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blankseplocked Frigates vs Cruiser
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Joshua Calvert
Rule One
Posted - 2003.07.09 22:02:00 - [1]

With all the changes to combat we've seen recently, I've yet to hear of anyone taking down a cruiser with some fast well-equipped frigates.

Has anyone experienced such a thing?

Sebiestor Tribe
Posted - 2003.07.09 22:07:00 - [2]

Well I think its totally possible for a frigate to take down a cruiser.

My rifter has 3 200mm projectiles and has an EMP smartbomb. Damage output of about 150-200 damage/1sec. Travels around 500m/s and with AB's can get under you real fast.

My cruiser after last patch sucks the big one. Hybrid long range guns that cant hit squat under 8k. Damage output above 10k 300 damage/2 seconds.

Who do you think would win?

Posted - 2003.07.09 22:09:00 - [3]

Well a corp mate of mine was hunting with me in a .1 system. We where each in a thorax, and mine was admittedly much more well equiped and I had the skills to make the stuff count...

I was easily soloing the stuff there (all frigates).

He joined me after I had been at it for a few hours, and had only one or two good short range weapons.

At some point he caught all the agro from 6 high and very high threat frigates.

They lobbed missiles at him endlessly, and since he had no smartbomb each one whittled his shields down more and more.

He was out there trying to orbit those fast ships with his medium turrets while I sat still pounding them effortlessly with my 2x 250MM rails. He missed most of his shots, and almost all of mine hit from the 9KM range I stayed at.

By the time the fight was over, he was down to 60% armor and 99.4 % hull and I just sat there with my jaw hanging open trying not to laugh.

I had soloed that group many times before, but it finaly really illustrated just how perful frigates can be to an unprepared cruiser.

To put this in perspective those six frigates would be the equivalent to 3 well equiped player frigates, if my friend was alone, he very well could have been dead right now...

So yeah I HAVE seen the difference, and although I have yet to see players do it, it is very possible now for cruiser captains to get smacked around if they don't prepare by equiping at least one or two really good anti frigate weapons or countermeasures.

Posted - 2003.07.09 22:09:00 - [4]

150-200 damage output/sec? i dont think thats possible.

The Scope
Posted - 2003.07.09 22:11:00 - [5]

thats assuming the cruiser isnt outfited to fight frigates. my cruiser has mostly large guns, but still has 2 light anode neutrons for close range with frigates, what if the cruiser had some blasters? much easier to hit the frigate then. anyone who wants to test the theory ill meet ya somewhere withmy thorax, bring your fav. frigate = P

Rogue Noir
Posted - 2003.07.09 22:12:00 - [6]

He means from all his guns and the smartbomb at once, not per gun and its very possible I use the same on my rifter but with 1 AB and a tracking enhancer, I also use scouts rather than 200mm.

Posted - 2003.07.09 22:13:00 - [7]

Adrenalin, if the cruiser your planning on fighting has no close range weapons there is a decent chance you will win, or at least survive...

But if they have a few anti frigate weapons your probably toast...

Thats kinda how it should be. :)

For best effect team up with two or three other friends in Rifters or Tristans or Merlins for example and swarm the cruiser.

Unless it's outfitted as an anti frigate cruiser, you will literally chew it apart slowly so long as you don't die from the first long range salvo's :)

Posted - 2003.07.09 22:14:00 - [8]

I think 2 x 425mm Scout Autocannons and a Medium smart bomb with some shield boosters will eat most frigates easily.

Morkt Drakt
Black Omega Security
Posted - 2003.07.09 22:14:00 - [9]

Go on to Chaos and try it out in "The Fight Club".

Joshua Calvert
Rule One
Posted - 2003.07.09 22:17:00 - [10]

I'm still a bit dubious - if I equip 2 250mm hybrids and 2 anode particle ion blasters you have to get inside the range of the 250's (even antimatter at 14km is doing 90dmg per hit/3 secs/per gun - using lead charge I could pick you off at longer range [less dmg]) and even if you get inside the 250mm's range you have to face up to the anode hybrids which are MUCH better at hitting at close range against swift targets.

I'm not saying it couldn't be done but I think you just have to hope the cruiser doesn't webify/warp jam you then orbit at 20km to pick you off.

Also, I reckon a decent medium smartbomb would chomp frigates up - 96EM dmg is not to be taken lightly with 4km range.

Edited by: Joshua Calvert on 09/07/2003 22:22:34

Joshua Calvert
Rule One
Posted - 2003.07.09 22:21:00 - [11]

Anti-frigate gun - 1 torpedo fired at close range :)

Morkt Drakt
Black Omega Security
Posted - 2003.07.09 22:22:00 - [12]

You use a fast ship and projectile guns.

Ideally something like a rifter - that way all cap goes into pumping the shield booster you have on - thats how you get into range.

After that its just orbit and pump SB.

Used to take out Mallers in a rifter like that - but, should try it again now in Fight Club. Might go do just that in fact.

Joshua Calvert
Rule One
Posted - 2003.07.09 22:23:00 - [13]

I'd LOVE to see it done.

Jash Illian
Light Brigade Industries L.L.C.
Posted - 2003.07.09 23:09:00 - [14]

2 Heavy missile launchers + 2 425mm ACs = Frigate on Rye, with a pickle on the side.


I should explain further. Smartbombs won't affect all my missiles as I stagger their launch manually. Even against NPC pirates, to avoid the 2nd one getting caught in an explosion from the first.

So on a frigate making a run at my cruiser, I turn directly into their approach path to land as many shots with my mediums while sending 2 heavy emp missiles (150 dmg apiece) ahead to say "Hello". If the pilot continues running in, the 425mm are there to say "Goodbye"

Edited by: Jash Illian on 09/07/2003 23:15:00

Posted - 2003.07.09 23:14:00 - [15]

why is everyone whining about range i still got 26k optimal and 22k falloff ,and i got a spare gunslot with a frigat gun just incase some pesky frig gets close ,and to top it off i got a 100damage smartbomb... all in a moa

Capn Blood
Brutor Tribe
Posted - 2003.07.09 23:20:00 - [16]

Cruiser with MWD > all frigs

MWD to 25k range, keep range at 25k, use projectiles to ensure all cap goes to MWD.

Keep 1 close range gun or SB if you feeling cautious.

Game over :)

Brutor Tribe
Posted - 2003.07.09 23:50:00 - [17]

Well i took out a battleship in an Exequror

Posted - 2003.07.09 23:54:00 - [18]

Wow. Lots of "one click combat" going on here.

Frigate pilots, for the love of God please don't rely on orbit, you'll die. Strafe your target, make his guns work for a living.

...And smartbombs as an anti-missiles system are sooooooo last month. They take too much cap and even with the best timing in the world you can only hope to take down two at a time. There is a much simpler way of doing the job so long as you're prepared to sacrifice a mid slot, a high slot and a little damage output, but you're longevity will increase tenfold. Have a play with some of the lesser used modules and you'll kick yourself when you find it.

Webifiers are still the frigate pilots worse enemy. They're instant death most of the time.

Band of Brothers
Posted - 2003.07.10 00:03:00 - [19]

"So on a frigate making a run at my cruiser, I turn directly into their approach path to land as many shots with my mediums while sending 2 heavy emp missiles (150 dmg apiece) ahead to say 'Hello'. If the pilot continues running in, the 425mm are there to say 'Goodbye'"

Hmm... I wonder if using something like sensor inhibitor wouldn't make things at least slightly more difficult here -- picture you have your targetting range cut to ~half for half a minute at least, and say, three frigates approaching at high speed from three different directions.. should make it easier for them to get close and personal? ;)


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