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True Sight
Deep Freeze Industries
Posted - 2005.07.18 21:29:00 - [1]
 

Exclamation
Dear Drone Lovers,

As a Diehard Drone fan, having played eve for over two years on retail, and having this char with all primary drone skills at level5, currently training advanced to level4. I've been compiling this list of Drone improvements to the game for some time. I've even included the ones Im not greatly fond of, and some of the more odd ideas which may be options for future drones (Tech3?)

Im hoping that now missile balancing is complete, drones will be next on the bat for some loving, nerfing and additions to the game.

(Personally I currently use an Ishtar or Dominix and sometimes an Ishkur, both with 15 heavy drones, I prefere the wasps myself)

Possible Drone Code Requests
- Orbit item option
- Return and Scoop option
- Remove Drone Sex Smile
- Attack and return (i.e. attack selected item forever or until it dies, at which point return to orbit)
- Increase scoop-range by 500 meters to make drone management easier
- Add a 'Load into Dronebay' command to drones in cargo (one way only) allowing us to top up our drone collection, and have drone bay still count its drones in space, so you can only top up your drone bay when drones are destroyed.

Drone Implants
- 3/5% Drone Max Damage
- 3/5% Drone Max Speed
- 3/5% Drone Shield
- +1 Additional Drone (1 more for an implant slot wouldnt hurt)

Drone Skills

- Drone Navigation
Increases Drone speed by 5% per level (rank 2/3)

- Drone Communication
Further 5km Drone range per level (Rank 3/4)

- Salvage Drone Operation
Ability to operate salvage drones, increases capacity by X per level (Rank 1/2)

-Repair Drone Operation
Ability to operate repair drones, Increases repair amount by X per level (Rank 1/2)

- Drone Electronics Interfacing
Ability to use ECM related Drones. (Rank 3/4)

- Rocket Drone Operation
Ability to use launcher fitted Drones. (Rank 2/3)

- Defender Drone Operation
Ability to use Point Defence Drones. (Rank 2/3)


Drone Modules

- Drone Repair Field I (High, ?cpu, ?pg, Active Module)
Creates a Drone repair aurora around ship, orbiting drones repair for X amount per cycle. Small repairs equivilant amount for scout drones, medium size repairs Medium Scout Drones etc..

- Drone Combat Array I (similar stats to current turret mods, high slot, Passive Module)
Grants a bonus to the firing rate and damage of Light Scout Drones. Penality: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

- Expanded Drone Bay
Increases Drone bay capacity at the expense of cargo capacity and Maximum speed

- Drone Microwave Transmitter (High, ?cpu ?pg, Active Module)
Uses microwave beams to recharge any active Drones capacitor, increasing its shield recharge rate.

- Warp Field Enhancer I (Tech 3?)
This module increases the size of the Warp field created by your ship, meaning that any drones in orbit are pulled with the ship when it warps. (I’m sure this module would probably require a lot of coding) This would be an advanced special ability that would require a high rank skill. (Fixed low slot module, good CPU/PG usage)

True Sight
Deep Freeze Industries
Posted - 2005.07.18 21:29:00 - [2]
 

Edited by: true sight on 18/07/2005 21:31:11
New Drones

- Basic Salvage Drone
Can collect items for its owner from canisters in space. (20m3 capacity)

- Salvage Drone I
Can collect items for its owner from canisters in space. (50m3 capacity)

- Basic Repair Drone
Using the same technology as Remote Armor repair modules, these Medium sized drones use nano-bot technology to repair their own, or other friendly ships, although a single drone will only repair very slowly, a group of drones can have a battleship up and running in no time.

- Repair Drone I
Using the same technology as Remote Armor repair modules, these Medium sized drones use nano-bot technology to repair their own, or other friendly ships, although a single drone will only repair very slowly, a group of drones can have a battleship up and running in no time.

- Spider I
Using a compact version of the Stasis webifier, these fast drones are able to slightly slow their target, with enough causing the same effect as a normal unit (creates around 15-20% web effect each drone)

- Inhibitor I
This drone is fitted with a Micro-warp field inhibitor, which causes a slight destabilization in any forming warp field, although a single drone will not effect a normal ship, several together are able to stop any unprotected ship from being able to create a stable warp field. (eg 0.3 warp scrambling strength per drone, coding it so that you must have a least 1 strength to scramble any ship)

- Conveyer I
This Drone attaches itself to the hull of its target, and begins broadcasting details vector information about the ship, effectively increases the signature radius making it easier to hit.

- Ascendant I
Fitted with an Assault Launcher, the Ascendant drones are able to launch small volleys of rockets at their target from a very short range.

- Warden I
Much like the Ascendant, the Warden Drone is fitted with micro assault launchers, with Defender rockets loaded, these drones are very heavy and require large quantities of power, and must stay close to the ship at all times.
(Make these puppies extremely fast drones, very very very very fast, remove the ability to make them target things, so you launch them, they orbit ship, and their super-high speed allows them to keep up with your ship)

- Faction Named Drones
I would like to see a selection of named loot drones, with of course slightly modified attributes over their standard counterparts.

True Sight
Deep Freeze Industries
Posted - 2005.07.18 21:29:00 - [3]
 

Edited by: true sight on 18/07/2005 21:31:41
Exclamation
Alternate Concepts :

"Drone CPU Attribute"

1) Add a new Attribute to all drones "Drone CPU Required", make their values equal their current size (Small = 5, Medium = 10, Large = 25)

2) Add a new Attribute to all ships "Drone CPU", make these values equal to their current Drone bay capacity (remembering for ships like the Ishtar to make this the value including MAX skills)

3) Increase all ships drone bay capacitys by a regulated amount.

Hey presto! All ships are able to use launch exactly the same number of small, medium and large drones as they were able to before, but are now able to carry a few more spares, which allows for the use of different types of future coming drones (Such are repair, web etc) without unbalancing the ships abilities.

Take a look at this spreadsheet (in jpg format)

“Drone Points”

This suggestion has been made several times, and has came with mixed feelings, the basic idea of this is, instead of all ships having a Max of 10/15 drones, all ships have a slightly larger drone bay, able to equip a much larger supply of drones, but drones in space is limited to “Drone Control Points” each ship would have a basic number of drone control points, that would work similar to the current drone bay capacity system, eg:

Scout use 12 points to launch
Medium use 15 to launch
Heavy use 25 to launch.

So, to equip the current ships as is, the Thorax would require 200 Drone Control Points, to be able to continue to use 8 heavy drones, this would allow it to use 13 medium drones, and a whopping 16 light drones. For the Ishtar, to continue its ability to use 15 heavy drones, it would need 375 Drone Control points,.

From this detailed description, the system seems basically flawed, a Dominix for example would be able to launch huge amounts of Scout drones, causing lag issues no matter what. So I do not think a Points based system would benefit drones for any users.

“Probe Drones”
This concept has been suggested many different times in several different ways, the basic concept can be seen in several key differences:

1) send a drone to warp to objects, and view it as your own ship (scouting)
2) drone attaches itself to an enemy vessel, and use this as a warp-in beacon

“Kamikaze Drones”
I put this in as an alternate suggestion for one reason, although if you say “Kamikaze Drones” really quickly it sounds like a great idea, but take a step back… and what do you have? Missiles with a different name, I see no point in adding these myself.

“EMP Drone”
The Drone latches onto its enemy’s hull, and detonates itself to create an massive EMP effect, the results would be that a random module onboard that ship goes offline.

“Cargo Drone”
This is a rather new concept, a super bulky drone, which you target a space station, load up, and it warps there, unloads its cargo into your hanger, and returns to you, would be great for player owned outpost mining and POS operations.

“Leeroy Drone” Laughing
This special drone launches into an enemy battlefield, getting the attention of every enemy in the solar system, directing their attention to its master and his gang, and direct all enemy attention towards them.*

Oh wait, all current drones do that as a free feature anyway!

Vigilant
Gallente
Vigilant's Vigilante's
Posted - 2005.07.18 21:33:00 - [4]
 

Very Nice Ideas Smile Me wants

Cosmic Dragon
Amarr
Doomheim
Posted - 2005.07.18 21:36:00 - [5]
 

Yep definatly in the right area drones are the only wepon system that doesant work in pvp or most npc.

Kal'Zera
Gallente
Posted - 2005.07.18 21:44:00 - [6]
 

Very nice and well thought. I agree with those ideas. CCP will have much work :P

Angel Alita
Gallente
The Scope
Posted - 2005.07.18 21:49:00 - [7]
 

You mean I may finally be able to use my Repair Drone Operation skill?!?

More seriously, my only concern about having too many drone types able to do everything would potentially turn drone ships into a craft able to do everything. This may then result in them able to do several things, but nothing well. I like the idea of repair drones (to repair ships and other drones?) and salvage drones may be useful for the slower craft. Other drones types I can think of include sensor boosting drones, webbing and scrambling drones.

I would like to see some skills to improve the drone operations e.g. more armour, shields, etc. Skills to improve some of the drones characteristics such as speed and tracking would be a help. I would potentially allow for some pilots to specialise more in drone skills.

Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2005.07.18 21:56:00 - [8]
 

I would also like to have leech-like drones.

convert you're foes armour in your new stock of minerals for ammo!

Meridius
Destructive Influence
IT Alliance
Posted - 2005.07.18 21:56:00 - [9]
 

Originally by: Cosmic Dragon
Yep definatly in the right area drones are the only wepon system that doesant work in pvp or most npc.


Drones work fine when you're not an idiot. They've saved me plenty and i love them. They definetly need more interface/command/ew related work but no more damage.

T2 drones are overpowered, they perform better then there progenitors with absolutely no drawbacks above t2 pricing.

Vilserx
Posted - 2005.07.18 21:57:00 - [10]
 

Did you not post this before? Question

Anyway, nice ideas then, nice ideas now. Smile

Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2005.07.18 21:59:00 - [11]
 

Originally by: Meridius
T2 drones are overpowered, they perform better then there progenitors with absolutely no drawbacks above t2 pricing.



kinda agree over here... maybe an increase in the size of the T2 drones in relation to the T1?

f.ex. T1 light = 5, T2 = 10; T1 med = 10, T2 med = 20, T1 heavy = 25, T2 heavy = 50.


it's the only way I can think about in were the drones might have drawbacks (size)

Meridius
Destructive Influence
IT Alliance
Posted - 2005.07.18 22:25:00 - [12]
 

Originally by: Grimpak

kinda agree over here... maybe an increase in the size of the T2 drones in relation to the T1?

f.ex. T1 light = 5, T2 = 10; T1 med = 10, T2 med = 20, T1 heavy = 25, T2 heavy = 50.


it's the only way I can think about in were the drones might have drawbacks (size)


I think thats a bit harsh as it would virtually cut drone bays in half. Everyone would end up sticking with tech 1.

Perhaps a speed hit would be suitable but i'm not really sure tbh. I don't like t2 drones as damage dealers because they already do more then enough damage on drone specialized ships.

It's ridiculous that an Ishtar with t2 drones outdamages a Zealots 4 most damaging guns with 3-4 tech 2 damage mods. Forget the Zealot, think about how much it outdamages a Vagabond or Cererbus. I don't think a Cerebus with max dmg mods + t2 launchers can even outdamage an Ishtars drones.

Drones are cool, you can do a lot with them in terms of game design that doesn't include basic damage increases. Webbing/scrambling/target painting/tracking disruption ect ect...

theRaptor
Caldari
Tactical Operations
Posted - 2005.07.18 22:53:00 - [13]
 

Originally by: true sight
- Add a 'Load into Dronebay' command to drones in cargo (one way only) allowing us to top up our drone collection, and have drone bay still count its drones in space, so you can only top up your drone bay when drones are destroyed.


So not going to happen now that drones are so small. Otherwise you would see camping frigates and cruisers deploying 10 heavies. You could possibly do it by not allowing topping up when drones are deployed.

True Sight
Deep Freeze Industries
Posted - 2005.07.18 22:54:00 - [14]
 

Edited by: true sight on 18/07/2005 22:57:53
Edited by: true sight on 18/07/2005 22:55:27
Originally by: Vilserx
Did you not post this before? Question

Anyway, nice ideas then, nice ideas now. Smile


Yes Rolling Eyes Have updated, removed the stuff they've already added, and am trying to drum up more interest on the subject Smile

Originally by: some guy
kinda agree over here... maybe an increase in the size of the T2 drones in relation to the T1?

f.ex. T1 light = 5, T2 = 10; T1 med = 10, T2 med = 20, T1 heavy = 25, T2 heavy = 50.


it's the only way I can think about in were the drones might have drawbacks (size)


I had thought of this myself, but dont agree in the end, I think this would gimp the new drones for 90% of ships, and only really leave the Dominix as a ship worth using them on, if you could only use half as many tech2 drones, which dont do twice as much damage.. tech1 would end up being cheaper and do more damage, and people wouldnt need them.

I would prefere to make Tech2 Drones require a special module fitted to the ship, which would have power/CPU req, this would mean there would be a downside to using tech2 drones.

Originally by: theRaptor
Originally by: true sight
- Add a 'Load into Dronebay' command to drones in cargo (one way only) allowing us to top up our drone collection, and have drone bay still count its drones in space, so you can only top up your drone bay when drones are destroyed.


So not going to happen now that drones are so small. Otherwise you would see camping frigates and cruisers deploying 10 heavies. You could possibly do it by not allowing topping up when drones are deployed.


Read it again.. slowly .... "and have drone bay still count its drones in space, so you can only top up your drone bay when drones are destroyed" this would mean what you have said would be impossible

Knier
Aliastra
Posted - 2005.07.19 00:18:00 - [15]
 

/signed
:D good stuff

Paradox Eve
Posted - 2005.07.19 00:30:00 - [16]
 

Quote:
It's ridiculous that an Ishtar with t2 drones outdamages a Zealots 4 most damaging guns with 3-4 tech 2 damage mods. Forget the Zealot, think about how much it outdamages a Vagabond or Cererbus. I don't think a Cerebus with max dmg mods + t2 launchers can even outdamage an Ishtars drones.



That's not rediculous at all. That's just as it should be. Suppose an ishtar with t2 drones did exactly the same damage as the Zealot. In that case, the Zealot would get all the benefits of the Ishtar (the dmg) without any of the drawbacks: the damage source can be destroyed without destroying the ship; the drones take longer to start doing the damage in the first place (because of flight time) and can, in some cases, be outran or just kept out of range (since range is set and can't be changed via mods and ammo): the first point being the most important.

Demangel
Gallente
Posted - 2005.07.19 00:37:00 - [17]
 

/Singed

In particular, I love the anti missile drones (well it's not so needed anymore, but there was a time when this seemed like the perfect way to fix many of the missile problems heheh).

Salvage drones are a great idea, but personaly I want to see them do more than simply haul can cargo to me, I want them to be able to... well Salvage things (like we were promised back in the day), like those fancy but useless eye candy wrecks littered around the game. If CCP made them randomly spawn/Despawn around the universe they could REALLY make the life and times of the explorers out there a bit more fun.

Considering drones are not just a gallente toy (especialy compared to how CCP made it sound before release), these drone improvements providing they don't lead to vastly increased damage, would be great.

My only worries?

Well some of them might cause balance issues without doing more damage, take the scramble/web drones as an example, yes this would mean less damage output as your drones would be used in place of mid slots, but this would free up... MID SLOTS, which could turn the tide of balance in favor of drone ships a lot if a proper trade off isn't come up with. in the end I guess I would have to see it to be sold, don't get me wrong I love the idea, and would love to free up some slots, but... I wonder how balanced it would be.

Otherwise, drones that do more than just shoot would be great no matter how you slice it.

Meridius
Destructive Influence
IT Alliance
Posted - 2005.07.19 00:47:00 - [18]
 

Originally by: Paradox Eve
Quote:
It's ridiculous that an Ishtar with t2 drones outdamages a Zealots 4 most damaging guns with 3-4 tech 2 damage mods. Forget the Zealot, think about how much it outdamages a Vagabond or Cererbus. I don't think a Cerebus with max dmg mods + t2 launchers can even outdamage an Ishtars drones.



That's not rediculous at all. That's just as it should be. Suppose an ishtar with t2 drones did exactly the same damage as the Zealot. In that case, the Zealot would get all the benefits of the Ishtar (the dmg) without any of the drawbacks: the damage source can be destroyed without destroying the ship; the drones take longer to start doing the damage in the first place (because of flight time) and can, in some cases, be outran or just kept out of range (since range is set and can't be changed via mods and ammo): the first point being the most important.


Wow you're stupid.

You do as much damage as 4 turret points and 4 low slots using ZERO high/med/low slots or any CPU or powergrid. That means you can dedicate your ship to being 100% tanked/EW out and cap draining or hell even more damage via more turrets.

Mallik Hendrake
Caldari
Deep Core Mining Inc.
Posted - 2005.07.19 01:34:00 - [19]
 

Try starting an engagement at 10-20km (or longer) and see whether the Zealot is still outdamaged by the Ishtar. If you ignore time on target, and the fact that you can MWD away from drones, and the fact that drones can be shot down and not be replenished...well then you have a point. But bearing in mind those factors, the only thing the Ishtar is better at is rat hunting, and even at that it is slower.

I'm sure the 3 turrets with all its mods dedicated to tanking are gonna do a whole ton of damage with the tiny tiny grid the ishtar sports.


True Sight
Deep Freeze Industries
Posted - 2005.07.19 01:35:00 - [20]
 

Originally by: Demangel
My only worries?

Well some of them might cause balance issues without doing more damage, take the scramble/web drones as an example, yes this would mean less damage output as your drones would be used in place of mid slots, but this would free up... MID SLOTS, which could turn the tide of balance in favor of drone ships a lot if a proper trade off isn't come up with. in the end I guess I would have to see it to be sold, don't get me wrong I love the idea, and would love to free up some slots, but... I wonder how balanced it would be.

Otherwise, drones that do more than just shoot would be great no matter how you slice it.


I suppose its a personal opinion about balance, your right, the droner gains 1-4 extra mid slots, which means better tanking, or more powerful weapons etc, think of bad points for the droner though, firstly, his scramblers/webbers can actually be destroyed, that cruiser manages to blow up 1 too many of your scramblers and he can jump out..

And also, if I had 6 webbers out there to keep you still with my ishtar, Im left with 9 combat drones (and depending on the size of the webbing drones, maybe even less!) in space at the same time, so Im loosing DPS, where as someone using modules doesnt.

Blydchyld
Caldari
BlackWatch Industrial Group
Intrepid Crossing
Posted - 2005.07.19 01:44:00 - [21]
 

scramble the mother ship, use your drones and guns to kill his drones, then **** him.

Drone defense class 101.

Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2005.07.19 02:08:00 - [22]
 

Originally by: Meridius
Originally by: Grimpak

kinda agree over here... maybe an increase in the size of the T2 drones in relation to the T1?

f.ex. T1 light = 5, T2 = 10; T1 med = 10, T2 med = 20, T1 heavy = 25, T2 heavy = 50.


it's the only way I can think about in were the drones might have drawbacks (size)


I think thats a bit harsh as it would virtually cut drone bays in half. Everyone would end up sticking with tech 1.

Perhaps a speed hit would be suitable but i'm not really sure tbh. I don't like t2 drones as damage dealers because they already do more then enough damage on drone specialized ships.

It's ridiculous that an Ishtar with t2 drones outdamages a Zealots 4 most damaging guns with 3-4 tech 2 damage mods. Forget the Zealot, think about how much it outdamages a Vagabond or Cererbus. I don't think a Cerebus with max dmg mods + t2 launchers can even outdamage an Ishtars drones.

Drones are cool, you can do a lot with them in terms of game design that doesn't include basic damage increases. Webbing/scrambling/target painting/tracking disruption ect ect...


well the sizes were just an example... maybe instead being the double of their T2 counterparts, you should have a 20% increase in the size of them... but, that was just a thought.

Fed Recruiter
Posted - 2005.07.21 01:06:00 - [23]
 

This seems an awful lot like the first one Smile

Drosssk
Minmatar
Greater Order Of Destruction
Cascade Imminent
Posted - 2005.07.21 03:52:00 - [24]
 

Well personally i hate droners but i support this post 100%. Extra attention should be drawn to what you refered to as point defence drones which are VITAL to balancing out drones. They should be the size of small drones and be able to effectively eliminate enemy drones so that even non-drone based races have a chance. Other then that good work, and i wish CCP would hire more people to think like you...

ELECTR0FREAK
Eye of God
Posted - 2005.07.21 04:06:00 - [25]
 

Some pretty well out stuff here, would make for some nice expansion material.

However, a few things would need to be done. First, drone bays for ALL ships would need to be looked at. And, with the tactical benefits some of the new drones would provide, I think it would be necessary to give almost every ship the room to fit at least 1 or more light drones. Otherwise, those ships that have drone bay would have a huge tactical advantage over those that don't. So as long as everyone had the capability to use these drones, and it wouldn't drastically overpower drone ships, it sounds like a good change.

However, I think a change like this would definately warrant reducing the Thorax's drone bay. Its overdue anyhow, and these drone changes would emphasize that point.

Vinyl Pants
Posted - 2005.07.25 11:23:00 - [26]
 

Originally by: ELECTR0FREAK
Some pretty well out stuff here, would make for some nice expansion material.

However, a few things would need to be done. First, drone bays for ALL ships would need to be looked at. And, with the tactical benefits some of the new drones would provide, I think it would be necessary to give almost every ship the room to fit at least 1 or more light drones. Otherwise, those ships that have drone bay would have a huge tactical advantage over those that don't. So as long as everyone had the capability to use these drones, and it wouldn't drastically overpower drone ships, it sounds like a good change.

However, I think a change like this would definately warrant reducing the Thorax's drone bay. Its overdue anyhow, and these drone changes would emphasize that point.


Erm, thats a bit stupid, thats like saying "we'll they just balanced missles and added more stuff to them, so to make it fair were gonna give every ship a missile launcher hard point."

Some ships wont be able to use drones, just like the fact that the majority of Gallente ships cant use Missiles.

Vinyl Pants

ELECTR0FREAK
Eye of God
Posted - 2005.07.25 11:28:00 - [27]
 

Edited by: ELECTR0FREAK on 25/07/2005 11:33:57

Nah I'm just saying, if you introduce drones that have special abilities, you give drone ships a big tactical advantage over other ships. Unless we had webber missiles etc, see what I mean? Thats why I think that everything should at least be able to fit one of these specialty drones. I mean, think about it. Having one of those webber drones would allow you to remove your web from your ship and fit a cap recharger or anything else you wanted. A non-drone ship wouldn't be able to do that, which I think would be a big discrepancy.

You'd need to give other ships a way to be able to accomplish the same goal. Whether it's ammo that can web, or the ability to tote around a webber drone of their own, you have to maintain balance.

I'm all for adding new content and such, its just that when you add lots of new tactical content for a race that specializes in that content, without allowing others to utilize that content, you run into balance issues.

Thor Darkwing
Angel Brotherhood
Posted - 2005.07.25 12:18:00 - [28]
 

Edited by: Thor Darkwing on 25/07/2005 12:18:45
BEST thread I've ever read! seriously!


Originally by: true sight


- Expanded Drone Bay
Increases Drone bay capacity at the expense of cargo capacity and Maximum speed



but this however, would probably unbalance som ship:/
unless it's a big nerf on the speed and not a great drone boost.
maybe a -10%-20% less speed and 5-10drone space for 50-100 cargospace

ShadowlordUK
Portal Technologies
Posted - 2005.07.25 12:40:00 - [29]
 

Edited by: ShadowlordUK on 25/07/2005 12:45:44
To keep things balanced you could design the web/scrambling drones so that they dont actually do any dmg.

Then make them the equivalent volume of heavy drones atm.

Then reduce the scramble strength of each individual drone to 0.25 (picking a number out of the air). So that you would need to use 4 or 8 non damaging drones if you want to scramble somebody with them.

The webifing drones could be set at x 0.8 speed for instance (another number out of thin air). So that you would need 4 of them to be equivalent to a mid slot using a webifier.

Then if drones were unbalanced in testing you could increase or decrease the strength of the webs or scramblers, forcing a drone ship to reduce their dmg if they want to free up mid slots for other things.

You would still end up with much more flexibility for already very flexible drone ships, without making them unbalanced.

Just a thought Smile

P.S. if you are going to have a mod that increases drone bay capacity it needs to have a negative that actually affects combat,

eg reduction in total cap or reduction in total powergrid/cpu for instance... Reducing speed or cargo capacity is just getting rid of somthing taht you dont care about anyway... Rolling Eyes

Kai Lae
Gallente
Shiva
Morsus Mihi
Posted - 2005.07.25 13:25:00 - [30]
 

Before people start complaining about T2 drones as it stands now, the T2 heavy drones people focus on require a L5 rank 5 skill just to use, as well as a drone spec 4, which means they won't be very common. In addition to this what people really don't seem to have realized is that just to build them you need two rank 5 skills at L5, which is about 2 months of skill training (roughly). In other words when everyone is killing you w/ T2 heavy drones you can complain but atm I wouldn't worry about it right now.


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