much.

Ok, now onto the graphs:

In all graphs, there is a semi-transparent line that never moves, and a mostly solid one. The first of these lines represents how missiles behave with all skills set to level 0 (ship skills still apply). The second of these shows how much of an increase your skills provide.

The Display dropdown at the top right gives you different views, and only highlights the skills that are appropriate to that factor.

Range:
Bottom Axis: Missile Class
Side Axis: Missile Range (m)

This is fairly self-explantory, an indication of how far your missiles will fly.

Damage:
Note: the bars retain the colour coding of the range screen. Rockets = Blue ... Torps = Terracotta
Bottom Axis: Target Signature Radius (with rough examples of signature radii)
Side Axis: Damage

As you can see here, Guided Missile Precision is the most important skill to learn next to damage skills. Also if your target has an MWD enabled, they light up like a christmas tree, but equally have a chance of outrunning your missiles and having their velocity reduce damage.

Velocity:
Again, lines follow the colour scheme that the rest of the program uses. Rockets = blue ... torpedos = terracotta.
Bottom Axis: Velocity
Side Axis: Damage

What you don't see on the graph, is that the speed of the target could exceed the maximum speed of the missile, in which case the target simply outruns the missile and damage = 0. Though I have heard conflicting things about this (you used to be able to simply fly an interceptor faster than the missile).


I hope this calrifies things for people. I've had a few suggestions so far and I hope to incorporate them into the next version of the program when I have time.

DHU InMe
Gallente
Corsairs Inc.
The Spire Collective
Posted - 2005.09.27 15:39:00 - [12]
 

good job up to now !

Ashalin Tora
Single Sun
Posted - 2005.10.18 14:54:00 - [13]
 

Wonderful job! Thank you for this lovely application.

ELECTR0FREAK
Eye of God
Posted - 2005.10.20 05:30:00 - [14]
 

Excellent. Its nice to see someone taking what I've done and making it actually useful. I'm sure 99% of players saw my missile damage formula thread and said "screw figuring all that crap out!"

Its something like this that helps make it much easier to understand and use. :)

Pirate Tom
Posted - 2005.12.07 23:49:00 - [15]
 

Edited by: Pirate Tom on 07/12/2005 23:57:16
An awesome program - even if you only use it to find out how far away to start firing your missiles.

Sicarius
Caldari
Thundercats
RAZOR Alliance
Posted - 2005.12.08 01:41:00 - [16]
 

its a fine program, but as with every beta program it comes with certain issues ^^

*you should not lock the size of it make it resizeable,
*make the graph scalable with the size of the window so if you change the window size the graph changes as well and autosize the graph so if the graph is larger than the window it will resize accordingly.
*and leave every choosable option enabled to begin with and make the dropdown list only change the graph not enable/disable the skill stuff since its annoying to change the dropdown to set what skills you have.

other than that I find it quite good =)

Sybele
Posted - 2006.09.19 09:38:00 - [17]
 

Bonjour !!

Helas je suis en netframework 2.0 et l'outil ne semble pas compatible :((
Quelqu'un aurait-il une version plus récente ?

FireFoxx80
Caldari
Caldari Provisions
Posted - 2006.09.19 11:34:00 - [18]
 

Originally by: Sybele
Bonjour !!

Helas je suis en netframework 2.0 et l'outil ne semble pas compatible :((
Quelqu'un aurait-il une version plus récente ?


I don't understand French, but I am guessing:

This was written in .NET 1.1. I can't forsee any problems with .NET 2.0, but then again, I've not tried.

I actually didn't know people still used this, if that is indeed the case I will try and move this out of beta and revamp it.

Sybele
Posted - 2006.09.19 14:29:00 - [19]
 

Edited by: Sybele on 19/09/2006 14:32:56
Edited by: Sybele on 19/09/2006 14:32:43
Thank's FireFox.
I wrote in my post this Apps doesn't seems to work under netframework 2.0 :(

I'm a beginner and i try to look for some help in calculating misile range once we've began to learn some skills (like Missile projection for instance) and using some specific ship (like Kestrel or Caracal) because the range modification does appear anywhere (or i didn't saw it), the velocity doesn't seems to change nor the flying time.

(I'm using a Caracal with lvl2 Missile projection and misile bombardment)

FireFoxx80
Caldari
Caldari Provisions
Posted - 2006.09.19 14:55:00 - [20]
 

Ok, I will relook at something similar in .NET 2.0

Put your feature requests here!

Brutor Shaun
Posted - 2006.09.19 15:06:00 - [21]
 

Would be improved if the relevant skills could be imported from an .xml file


Sybele
Posted - 2006.09.29 12:54:00 - [22]
 

Sure !
It would be great with a based calcul on our own xml training data.


 

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